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spark! Culture Cave B u s i n e s s P l a n




                                Aysegul Kacar   Allison Leach          Shalini Sardana           Lisa Woods
                                                California College of the Arts | Business of Design | Spring 2012
Industry Overview




Current Market Trends
Children are overloaded with entertainment options. From comic books to
iPad games, the landscape for toys is vast and varied. Ours is a unique time
period in which traditional hands-on games compete with novel interactive
software.

Yet the ways in which children learn about culture are often via disparate
and disconnected experiences. A child’s first encounter with a foreign         Discovery
country might take place in trying a new food or listening to a new song.
Maybe he or she will complete a Google search afterwards, or ask a trusted
                                                                                                  Disconnect
adult to learn more. But chances are, the child’s learning experience is
short-lived and incomplete.

Few products on the market take advantage of today’s unparalleled
opportunity space to integrate traditional and modern interactive tools in a
cultural transmedia learning experience.


The Missing Link                                                                       Learning
Children are curious about new cultures and enjoy a mix of entertainment
options, from non-tech to tech.

Parents want to teach their children about the world, but have limited
knowledge and time.

Culture Cave offers a holistic transmedia learning experience?




2  spark! Culture Cave
spark! Culture Cave  3
4  spark! Culture Cave
The Solution: Culture Cave




Our Value Proposition
The spark! Culture Cave is a cultural immersion experience for kids between
the ages of 6 and 10.

At the core of this idea is:
 • an iPad app that features a new traditional story each month.
   
   The culturally-rich story provides context for a wealth of ancillary
   information, games, and activities included in each app.
 • a sound-equipped tent with Velcro walls that kids can decorate with a
   
   world map, architectural cut-outs, and other country kit materials. This is   Our Mission
   a place a child can claim as a kids-only cool hangout.
                                                                                 To be the leading provider of fun, holistic, immersive and interactive cultural
 •  onthly country-specific activity kits filled with open-ended, and
   m                                                                             education for children.
   hands-on activities that a child will look forward to
                                                                                 Our Vision
We at spark! believe that the best way to teach kids about culture is through
                                                                                 To help raise the next generation of global citizens.
traditional stories enhanced by interactive, open-ended, and hands-on
activities that spring from that narrative.
                                                                                 Our Values
                                                                                 We will always put kids first.
                                                                                 We will provide multicultural education that is fun and promotes respect.
                                                                                 We will encourage children to continuously explore and question.




                                                                                                                                              spark! Culture Cave  5
target market




Current iPad Market (US)
 •	Parents own approximately 61% of all iPads.                        projected
 •	 n 2012, parents owned 25.5 million iPads.
   I
                                                     60.8 million     iPad users
                                                                       ( 2014 )
 •	 verall iPad ownership is on the rise­­­with a
   O
   projected 31% growth by 2014. The total
   number of iPad-owning parents will likely         41.9 million   all iPad owners
   increase proportionally to 37 million by 2014.                        ( 2012 )
 •	 pproximately 40% of all school children in
   A
   the US are between the ages of 5 and 9.
 •	 e thus estimate our total market—iPad
   W
   owning parents with children between the
   ages of 5 and 9 in the US­ to be around 10
                            —                        25.5 million    iPad owning
   million.                                                            parents
 •	 f that population, we will target 1 million
   O                                                                   ( 2012 )
   people in Phase 1.

Sources:                                              1 million       our target
New Media Trend Watch, April 2012                                      market
The Financial Telegraph, April 2012
National Center for Education Statistics, 2011
New Media Trend Watch, April 2012
The Financial Telegraph, April 2012




6  spark! Culture Cave
spark! Culture Cave  7
research


iPad User Experience Trends Among Professionals                                   2012 Tablet Market (US)
IDG Connect “iPad for Business Survey 2012,” January 16th, 2012                   Wired Magazine, January 6, 2012
 • 60% of iPads never leave the home (US).                                         • Apple holds 73% of the U.S. tablet marketshare.
 • 70% of iPad usage occurs in the living room (US).
 • 79% of professionals say they “always” use their iPad on the road
                                                                                 2012 iPad Demographics (US)
   (globally).                                                                    Silicon Republic, February 17th, 2012
 • The proportion of professionals who describe their iPad as a “complete”
                                                                                  •  study from The NPD Group suggests that iPad owners are older and
                                                                                     A
   or “partial” substitute for TV/DVD players, games consoles and MP3                richer than other tablet owners.
   players ranges between 30% and 40% (globally).
                                                                                   •  f survey respondents who have an income of US$100,000 or more,
                                                                                     O
 • Nearly 75% say that owning an iPad has reduced the frequency with
                                                                                    40% owned iPads and 26% owned other types of tablets.
   which they purchase newspapers and books (globally). Half say that
                                                                                   •  onsumers who were buying tablets towards the end of last year were
                                                                                     C
   owning an iPad means they are less likely to purchase films on DVD.
                                                                                     50% more likely to have an income of less than US$45,000, while 33%
   These markets for physical media are already in decline. Based on this
                                                                                     were more likely to be under 34 years old, CNET reported.
   evidence, tablet computing will likely hasten their demise.


