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New Trends in (Adult) Teaching
SimonaPisoi, C.N. Carol I Craiova
simonapisoi@gmail.com
Abstract
One of the main problems in teaching English as a foreign language is motivation. The use of technology in
the classroom has turned into one of the foremost dynamics to help teachers raise awareness and stir
motivation. The present paper aims at giving a major account on how ICT use can facilitate consolidation of
main skills as well as long lasting practice of English.
Key Words
Education, English, ICT use, skills
Introduction
“He spends all his time playing computer games! He won’t do his homework!”
It’s a common complaint these days: teenagers spending too much time playing video games.
Nevertheless, not all video games are inadequate for students. In fact, educational computer games
can reinforce classroom learning. And CD-ROMS help students learn English at home because they
are effective on several different levels.
One of the most important factors in learning a second language like English is motivation. As
any parent who has watched a son or daughter on the computer knows, teenagers love to play
computer games. They enjoy playing games like hangman on the computer, and sometimes they
have so much fun, it seems unlikely they are learning. But just because it is fun, it doesnot mean
they arenot learning. Our minds are programmed to learn, to understand new ideas, to grow; we find
enjoyment in learning. Learning is fun! Because computer games are fun, people become motivated
to learn English, whether it involves listening to instructions, matching words to pictures, reading,
spelling, or solving a maze. And typically, the person gives these tasks his or her full attention
which makes the experience of learning English productive and best of all, fun!
So now that we have our students’ attention, what specific features of computer games help them
to absorb the language? You may have noticed that people are happy to play the same computer
game over and over again. This aids in learning English because repetition is a key factor in second
language learning. When a person plays games such as hangman or crossword puzzles, he or she
builds vocabulary and practises spelling. Playing these games repeatedly helps the subject involved
to memorize new words. When using a CD-ROM, youngsters usually choose a few games as
favorites, play them again and again, and eventually move on to new games, in this way, controlling
his or her own learning and progresses at his or her own pace, naturally.
CD-ROMs provide children with a sense of empowerment. In daily life, learners often hear
things like “You’re too little to do that,” or “When you’re older,” but on the computer, the child
sees results after coloring in a picture or feels a sense of accomplishment after putting the days of
the week in order. By mastering general computer skills like using the mouse and keyboard, and
navigating around the computer screen, anyone develops a sense of control. And playing games in
English reinforces specific skills such as learning to read from left to right and top to bottom, and
using the English alphabet. Developing general computer skills and English-specific skills prepares
children for the future.
Interactive learning is another beneficial feature of educational computer games. For example,
let’s say we have a simple matching activity where pictures of animals are paired with word labels.
In this activity, the child clicks on the picture of a dog and hears the word 'dog', then he or she finds
the text 'dog', clicks on it, and hears the word 'dog'. He or she then drags the correct word to the
correct picture and hears the word 'dog' again and the dog barks. In this example, audio supports the
image (the dog picture or the word 'dog') in a direct way that the child can understand when
learning at home. The act of moving the word to the image engages the child’s attention more
actively than sitting back while a teacher reads the word and points to a picture in a textbook.
Interactive learning is like the old saying: “I hear and I forget, I see and I remember, I do and I
understand.”
Because computer games appeal to multiple senses, they address different learning styles. When
playing a game, children hear and see English and are typically required to move letters, words, or
pictures using the mouse. This combination of listening, seeing, and movement boosts the child’s
experience of the language more powerfully than a textbook alone because it activates several
senses at the same time. In this way, a child with good audio skills and another child with good
visual skills can each use his or her own individual strengths to complete a task.
Computer-based learning is helpful for some emotional styles of children as well. For the shy
child, learning in the safety and comfort of his or her home is very valuable. He or she can play
games repeatedly to gain mastery over activities that are more challenging to understand. He or she
can repeat words out loud, sing along, and feel free to click around the screen of the computer,
unashamed to make mistakes. For the child who is easily distracted, working on the computer may
help him or her to concentrate better than in a classroom of peers.
All this is not to say that CD-ROMs are a replacement for learning English in a classroom
setting, they merely help reinforce the learning that goes on there. That being said, computer games
provide children with a sense of empowerment, as they can learn English at their own pace.
