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The Art of Game
Development
Amir H. Fassihi
Inverse School
March, 2014
Inverse School 2014
Dead Mage Games
Garshasp: The Monster Slayer, May 2011
PC (Steam, Retail)
Garshasp: Temple of the Dragon, Aug 2012
PC (Ste...
Game
Inverse School 2014
Genres
Genres Action
RPG
Strategy
Sports
Adventure
Simulation
MMO
Serious Games
Social , …
Inverse School 2014
Audience
Age
Rating
ESRB
PEGI
USK
ESRA
CERO
Gender
Male
Female
Level
Hard
Core
Casual
Inverse School 2014
Platforms
Inverse School 2014
Monetization
Payment
Models
Fixed Price
Subscription
Free To Play (F2P) In-game Ads
In-app purchasing
Rent
Inverse School ...
Distribution
Manufactured
CD/DVD/Blue
Ray
Retail
Distribution
Portals
App Stores
Online
Games
Social
Websites
Digital
Inve...
Inverse School 2014
God of War 3
Genre: Action/Adventure
Audience: 18+ / Hard Core
Platform: Console (PS3)
Monetization: Fixed Price
Distribut...
Inverse School 2014
Temple Run
Genre: Action
Audience: Everyone, Casual
Platform: iOS, Android
Monetization: F2P
Distribution: Digital (iTunes...
Fun?
Inverse School 2014
Bartle Test
Achievers Explorers
Socializers Killers
Inverse School 2014
Games Education
System Design
• Engineering
• Left Brain Activity
• How?
• Elegant Solution
• Execution
• Specialized
• Co...
Game Development
Idea
Pre-
production
Production
Post-
production
Maintenance
Inverse School 2014
Game Idea
Personal Creativity
System Design
Art
Market
Publisher or IP
Technical Ability
Client
Port
Inverse School 2014
Uncharted
Inverse School 2014
Uncharted
Creative/Systematic Idea
50% Pre-production
15 developers (pre-production)
1 year Production
95 developers in Pr...
Inverse School 2014
Magicka
Game Idea From Student Project
Innovative Core Idea
Post-production Heroes
Crash Fixes
DLC
9 Developers
> 1 M Sale...
Game Dev. Processes
Design
Technical
Art
Inverse School 2014
Art
Inverse School 2014
Design
Inverse School 2014
Technical
Inverse School 2014
Others
Inverse School 2014
Art
Art Director Concept Artist
2D
Artist/Interface
Designer
Character
Modeler
Environment
Modeler
Texture Artist Animator...
Game Design
Level
Design
Worlds and
Spaces
Mission
Design
Inverse School 2014
Architecture
To Control a Person’s
Experience!
Inverse School 2014
Disney Hall
Inverse School 2014
Architect/Game Designer
Create
Space
Game
Designer
Architect
Inverse School 2014
Inverse School 2014
“The world is the best narrator”
Ken Levine
Inverse School 2014
Concept
Inverse School 2014
Napkin Sketch
Inverse School 2014
2D Detailed Render
Inverse School 2014
Editor View
Inverse School 2014
Level Logic
Inverse School 2014
Final Level
Inverse School 2014
Game Art
Inverse School 2014
Concept Art
Inverse School 2014
Look & Feel
Inverse School 2014
Environment Concept
Inverse School 2014
Character Concept
Inverse School 2014
Character Sheet
Inverse School 2014
Character Sheet
Inverse School 2014
Character Creation Pipeline
Inverse School 2014
Weapon Concept
Inverse School 2014
Vehicle Concept Ideation
Inverse School 2014
Weapon Mechanics
Concept
Inverse School 2014
Character Description
Inverse School 2014
Character Description
Inverse School 2014
Character Sheet
Inverse School 2014
Building Look & Feel
Inverse School 2014
Armor Design
Inverse School 2014
Look & Feel
Inverse School 2014
Game Feel
Inverse School 2014
Game Feel: Mechanic
Proposal
Inverse School 2014
Game Feel
Inverse School 2014
Character/Weapon Variation
concept
Inverse School 2014
Props Concept
Inverse School 2014
Symbols Concept
Inverse School 2014
Structure Concept
Inverse School 2014
Character Pose Concept
Inverse School 2014
Character Motion Concept
Inverse School 2014
Weapon Concept
Inverse School 2014
Environment/Props
Concept
Inverse School 2014
Environment Sketch
Inverse School 2014
Environment Views
Inverse School 2014
Color Key
Inverse School 2014
Matte Paint
Inverse School 2014
Matte Paint
Inverse School 2014
Matte Paint
Inverse School 2014
Paint Over
Inverse School 2014
Paint Over
Inverse School 2014
Sillhouette
Inverse School 2014
Sillhouette
Inverse School 2014
Character Design Process
Inverse School 2014
Storyboard
Inverse School 2014
Storyboard
Inverse School 2014
Storyboard – Frame Paint
Over
Inverse School 2014
Concept Artist
Great Imagination
Great Research/Study abilities
Great Artistic Fundamentals
Artistic Vision
Great Drawing/...