Tablet Spending Trends (US)                                                       2011 iPad Demographics (US)
                                                                                  Journalism.org, “The Tablet Revolution,” October 2011
Adobe Digital Marketing: The Impact of Tablet Visitors on Retail Websites, 2012
                                                                                   •  ighteen months after the introduction of the iPad, 11% of U.S. adults
                                                                                     E
 • In an analysis of 16.2 billion visits to the websites of more than 150
   
   retailers in 2011, Adobe Digital Marketing Insights found that those who          now own a tablet computer of some kind.
   visited using a tablet spend over 50% more per purchase than visitors          Apple Headlines, “iPad Statistics,” April 2011
   who use smartphones, and over 20% more than visitors who use desktop/
                                                                                   • 7.8 million people own an iPad in the U.S.
   laptop computers.
                                                                                   • iPad owners’ annual income:
 •  ablet visitors appear to spend more because of their demographics, the
   T
   nature of the tablet user experience, and the environment in which they         	          6.4%	 less than $25K        	        16.4%	 $75K to $100K
   shop online.                                                                    	          11.9%	 $25K to $50K         	        49.4%	 above $100K
                                                                                   	         15.9%	 $50K to $75K




8  spark! Culture Cave
spark! Culture Cave  9
Stop-animation setup at
the Children’s Creativity
Museum, San Francisco




10  spark! Culture Cave
competition

                                                        Little                 National Geographic                 Children’s
                    Kiwi Crate                                                                                                                   Culture Cave
                                                      Passports                 Magazine for Kids              Creativity Museum

                                                                                  Monthly magazine with
                Monthly subscription                                            information about animals,                                    Monthly subscription of
                                               Monthly subscription of                                            An interactive art and
               of materials for arts and                                            science, technology,                                      materials that encourage
                                              materials focused on learning                                    technology museum for kids
               crafts, science activities,                                        archaeology, geography,                                         learning about
Primary          and open-ended play
                                                 about other countries
                                                                               and pop culture - plus jokes,                                     foreign cultures
                                                                                                                  For kids ages 3 to 12
Offerings                                                                           games, and activities.
                                                  For kids ages 5 to 10
                 For kids ages 3 to 7                                                                                                           For kids ages 5 to 10
                                                                                                                Memberships range from
                                                                                   For kids ages 6 to 14
                                                $10.95 to $13.95/month                                            $69 to $159/year
                    $19.95/month                                                                                                                 $35 to $45/month
                                                                                    $15.00/10 issues

                                                                                                                The museum offers many          Culture Cave offers
                                                 Includes a letter from                                            hands-on activities.
             Founded by a former eBay                                                                                                            a dedicated sound-
                                                fictional travelers Sam
               and PayPal executive, a                                         Kids have free online access       Membership includes:          equipped play space,
                                               and Sofia describing their
              PayPal cofounder, and an                                          to games, videos, photos,                                      iPad-based games and
                                              foreign country adventures                                              • e-newsletter
             ex-Yahoo product manager.                                            “fun stuff” and news.                                          hands-on activities.
                                                                                                                  • exclusive members-
                                                  Subscription includes                                                 only events
                Kits address specific                                            National Geographic is                                         Kids can share their
                                                 access to online games
Strengths       developmental areas
                                                     and activities
                                                                                 a well-known and well-            • workshops, exhibit         favorite work online.
                  such as creating,                                                 respected brand.               openings and special
                moving, discovering,                                                                                   performances           Parents have access to a
                                                Little Passports offers
             communicating, and caring.                                          National Geographic has       • museums store discounts      rich online community.
                                                  parents an “Agent
                                                                               been in business for 35 years
                                                    Opportunity.”                                               • carousel rides discounts
                 Activities encourage                                          and has strong brand loyalty.                                  Activities are designed for
                                                Agents earn up to 30%
                 parent involvement                                                                            • birthday party discounts     both parent and child, as
                                                 of all personal sales.
                                                                                                                      at the museum           well as for the child only.


                                                                                                                The museum has limited
                                                                                                               hours from Wednesdays to
              Kiwi Crate doesn’t address         Little Passports mostly
                                                                                                                Sundays, 10am to 4pm.
                 cultural education.                 appeals to girls.            National Geographic’s
                                                                                                                                                 Culture Cave costs
                                                                                   magazine has little
                                                                                                                   Activities are not             more than most
Weaknesses   Kiwi Crate has no integrated     Little Passports has minimal         content and lots of
                                                                                                                designed to involve both        subscription products
                digital component, no           online digital content, no        advertising for candy,
                                                                                                                    parents and kids.                  for kids.
              online community, and no         sharing community, and no        video games, and movies.
             dedicated play space for kids.   dedicated play space for kids.
                                                                                                                 The Museum doesn’t
                                                                                                               address cultural education.



                                                                                                                                                      spark! Culture Cave  11
Product
                                                                           1   Sign Up Online  We offer 3 monthly subscription levels.

Kids like cool hangouts, they want your iPad, and
they love getting surprises.
Imagine teaching kids about cultures from around
the world in a cool hangout, through interactive
iPad games and many fun hands-on-activities.

Here’s how it works:



 2    Receive your Setup Kit  Your Setup Kit will arrive in a              3   Receive your Monthly Country Kit The Monthly Kit
      couple of weeks. It includes the Culture Cave tent, a world map, a       includes a traditional story, hands-on activities, and an iPad app
      passport, and instructions for the iPad app.                             secret story code. Each month, a new country is featured.