Computer games reinforce classroom learning by helping children to remember vocabulary and
structures, and by previewing new language. If the key to learning English is repeated exposure,
then the engaging nature of educational computer games is certainly a wise investment of a child’s
time.
Teaching students to be literate is a high educational priority throughout the world. Though this
area is one of our greatest priorities, it is also one of our greatest challenges. The classroom
environment has changed from many years ago. Teachers face the challenges of a large population
who do not speak English and have high transient rates.
For this large population, becoming proficient in a new language is a very difficult transition.
This process can be frustrating and sometimes painful. Students learning a new language need as
much language support as possible. Those who have taught students learning English as their
second language know that any language support is helpful for their language acquisition. English
language learner (ELL) students need a variety of language experiences. They need to hear
language, write language, speak language and read language.
We believe that computers can play an integral part in providing ELL students with valuable
language experiences as they learn a new language. This article focuses on how computer-assisted
instruction (CAI) can be a supplemental teaching tool for teaching English language learners.
Additionally, a discussion of the benefits that have been found in using CAI with ELL is also
provided.
Verbal Interaction
According to Liaw (1997), teachers should offer English language learners a language-rich
environment in which students are constantly engaged in language activities. Children need to be
able to interact with each other so that learning through communication can occur. Computers can
facilitate this type of environment. The computer can act as a tool to increase verbal exchange. In a
study conducted by Liaw (1997), computer books were used to investigate whether computers
increase verbal interaction between students. These computer books are interactive stories that
appear on the computer screen as an actual book with text and illustrations. There are also a variety
of interactive choices students can use to read the story, including: real voices that read aloud,
music, and sound effects. The story is also highlighted so readers can follow along with the text.
This study was conducted by videotaping student interactions while using the computer books.
Students were arranged in groups of three to read the stories. Their types of speech used with each
other were analyzed. Even though the children had limited English language proficiency, they
engaged in various modes of language functions to accomplish their reading of the computer books
(Liaw, 1997). They made many commands to each other. The amount of computer related talk and
story related talk was measured. Initially, there was a lot of computer related talk, but as the
students became more familiar with the format of the stories and software, their talk became story
related in subsequent sessions. Overall, the study concluded that verbal interaction and the use of a
variety of language functions by English language learners can be facilitated by the use of the
Vocabulary Development
One way to use computers for English Language Learners is to teach vocabulary. Kang and
Dennis (1995) write, "Any attempt to treat vocabulary learning as learning of isolated facts
certainly will not promote real vocabulary knowledge". Students need to learn vocabulary in
context and with visual clues to help them understand. Computers can provide this rich, contextual
environment. The computer also allows students to become active learners in a one-on-one
environment. Computers can incorporate various learning strategies as well as accommodate a
variety of learning styles.
In a study done by Kang and Dennis (1995), an investigation was conducted to determine
whether or not the use of computers facilitates the vocabulary development of beginning English
language learners. The study was conducted in Seoul, South Korea. The fifth grade students
learning English were assigned to three different groups. The type of studies done by the three
groups were: definitions, picture, and context. The group studying definitions was given the English
word with the definition written in Korean. This group relied mainly on rote memorization. The
group studying pictures were given the definition as well as a picture. The third group was given a
situational context employing the English word first and then given the definition and picture.
Initially, the picture and definition groups did much better than the context group. However,
after a few sessions, the context group's scores surpassed those of the other two groups. There was
also a test given at the end of the treatment sessions to test for retention. For this test, the context
group scored significantly higher than the other two groups. Kang and Dennis (1995) concluded,
"the Context group subjects needed a period of time to get used to their instructional treatment
before they could take advantage of this more engaging type of instructional approach". In the end,
the contextual approach proved to be much more effective in promoting long-term recall of
vocabulary. This learning process was made possible and more effective by the use of computers
(http://eslus.com/LESSONS/VOCAB/voc3.htm).
Reading
There are several ways in which technology can be used to improve reading ability.Most simple
reading texts are also very primary in content. Older children may consider themselves too old to be
reading such primary content books. Computers, however can increase the interest level for older
students while keeping the text simple and easy to read. Another benefit of using computers for
reading instruction is that the computer offers immediate feedback on performance. They also can
provide added practice when necessary. According to Case and Truscott (1999), students have been
able to improve their sight word vocabulary, fluency, and comprehension. Computer based reading
instruction also allows for "increased interaction with texts, attention to individual needs, and
increased independence through an ability to read texts they would not otherwise be able to read"
(Case & Truscott, 1999).