Concept Artist and …
Art Director
Story Writer
3D Artist
Game Designer
Technical Artist
Visual Effects Artist
Animator
Pro...
3D Mesh
Inverse School 2014
Tessellation (Low Polygon/High
Polygon)
Inverse School 2014
Mesh/Sculpt
Inverse School 2014
3D Sculpting
Inverse School 2014
High Resolution Model
Inverse School 2014
High Polygon Animation Model
Inverse School 2014
Wireframe and Textured
Inverse School 2014
Texture Paint Process
Inverse School 2014
Texture + Render
Inverse School 2014
Weapon Modeling/Texturing
Inverse School 2014
Texture and Render
Inverse School 2014
Diffuse/Normal Map Textures
Inverse School 2014
Unwrapping
Inverse School 2014
HighRes Head Model
Inverse School 2014
Fully Textured and
Rendered
Inverse School 2014
Sculpting
Inverse School 2014
Low Polygon Model
Inverse School 2014
Character Details
Inverse School 2014
Character Concept Sheet
Inverse School 2014
Textured 3D Model
Inverse School 2014
Character Creation
Inverse School 2014
Textures
Diffuse
Specular
Normal Map
Glow
Inverse School 2014
Environment Modeling
Inverse School 2014
Rendered Environment Model
Inverse School 2014
Vehicle Creation Process
Inverse School 2014
3D Character
Inverse School 2014
Zbrush Model
Inverse School 2014
Low Poly Model
Inverse School 2014
Low Poly Model
Inverse School 2014
Animation Bones (Skeleton)
Inverse School 2014
Rigging
Inverse School 2014
Face Expressions (Rig/Morph)
Inverse School 2014
Face Rig
Inverse School 2014
2D Sprite Animation
Inverse School 2014
2D Animation (Hi Res/Pixel Art)
Inverse School 2014
“The obvious objective of video games
is to entertain people by surprising
them with new experiences!”
Shigeru Miyamoto
In...
Questions?
fassihi@fanafzar.com
Inverse School 2014
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The Art of Game Development

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The role of art in game development and the art of game development. Presented at the Inverse Art School in 2014.

