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Online Gambling

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Online Gambling: Internet gambling is, generally a means of using the internet to place bets on casino games, sports games, etc. Bets are usually placed through credit card accounts and wins or losses are paid or collected accordingly

Online Gambling: Internet gambling is, generally a means of using the internet to place bets on casino games, sports games, etc. Bets are usually placed through credit card accounts and wins or losses are paid or collected accordingly

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Online Gambling

  1. 1. Introduction History Types of online gambling Market share and Statistics Risks and Benefits Legalities Youth, Adults and Online Gambling 6 thesis Providers and Payment Methods Future of Online Gaming Pros and Cons Conclusion
  2. 2. What is Gambling? Gambling is the wagering of money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods. Gambling is also a major international commercial activity, with the legal gambling market totaling an estimated $535 billion in 2013.
  3. 3. Internet gambling is, generally a means of using the internet to place bets on casino games, sports games, etc. Bets are usually placed through credit card accounts and wins or losses are paid or collected accordingly. Online gambling, also known as Internet gambling and eGambling, is a general term for gambling using the Internet.
  4. 4. • In 1994 the Caribbean nation of Antigua and Barbuda passed the Free Trade & Processing act, allowing licenses to be granted to organizations applying to open online casinos • In the late 1990s, online gambling gained popularity. Internet gambling websites had increased from just 15 websites in 1996, to 200 websites in 1997
  5. 5.  The Internet has made way for new types of gambling to form online. Following are different types of online gambling games: 1. POKER 2. BINGO 3. LOTTERIES 4. SPORTS BETTING 5. ONLINE CASINOS 6. HORSE RACING BETTING
  6. 6. 21% 7% 7% 9% 38% 18% Casino Bingo Skill Games Lotteries Wagering Poker
  7. 7. Youth Gambling Pathological Gambling familiarity anonymity high level of privacy easy access 24 hours Criminal Use 1. Lack of Accountability 3. Money Laundry 2. Computer Hacker  Jobs  Investment  Tax revenue Contribution to society and economy PROBLEM: difficult to compare risks and benefits due to lack of information
  8. 8. •Problem gambling & addiction •Harm for individual and society •Minors •Crime associated with (some) gambling operations (fraud, money laundering) •Consumer protection •Ensuring gambling is conducted fairly and openly
  9. 9. • —India has recently become a potential gold mine for online gambling operators. This is mainly due to the current financial growth of their middle classes and the exponential increase in the number of people in the country who now have access to the internet. •According to gambling statistics, 40% of the indian population that have a computer and internet, visit online gambling websites.
  10. 10. •Online teen patti •Cricket betting and satta •Online lotteries issued by state government
  11. 11. “It is impossible to stop people gambling on the Internet, all you can do is to make it harder.” (The Economist 1999) “The government has as much of a chance of banning internet gambling as the FAA has of banning migrating ducks flying through commercial air space.“ (Posting in a gambling newsgroup) 40 countries worldwide which allow gambling  Australia, Austria, Germany, Finland...  Off-shore countries (tax haven) USA struggles bet regulation and banning $ 40 billion tax revenue by state-run lottery But is it possible to stop internet gambling without a worldwide uniform law? FAA: Federal Aviation Administration
  12. 12. Betting or gambling is illegal in most of India. But there is no law that makes online gambling an illegal activity. Of f shore betting companies are apparently using this loophole to lure Indians to bet on pretty much every thing. According to The Public Gambling Act 1867, all kind of gambling are illegal in India. On 4th March 2009 the government of Sikkim issued a memorandum know as Sikkim Online Gaming Rules 2009, this outlines the rules and regulations for online gambling licensing within the state.