Technology can also be used to improve parent involvement in their child's education while
improving the parents' literacy as well. Landerholm, Karr, and Munshi (2000) created a three year
program in Chicago with four specific goals to help parents: become involved in the school
community and become comfortable on campus, enjoy reading and writing alone and with their
children, understand science and computer technology, and improve their own literacy. This project
was as much for the parents as for the child. The computers were the drawing factor for the parents
to become involved in the program, though they were not used initially. The program began by
using other forms of technology such as photographs. Photos were taken at field trips and special
activities. Parents and children then created a type of memory book using the photos and written
text about the pictures. This eventually evolved into scanning the photos and typing the text onto
the pages.
In the Landerholm, Karr, and Mushi project, students also created book reports with their parents
on the computer. Current software allows for much creativity, such as including sounds, video, clip
art and photos into the text of the report. Doing the book reports encouraged the children to read
more and more books. One child in the program read nearly 300 books in one year (Landerholm, et
al. 2000).
Computer software and games provide many fun opportunities for students to practice literacy
skills. There are numerous software packages for improving spelling, phonics skills
(http://www.starfall.com/), grammar and sight word vocabulary. When English Language Learners
are learning their second language, any and all language experiences are valuable to assist in
reading ability.
Writing
As demonstrated, computers and software can help English language learners develop
vocabulary skills and knowledge. Computers can also help ELL students develop their writing
skills. Lewis (1997) recommends that composition for beginning learners should be a guided
activity so students do not become frustrated. Writing paragraphs in a language that is still
somewhat unfamiliar to students can be difficult. When using a computer, however, the use of
graphics can make this much more enjoyable. Using clip art can also help students to convey their
thoughts more clearly.
MireiaTrenchs (1996) performed a case study of three students learning Spanish as their second
language. The study was done in New York City. Trenchs used electronic mail as a medium of
instruction to improve writing in the students' second language, in this case, Spanish. Students
voluntarily engaged in e-mail transmissions with Trenchs. They were not graded on their messages,
nor was their participation mandatory at all. The goal was to allow students to improve their writing
skills in a way that is communicative and a part of their everyday lives.
The first case study was very interesting. Trenchs (1996) described many aspects of electronic
mail that Latoya used to help her in her writing. Latoya often kept the e-mail from Trenchs on the
screen as she answered. This allowed her to use the vocabulary from the questions posed by
Trenchs to answer the questions as well. She also would scroll up and down between the messages
when she was finished in order to check her work. The messages from Trenchs served as guidelines
for organizing Latoya's writing. Latoya also used a combination of written information sources.
She would combine the phrases from the e-mails from Trenchs with the Spanish she had learned in
class and the information found in the dictionary to write her e-mail messages and responses. One
other advantage of electronic mail that Latoya employed was saved mail. She would sometimes
respond to old mail a second time when there were no new messages from Trenchs.
In the study by Trenchs (1996), the second case study of Malika was very different than the first.
Malika enjoyed using technology, however, it was relatively new for her. Malika wanted very much
to communicate in her second language, however, she was hampered by her own knowledge of her
language limitations. She also relied heavily on written resources, such as a dictionary. Malika was
excited about writing, and was learning quickly to speak in her second language, however, she was
looking up every word she wrote in the dictionary. When using the dictionary, she would not retain
the vocabulary she looked up. After she typed it, she would forget what it said. Malika's writing
skills using electronic mail showed that students need adequate instruction in writing before using
computers as a supplement to the curriculum. Often, the student needs to feel confident in their new
language before putting it into print.
Trenchs (1996) third case study was an average student in the Spanish class named Shanaya. She
was an active participant in class and took every opportunity to practice speaking Spanish outside of
class, but she wrote little in Spanish. When using e-mail, Shanaya chose to read the incoming
message and use her dictionary as well as pencil and paper before responding. She preferred to
write first before typing. She also used many phrases in her e-mail that she had learned in class
previously. Both of these strategies were excellent for writing in a second language.
