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THE CONTEXT
            PROBLEM
                        A 10 Minute ā€˜Punchy Ideaā€™

                        WebVisions | NYC | 2012
                 Andrew Hinton [Macquarium]| @inkblurt




CLICK TO START
Where are you, right now?
To us in the room, youā€™re ā€˜here.ā€™



                                    online        room




       To people online, youā€™re ā€˜here.ā€™


So where are you right now? just think about that a second.
>>
To those of us in the room we look over and see youā€™re here. With us in the room.
>>
But on Twitter, or instant messenger, or facebook -- wherever else youā€™re communicating at
the moment -- youā€™re ā€œthereā€

This isnā€™t just an idle thought. These words matter because they indicate the way we
cognitively comprehend reality.
Where is ā€œhereā€ in this tweet?


Check out this tweet ... ā€œIā€™m here. Is anybody here?ā€
How do you interpret this question?
Where is ā€œhereā€ here? She could have arrived at a restaurant and is asking if her friends are
there yet. Or she could be asking if anyone she knows is looking at Twitter at the moment.
Notice I referred to even the statement as ā€œhereā€ -- as if itā€™s a place. ā€œLetā€™s look at what this
person is saying ā€˜hereā€™ā€
Reality hacking.




     Context


                             ā€œFountainā€ | Marcel Duchamp ~ 1917




Recognize this?
>> This was named by art experts as the most inļ¬‚uential work of art of the 20th century.
Not because of its beauty, but because it signaled & partly catalyzed a rift in how we think
about culture. Duchamp and friends grabbed a urinal and signed it with a fake artistā€™s name,
and entered it in an art show. It didnā€™t get in -- but then they publicized the ā€œinjusticeā€ of
being rejected so widely it became famous, and started conversations about what the nature
of art really is. Who decides it?
>> And it was all done by adding a bit of language to an object. By changing its context.
>> Itā€™s a sort of reality hacking. Why?
flickr - uicdigital




Information changes how we experience the physical.

Because information changes how we experience the physical world.
Look at this photo -- thereā€™s information everywhere in this scene.
>>The lines on the road tell us where to drive; the traffic light is a virtual barrier that affects
our behavior; the road signs give us a layer of instruction that adds meaning to the city
around us. without the information here, it would quite literally be a different place.
flickr - aokkone




                 More pervasive; more immersive.

Now look at today.
When youā€™re using a GPS, where are you driving?
Your brain merges the information from the device with what youā€™re seeing in the windshield.
They become essentially the same.
So now weā€™re in even richer information environments.
http://www.notorietyinc.com/blog/volkswagen-x-mit-a-i-d-a-holographic-dashboard-gps-navigator-video




                  More pervasive; more immersive.

In fact, research is happening now to actually increase the detail & realism the information
dimension for drivers.
Information makes places,
              kind of like this picture makes a pipe.




                      If you could smoke the pipe.

This is the famous Magritte painting -- it says ā€œthis is not a pipeā€
The picture deļ¬nitely shows a pipe but itā€™s not a real pipe you can smoke.
>>Information is kind of like this in the way it makes places.
>>Except for a key difference that, with
Information, you can smoke the pipe.
photo: http://cjsd.blogspot.com/2008/03/day-d20-
                                                                                                   died.html


Recognize this? Itā€™s a home-made dungeon for Dungeons & Dragons.
This is an information environment -- but itā€™s only barely part of the physical world. Itā€™s all
just information. But we experienced it as feeling very real, with real consequences and
meaning with our peers.
Ok whatever -- thatā€™s D&D. Canā€™t take that seriously right?
US Constitution




      Some immersive
           information
           frameworks
  arenā€™t physical at all.
                                                                                   archives.gov




What about this?
How is this all that different from a D&D ruleset?
Some people got together and wrote an information artifact, just words on pages, but itā€™s the
framework the United States has existed within for over 2 centuries.
Information is real, and it creates contexts that can have powerful effects on the reality we
live in.
ā€œBeaconā€                                      ā€œBuzzā€