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The Art of Game Development

  1. 1. The Art of Game Development Amir H. Fassihi Inverse School March, 2014 Inverse School 2014
  2. 2. Dead Mage Games Garshasp: The Monster Slayer, May 2011 PC (Steam, Retail) Garshasp: Temple of the Dragon, Aug 2012 PC (Steam) Shadow Blade, Jan 2014 iOS Android OUYA Mac Inverse School 2014
  3. 3. Game Inverse School 2014
  4. 4. Genres Genres Action RPG Strategy Sports Adventure Simulation MMO Serious Games Social , … Inverse School 2014
  5. 5. Audience Age Rating ESRB PEGI USK ESRA CERO Gender Male Female Level Hard Core Casual Inverse School 2014
  6. 6. Platforms Inverse School 2014
  7. 7. Monetization Payment Models Fixed Price Subscription Free To Play (F2P) In-game Ads In-app purchasing Rent Inverse School 2014
  8. 8. Distribution Manufactured CD/DVD/Blue Ray Retail Distribution Portals App Stores Online Games Social Websites Digital Inverse School 2014
  9. 9. Inverse School 2014
  10. 10. God of War 3 Genre: Action/Adventure Audience: 18+ / Hard Core Platform: Console (PS3) Monetization: Fixed Price Distribution: Retail Type: Full Game Mode: Single Player Production: Publisher Backed (Sony) Inverse School 2014
  11. 11. Inverse School 2014
  12. 12. Temple Run Genre: Action Audience: Everyone, Casual Platform: iOS, Android Monetization: F2P Distribution: Digital (iTunes, GooglePlay) Type: Full Game Mode: Single Player Production: Independent Inverse School 2014
  13. 13. Fun? Inverse School 2014
  14. 14. Bartle Test Achievers Explorers Socializers Killers Inverse School 2014
  15. 15. Games Education System Design • Engineering • Left Brain Activity • How? • Elegant Solution • Execution • Specialized • Conscious • Function Creative • Art • Right Brain Activity • What? • Problem Definition • Innovation • Inter-disciplinary • Sub-conscious • Form Inverse School 2014
  16. 16. Game Development Idea Pre- production Production Post- production Maintenance Inverse School 2014
  17. 17. Game Idea Personal Creativity System Design Art Market Publisher or IP Technical Ability Client Port Inverse School 2014
  18. 18. Uncharted Inverse School 2014
  19. 19. Uncharted Creative/Systematic Idea 50% Pre-production 15 developers (pre-production) 1 year Production 95 developers in Production + outsource team Inverse School 2014
  20. 20. Inverse School 2014
  21. 21. Magicka Game Idea From Student Project Innovative Core Idea Post-production Heroes Crash Fixes DLC 9 Developers > 1 M Sales Inverse School 2014
  22. 22. Game Dev. Processes Design Technical Art Inverse School 2014
  23. 23. Art Inverse School 2014
  24. 24. Design Inverse School 2014
  25. 25. Technical Inverse School 2014
  26. 26. Others Inverse School 2014
  27. 27. Art Art Director Concept Artist 2D Artist/Interface Designer Character Modeler Environment Modeler Texture Artist Animator Storyboarder Sound Designer Music Composer Inverse School 2014
  28. 28. Game Design Level Design Worlds and Spaces Mission Design Inverse School 2014
  29. 29. Architecture To Control a Person’s Experience! Inverse School 2014
  30. 30. Disney Hall Inverse School 2014
  31. 31. Architect/Game Designer Create Space Game Designer Architect Inverse School 2014
  32. 32. Inverse School 2014
  33. 33. “The world is the best narrator” Ken Levine Inverse School 2014
  34. 34. Concept Inverse School 2014
  35. 35. Napkin Sketch Inverse School 2014
  36. 36. 2D Detailed Render Inverse School 2014
  37. 37. Editor View Inverse School 2014
  38. 38. Level Logic Inverse School 2014
  39. 39. Final Level Inverse School 2014
  40. 40. Game Art Inverse School 2014
  41. 41. Concept Art Inverse School 2014
  42. 42. Look & Feel Inverse School 2014
  43. 43. Environment Concept Inverse School 2014
  44. 44. Character Concept Inverse School 2014
  45. 45. Character Sheet Inverse School 2014
  46. 46. Character Sheet Inverse School 2014
  47. 47. Character Creation Pipeline Inverse School 2014
  48. 48. Weapon Concept Inverse School 2014
