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DDeessiiggnn SSpprriinnttss 
UUXX AAuussttrraalliiaa 22001144 AAlliissoonn BBoonncchhaa
Nice to meet you 
RIT 
@alisonboncha #UXAustralia 
Kodak 
Google
In 20 minutes or less! 
What are sprints, 
@alisonboncha #UXAustralia 
Why they are awesome, 
and, How to run one.
What 
A design sprint is when group of people 
spend a short duration of time focused on 
finding a solution. 
@alisonbonc...
Many flavors, we’ll talk about two 
@alisonboncha #UXAustralia http://goo.gl/rPpw4D
#1 High-level Design Sprint 
@alisonboncha #UXAustralia 
output is highly 
conceptual & usually only 
in sketch form
#1 High-level Design Sprint 
@alisonboncha #UXAustralia 
Great for… 
-inspiration 
-gamestorming practice 
-team building ...
#2 Product Design Sprint 
output: high fidelity 
mocks, sometimes 
prototypes (keynote, pop, 
inVision) 
@alisonboncha #UX...
#2 Product Design Sprint 
@alisonboncha #UXAustralia 
Great for 
- rapid iteration on 
existing product/feature 
http://go...
Product Design Sprints are awesome! 
A product design sprint is when group of 
people spend a short duration of time 
focu...
Gamestorming “A serious form of play!” 
@alisonboncha #UXAustralia 
gamestorming.com/about/
IDEO’s “How Might We” method 
@alisonboncha #UXAustralia 
http://goo.gl/A6QIjD
Gamestorming: Storyboard 
http://goo.gl/nsPD7x 
@alisonboncha #UXAustralia photo from: http://goo.gl/DCeUjT
Gamestorming: 6-8-5 
@alisonboncha #UXAustralia 
1.fold sheet of paper into 
eight regions 
2. spend five minutes 
sketchi...
Stick figures for the non artist 
@alisonboncha #UXAustralia photo from: http://goo.gl/TjDyln
Spend 10 min practicing 
1.start simple, lines, squares, 
circles 
2. add shadows, place text 
within boxes 
3. practice s...
Less-than-a-day sample agenda 
10 min Challenge statement 
60 min Understand 
20 min Review How Might We’s 
10 min User jo...
Challenge statement (be specific!) 
Make it better 
Create a design-your-own-shoe experience 
that jumpstarts the imaginat...
The “Understand” Phase 
Explain the product: Why? What’s the target 
market? How are we different than the 
competition? 
...
The “Understand” Phase 
Share research: Personas. What are your 
current users pain points? Usability study 
highlights. 
...
The “Understand” Phase 
Share design trends and, the types of products 
your would-be customers use today. 
@alisonboncha ...
Discuss & group HMW’s from the “understand” phase 
wearables 
@alisonboncha #UXAustralia 
trustworthiness 
social media
Then have everyone dot vote! 
wearables 
@alisonboncha #UXAustralia 
trustworthiness 
social media
User Journey 
Intent / Task Information Needs Action Feedback End Result 
Find new shoes 
Find location 
nearby 
compare p...
6-8-5’s + discussion + more voting 
@alisonboncha #UXAustralia 
Use reward stickers!
Design time, then review 
@alisonboncha #UXAustralia 
- have everyone choose one idea from the 6-8-5 session 
- spend one ...
Tips for facilitating 
Create a “Parking Lot” 
Engage quieter participants 
Obey the timer 
@alisonboncha #UXAustralia
All the links 
I/O talk: The Design Sprint. From Google Ventures to GoogleX 
Google Ventures 5 day DIY Guide 
Gamestorming...
Prochain SlideShare
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Why design sprints are awesome

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Why design sprints are awesome and how to run one!