Trenchs (1996) ultimately discovered that using electronic mail as a supplement to the classroom
curriculum can be effective. The students voluntarily used the e-mail. They were self-motivated to
use their new language in a new and creative way for them. One of the benefits of using electronic
mail included the scrolling feature that allowed the students to view the incoming message and use
its structure as a model for creating a response. The scrolling feature also allowed students to easily
edit and revise. The major benefit of using e-mail as a language learning activity is the fact that
students are using meaningful language and authentic text.
According to Lewis (1997), grammar skills can also be demonstrated and reinforced using
computers. The teacher can direct students to somehow highlight a specific part of speech (e.g.
nouns) throughout their writing. To highlight, students have a lot of choices, such as underlining,
italicizing, or changing the font size, color or type. Using a computer as a medium for studying
grammar is much more motivating for a student as opposed to writing with a pencil.
Conclusions
Computer-assisted instruction has been shown in a range of studies to facilitate learning in a
variety of ways. Computers can be used to aide in teaching English Language Learners in core
academic subjects, such as reading and writing. Computers can aide in vocabulary development as
well as verbal language development. Ultimately, however, it is important to recognize that
computers are not a substitute for effective teaching. Computers are a tool--they are simply one type
of supplement to the regular curriculum in teaching English Language Learners as they develop
their English language skills.
References
Case, C. & Truscott, D. (1999). The lure of bells and whistles: Choosing the best software to support reading
instruction. Reading and Writing Quarterly: Oversoming Learning Difficulties, 15 (4), 361-369.
Cordova, D. &Lepper, M. (1996). Intrinsic motivation and the process of learning: Beneficial effects of
contextualization, personalization, and choice. Journal of Educational Psychology, 88 (4), 715-730.
Kang, S.H. & Dennis, J.R. (1995). The effects of computer-enhanced vocabulary lessons on achievement of ESL
grade school children. Computers in the Schools, 11 (3), 25-35.
Landerholm, E.; Karr, J. &Mushi, S. (2000). A Collaborative Approach to Family Literacy Evaluation Strategies.
Early Child Development and Care, 162, 65-79.
Lewis, P. (1997). Using productivity software for beginning language learning÷Part 1. The word processor.
Learning and Leading with Technology, 24 (8), 14-17.
Liaw, M.L. (1997). An analysis of ESL children's verbal interaction during computer book reading. Computers in
the Schools, 13 (3/4), 55-73.
Trenchs, M. (1996). Writing strategies in a second language: Three case studies of learners using electronic mail.
The Canadian Modern Language Review, 52 (3), 464-497.

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  • 1. New Trends in (Adult) Teaching SimonaPisoi, C.N. Carol I Craiova simonapisoi@gmail.com Abstract One of the main problems in teaching English as a foreign language is motivation. The use of technology in the classroom has turned into one of the foremost dynamics to help teachers raise awareness and stir motivation. The present paper aims at giving a major account on how ICT use can facilitate consolidation of main skills as well as long lasting practice of English. Key Words Education, English, ICT use, skills Introduction “He spends all his time playing computer games! He won’t do his homework!” It’s a common complaint these days: teenagers spending too much time playing video games. Nevertheless, not all video games are inadequate for students. In fact, educational computer games can reinforce classroom learning. And CD-ROMS help students learn English at home because they are effective on several different levels. One of the most important factors in learning a second language like English is motivation. As any parent who has watched a son or daughter on the computer knows, teenagers love to play computer games. They enjoy playing games like hangman on the computer, and sometimes they have so much fun, it seems unlikely they are learning. But just because it is fun, it doesnot mean they arenot learning. Our minds are programmed to learn, to understand new ideas, to grow; we find enjoyment in learning. Learning is fun! Because computer games are fun, people become motivated to learn English, whether it involves listening to instructions, matching words to pictures, reading, spelling, or solving a maze. And typically, the person gives these tasks his or her full attention which makes the experience of learning English productive and best of all, fun! So now that we have our students’ attention, what specific features of computer games help them to absorb the language? You may have noticed that people are happy to play the same computer game over and over again. This aids in learning English because repetition is a key factor in second language learning. When a person plays games such as hangman or crossword puzzles, he or she builds vocabulary and practises spelling. Playing these games repeatedly helps the subject involved to memorize new words. When using a CD-ROM, youngsters usually choose a few games as favorites, play them again and again, and eventually move on to new games, in this way, controlling his or her own learning and progresses at his or her own pace, naturally. CD-ROMs provide children with a sense of empowerment. In daily life, learners often hear things like “You’re too little to do that,” or “When you’re older,” but on the computer, the child sees results after coloring in a picture or feels a sense of accomplishment