2. WHAT IS WEB 2.0
Databases + Network
= Aggregation of Content
A platform that changes our
understanding and use
of mass media
Allows to move from
presentation to
social media
4. PARTICIPATORY CULTURE (JENKINS)
Peer based production and consumption of media
Facilitate users’ participation
New tools and technologies enable consumers to archive,
annotate, appropriate, and recirculate media content.
Mediate human relationships
Do It Yourself (DYI) media allows Individuals and
groups to participate to conversations
8. NETWORKS ARE RESEARCH ENVIRONMENTS
Learning based on interests
Learning can happen when needed
Learning in communities
Experience is a source of expertise
Learning can take place anywhere
The world can become the classroom
11. PEER-BASED RESEARCH: SHARING LIFE
EXPERIENCES
Source: http://www.youtube.com/results?search_query=dealing+with+cancer&aq=f
12. RESEARCH WITHIN COMMUNITIES OF
INTEREST
People are learning within
informal social networks.
Based on their interests.
They share experiences
with members of
communities of interests.
Social Constructivism:
Learning from their
experiences and social
contexts (Vygotsky, 1978).
Learning through reflection
on doing instead of didactic
learning(Dewey, 1939).
13. SOCIAL LEARNING WITHIN COMMUNITIES OF
PRACTICES
Lived experiences + Action
Students co-construct
meaning and experiences
via co-construction of
cultural artefacts (Ito, 2008).
Source: http://bp3.blogger.com/
Source: http://www.youtube.com/watch?v=HVCpeTtf2qc
15. SOME FORMS OF INTELLIGENCE BECOME
COLLECTIVE
Connective Intelligence (de Kerckhove)
Collective Intelligence (Levy)
In both cases:
Culture and knowledge results from
•Conversations between peers
•Activities between peers
Knowledge is the result of
•Lived experience = expertise
•Authentic and personal narratives
•Co-creation by peers
•Peers interests’
18. NETWORKS = DIFFERENT TYPE OF RESEARCH
Data mining: Networks have become informal public library
Social Learning: networks are social spheres.
EMERGENT Learning:
Each learner builds his-her own knowledge based on interest.
Shares Experiential/Authentic learning with and within self
organizing social communities of interest/practices.
Mobile Learning: When/Where Needed
19. WEB 2.0 AND SOCIAL MEDIA ARE USED FOR:
Research
• Gathering/sharing data
• Gathering/sharing information
Participative production processes
Archiving distribution
Promotion
Documentation
Emerging aesthetic form
Identity and Community experimentation and
Formation
Social/Cultural/Production Experimentation
and Activities
20. RESEARCH: INDIVIDUAL/COLLECTIVE
Wikis to collectively develop knowledge:
• As researchers: docgames
• As fans: muppet
• As participatory based practices: homelessnation
Collectively Share Knowledge
• Belong to a collective intelligence, which relies on the
strenght of the group: A form of intelligence that emerges from
the collaboration and competition of many individuals.
• Or belong to a connective intelligence
• individual creation of information, ideas, and concepts
which are then shared with others, connected, and re-
created and extended based on the interaction.
• Simply, collective means blending together. Connective
means connecting while retaining the original
(source: http://connectivism.ca/blog/2008/02/collective_or_connective_intel.html)
21. DEL.ICIO.US
A Collective Intelligence tool
Public as expert who validate information instead of
an institution
Tagging becomes key
Asynchronic communication between members
Listening to each other's rss feeds
22. FLICKER
A Connective Intelligence tool
Public as artist who contribute images
Tagging becomes key
Asynchronic communication between members
Listening to each other's rss feeds
24. SOCIAL MEDIA ARE HYBRID SPACES
Personal-Informal-Professional networks boundaries have
become fluid (Gensollen, 2007) and now coexist
→ Media are now hybrid social environments that blend:
1. Activities: Personal, Interest, Professional.
2. Economies: Product – Services - Gift.
3. Social organizational models : Institutions– Individuals -
Self-organizing Communities.