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Transport, e-Participation and Health
Andrew	
  Nash	
  
GreenCityStreets.com	
  
	
  
1st	
  Interna8onal	
  Conference	
  
on	
  Transport	
  &	
  Health	
  (ICTH)	
  
London	
  
July	
  6,	
  2015	
  
	
  
Why	
  do	
  we	
  need	
  be+er	
  par/cipa/on?	
  
•  Generates	
  beJer	
  ideas	
  
Local	
  knowledge	
  and	
  new	
  perspec0ves.	
  
	
  
•  Builds	
  poli8cal	
  support	
  
Especially	
  important	
  for	
  complex	
  projects.	
  
	
  
•  Creates	
  community	
  
People	
  willing	
  to	
  act	
  to	
  improve	
  their	
  city.	
  
	
  
•  Makes	
  people	
  happy	
  
People	
  want	
  to	
  help	
  …	
  seek	
  intrinsic	
  rewards.	
  
City	
  
OJakringer	
  
	
  	
  	
  	
  	
  And	
  …	
  happy	
  people	
  are	
  healthy	
  people:	
  
What	
  is	
  e-­‐par/cipa/on?	
  
•  Repor8ng	
  &	
  providing	
  input	
  
	
  
•  Collec8ng	
  &	
  analysing	
  data	
  
•  Collabora8on	
  	
  
	
  
•  Doing	
  things	
  
SeeClickFix	
  page	
  for	
  San	
  Francisco	
  	
  	
  	
  	
  	
  	
  	
  	
  h#p://seeclickfix.com	
  	
  
Street	
  Bump,	
  Boston	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  h#p://streetbump.org/	
  
Meine	
  Radspur,	
  Vienna	
  	
  	
  	
  	
  h#p://www.meineradspur.at/	
  	
  
Smart	
  Ci8zen	
  sensor	
  and	
  soWware	
  	
  h#p://www.smartci;zen.me/	
  	
  
Loomio	
  –	
  public	
  infrastructure	
  for	
  collabora8ve	
  decision	
  making	
  
www.loomio.org	
  -­‐	
  please	
  support	
  their	
  crowd	
  funding	
  effort!	
  
Visualisa8on	
  of	
  street	
  cross	
  sec8ons...	
  streetmix	
  
	
  
h#p://streetmix.net	
  
Crowdfunding	
  for	
  civic	
  improvements	
  …	
  Kickstarter	
  
Designing	
  passionate,	
  people-­‐powered	
  public	
  
services	
  
	
  
Casserole	
  is	
  an	
  example	
  of	
  how	
  understanding	
  ci/zens	
  as	
  producers	
  
as	
  well	
  as	
  consumers	
  leads	
  to	
  services	
  that	
  help	
  communi;es	
  turn	
  
the	
  issues	
  they’re	
  passionate	
  about	
  into	
  ways	
  to	
  be	
  more	
  self-­‐
sufficient	
  and	
  less	
  invested	
  in	
  expensive	
  public	
  services.	
  	
  
Fun	
  and	
  Gamifica8on	
  
•  Gamifica;on	
  applies	
  the	
  fun	
  and	
  addic/ng	
  elements	
  in	
  
games	
  to	
  real-­‐world	
  ac;vi;es.	
  	
  
•  It	
  focuses	
  on	
  the	
  human	
  in	
  the	
  system,	
  as	
  opposed	
  to	
  pure	
  
efficiency	
  of	
  the	
  system.	
  (Yu-­‐Kai	
  Chou)	
  
•  Games	
  improve	
  social	
  fabric	
  since	
  people	
  tend	
  to	
  like	
  
people	
  be#er	
  aLer	
  playing	
  games	
  together	
  (Mc	
  Gonigal).	
  	
  
•  Games	
  give	
  people	
  challenging	
  tasks	
  to	
  work	
  on	
  together	
  …	
  
people	
  are	
  happier	
  when	
  working	
  hard.	
  	
  
•  Games	
  provide	
  epic	
  meaning	
  (akin	
  to	
  real-­‐world	
  purpose).	
  
Ring	
  Ride	
  game	
  !	
  ringstrasse150.com	
  –	
  Fun	
  !	
  Advocacy	
  
Grr-­‐Grr-­‐Bike	
  game	
  !	
  grr-­‐grr-­‐bike.com	
  –	
  Fun	
  !	
  Learning	
  
Bus	
  Meister	
  game	
  !	
  greencitystreets.com	
  –	
  Fun	
  !	
  Learning	
  
Chromaroma	
  game	
  !	
  Fun	
  !	
  Influence	
  behaviour	
  
Walk-­‐a-­‐Stop	
  !	
  Info	
  +	
  Social	
  Network	
  !	
  Influence	
  behaviour	
  
Human	
  is	
  an	
  all-­‐day	
  ac;vity	
  &	
  calorie	
  tracker	
  
that	
  inspires	
  you	
  to	
  move	
  30	
  minutes	
  a	
  day.	
  
Ac8vity	
  monitor	
  (e.g.,	
  Human)	
  
+	
  
Public	
  transport	
  travel	
  planner	
  
+	
  
Real	
  8me	
  transport	
  data	
  (official	
  /	
  user)	
  
+	
  
Social	
  networking	
  
=	
  
Walk-­‐a-­‐Stop	
  
Users	
  receive	
  push	
  data	
  when	
  sta;ons	
  are	
  crowded	
  
sugges;ng	
  they	
  walk	
  or	
  bike	
  one	
  or	
  two	
  sta;ons.	
  Ac;vity	
  is	
  
rewarded	
  (transit	
  ;ckets),	
  social	
  networking	
  provides	
  info	
  
about	
  good	
  routes,	
  interes;ng	
  shops,	
  companions	
  to	
  walk	
  
with,	
  and/or	
  system	
  suggests,	
  It’s	
  a	
  nice	
  day	
  why	
  not	
  walk?	
  