12  spark! Culture Cave
spark! Culture Cave  13
14  spark! Culture Cave
product
The Unique iPad App
Unlike other subscription products for kids on the market, the Culture Cave
App leverages the iPad’s video, audio, interaction, and camera functionality
to deliver an immersive and holistic cultural educational experience.
                                                                                                                             The Coolest of
                                                                                                                             Hangouts
                                                                                                                             No other subscription service
                                                                                                                             offers Culture Cave’s tent—a
                                                                                                                             place kids can claim as their
                                                                                                                             own, and where they can enjoy
                                                                                                                             an immersive audio experience.




A Variety of Proven Activities                                                  A Vibrant Online Community
Kids can do Culture Cave activities on their own or with their parents or       The Culture Cave website hosts a Forum for parents to share experiences
friends. Our activities are created by native country experts and then vetted   and ideas, a Gallery for kids to upload their favorite works, and a Cultural
by educators, parents, and kids.                                                Event Calendar to learn about upcoming happenings.

                                                                                                                                          spark! Culture Cave  15
consumer journey map


                                DISCOVER                           EVALUATE                           DECIDE

                                                                     Google search                     Choose a plan
                                  Other parents
                                                                                                  (3-, 6-, or 12-months)
                               Facebook mentions                     spark! website
                                                                                               30-day money back guarantee
                                 Twitter mention                     Mommy blogs
                                                                                                  Choose 1 of 3 countries
                                  Mommy blogs                   Free spark! app sample               (Phase 3 retail)
                                and other bloggers               Customer testimonials
                                Scholastic catalog           spark! representative in person
                                   Google SEO                  spark! information packet
              Parent’s
                                  YouTube videos                   Exterior packaging
             Experience                                             (Phase 3 retail)
                          Trial subscription for educators
                          iTunes App Store search result
                             spark! local launch event
                                    spark! blog
                          spark! community upload page
                            Press releases for media
                          mention (NYT, SF Gate, etc.)



                                  Friend mention
                                  YouTube video
              Child’s
                                   School event
             Experience
                                 Teacher mention
                                 Parent mention



16  spark! Culture Cave
CONFIRM                       OUT-OF-BOX                                 USE                            SHARE


                                                                     Parents note kids are more       Comment on spark! forum
Open access to spark! forum    Easy to set up and get started
                                                                      informed and inquisitive        Facebook/YouTube/Twitter
      Confirmation               High parental involvement                                                   mentions
     email from spark!                                               Activities bring parents and
                                      Both kid(s) and                        kids together                    Blog posts
     1-week welcome                  parent(s) involved
   notification postcard                                              Kids sharing with parents      spark! community upload page
                              Thrill of “gift” coming in the mail          their creations
                                                                                                            iTunes review
                                  Simple tasks child can do            Using code to download
                                                                          new country app                  word-of-mouth
                                 Carrying case for the tent
                                      and accessories               Parents arrange playdates with     Review country on spark!
                                                                       other “Culture Cavers”                  website
                                      30-minute setup
                                                                                                      Teacher recommendations
                                       Download app
                                   Watch online video on
                                  tablet for setting up tent




                                  Both kid(s) and parent(s)
                                          involved
                                   Thrill of “gift” package
                                     coming in the mail
                                                                                                      spark! Gallery (showcase of
                                  Simple tasks child can do                                              kid-generated work)
                                                                        Kids sharing activities
     1-week welcome              Carrying case for the tent                with each other                 word-of-mouth
   notification postcard              and accessories



                                                                                                                       spark! Culture Cave  17
Branding


                               Color Palette                spark! Logo



                                                         spark!

                              Brand Attributes
                                                         Culture Cave Logo
             cheerful inspiring insightful
             curious surprising creative
                    silly trustworthy                      spark!



                              Brand Typeface

                          Brandon Grotesque:
                      Thin     Light       Regular
                   Medium           Bold         Black

18  spark! Culture Cave
MARKETING




Our Website                                                                    Awards
One of the main touchpoints where our customers will learn information         To raise awareness for Culture Cave and earn our customers’ trust, we will
about us and interact with us will be our website. In addition to product      enter top toy competitions such as:
details about the Culture Cave, we will also prominently feature:
                                                                                •	Parent’s Choice Award
 •	videos and photos from our customers
                                                                                •	Good Housekeeping’s Best Toy Awards
 •	a Gallery for kids to upload their favorite work
                                                                                •	National Parenting Center Awards
 •	 private Forum for parents to actively contribute to the Culture Cave
   a
   community by sharing their stories and experiences. This sharing will
                                                                               We will also strive to be featured in the top app lists of premier tech product
   allow us to get feedback directly from our users to improve our product.
                                                                               review destinations such as:
 •	a Cultural Event Calendar for upcoming events and announcements
                                                                                •	Wired’s App Guide
 •	 a blog
                                                                                •	CNET.com
Social Media
Facebook, Twitter, YouTube, and Pinterest                                      Events
spark! Culture Cave will use the power of social networks to raise awareness   We will participate in different activities and events throughout the year
among our future customers. Facebook and Twitter will be utilized to           such as storytelling events, play dates, and school book fairs, as well as major
inform people about promotions, surprise packages, events and activities.      toy, technology and educational conferences.
Social sharing will be encouraged via multiple social media channels with
conveniently located buttons. A public YouTube channel will be created for     iTunes
our customers to post videos about their unique experiences.                   We will have an iTunes App Store page for downloading our basic app.