  13. 13. •www.topbet.eu •www.bovada.lv •www.betonline.com •www.casinotitan.im •www.winpalace.com •www.onlinebetting.com •www.indiabet.com •www.cricketbetting.com Around the world: In India
  14. 14. •Outright prohibition of online Gambling Workable? •US Unlawful Internet Gambling Enforcement Act 2006 •State operator monopoly •Eg Svenska Spel or Norsk Tipping (games); Norsk Rikstoto (horse race betting) •Single private operator •Eg Pari Mutuel Urbain in France •Restricted licensing system •Open licensing system •Eg UK Gambling Act 2005
  15. 15.  Divergent laws, no harmonisation, no country of origin rule  Excluded from scope of Services Directive, E- commerce Directive etc  The internet & cross-border access  EU Treaty, Arts 43 and 49 (freedom to provide services & establishment)  Direct effect => lever for harmonisation??  Role of the courts in the absence of harmonisation?
  16. 16. •Case C-275/92 Schindler •Case C-124/97 Lärää •Case C-67/98 Zenatti -------------------------------------------------- •Case C-234/01 Gambelli •Case C-338/04 Placanica (6. March 2007) •Case E-1/06 Re Amendment to Game & Lottery Law (14. March 2007) •Case E-3/06 Ladbrokes v Norway (30. May 2007)
  17. 17. •Jurisprudence under Art 234 (Prelim Ref) •Commission infringement procedure Art 226 •Notification against Denmark, Germany, Finland, Italy, the Netherlands, Sweden and Hungary (April 2006) •Austria and Luxembourg (December 2006) •Commission expressing concerns on the German Inter-State Treaty in March 2007 •Internet prohibition for sports bets and lotteries
  18. 18. •The PMU v Zeturf case as an example •Situation following Gambelli & Placanica: •PMU v Zeturf : Court of Appeal, Paris: (1) ordering cessation of operations; (2) quantifying the penalty amount due by Zeturf •Maltese courts refuse enforcement •French Cour de Cassation: Reversed to CA (13. July 2007)
  19. 19. - The prevalence of youth online gambling has risen noticeably in recent years (2003/04: 2 %; 2007/08: 24 %). - 4 % of the sample participate at least weekly in Internet gambling (mostly boys). - Almost all adolescents with online gambling experience gamble offline simultaneously. - A relatively large number of Internet gamblers are problem gamblers (Internet gamblers: 7.7 %; non- Internet gamblers: 1.1 %)
  20. 20. Online Survey (worldwide) n = 12,521 Internet gambling (yes) Internet gambling (no) Non-problem gambling (%) 39.9 82.1 At-risk gambling (%) 43.4 12.3 Moderate gambling problems (%) 12.8 4.0 Severe gambling problems (%) 3.8 1.7
  21. 21. The theoretical analysis of structural characteristics of Internet gambling implies a high addictive potential. But: Differences between gambling forms are necessary! Online surveys with self-selected samples suggest that online gamblers are significantly more often problem gamblers. But: Generalizations are illegitimate based on self-selected samples! First epidemiological studies seem to confirm the high addictive potential associated with Internet gambling. But: Small number of cases/ cause and effect is unknown!
  22. 22. The longitudinal analysis of actual online gambling behavior (bwin subscribers) indicates that only a small fraction of the cohort shows excessive gambling patterns. But: Analysis is restricted to a single provider of online gambling! Economics (time, effort, costs), temporal precision, large sample, objectivity of acquisition, longitudinal study  Lack of representativeness of sample and behavior, lack of data validity (missing information on use of other forms, on gambling motivation, on gambling-related problems etc.), prediction of behavior on restricted data base is limited
  23. 23.  Analysis of gambling behavior (Behavior Tracking Tools)  Comparison with versions that cover characteristics of problem gamblers  Implicates low threshold measures  Useful, innovative measures of player protection  Integration in corporate culture, no lip service  Politics must demand early detection and control it
  24. 24. 1. Growing turnover figures of online gambling are to be expected, independent of prevailing regulatory frameworks! 2. The enforcement of a total ban of online gambling seems unrealistic and cost-intensive. Obviously, the prohibitive approach doesn‘t fulfill the function of averting risk! 3. The impact of smartphones in the acceleration of online gambling servives will increase! 4. A growing number of persons is going to develop problems related to online gambling! 5. The Internet confronts addiciton prevention with new challenges. At the same time, however, it offers promising approaches for player protection such as early detection of at-risk behavior based on actual gambling behavior! 6. An independent evaluation of implementations of social concepts is necessary as gambling providers get a significant proportion of revenues from gambling addicts (up to 56 %, depending on type of gambling)!