after putting the days of the week in order. By mastering general computer skills like using the mouse and keyboard, and navigating around the computer screen, anyone develops a sense of control. And playing games in English reinforces specific skills such as learning to read from left to right and top to bottom, and using the English alphabet. Developing general computer skills and English-specific skills prepares children for the future. Interactive learning is another beneficial feature of educational computer games. For example, let’s say we have a simple matching activity where pictures of animals are paired with word labels. In this activity, the child clicks on the picture of a dog and hears the word 'dog', then he or she finds the text 'dog', clicks on it, and hears the word 'dog'. He or she then drags the correct word to the correct picture and hears the word 'dog' again and the dog barks. In this example, audio supports the image (the dog picture or the word 'dog') in a direct way that the child can understand when
  • 2. learning at home. The act of moving the word to the image engages the child’s attention more actively than sitting back while a teacher reads the word and points to a picture in a textbook. Interactive learning is like the old saying: “I hear and I forget, I see and I remember, I do and I understand.” Because computer games appeal to multiple senses, they address different learning styles. When playing a game, children hear and see English and are typically required to move letters, words, or pictures using the mouse. This combination of listening, seeing, and movement boosts the child’s experience of the language more powerfully than a textbook alone because it activates several senses at the same time. In this way, a child with good audio skills and another child with good visual skills can each use his or her own individual strengths to complete a task. Computer-based learning is helpful for some emotional styles of children as well. For the shy child, learning in the safety and comfort of his or her home is very valuable. He or she can play games repeatedly to gain mastery over activities that are more challenging to understand. He or she can repeat words out loud, sing along, and feel free to click around the screen of the computer, unashamed to make mistakes. For the child who is easily distracted, working on the computer may help him or her to concentrate better than in a classroom of peers. All this is not to say that CD-ROMs are a replacement for learning English in a classroom setting, they merely help reinforce the learning that goes on there. That being said, computer games provide children with a sense of empowerment, as they can learn English at their own pace. Computer games reinforce classroom learning by helping children to remember vocabulary and structures, and by previewing new language. If the key to learning English is repeated exposure, then the engaging nature of educational computer games is certainly a wise investment of a child’s time. Teaching students to be literate is a high educational priority throughout the world. Though this area is one of our greatest priorities, it is also one of our greatest challenges. The classroom environment has changed from many years ago. Teachers face the challenges of a large population who do not speak English and have high transient rates. For this large population, becoming proficient in a new language is a very difficult transition. This process can be frustrating and sometimes painful. Students learning a new language need as much language support as possible. Those who have taught students learning English as their second language know that any language support is helpful for their language acquisition. English language learner (ELL) students need a variety of language experiences. They need to hear language, write language, speak language and read language. We believe that computers can play an integral part in providing ELL students with valuable language experiences as they learn a new language. This article focuses on how computer-assisted instruction (CAI) can be a supplemental teaching tool for teaching English language learners. Additionally, a discussion of the benefits that have been found in using CAI with ELL is also provided. Verbal Interaction According to Liaw (1997), teachers should offer English language learners a language-rich environment in which students are constantly engaged in language activities. Children need to be able to interact with each other so that learning through communication can occur. Computers can facilitate this type of environment. The computer can act as a tool to increase verbal exchange. In a study conducted by Liaw (1997), computer books were used to investigate whether computers increase verbal interaction between students. These computer books are interactive stories that appear on the computer screen as an actual book with text and illustrations. There are also a variety of interactive choices students can use to read the story, including: real voices that read aloud, music, and sound effects. The story is also highlighted so readers can follow along with the text. This study was conducted by videotaping student interactions while using the computer books. Students were arranged in groups of three to read the stories. Their types of speech used with each other were analyzed. Even though the children had limited English language proficiency, they engaged in various modes of language functions to accomplish their reading of the computer books (Liaw, 1997). They made many commands to each other. The amount of computer related talk and