Summary	
  
1.  Civic	
  par;cipa;on	
  is	
  fundamental	
  for	
  crea/ng	
  
healthy	
  people	
  and	
  communi;es.	
  
2.  Informa;on	
  technology	
  has	
  completely	
  changed	
  the	
  
ability	
  of	
  people	
  to	
  par;cipate	
  in	
  all	
  aspects	
  of	
  
government	
  (input,	
  analysis,	
  decision-­‐making,	
  ac;on).	
  
3.  Government	
  must	
  embrace	
  this	
  change	
  or	
  someone	
  
else	
  will.	
  
Andrew	
  Nash	
  develops	
  engaging	
  public	
  
par;cipa;on	
  applica;ons	
  and	
  games	
  designed	
  
to	
  improve	
  city	
  live-­‐ability	
  and	
  transport.	
  
	
  
•  GreenCityStreets.com	
  
•  Ringstrasse150.com	
  
•  AndyNash.com	
  

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Transport e-Participation and Health.pptx

  • 1. Transport, e-Participation and Health Andrew  Nash   GreenCityStreets.com     1st  Interna8onal  Conference   on  Transport  &  Health  (ICTH)   London   July  6,  2015    
  • 2. Why  do  we  need  be+er  par/cipa/on?   •  Generates  beJer  ideas   Local  knowledge  and  new  perspec0ves.     •  Builds  poli8cal  support   Especially  important  for  complex  projects.     •  Creates  community   People  willing  to  act  to  improve  their  city.     •  Makes  people  happy   People  want  to  help  …  seek  intrinsic  rewards.  
  • 3. City   OJakringer            And  …  happy  people  are  healthy  people:  
  • 4. What  is  e-­‐par/cipa/on?   •  Repor8ng  &  providing  input     •  Collec8ng  &  analysing  data   •  Collabora8on       •  Doing  things  
  • 5. SeeClickFix  page  for  San  Francisco                  h#p://seeclickfix.com    
  • 6. Street  Bump,  Boston                        h#p://streetbump.org/  
  • 7. Meine  Radspur,  Vienna          h#p://www.meineradspur.at/    
  • 8. Smart  Ci8zen  sensor  and  soWware    h#p://www.smartci;zen.me/    
  • 9. Loomio  –  public  infrastructure  for  collabora8ve  decision  making   www.loomio.org  -­‐  please  support  their  crowd  funding  effort!  
  • 10. Visualisa8on  of  street  cross  sec8ons...  streetmix     h#p://streetmix.net  
  • 11. Crowdfunding  for  civic  improvements  …  Kickstarter  
  • 12.
  • 13. Designing  passionate,  people-­‐powered  public   services     Casserole  is  an  example  of  how  understanding  ci/zens  as  producers   as  well  as  consumers  leads  to  services  that  help  communi;es  turn   the  issues  they’re  passionate  about  into  ways  to  be  more  self-­‐ sufficient  and  less  invested  in  expensive  public  services.    
  • 14. Fun  and  Gamifica8on   •  Gamifica;on  applies  the  fun  and  addic/ng  elements  in   games  to  real-­‐world  ac;vi;es.     •  It  focuses  on  the  human  in  the  system,  as  opposed  to  pure   efficiency  of  the  system.  (Yu-­‐Kai  Chou)   •  Games  improve  social  fabric  since  people  tend  to  like   people  be#er  aLer  playing  games  together  (Mc  Gonigal).     •  Games  give  people  challenging  tasks  to  work  on  together  …   people  are  happier  when  working  hard.     •  Games  provide  epic  meaning  (akin  to  real-­‐world  purpose).  
  • 15. Ring  Ride  game  !  ringstrasse150.com  –  Fun  !  Advocacy  
  • 16. Grr-­‐Grr-­‐Bike  game  !  grr-­‐grr-­‐bike.com  –  Fun  !  Learning  
  • 17. Bus  Meister  game  !  greencitystreets.com  –  Fun  !  Learning  
  • 18. Chromaroma  game  !  Fun  !  Influence  behaviour  
  • 19. Walk-­‐a-­‐Stop  !  Info  +  Social  Network  !  Influence  behaviour   Human  is  an  all-­‐day  ac;vity  &  calorie  tracker   that  inspires  you  to  move  30  minutes  a  day.   Ac8vity  monitor  (e.g.,  Human)   +   Public  transport  travel  planner   +   Real  8me  transport  data  (official  /  user)   +   Social  networking   =   Walk-­‐a-­‐Stop   Users  receive  push  data  when  sta;ons  are  crowded   sugges;ng  they  walk  or  bike  one  or  two  sta;ons.  Ac;vity  is   rewarded  (transit  ;ckets),  social  networking  provides  info   about  good  routes,  interes;ng  shops,  companions  to  walk   with,  and/or  system  suggests,  It’s  a  nice  day  why  not  walk?  
  • 20. Summary   1.  Civic  par;cipa;on  is  fundamental  for  crea/ng   healthy  people  and  communi;es.   2.  Informa;on  technology  has  completely  changed  the   ability  of  people  to  par;cipate  in  all  aspects  of   government  (input,  analysis,  decision-­‐making,  ac;on).   3.  Government  must  embrace  this  change  or  someone   else  will.  
  • 21. Andrew  Nash  develops  engaging  public   par;cipa;on  applica;ons  and  games  designed   to  improve  city  live-­‐ability  and  transport.     •  GreenCityStreets.com   •  Ringstrasse150.com   •  AndyNash.com