                                                                                                                                            spark! Culture Cave  19
marketing




Advertising
spark! Culture Cave will run advertisements in different media channels
such as travel and family magazines, mommy blogs, Scholastic catalog and
children-focused websites.

Complimentary sample kits
We will reach out to top media reviewers and educators and provide them
with free samples to test our product and generate buzz.

Word-of-Mouth
Our customers will also learn about us through different personal
social circles such as from children’s classmates, teachers, friends, and
other families.




               “Imagine traveling all
              over the world from the
                    same place!”




20  spark! Culture Cave
BUSINESS MODEL




Who do we serve?                                                        Our Core Capabilities
• Elementary school kids                                                 •W
                                                                           e are excellent UX designers who have unique international
                                                                           backgrounds for building multicultural education.
• Parents of elementary school kids who have a high disposable income
                                                                         •  e are modern strategists who know how to integrate familiar media
                                                                           W
• Elementary school teachers, administrators, and librarians
                                                                           with emerging technologies in an innovative way.
                                                                         •W
                                                                           e are culturally-sensitive education planners whose enthusiasm for
What do we provide?                                                        teaching kids about new countries respects the inherently complex
•
 Holistic and interactive cultural learning experiences for children      nature of cultures.
•
 Our products educate kids about other cultures while they have fun
                                                                        Our key partners
                                                                        • Content creators: authors, editors, illustrators, and programmers.

                                                                        • Manufacturers of physical materials: tent, arts and crafts, etc.

                                                                        •  istributors: in addition to our own website, we will be selling our product
                                                                          D
                                                                          through Amazon and Scholastic catalog.




                                                                                                                                     spark! Culture Cave  21
BUSINESS MODEL

How we provide our product                                                        One week before shipment, the parent and child will receive a welcome
                                                                                  postcard informing them that their initial Culture Cave package is on its way.
Our distribution channels                                                         When the package arrives, the parent and child will receive a code to
                                                                                  download the Culture Cave app. In addition to downloading each month’s
To begin, we will sell Culture Cave through our own website, Scholastic
                                                                                  country story on the app, the parent and child can also access the Culture
catalog and Amazon. As business picks up, we will increase our tablet
                                                                                  Cave community using the app.
compatibility to include non-iPad platforms. Finally, we will extend our
distribution channels to include existing stand-alone retail stores, and create   After experiencing our products and services, members can visit the spark!
a Culture Cave retail store.                                                      website to write their feedback and comments in private forums and share
                                                                                  their videos and photos.
How our customers will discover us                                                One week after the last country kit has shipped, the parent and child will
                                                                                  receive a goodbye postcard to thank them for their service and encourage
 •	spark!’s website                                                               subscription renewal.
 •	Social media (Facebook, Twitter, Pinterest, YouTube)
 •	Events (from school book fairs to major toy, technology and educational       Our Competitive Advantage
   conferences)
 •	Scholastic magazine                                                            How we are different
 •	Amazon.com                                                                     spark! Culture Cave is a unique experience shared by both the child and
                                                                                  parent. While many culture-related products have only one means of
 •	iTunes App Store                                                               interaction, our product is accessible on various levels (multisensory and
 •	Ads and reviews in various media channels                                      multimedia), as well as accessible in different environments (the tent, the
                                                                                  home, or even the car).
 •	Word-of-mouth

How our customers will interact with us                                           Our sustainable advantage
After submitting an order, the parent will receive a confirmation email with      Other companies could reproduce the Culture Cave tent, activities, or the
a link to spark!’s website for online access to discussion forums and other       iPad app individually. However, they cannot offer the seamless connection
activities.                                                                       between our physical and digital components created by a valuable team
                                                                                  of writers and artists native to each country. This holistic approach is our
                                                                                  valuable asset.




22  spark! Culture Cave
Subscription Plans                                                           How we make money
We offer three subscription plans. Customers have the option of purchasing   We charge our customers for the initial setup kit, as well as monthly country
either a 3-month, 6-month, or annual subscription.                           packages and tablet content.


                                                                             Our major costs include:
   3 months                   3 countries                 $45 per kit         •	Software application development
                                                                              •	Website development
                                                                              •	Payroll
                                                                              •	Marketing

  6 months                    6 countries                 $40 per kit         •	Fees to Scholastic catalog for distribution
                                                                              •	 aterials (tent, Velcro background, country kit materials, and passport)
                                                                                M
                                                                              •	 ulfillment (packing, mailing, assembly, and warehousing)
                                                                                F
                                                                              •	Content development
                                                                              •	Platform compatibility and version updates
  12 months                  12 countries                 $35 per kit
                                                                              •	Patents for our technology and tent




                                                                                                                                       spark! Culture Cave  23
FINANCIALS

                                                Annual Budget

                                                    YEAR ONE     YEAR TWO

                               Revenue              $ 499, 875   $ 999,750


                            Service Costs            $ 156,000   $ 312,000

                                                Overhead costs

                             Salary and              $ 195,000   $ 195,000
                            Administration

