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Introduction to Kodu
     Adrian Mladenic Grobelnik
What is Kodu?
• Kodu is a programming environment for children
   • …so that they can make their own games instead of playing somebody else’s
     games

• What is the main goal when working with Kodu?
   • …to learn programming computers

• What is Programming?
   • …programming is something to tell the computer to do so that it understands
     it in a different (programming) language
Where can we find
Kodu?
• Kodu was made by the Microsoft
  company

• Kodu is available from the following
  Web address:
   • http://fuse.microsoft.com/page/kodu
How to make a program in Kodu?
• The following steps are needed to make a program:
   1.   Create a world
   2.   Put characters into the world
   3.   Tell characters how to behave (programming)
   4.   Make the program run
How to run Kodu?
• Click on the application “Kodu
  Game Lab” to run Kodu
   • …main menu appears
Making our first program
(creating a world)
• First step is to create a world - we click on “NEW WORLD”
   • …we get an empty world
Making our first program
(put characters into the world – Kodu
character)
•   First we select the “Object Tool” (the funny alien)
•   Next, we click on the landscape where we want to put the character
•   We are shown the menu with many characters and objects
•   Finally, we select the Kodu agent which gets placed on the landscape
Making our first program
(put characters into the world – apple
object)
• We select the “Object Tool” again
• We click on the landscape where we want to put the object
• We select the “Apple” object which gets placed on the landscape
Making our first program
(tell characters how to behave - programming
menu)
• In this step we will instruct the Kodu character how to behave
     • we call this programming the character
•   First, we right click the Kodu character
•   Menu appears with several functions
•   We click the “Program” function
•   The screen for editing the programs appears
Making our first program
(tell characters how to behave -
commands)
• In this step we program the Kodu character with two commands
• Each command has a shape: “When” “Situation” “Do” “Action”
   • …this means, when the situation appears, the character does the action
• In our case, we will tell the character two commands:
   1. When Kodu sees an apple, it should move towards it
   2. When Kodu bumps an apple, Kodu eats the apple
Making the program run
   • To run the program, we press first the <Esc> key to exit the
     programming menu
   • …next, we press the <Esc> key again to make the program run

Exiting the programming editor   Pressing <Esc> to run the program   Running the program

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Introduction to Microsoft Kodu

  • 1. Introduction to Kodu Adrian Mladenic Grobelnik
  • 2. What is Kodu? • Kodu is a programming environment for children • …so that they can make their own games instead of playing somebody else’s games • What is the main goal when working with Kodu? • …to learn programming computers • What is Programming? • …programming is something to tell the computer to do so that it understands it in a different (programming) language
  • 3. Where can we find Kodu? • Kodu was made by the Microsoft company • Kodu is available from the following Web address: • http://fuse.microsoft.com/page/kodu
  • 4. How to make a program in Kodu? • The following steps are needed to make a program: 1. Create a world 2. Put characters into the world 3. Tell characters how to behave (programming) 4. Make the program run
  • 5. How to run Kodu? • Click on the application “Kodu Game Lab” to run Kodu • …main menu appears
  • 6. Making our first program (creating a world) • First step is to create a world - we click on “NEW WORLD” • …we get an empty world
  • 7. Making our first program (put characters into the world – Kodu character) • First we select the “Object Tool” (the funny alien) • Next, we click on the landscape where we want to put the character • We are shown the menu with many characters and objects • Finally, we select the Kodu agent which gets placed on the landscape
  • 8. Making our first program (put characters into the world – apple object) • We select the “Object Tool” again • We click on the landscape where we want to put the object • We select the “Apple” object which gets placed on the landscape
  • 9. Making our first program (tell characters how to behave - programming menu) • In this step we will instruct the Kodu character how to behave • we call this programming the character • First, we right click the Kodu character • Menu appears with several functions • We click the “Program” function • The screen for editing the programs appears
  • 10. Making our first program (tell characters how to behave - commands) • In this step we program the Kodu character with two commands • Each command has a shape: “When” “Situation” “Do” “Action” • …this means, when the situation appears, the character does the action • In our case, we will tell the character two commands: 1. When Kodu sees an apple, it should move towards it 2. When Kodu bumps an apple, Kodu eats the apple
  • 11. Making the program run • To run the program, we press first the <Esc> key to exit the programming menu • …next, we press the <Esc> key again to make the program run Exiting the programming editor Pressing <Esc> to run the program Running the program