Why design sprints are awesome

  1. 1. DDeessiiggnn SSpprriinnttss UUXX AAuussttrraalliiaa 22001144 AAlliissoonn BBoonncchhaa
  2. 2. Nice to meet you RIT @alisonboncha #UXAustralia Kodak Google
  3. 3. In 20 minutes or less! What are sprints, @alisonboncha #UXAustralia Why they are awesome, and, How to run one.
  4. 4. What A design sprint is when group of people spend a short duration of time focused on finding a solution. @alisonboncha #UXAustralia
  5. 5. Many flavors, we’ll talk about two @alisonboncha #UXAustralia http://goo.gl/rPpw4D
  6. 6. #1 High-level Design Sprint @alisonboncha #UXAustralia output is highly conceptual & usually only in sketch form
  7. 7. #1 High-level Design Sprint @alisonboncha #UXAustralia Great for… -inspiration -gamestorming practice -team building bit.ly/GamestormingKit
  8. 8. #2 Product Design Sprint output: high fidelity mocks, sometimes prototypes (keynote, pop, inVision) @alisonboncha #UXAustralia photo from: http://goo.gl/Aee7vw
  9. 9. #2 Product Design Sprint @alisonboncha #UXAustralia Great for - rapid iteration on existing product/feature http://goo.gl/YWjwb7 photo from: http://goo.gl/Aee7vw
  10. 10. Product Design Sprints are awesome! A product design sprint is when group of people spend a short duration of time focused on a clearly defined topic that produces real-looking work. @alisonboncha #UXAustralia
  11. 11. Gamestorming “A serious form of play!” @alisonboncha #UXAustralia gamestorming.com/about/
  12. 12. IDEO’s “How Might We” method @alisonboncha #UXAustralia http://goo.gl/A6QIjD
  13. 13. Gamestorming: Storyboard http://goo.gl/nsPD7x @alisonboncha #UXAustralia photo from: http://goo.gl/DCeUjT
  14. 14. Gamestorming: 6-8-5 @alisonboncha #UXAustralia 1.fold sheet of paper into eight regions 2. spend five minutes sketching 6-8 ideas 3. discuss http://goo.gl/nBgPNp
  15. 15. Stick figures for the non artist @alisonboncha #UXAustralia photo from: http://goo.gl/TjDyln
  16. 16. Spend 10 min practicing 1.start simple, lines, squares, circles 2. add shadows, place text within boxes 3. practice stick figures @alisonboncha #UXAustralia http://goo.gl/TjDyln
  17. 17. Less-than-a-day sample agenda 10 min Challenge statement 60 min Understand 20 min Review How Might We’s 10 min User journey 60 min 6-8-5 (2 rounds) 60 min Design / Prototype 30 min Review @alisonboncha #UXAustralia First part of the day sets the context Second part of the day is sketching & ideation & design time
  18. 18. Challenge statement (be specific!) Make it better Create a design-your-own-shoe experience that jumpstarts the imagination of 12-15 yr olds. @alisonboncha #UXAustralia
  19. 19. The “Understand” Phase Explain the product: Why? What’s the target market? How are we different than the competition? @alisonboncha #UXAustralia
  20. 20. The “Understand” Phase Share research: Personas. What are your current users pain points? Usability study highlights. @alisonboncha #UXAustralia
  21. 21. The “Understand” Phase Share design trends and, the types of products your would-be customers use today. @alisonboncha #UXAustralia
  22. 22. Discuss & group HMW’s from the “understand” phase wearables @alisonboncha #UXAustralia trustworthiness social media
  23. 23. Then have everyone dot vote! wearables @alisonboncha #UXAustralia trustworthiness social media
  24. 24. User Journey Intent / Task Information Needs Action Feedback End Result Find new shoes Find location nearby compare prices compare options @alisonboncha #UXAustralia Choose color Choose size talk to employees receipt Shoes bought! break them in take pics show off to friends Creating a user journey sets the stage for the sketching to come! It helps group focus their ideas.
  25. 25. 6-8-5’s + discussion + more voting @alisonboncha #UXAustralia Use reward stickers!
  26. 26. Design time, then review @alisonboncha #UXAustralia - have everyone choose one idea from the 6-8-5 session - spend one hour with their fav design tool and create something high fidelity. - Photoshop, Sketch, Keynote, Pop, ect...could even use something like Google slides! whatever is fastest! Encourage Product Managers and Engineers to participate if they’re up to it! - Have everyone explain their mocks at the end of the hour (5 min each). Have stakeholder present to give feedback.
  27. 27. Tips for facilitating Create a “Parking Lot” Engage quieter participants Obey the timer @alisonboncha #UXAustralia
  28. 28. All the links I/O talk: The Design Sprint. From Google Ventures to GoogleX Google Ventures 5 day DIY Guide Gamestorming cheat sheet Gamestorming Design Kit (1 day) @alisonboncha #UXAustralia
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    Sep. 8, 2018
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    Jan. 19, 2016
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    Oct. 12, 2015
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Why design sprints are awesome and how to run one!

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