                              Marketing              $ 78,000    $ 117,000


                           Vendor Relations          $ 74,981    $ 149,962


                               Support                $14,996     $29,993


                              Total Costs            $518,978    $803,955


                            Annual Income            ($19,103)   $195,795


                            Startup Costs            $207,000       —


                          Gross Profit Margin           —          24%




24  spark! Culture Cave
Revenue Projections
The average price for a kit is $40.
Having shipped 250 kits per week by the end of Year 1, spark! Culture Cave
will generate $499,875 in revenue.
With an estimated of growth rate of 100%, revenue is projected to reach $1
million by the end of Year 2. Due to this growth, spark!’s annual income will
increase from a loss of $19,103 to a net profit of $234,795.




                  Budget Distribution for Year One                              Budget Distribution for Year Two




                     	 6%	 Salaries and Administration
                     3                                                            2
                                                                                  	 0%	 Salaries and Administration
                     	15%	 Marketing and Public Relations                         	12%	 Marketing and Public Relations
                     	14%	Vendor Relations                                        	15%	Vendor Relations
                     	3%	 Support                                                 	3%	 Support
                     3
                     	 0%	 Cost of Services                                       	31%	 Cost of Services
                     	 0%	 Annual Income                                          	20%	 Annual Income

                                                                                                                      spark! Culture Cave  25
COMPANY GROWTH

Plan of Action                                                                     Future Projections
PHASE 1                                                                            End of Year One
In Phase One, we are planning to sell our product to middle-class parents          We plan to sell 12,500 kits in Year One.
who live in the US and own an iPad, at a cost of $12 a kit and a goal of 250
kit sales per week. We will be selling through our own website, Scholastic         End of Year Two
magazine, and Amazon.
                                                                                   We plan to double our sales to 25,000 kits in Year Two.
PHASE 2
In Phase Two, we will develop software compatibility with other tablets and
establish partnerships with gaming platforms such as Wii. We will introduce
a Netflix-style queue to allow parents and kids to arrange their own list of
countries.

PHASE 3
As our business picks up, we will extend our distribution channels to include
retail stores such as bookstores, airports stores, museum stores, toy stores and                                     Airports
specialty stores - and eventually implement a stand-alone Culture Cave store.


                                                                                                       Museum
                                                                                                      Gift Stores
                                                         More Countries                                                  Toy Stores



                                                                      Queue

                          PHASE 1                               PHASE 2                                                PHASE 3

26  spark! Culture Cave

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spark! Culture Cave Business Plan