  49. 49. Vehicle Concept Ideation Inverse School 2014
  50. 50. Weapon Mechanics Concept Inverse School 2014
  51. 51. Character Description Inverse School 2014
  52. 52. Character Description Inverse School 2014
  53. 53. Character Sheet Inverse School 2014
  54. 54. Building Look & Feel Inverse School 2014
  55. 55. Armor Design Inverse School 2014
  56. 56. Look & Feel Inverse School 2014
  57. 57. Game Feel Inverse School 2014
  58. 58. Game Feel: Mechanic Proposal Inverse School 2014
  59. 59. Game Feel Inverse School 2014
  60. 60. Character/Weapon Variation concept Inverse School 2014
  61. 61. Props Concept Inverse School 2014
  62. 62. Symbols Concept Inverse School 2014
  63. 63. Structure Concept Inverse School 2014
  64. 64. Character Pose Concept Inverse School 2014
  65. 65. Character Motion Concept Inverse School 2014
  66. 66. Weapon Concept Inverse School 2014
  67. 67. Environment/Props Concept Inverse School 2014
  68. 68. Environment Sketch Inverse School 2014
  69. 69. Environment Views Inverse School 2014
  70. 70. Color Key Inverse School 2014
  71. 71. Matte Paint Inverse School 2014
  72. 72. Matte Paint Inverse School 2014
  73. 73. Matte Paint Inverse School 2014
  74. 74. Paint Over Inverse School 2014
  75. 75. Paint Over Inverse School 2014
  76. 76. Sillhouette Inverse School 2014
  77. 77. Sillhouette Inverse School 2014
  78. 78. Character Design Process Inverse School 2014
  79. 79. Storyboard Inverse School 2014
  80. 80. Storyboard Inverse School 2014
  81. 81. Storyboard – Frame Paint Over Inverse School 2014
  82. 82. Concept Artist Great Imagination Great Research/Study abilities Great Artistic Fundamentals Artistic Vision Great Drawing/Painting Skills Great Communication Skills Inverse School 2014
  83. 83. Concept Artist and … Art Director Story Writer 3D Artist Game Designer Technical Artist Visual Effects Artist Animator Programmer Inverse School 2014
  84. 84. 3D Mesh Inverse School 2014
  85. 85. Tessellation (Low Polygon/High Polygon) Inverse School 2014
  86. 86. Mesh/Sculpt Inverse School 2014
  87. 87. 3D Sculpting Inverse School 2014
  88. 88. High Resolution Model Inverse School 2014
  89. 89. High Polygon Animation Model Inverse School 2014
  90. 90. Wireframe and Textured Inverse School 2014
  91. 91. Texture Paint Process Inverse School 2014
  92. 92. Texture + Render Inverse School 2014
  93. 93. Weapon Modeling/Texturing Inverse School 2014
  94. 94. Texture and Render Inverse School 2014
  95. 95. Diffuse/Normal Map Textures Inverse School 2014
  96. 96. Unwrapping Inverse School 2014
  97. 97. HighRes Head Model Inverse School 2014
  98. 98. Fully Textured and Rendered Inverse School 2014
  99. 99. Sculpting Inverse School 2014
  100. 100. Low Polygon Model Inverse School 2014
  101. 101. Character Details Inverse School 2014
  102. 102. Character Concept Sheet Inverse School 2014
  103. 103. Textured 3D Model Inverse School 2014
  104. 104. Character Creation Inverse School 2014
  105. 105. Textures Diffuse Specular Normal Map Glow Inverse School 2014
  106. 106. Environment Modeling Inverse School 2014
  107. 107. Rendered Environment Model Inverse School 2014
  108. 108. Vehicle Creation Process Inverse School 2014
  109. 109. 3D Character Inverse School 2014
  110. 110. Zbrush Model Inverse School 2014
  111. 111. Low Poly Model Inverse School 2014
  112. 112. Low Poly Model Inverse School 2014
  113. 113. Animation Bones (Skeleton) Inverse School 2014
  114. 114. Rigging Inverse School 2014
  115. 115. Face Expressions (Rig/Morph) Inverse School 2014
  116. 116. Face Rig Inverse School 2014
  117. 117. 2D Sprite Animation Inverse School 2014
  118. 118. 2D Animation (Hi Res/Pixel Art) Inverse School 2014
  119. 119. “The obvious objective of video games is to entertain people by surprising them with new experiences!” Shigeru Miyamoto Inverse School 2014
  120. 120. Questions? fassihi@fanafzar.com Inverse School 2014

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