Which is why people get so upset when some of the places they live in suddenly change their
rules. Without representation, without explanation.
What did these two platforms get so wrong?
They assumed that, just because the environments they created were digital -- informational
-- the rules of physical social context didnā€™t apply. They oversimpliļ¬ed or ignored some very
complex things about how people really live.
They treated these designs as software engineering solutions, rather than life solutions.
ā€œFriend?ā€




For example, they warped what the word ā€˜friendā€™ means.
Sure, itā€™s just language.
But used as an entity in a relational database, behind a massive platform where millions of
people conduct big, meaningful slices of their lives ... it becomes more than just a word.
It becomes architecture.
In the information dimension,
                       language is architecture.




In the information dimension, language is architecture.
vs


             flickrcom - shimonkey                                               flickr.com - anirudhkoul




                                                Obvious difference.


For example, in physical space, thereā€™s an obvious difference between a little nook in the corner of a room where you can
whisper to someone, and a stage in front of thousands of people where a microphone will announce what you say to all of them.


Whisper image CC http://ļ¬‚ickr.com/photos/shimonkey/447924817/
Crowd image CC http://ļ¬‚ickr.com/photos/anirudhkoul/2046282436/
http://creativecommons.org/licenses/by/2.0/deed.en
D      vs   @

             flickrcom - shimonkey                                        flickr.com - anirudhkoul




                                                     Not so obvious.


But on Twitter, all it takes is D vs @ to make that difference. It changes from requiring a big, physical
change to a tiny alphanumeric slip.
The information environments weā€™re creating are littered with these dangerously thin barriers between
contexts.
Whisper image CC http://ļ¬‚ickr.com/photos/shimonkey/447924817/
Crowd image CC http://ļ¬‚ickr.com/photos/anirudhkoul/2046282436/
http://creativecommons.org/licenses/by/2.0/deed.en
Weā€™ve always lived in language.


                      abcdefghijklmn
                      opqrstuvwxyz
                      abcdefghijklmn
                      opqrstuvwxyz
                                                 Map = Territory


     Now we live in software.

                                                                        photo: http://cjsd.blogspot.com/2008/03/day-d20-died.html

Weā€™ve always lived in language -- since the earliest beginnings of civilization, itā€™s been part
of what makes us people.
>> But now we also live in software, which is language made into architecture. Places we
inhabit.
>> The map has become the territory.
So, in a weird way, the D&D geeks won ... we all live in their dungeons now.
Existing Context



                                   online        room




  The Context we design.


We arenā€™t just designing for existing contexts anymore.
We are designing the context itself.
And the more that information dimension pervades our physical space ...
What we make for the ā€œscreenā€ changes the world ā€œoutside the screen.ā€


                                                    Existing Context



                                          room
                                        online




  The Context we design.


The more weā€™re actually designing all human context.
>>What we make for the screen changes the world outside the screen.
Actually, weā€™re turning the world into the ā€œscreen.ā€




Actually, weā€™re turning the world into the screen.
We donā€™t fully understand
                                         what we have wrought.




I donā€™t think we really understand what we have made. We keep going as if everything we do
with this technology just has to be great, but we end up making mistakes and wondering how
we screwed up.
So what do we do?
Be aware of, and understand, the problem.




The ļ¬rst step is just to be aware of the problem. I think this is an area of design that we
havenā€™t fully come to grips with yet. So letā€™s keep working on that.
Task
                                        Task               Need



                                                                    Cognitive
                             Physical
                                               Situation
                      Task


                                                                                    Task


                                                                      Need
                             Need
                                                     Emotional
              Task                        Task                                      Task


                                                                             Task



                                                       ā€œScenarioā€
It all comes back to understanding the whole person, and the whole contextual situation in
which they live and where their needs come from.
>>We have to be careful that weā€™re not so focused on the individual task weā€™re designing
for ...
>> That we ignore the incredible ripple effect it has, and how it alters the reality that person
is living in.
Punching, complete.