  • 1. spark! Culture Cave B u s i n e s s P l a n Aysegul Kacar Allison Leach Shalini Sardana Lisa Woods California College of the Arts | Business of Design | Spring 2012
  • 2. Industry Overview Current Market Trends Children are overloaded with entertainment options. From comic books to iPad games, the landscape for toys is vast and varied. Ours is a unique time period in which traditional hands-on games compete with novel interactive software. Yet the ways in which children learn about culture are often via disparate and disconnected experiences. A child’s first encounter with a foreign Discovery country might take place in trying a new food or listening to a new song. Maybe he or she will complete a Google search afterwards, or ask a trusted Disconnect adult to learn more. But chances are, the child’s learning experience is short-lived and incomplete. Few products on the market take advantage of today’s unparalleled opportunity space to integrate traditional and modern interactive tools in a cultural transmedia learning experience. The Missing Link Learning Children are curious about new cultures and enjoy a mix of entertainment options, from non-tech to tech. Parents want to teach their children about the world, but have limited knowledge and time. Culture Cave offers a holistic transmedia learning experience? 2  spark! Culture Cave
  • 5. The Solution: Culture Cave Our Value Proposition The spark! Culture Cave is a cultural immersion experience for kids between the ages of 6 and 10. At the core of this idea is: • an iPad app that features a new traditional story each month. The culturally-rich story provides context for a wealth of ancillary information, games, and activities included in each app. • a sound-equipped tent with Velcro walls that kids can decorate with a world map, architectural cut-outs, and other country kit materials. This is Our Mission a place a child can claim as a kids-only cool hangout. To be the leading provider of fun, holistic, immersive and interactive cultural • onthly country-specific activity kits filled with open-ended, and m education for children. hands-on activities that a child will look forward to Our Vision We at spark! believe that the best way to teach kids about culture is through To help raise the next generation of global citizens. traditional stories enhanced by interactive, open-ended, and hands-on activities that spring from that narrative. Our Values We will always put kids first. We will provide multicultural education that is fun and promotes respect. We will encourage children to continuously explore and question. spark! Culture Cave  5
  • 6. target market Current iPad Market (US) • Parents own approximately 61% of all iPads. projected • n 2012, parents owned 25.5 million iPads. I 60.8 million iPad users ( 2014 ) • verall iPad ownership is on the rise­­­with a O projected 31% growth by 2014. The total number of iPad-owning parents will likely 41.9 million all iPad owners increase proportionally to 37 million by 2014. ( 2012 ) • pproximately 40% of all school children in A the US are between the ages of 5 and 9. • e thus estimate our total market—iPad W owning parents with children between the ages of 5 and 9 in the US­ to be around 10 — 25.5 million iPad owning million. parents • f that population, we will target 1 million O ( 2012 ) people in Phase 1. Sources: 1 million our target New Media Trend Watch, April 2012 market The Financial Telegraph, April 2012 National Center for Education Statistics, 2011 New Media Trend Watch, April 2012 The Financial Telegraph, April 2012 6  spark! Culture Cave
  • 8. research iPad User Experience Trends Among Professionals 2012 Tablet Market (US) IDG Connect “iPad for Business Survey 2012,” January 16th, 2012 Wired Magazine, January 6, 2012 • 60% of iPads never leave the home (US). • Apple holds 73% of the U.S. tablet marketshare. • 70% of iPad usage occurs in the living room (US). • 79% of professionals say they “always” use their iPad on the road 2012 iPad Demographics (US) (globally). Silicon Republic, February 17th, 2012 • The proportion of professionals who describe their iPad as a “complete” • study from The NPD Group suggests that iPad owners are older and A or “partial” substitute for TV/DVD players, games consoles and MP3 richer than other tablet owners. players ranges between 30% and 40% (globally). • f survey respondents who have an income of US$100,000 or more, O • Nearly 75% say that owning an iPad has reduced the frequency with 40% owned iPads and 26% owned other types of tablets. which they purchase newspapers and books (globally). Half say that • onsumers who were buying tablets towards the end of last year were C owning an iPad means they are less likely to purchase films on DVD. 50% more likely to have an income of less than US$45,000, while 33% These markets for physical media are already in decline. Based on this were more likely to be under 34 years old, CNET reported. evidence, tablet computing will likely hasten their demise. Tablet Spending Trends (US) 2011 iPad Demographics (US) Journalism.org, “The Tablet Revolution,” October 2011 Adobe Digital Marketing: The Impact of Tablet Visitors on Retail Websites, 2012 • ighteen months after the introduction of the iPad, 11% of U.S. adults E • In an analysis of 16.2 billion visits to the websites of more than 150 retailers in 2011, Adobe Digital Marketing Insights found that those who now own a tablet computer of some kind. visited using a tablet spend over 50% more per purchase than visitors Apple Headlines, “iPad Statistics,” April 2011 who use smartphones, and over 20% more than visitors who use desktop/ • 7.8 million people own an iPad in the U.S. laptop computers. • iPad owners’ annual income: • ablet visitors appear to spend more because of their demographics, the T nature of the tablet user experience, and the environment in which they 6.4% less than $25K 16.4% $75K to $100K shop online. 11.9% $25K to $50K 49.4% above $100K 15.9% $50K to $75K 8  spark! Culture Cave
  • 10. Stop-animation setup at the Children’s Creativity Museum, San Francisco 10  spark! Culture Cave
