Ce diaporama a bien été signalé.
Le téléchargement de votre SlideShare est en cours. ×

Improvisation For Design Thinkers

Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité

Consultez-les par la suite

1 sur 39 Publicité

Plus De Contenu Connexe

Les utilisateurs ont également aimé (20)

Similaire à Improvisation For Design Thinkers (20)

Publicité

Plus récents (20)

Improvisation For Design Thinkers

  1. 1. IMPROVISATION 
 FOR 
 DESIGN THINKERS
  2. 2. AGENDA Design Thinking Improv Empathise Define Ideate Theory Games Reflection Design Challenge
  3. 3. HOW YOU NEED TO BE Present Open Non Judgmental Having Fun
  4. 4. EMPATHISE DEFINE IDEATE PROTOTYPE TEST TODAY DESIGN THINKING? WHAT IS Undefined Problems Human Centered Methodology Based
  5. 5. IMPROV? WHAT IS Theatre Unscripted Playful Pattern Based
  6. 6. DESIGN THINKING IMPROV + People Focused Collaborative Iterative Messy
  7. 7. YES AND - RULE -
  8. 8. PLAN A PARTY - GAME -
  9. 9. EMBRACE FAILURE - RULE -
  10. 10. HAH – SOH – KAH - GAME -
  11. 11. MAKE YOUR PARTNER LOOK GOOD - RULE -
  12. 12. ONE WORD AT A TIME - GAME -
  13. 13. IMPROV 
 101 - TAKE AWAY - Yes And Embrace Failure Make Your Partner Look Good
  14. 14. DESIGN CHALLENGE How do we help Singaporeans be healthier?
  15. 15. EMPATHISE - 1 - Put Yourself In Their Shoes Understand Context What Do They Really Care About?
  16. 16. GIVE A SH!T - RULE -
  17. 17. I GOT YOU A GIFT - GAME -
  18. 18. FIND THE FEELING - RULE -
  19. 19. I DO, YOU SAY - GAME -
  20. 20. EMPATHISE - TAKE AWAY - Give a Sh!t Find The Feeling Build Rapport Understand Motive Discover Context
  21. 21. HOW DO WE HELP SINGAPOREANS BE HEALTHIER? EMPATHISE In groups, interview each other and find out: What does “healthier” mean? What are the behaviors? What are the challenges? How does context change things? Why does it matter?
  22. 22. BREAK 5
  23. 23. DEFINE - 2 - Synthesise Findings Articulate The Problem To Be Solved Build A Point Of View
  24. 24. MAKE THINGS OBVIOUS - RULE -
  25. 25. SLIDE SHOW - GAME -
  26. 26. IF THIS IS TRUE, WHAT ELSE IS TRUE - RULE -
  27. 27. WORLD’S BEST - GAME -
  28. 28. DEFINE - TAKE AWAY - Make Things Obvious If This Is True, What Else Is True Scope Tightly Understand Levers Map Out Constraints
  29. 29. HOW DO WE HELP SINGAPOREANS BE HEALTHIER? DEFINE In groups, frame the problem to be solved: Who is it for, what is the goal, and why do they care? What are the components? What are the assumptions? What are the constraints and levers of the system?
  30. 30. IDEATE - 3 - Explore The Problem Space Quantity vs Quality Defer Judgment
  31. 31. BUILD ON THE IDEAS OF OTHERS - RULE -
  32. 32. I AM A TREE - GAME -
  33. 33. IT’S OK TO LET GO - RULE -
  34. 34. FREEZE - GAME -
  35. 35. IDEATE - TAKE AWAY - Build On The Ideas of Others It’s OK To Let Go Be Non Obvious Defer Judgment Challenge Assumptions
  36. 36. HOW DO WE HELP SINGAPOREANS BE HEALTHIER? IDEATE In groups, explore the problem space: What are the common ways to solve? What other context has a similar solution? What are you reminded of? How can you apply more force to a lever? What if your assumptions were untrue?
  37. 37. Yes And Embrace Failure Make Your Partner Look Good Give a Sh!t Find The Feeling Make Things Obvious If This is True, What Else is True Build On The Ideas of Others It’s OK To Let Go RULES
  38. 38. NOTES - CLOSING - It’s Not About The Rules Mindset Matters Everything Will be OK
  39. 39. SCENE - AND- anh.han Shows Workshops Corporate Training

×