[andrewhinton.com | @inkblurt]

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The Context Problem -- 10 Min Version

  • 1. THE CONTEXT PROBLEM A 10 Minute ā€˜Punchy Ideaā€™ WebVisions | NYC | 2012 Andrew Hinton [Macquarium]| @inkblurt CLICK TO START
  • 2. Where are you, right now?
  • 3. To us in the room, youā€™re ā€˜here.ā€™ online room To people online, youā€™re ā€˜here.ā€™ So where are you right now? just think about that a second. >> To those of us in the room we look over and see youā€™re here. With us in the room. >> But on Twitter, or instant messenger, or facebook -- wherever else youā€™re communicating at the moment -- youā€™re ā€œthereā€ This isnā€™t just an idle thought. These words matter because they indicate the way we cognitively comprehend reality.
  • 4. Where is ā€œhereā€ in this tweet? Check out this tweet ... ā€œIā€™m here. Is anybody here?ā€ How do you interpret this question? Where is ā€œhereā€ here? She could have arrived at a restaurant and is asking if her friends are there yet. Or she could be asking if anyone she knows is looking at Twitter at the moment. Notice I referred to even the statement as ā€œhereā€ -- as if itā€™s a place. ā€œLetā€™s look at what this person is saying ā€˜hereā€™ā€
  • 5. Reality hacking. Context ā€œFountainā€ | Marcel Duchamp ~ 1917 Recognize this? >> This was named by art experts as the most inļ¬‚uential work of art of the 20th century. Not because of its beauty, but because it signaled & partly catalyzed a rift in how we think about culture. Duchamp and friends grabbed a urinal and signed it with a fake artistā€™s name, and entered it in an art show. It didnā€™t get in -- but then they publicized the ā€œinjusticeā€ of being rejected so widely it became famous, and started conversations about what the nature of art really is. Who decides it? >> And it was all done by adding a bit of language to an object. By changing its context. >> Itā€™s a sort of reality hacking. Why?
  • 6. flickr - uicdigital Information changes how we experience the physical. Because information changes how we experience the physical world. Look at this photo -- thereā€™s information everywhere in this scene. >>The lines on the road tell us where to drive; the traffic light is a virtual barrier that affects our behavior; the road signs give us a layer of instruction that adds meaning to the city around us. without the information here, it would quite literally be a different place.
  • 7. flickr - aokkone More pervasive; more immersive. Now look at today. When youā€™re using a GPS, where are you driving? Your brain merges the information from the device with what youā€™re seeing in the windshield. They become essentially the same. So now weā€™re in even richer information environments.
  • 8. http://www.notorietyinc.com/blog/volkswagen-x-mit-a-i-d-a-holographic-dashboard-gps-navigator-video More pervasive; more immersive. In fact, research is happening now to actually increase the detail & realism the information dimension for drivers.
  • 9. Information makes places, kind of like this picture makes a pipe. If you could smoke the pipe. This is the famous Magritte painting -- it says ā€œthis is not a pipeā€ The picture deļ¬nitely shows a pipe but itā€™s not a real pipe you can smoke. >>Information is kind of like this in the way it makes places. >>Except for a key difference that, with Information, you can smoke the pipe.
  • 10. photo: http://cjsd.blogspot.com/2008/03/day-d20- died.html Recognize this? Itā€™s a home-made dungeon for Dungeons & Dragons. This is an information environment -- but itā€™s only barely part of the physical world. Itā€™s all just information. But we experienced it as feeling very real, with real consequences and meaning with our peers. Ok whatever -- thatā€™s D&D. Canā€™t take that seriously right?
  • 11. US Constitution Some immersive information frameworks arenā€™t physical at all. archives.gov What about this? How is this all that different from a D&D ruleset? Some people got together and wrote an information artifact, just words on pages, but itā€™s the framework the United States has existed within for over 2 centuries. Information is real, and it creates contexts that can have powerful effects on the reality we live in.