  • 11. competition Little National Geographic Children’s Kiwi Crate Culture Cave Passports Magazine for Kids Creativity Museum Monthly magazine with Monthly subscription information about animals, Monthly subscription of Monthly subscription of An interactive art and of materials for arts and science, technology, materials that encourage materials focused on learning technology museum for kids crafts, science activities, archaeology, geography, learning about Primary and open-ended play about other countries and pop culture - plus jokes, foreign cultures For kids ages 3 to 12 Offerings games, and activities. For kids ages 5 to 10 For kids ages 3 to 7 For kids ages 5 to 10 Memberships range from For kids ages 6 to 14 $10.95 to $13.95/month $69 to $159/year $19.95/month $35 to $45/month $15.00/10 issues The museum offers many Culture Cave offers Includes a letter from hands-on activities. Founded by a former eBay a dedicated sound- fictional travelers Sam and PayPal executive, a Kids have free online access Membership includes: equipped play space, and Sofia describing their PayPal cofounder, and an to games, videos, photos, iPad-based games and foreign country adventures • e-newsletter ex-Yahoo product manager. “fun stuff” and news. hands-on activities. • exclusive members- Subscription includes only events Kits address specific National Geographic is Kids can share their access to online games Strengths developmental areas and activities a well-known and well- • workshops, exhibit favorite work online. such as creating, respected brand. openings and special moving, discovering, performances Parents have access to a Little Passports offers communicating, and caring. National Geographic has • museums store discounts rich online community. parents an “Agent been in business for 35 years Opportunity.” • carousel rides discounts Activities encourage and has strong brand loyalty. Activities are designed for Agents earn up to 30% parent involvement • birthday party discounts both parent and child, as of all personal sales. at the museum well as for the child only. The museum has limited hours from Wednesdays to Kiwi Crate doesn’t address Little Passports mostly Sundays, 10am to 4pm. cultural education. appeals to girls. National Geographic’s Culture Cave costs magazine has little Activities are not more than most Weaknesses Kiwi Crate has no integrated Little Passports has minimal content and lots of designed to involve both subscription products digital component, no online digital content, no advertising for candy, parents and kids. for kids. online community, and no sharing community, and no video games, and movies. dedicated play space for kids. dedicated play space for kids. The Museum doesn’t address cultural education. spark! Culture Cave  11
  • 12. Product 1 Sign Up Online  We offer 3 monthly subscription levels. Kids like cool hangouts, they want your iPad, and they love getting surprises. Imagine teaching kids about cultures from around the world in a cool hangout, through interactive iPad games and many fun hands-on-activities. Here’s how it works: 2 Receive your Setup Kit  Your Setup Kit will arrive in a 3 Receive your Monthly Country Kit The Monthly Kit couple of weeks. It includes the Culture Cave tent, a world map, a includes a traditional story, hands-on activities, and an iPad app passport, and instructions for the iPad app. secret story code. Each month, a new country is featured. 12  spark! Culture Cave
  • 15. product The Unique iPad App Unlike other subscription products for kids on the market, the Culture Cave App leverages the iPad’s video, audio, interaction, and camera functionality to deliver an immersive and holistic cultural educational experience. The Coolest of Hangouts No other subscription service offers Culture Cave’s tent—a place kids can claim as their own, and where they can enjoy an immersive audio experience. A Variety of Proven Activities A Vibrant Online Community Kids can do Culture Cave activities on their own or with their parents or The Culture Cave website hosts a Forum for parents to share experiences friends. Our activities are created by native country experts and then vetted and ideas, a Gallery for kids to upload their favorite works, and a Cultural by educators, parents, and kids. Event Calendar to learn about upcoming happenings. spark! Culture Cave  15
  • 16. consumer journey map DISCOVER EVALUATE DECIDE Google search Choose a plan Other parents (3-, 6-, or 12-months) Facebook mentions spark! website 30-day money back guarantee Twitter mention Mommy blogs Choose 1 of 3 countries Mommy blogs Free spark! app sample (Phase 3 retail) and other bloggers Customer testimonials Scholastic catalog spark! representative in person Google SEO spark! information packet Parent’s YouTube videos Exterior packaging Experience (Phase 3 retail) Trial subscription for educators iTunes App Store search result spark! local launch event spark! blog spark! community upload page Press releases for media mention (NYT, SF Gate, etc.) Friend mention YouTube video Child’s School event Experience Teacher mention Parent mention 16  spark! Culture Cave
  • 17. CONFIRM OUT-OF-BOX USE SHARE Parents note kids are more Comment on spark! forum Open access to spark! forum Easy to set up and get started informed and inquisitive Facebook/YouTube/Twitter Confirmation High parental involvement mentions email from spark! Activities bring parents and Both kid(s) and kids together Blog posts 1-week welcome parent(s) involved notification postcard Kids sharing with parents spark! community upload page Thrill of “gift” coming in the mail their creations iTunes review Simple tasks child can do Using code to download new country app word-of-mouth Carrying case for the tent and accessories Parents arrange playdates with Review country on spark! other “Culture Cavers” website 30-minute setup Teacher recommendations Download app Watch online video on tablet for setting up tent Both kid(s) and parent(s) involved Thrill of “gift” package coming in the mail spark! Gallery (showcase of Simple tasks child can do kid-generated work) Kids sharing activities 1-week welcome Carrying case for the tent with each other word-of-mouth notification postcard and accessories spark! Culture Cave  17
  • 18. Branding Color Palette spark! Logo spark! Brand Attributes Culture Cave Logo cheerful inspiring insightful curious surprising creative silly trustworthy spark! Brand Typeface Brandon Grotesque: Thin Light Regular Medium Bold Black 18  spark! Culture Cave
  • 19. MARKETING Our Website Awards One of the main touchpoints where our customers will learn information To raise awareness for Culture Cave and earn our customers’ trust, we will about us and interact with us will be our website. In addition to product enter top toy competitions such as: details about the Culture Cave, we will also prominently feature: • Parent’s Choice Award • videos and photos from our customers • Good Housekeeping’s Best Toy Awards • a Gallery for kids to upload their favorite work • National Parenting Center Awards • private Forum for parents to actively contribute to the Culture Cave a community by sharing their stories and experiences. This sharing will We will also strive to be featured in the top app lists of premier tech product allow us to get feedback directly from our users to improve our product. review destinations such as: • a Cultural Event Calendar for upcoming events and announcements • Wired’s App Guide • a blog • CNET.com Social Media Facebook, Twitter, YouTube, and Pinterest Events spark! Culture Cave will use the power of social networks to raise awareness We will participate in different activities and events throughout the year among our future customers. Facebook and Twitter will be utilized to such as storytelling events, play dates, and school book fairs, as well as major inform people about promotions, surprise packages, events and activities. toy, technology and educational conferences. Social sharing will be encouraged via multiple social media channels with conveniently located buttons. A public YouTube channel will be created for iTunes our customers to post videos about their unique experiences. We will have an iTunes App Store page for downloading our basic app. spark! Culture Cave  19