  25. 25. • Casinos http://www.freecasinogames.com/enter.html • Poker Rooms http://www.online- gambling.com/freecasinogames/Poker.html • Sports/Race Books https://www.bwin.com/sportsbook.aspx • Skill game sites http://www.king.com/
  26. 26. • 48 jurisdictions • Major providers are: • Gibraltar (208 sites) • United Kingdom (98 sites) • Malta (314 sites) • Alderney (62 sites) • Isle of Man (14 sites) • Netherland Antilles (257 sites) • Austria (9 sites) • Costa Rica (218 sites) • Antigua (76 sites)
  27. 27. • 150 ways to pay • Visa and MasterCard most popular, and accepted by 90% of sites (not from U.S. players) • Other popular methods: Neteller (72% of sites); Bank Wire Transfer (58% of sites); Moneybookers (50% of sites); personal cheque (25% of sites).
  28. 28.  $15-20 billion in 2008, with sports/race books, casinos and poker accounting for large majority  4-5% of worldwide gambling market  Patronage uncertain: North America (30-35%) Asia (11 – 49%); Europe (23-44%)  U.S., China, U.K. largest single markets within these continents
  29. 29.  Unfair, Illegal, or Irresponsible Business Practices  Not paying player winnings  Unfair odds  Free-Play sections with odds that favour the player  1/3 of online players report having had a dispute with an online casino or poker website
  30. 30.  Unfair or Illegal Player Practices  Hacking sites to pay wins  Theft and fraud at skill game sites  ‘denial of service’ attacks (extortion)  Money laundering  Player collusion  Poker bots
  31. 31.  Nature of Internet Gambling makes it conducive to producing Problem Gambling  24 hrs immediate access  Solitary play  Immersive interface  ‘electronic cash’  Ability to play under influence of drugs or alcohol  In general, evidence suggests the prevalence of problem gambling is 3 to 4 times higher in Internet gamblers
  32. 32.  Continued strong revenue growth  Particularly strong growth among the Asian market  Strong growth in Betting Exchanges and Skill Games
  33. 33. • Market consolidation • Growth of other forms of remote gambling • Increasing rates of problem gambling • Movement toward legalized and regulated markets (with some later regrets?)
  34. 34. • Increasing rates of problem gambling • Movement toward legalized and regulated markets (with some later regrets?)
  35. 35. REGULATORY CONTROL WOULD ENSURE FAIR GAMES AND BETTER PLAYER PROTECTION REGULATORY CONTROL WOULD ACCRUE ECONOMIC BENEFITS THAT ARE CURRENTLY LEAVING THE JURISDICTION (THEN APPLIED TO PREVENTION/TREATMENT) GOVT SHOULD NOT BE REGULATING PEOPLE’S LEISURE BEHAVIOUR OR HOW THEY SPEND THEIR MONEY
  36. 36. Legalization will increase the rates of problem gambling Nature of online gambling makes it inherently more problematic Significant % of online gambling revenue comes from problem gamblers (41% in canada; 27% internationally) Legalizing online gambling and redirecting $ into treatment does not offset the harm caused
  37. 37. 2. Trends toward regulation instead of banning  Regulation (mostly through licensing) is the only way to generate budget to cover the social costs following from excess gambling  These social costs occur independent from any regulation 1. Internet Gambling will not substitute off-line industry:  Betting will be mostly conducted via Internet  But casinos and lotteries will hold a big market share  Overall growth 3. Social Problems will sharply increase  Youth gambling and pathological gambling due to features of Internet
  38. 38. • ONLINE GAMBLING GROWTH SECTOR => PRESSURE TO LIBERALISE CROSS-BORDER PROVISION • POTENTIAL FOR SOCIAL & INDIVIDUAL HARM => RISK ASSESSMENT SPECIFIC TO ONLINE GAMBLING • ENFORCEMENT ISSUES PERTAINING TO NATIONAL REGULATION (ARRESTS; PAYMENT PROVIDERS) • HARMONISATION UNLIKELY • ROLE OF THE ECJ/WTO IN DETERMINING THE LIMITS OF SOCIAL POLICY • PROPORTIONALITY TEST • BUT APPLICATION BY THE NATIONAL COURTS? • RESULT: LITIGATION BATTLE
  39. 39.  20SEARCH TIMES OF INDIA ECONOMIC TIMES WIKIPEDIA YAHOOANSWERS

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