  • 12. ā€œBeaconā€ ā€œBuzzā€ Which is why people get so upset when some of the places they live in suddenly change their rules. Without representation, without explanation. What did these two platforms get so wrong? They assumed that, just because the environments they created were digital -- informational -- the rules of physical social context didnā€™t apply. They oversimpliļ¬ed or ignored some very complex things about how people really live. They treated these designs as software engineering solutions, rather than life solutions.
  • 13. ā€œFriend?ā€ For example, they warped what the word ā€˜friendā€™ means. Sure, itā€™s just language. But used as an entity in a relational database, behind a massive platform where millions of people conduct big, meaningful slices of their lives ... it becomes more than just a word. It becomes architecture.
  • 14. In the information dimension, language is architecture. In the information dimension, language is architecture.
  • 15. vs flickrcom - shimonkey flickr.com - anirudhkoul Obvious difference. For example, in physical space, thereā€™s an obvious difference between a little nook in the corner of a room where you can whisper to someone, and a stage in front of thousands of people where a microphone will announce what you say to all of them. Whisper image CC http://ļ¬‚ickr.com/photos/shimonkey/447924817/ Crowd image CC http://ļ¬‚ickr.com/photos/anirudhkoul/2046282436/ http://creativecommons.org/licenses/by/2.0/deed.en
  • 16. D vs @ flickrcom - shimonkey flickr.com - anirudhkoul Not so obvious. But on Twitter, all it takes is D vs @ to make that difference. It changes from requiring a big, physical change to a tiny alphanumeric slip. The information environments weā€™re creating are littered with these dangerously thin barriers between contexts. Whisper image CC http://ļ¬‚ickr.com/photos/shimonkey/447924817/ Crowd image CC http://ļ¬‚ickr.com/photos/anirudhkoul/2046282436/ http://creativecommons.org/licenses/by/2.0/deed.en
  • 17. Weā€™ve always lived in language. abcdefghijklmn opqrstuvwxyz abcdefghijklmn opqrstuvwxyz Map = Territory Now we live in software. photo: http://cjsd.blogspot.com/2008/03/day-d20-died.html Weā€™ve always lived in language -- since the earliest beginnings of civilization, itā€™s been part of what makes us people. >> But now we also live in software, which is language made into architecture. Places we inhabit. >> The map has become the territory. So, in a weird way, the D&D geeks won ... we all live in their dungeons now.
  • 18. Existing Context online room The Context we design. We arenā€™t just designing for existing contexts anymore. We are designing the context itself. And the more that information dimension pervades our physical space ...
  • 19. What we make for the ā€œscreenā€ changes the world ā€œoutside the screen.ā€ Existing Context room online The Context we design. The more weā€™re actually designing all human context. >>What we make for the screen changes the world outside the screen.
  • 20. Actually, weā€™re turning the world into the ā€œscreen.ā€ Actually, weā€™re turning the world into the screen.
  • 21. We donā€™t fully understand what we have wrought. I donā€™t think we really understand what we have made. We keep going as if everything we do with this technology just has to be great, but we end up making mistakes and wondering how we screwed up.
  • 22. So what do we do?
  • 23. Be aware of, and understand, the problem. The ļ¬rst step is just to be aware of the problem. I think this is an area of design that we havenā€™t fully come to grips with yet. So letā€™s keep working on that.
  • 24. Task Task Need Cognitive Physical Situation Task Task Need Need Emotional Task Task Task Task ā€œScenarioā€ It all comes back to understanding the whole person, and the whole contextual situation in which they live and where their needs come from. >>We have to be careful that weā€™re not so focused on the individual task weā€™re designing for ... >> That we ignore the incredible ripple effect it has, and how it alters the reality that person is living in.