37. UNIT 3: GAME CONTROLS AS CONSTRAİNTS ON VİSUAL STYLE
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44. Motion Types Primary motion refers to object movement. It can be best exemplified by objects or persons moving within, or, in an out of the borders of a static frame. A great number of games are built on primary motion. Examples with static frames are Tetris , Centipede , Space Invaders , Pac-Man There is hardly a game that doesn’t have primary motion. Primary motion within a static frame answers the player’s need for surveillance
45. Motion Types Secondary motion denotes camera and/or optical movement. The frame is dynamic and the camera performs a variety of moves like travelling, panning or zooming Often such movement will go together with types of primary motion. All games that use a moving camera can be given as examples: Zaxxon Secondary motion creates depth and is easy to cope with as long as there is vector consistency