  • 3. story related talk was measured. Initially, there was a lot of computer related talk, but as the students became more familiar with the format of the stories and software, their talk became story related in subsequent sessions. Overall, the study concluded that verbal interaction and the use of a variety of language functions by English language learners can be facilitated by the use of the Vocabulary Development One way to use computers for English Language Learners is to teach vocabulary. Kang and Dennis (1995) write, "Any attempt to treat vocabulary learning as learning of isolated facts certainly will not promote real vocabulary knowledge". Students need to learn vocabulary in context and with visual clues to help them understand. Computers can provide this rich, contextual environment. The computer also allows students to become active learners in a one-on-one environment. Computers can incorporate various learning strategies as well as accommodate a variety of learning styles. In a study done by Kang and Dennis (1995), an investigation was conducted to determine whether or not the use of computers facilitates the vocabulary development of beginning English language learners. The study was conducted in Seoul, South Korea. The fifth grade students learning English were assigned to three different groups. The type of studies done by the three groups were: definitions, picture, and context. The group studying definitions was given the English word with the definition written in Korean. This group relied mainly on rote memorization. The group studying pictures were given the definition as well as a picture. The third group was given a situational context employing the English word first and then given the definition and picture. Initially, the picture and definition groups did much better than the context group. However, after a few sessions, the context group's scores surpassed those of the other two groups. There was also a test given at the end of the treatment sessions to test for retention. For this test, the context group scored significantly higher than the other two groups. Kang and Dennis (1995) concluded, "the Context group subjects needed a period of time to get used to their instructional treatment before they could take advantage of this more engaging type of instructional approach". In the end, the contextual approach proved to be much more effective in promoting long-term recall of vocabulary. This learning process was made possible and more effective by the use of computers (http://eslus.com/LESSONS/VOCAB/voc3.htm). Reading There are several ways in which technology can be used to improve reading ability.Most simple reading texts are also very primary in content. Older children may consider themselves too old to be reading such primary content books. Computers, however can increase the interest level for older students while keeping the text simple and easy to read. Another benefit of using computers for reading instruction is that the computer offers immediate feedback on performance. They also can provide added practice when necessary. According to Case and Truscott (1999), students have been able to improve their sight word vocabulary, fluency, and comprehension. Computer based reading instruction also allows for "increased interaction with texts, attention to individual needs, and increased independence through an ability to read texts they would not otherwise be able to read" (Case & Truscott, 1999). Technology can also be used to improve parent involvement in their child's education while improving the parents' literacy as well. Landerholm, Karr, and Munshi (2000) created a three year program in Chicago with four specific goals to help parents: become involved in the school community and become comfortable on campus, enjoy reading and writing alone and with their children, understand science and computer technology, and improve their own literacy. This project was as much for the parents as for the child. The computers were the drawing factor for the parents to become involved in the program, though they were not used initially. The program began by using other forms of technology such as photographs. Photos were taken at field trips and special activities. Parents and children then created a type of memory book using the photos and written text about the pictures. This eventually evolved into scanning the photos and typing the text onto the pages.
  • 4. In the Landerholm, Karr, and Mushi project, students also created book reports with their parents on the computer. Current software allows for much creativity, such as including sounds, video, clip art and photos into the text of the report. Doing the book reports encouraged the children to read more and more books. One child in the program read nearly 300 books in one year (Landerholm, et al. 2000). Computer software and games provide many fun opportunities for students to practice literacy skills. There are numerous software packages for improving spelling, phonics skills (http://www.starfall.com/), grammar and sight word vocabulary. When English Language Learners are learning their second language, any and all language experiences are valuable to assist in reading ability. Writing As demonstrated, computers and software can help English language learners develop vocabulary skills and knowledge. Computers can also help ELL students develop their writing skills. Lewis (1997) recommends that composition for beginning learners should be a guided activity so students do not become frustrated. Writing paragraphs in a language that is still somewhat unfamiliar to students can be difficult. When using a computer, however, the use of graphics can make this much more enjoyable. Using clip art can also help students to convey their thoughts more clearly. MireiaTrenchs (1996) performed a case study of three students learning Spanish as