  • 20. marketing Advertising spark! Culture Cave will run advertisements in different media channels such as travel and family magazines, mommy blogs, Scholastic catalog and children-focused websites. Complimentary sample kits We will reach out to top media reviewers and educators and provide them with free samples to test our product and generate buzz. Word-of-Mouth Our customers will also learn about us through different personal social circles such as from children’s classmates, teachers, friends, and other families. “Imagine traveling all over the world from the same place!” 20  spark! Culture Cave
  • 21. BUSINESS MODEL Who do we serve? Our Core Capabilities • Elementary school kids •W e are excellent UX designers who have unique international backgrounds for building multicultural education. • Parents of elementary school kids who have a high disposable income • e are modern strategists who know how to integrate familiar media W • Elementary school teachers, administrators, and librarians with emerging technologies in an innovative way. •W e are culturally-sensitive education planners whose enthusiasm for What do we provide? teaching kids about new countries respects the inherently complex • Holistic and interactive cultural learning experiences for children nature of cultures. • Our products educate kids about other cultures while they have fun Our key partners • Content creators: authors, editors, illustrators, and programmers. • Manufacturers of physical materials: tent, arts and crafts, etc. • istributors: in addition to our own website, we will be selling our product D through Amazon and Scholastic catalog. spark! Culture Cave  21
  • 22. BUSINESS MODEL How we provide our product One week before shipment, the parent and child will receive a welcome postcard informing them that their initial Culture Cave package is on its way. Our distribution channels When the package arrives, the parent and child will receive a code to download the Culture Cave app. In addition to downloading each month’s To begin, we will sell Culture Cave through our own website, Scholastic country story on the app, the parent and child can also access the Culture catalog and Amazon. As business picks up, we will increase our tablet Cave community using the app. compatibility to include non-iPad platforms. Finally, we will extend our distribution channels to include existing stand-alone retail stores, and create After experiencing our products and services, members can visit the spark! a Culture Cave retail store. website to write their feedback and comments in private forums and share their videos and photos. How our customers will discover us One week after the last country kit has shipped, the parent and child will receive a goodbye postcard to thank them for their service and encourage • spark!’s website subscription renewal. • Social media (Facebook, Twitter, Pinterest, YouTube) • Events (from school book fairs to major toy, technology and educational Our Competitive Advantage conferences) • Scholastic magazine How we are different • Amazon.com spark! Culture Cave is a unique experience shared by both the child and parent. While many culture-related products have only one means of • iTunes App Store interaction, our product is accessible on various levels (multisensory and • Ads and reviews in various media channels multimedia), as well as accessible in different environments (the tent, the home, or even the car). • Word-of-mouth How our customers will interact with us Our sustainable advantage After submitting an order, the parent will receive a confirmation email with Other companies could reproduce the Culture Cave tent, activities, or the a link to spark!’s website for online access to discussion forums and other iPad app individually. However, they cannot offer the seamless connection activities. between our physical and digital components created by a valuable team of writers and artists native to each country. This holistic approach is our valuable asset. 22  spark! Culture Cave
  • 23. Subscription Plans How we make money We offer three subscription plans. Customers have the option of purchasing We charge our customers for the initial setup kit, as well as monthly country either a 3-month, 6-month, or annual subscription. packages and tablet content. Our major costs include: 3 months 3 countries $45 per kit • Software application development • Website development • Payroll • Marketing 6 months 6 countries $40 per kit • Fees to Scholastic catalog for distribution • aterials (tent, Velcro background, country kit materials, and passport) M • ulfillment (packing, mailing, assembly, and warehousing) F • Content development • Platform compatibility and version updates 12 months 12 countries $35 per kit • Patents for our technology and tent spark! Culture Cave  23
  • 24. FINANCIALS Annual Budget YEAR ONE YEAR TWO Revenue $ 499, 875 $ 999,750 Service Costs $ 156,000 $ 312,000 Overhead costs Salary and $ 195,000 $ 195,000 Administration Marketing $ 78,000 $ 117,000 Vendor Relations $ 74,981 $ 149,962 Support $14,996 $29,993 Total Costs $518,978 $803,955 Annual Income ($19,103) $195,795 Startup Costs $207,000 — Gross Profit Margin — 24% 24  spark! Culture Cave
  • 25. Revenue Projections The average price for a kit is $40. Having shipped 250 kits per week by the end of Year 1, spark! Culture Cave will generate $499,875 in revenue. With an estimated of growth rate of 100%, revenue is projected to reach $1 million by the end of Year 2. Due to this growth, spark!’s annual income will increase from a loss of $19,103 to a net profit of $234,795. Budget Distribution for Year One Budget Distribution for Year Two 6% Salaries and Administration 3 2 0% Salaries and Administration 15% Marketing and Public Relations 12% Marketing and Public Relations 14% Vendor Relations 15% Vendor Relations 3% Support 3% Support 3 0% Cost of Services 31% Cost of Services 0% Annual Income 20% Annual Income spark! Culture Cave  25
  • 26. COMPANY GROWTH Plan of Action Future Projections PHASE 1 End of Year One In Phase One, we are planning to sell our product to middle-class parents We plan to sell 12,500 kits in Year One. who live in the US and own an iPad, at a cost of $12 a kit and a goal of 250 kit sales per week. We will be selling through our own website, Scholastic End of Year Two magazine, and Amazon. We plan to double our sales to 25,000 kits in Year Two. PHASE 2 In Phase Two, we will develop software compatibility with other tablets and establish partnerships with gaming platforms such as Wii. We will introduce a Netflix-style queue to allow parents and kids to arrange their own list of countries. PHASE 3 As our business picks up, we will extend our distribution channels to include retail stores such as bookstores, airports stores, museum stores, toy stores and Airports specialty stores - and eventually implement a stand-alone Culture Cave store. Museum Gift Stores More Countries Toy Stores Queue PHASE 1 PHASE 2 PHASE 3 26  spark! Culture Cave