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Evaluation 1

amberbush
16 Apr 2014
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Evaluation 1

  1. IN WHAT WAYS DOES YOUR MEDIA PRODUCT USE, DEVELOP OR CHALLENGE FORMS AND CONVENTIONS OF REAL MEDIA PRODUCTS? As a group we researched film openings to identify the convections of our media product, which is horror with a sub genre of slasher. We looked into films, the main ones being Scream, Unborn and Chucky, and did further . We invested the most time analyzing Chucky as the plot of our film, Scarlett, was inspired by that film. The conventions we found from Chucky: • Haunted house • Pathetic fallacy of stormy weather • Dark lighting • Vulnerable child as a victim • Weak females • Chucky is in the colour red which has conations of blood and death • Non-diegetic music to establish the genre We tried to make our film, Scarlett, to conform to these conventions to develop and challenge our film opening so that it was as believable and realistic to the actual film industry.
  2. THE LOCATION We originally wanted to film in a wood, as this is a convention of horror films as it is a isolated place. To slightly challenge this we decided to film in a park, the contrast of a park being an innocent place for children to play added to the creepy element of Scarlett and also fitted with the plot of the film. The inspiration from the film Chucky is seen throughout the use of children and youth. The large tree’s surrounding the park gave the feeling of isolation which is a convention we wanted to conform with. The shapes of the trees give our film, Scarlett, a creepy and spooky effect.
  3. SOUND For the non-diegetic sound, we have used royalty free music called ‘Evening of chaos’, we chose this music as it is disturbing and is an enigma code for the audience. For our diegetic sound we used all three conventions of laughing, screaming and heavy breathing. The horror conventions of sound is kept with screeching noises, playful child laughs and nursery rhymes. The inspiration from the film Chucky is seen throughout the use of children and youth. This is seen in many horror film openings, so will instantly establish the genre of our film.
  4. NARRATIVE We used ‘Todorov’ and ‘Propp’ in our narrative. Todorovs theory • The equilibrium begins with the group of teenagers laughing, drinking and relaxing in the park. • The disequilibrium is flash forward to show the survivor being threatened by a possessed doll and is shown to be scared and frightened. This will be revealed later in the film. • The new equilibrium will be shown towards the end of our film which will show the survivor getting on with her life. Propps theory This is a convention in slasher horrors, some examples are. • Protagonist survivor, which we have created as ‘Riley’. • Villain or killer and in our film opening we have created a doll who is a killer called ‘Scarlett’. ‘Friday the 13th and Nightmare on elm street use this.
  5. LIGHTING Dark lighting is a convention Is horror films as it gives the connotation of mystery. We tried to film from angles which made the park, which is the area of action, look scary and dark, so we planned to start filming just as it was getting dark. The sky is dull and you can see the shapes of the trees towering over them creating a spooky effect. We also used night vision on the digital video camera, this helps show the flash forward and the dark lighting with a hint of green/yellow gives a disorientating and scary style to our film. The lighting gives an evil and negative atmosphere, which relates to the genre.
  6. THE CHARACTERS We created each character to be individual to present the different stereotypes of teenagers. Although this isn’t a convention of horror films, we challenged this as females are usually shown to be weak. Our main character of the villain, Scarlett, is a female and also the protagonist, Riley, is also a female. Also we challenged the convention the ethnicity ‘Black’ normally is the first to be killed however we challenged this and chose ou
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