their second language. The study was done in New York City. Trenchs used electronic mail as a medium of instruction to improve writing in the students' second language, in this case, Spanish. Students voluntarily engaged in e-mail transmissions with Trenchs. They were not graded on their messages, nor was their participation mandatory at all. The goal was to allow students to improve their writing skills in a way that is communicative and a part of their everyday lives. The first case study was very interesting. Trenchs (1996) described many aspects of electronic mail that Latoya used to help her in her writing. Latoya often kept the e-mail from Trenchs on the screen as she answered. This allowed her to use the vocabulary from the questions posed by Trenchs to answer the questions as well. She also would scroll up and down between the messages when she was finished in order to check her work. The messages from Trenchs served as guidelines for organizing Latoya's writing. Latoya also used a combination of written information sources. She would combine the phrases from the e-mails from Trenchs with the Spanish she had learned in class and the information found in the dictionary to write her e-mail messages and responses. One other advantage of electronic mail that Latoya employed was saved mail. She would sometimes respond to old mail a second time when there were no new messages from Trenchs. In the study by Trenchs (1996), the second case study of Malika was very different than the first. Malika enjoyed using technology, however, it was relatively new for her. Malika wanted very much to communicate in her second language, however, she was hampered by her own knowledge of her language limitations. She also relied heavily on written resources, such as a dictionary. Malika was excited about writing, and was learning quickly to speak in her second language, however, she was looking up every word she wrote in the dictionary. When using the dictionary, she would not retain the vocabulary she looked up. After she typed it, she would forget what it said. Malika's writing skills using electronic mail showed that students need adequate instruction in writing before using computers as a supplement to the curriculum. Often, the student needs to feel confident in their new language before putting it into print. Trenchs (1996) third case study was an average student in the Spanish class named Shanaya. She was an active participant in class and took every opportunity to practice speaking Spanish outside of class, but she wrote little in Spanish. When using e-mail, Shanaya chose to read the incoming message and use her dictionary as well as pencil and paper before responding. She preferred to write first before typing. She also used many phrases in her e-mail that she had learned in class previously. Both of these strategies were excellent for writing in a second language. Trenchs (1996) ultimately discovered that using electronic mail as a supplement to the classroom curriculum can be effective. The students voluntarily used the e-mail. They were self-motivated to use their new language in a new and creative way for them. One of the benefits of using electronic
  • 5. mail included the scrolling feature that allowed the students to view the incoming message and use its structure as a model for creating a response. The scrolling feature also allowed students to easily edit and revise. The major benefit of using e-mail as a language learning activity is the fact that students are using meaningful language and authentic text. According to Lewis (1997), grammar skills can also be demonstrated and reinforced using computers. The teacher can direct students to somehow highlight a specific part of speech (e.g. nouns) throughout their writing. To highlight, students have a lot of choices, such as underlining, italicizing, or changing the font size, color or type. Using a computer as a medium for studying grammar is much more motivating for a student as opposed to writing with a pencil. Conclusions Computer-assisted instruction has been shown in a range of studies to facilitate learning in a variety of ways. Computers can be used to aide in teaching English Language Learners in core academic subjects, such as reading and writing. Computers can aide in vocabulary development as well as verbal language development. Ultimately, however, it is important to recognize that computers are not a substitute for effective teaching. Computers are a tool--they are simply one type of supplement to the regular curriculum in teaching English Language Learners as they develop their English language skills. References Case, C. & Truscott, D. (1999). The lure of bells and whistles: Choosing the best software to support reading instruction. Reading and Writing Quarterly: Oversoming Learning Difficulties, 15 (4), 361-369. Cordova, D. &Lepper, M. (1996). Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. Journal of Educational Psychology, 88 (4), 715-730. Kang, S.H. & Dennis, J.R. (1995). The effects of computer-enhanced vocabulary lessons on achievement of ESL grade school children. Computers in the Schools, 11 (3), 25-35. Landerholm, E.; Karr, J. &Mushi, S. (2000). A Collaborative Approach to Family Literacy Evaluation Strategies. Early Child Development and Care, 162, 65-79. Lewis, P. (1997). Using productivity software for beginning language learning÷Part 1. The word processor. Learning and Leading with Technology, 24 (8), 14-17. Liaw, M.L. (1997). An analysis of ESL children's verbal interaction during computer book reading. Computers in the Schools, 13 (3/4), 55-73. Trenchs, M. (1996). Writing strategies in a second language: Three case studies of learners using electronic mail. The Canadian Modern Language Review, 52 (3), 464-497.