2. “A kind of halfway between fact and fiction (...) telling
stories that appear real and legible (...) Offering some
sort of reflection on how things are, and how they
might become something else.”
–
JULIAN BLEEKER - near future laboratory
4. DESIGN FICTION OBJECTS
the icon
• Things or icon from an imagined reality
• Things which help us imagine other worlds or experiences
• Things around which discussions happen
7. SHOCKING 2010
ANDREW FRIEND & SITRAKA RAKOTONIAINA
Collaboration with Nottingham University
Dr. Yanqiu Zhu and Dr. Arthur Jones
Commissioned for the IMPACT! exhibition
by the Engineering and Physical Science Research Council
in association with NESTA
8. NEPTUNE 2009
ANDREW FRIEND & SITRAKA RAKOTONIAINA
Critical design scenarios and publication
Exhibited at Microsoft Reasearch Lab.
Cambridge, UK
9. FANTASTIC 2010
ANDREW FRIEND
Design Fiction, narratives devices and drawings
Selected exhibitions :
WHAT IF, Welcome Trust, London, UK
MADE UP, Design fictions, Los Angeles, USA
13. SWIMMING IN THIN AIR
physical experience
• Does bodily experience offer an escape otherwise impossible?
• Through artefact and action can you create a sudo reality?
14.
15. BECOMING INVISIBLE
mental experience
• Does awareness of self define a preferable experience?
• If you free yourself from your physical and digital ties
would you experience the ultimate freedom?
16. LIVING FOREVER
future experience
• How can we adress and associate with the future?
• Can we control, anticipate, or even design our future?
• Can we judge preferable futures?
17.
18. MANIFESTATION
iconography to engage and engender
discussion and debate
–
Design fiction objects, narratives, interaction and media.