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Heroes
Ann DeMarle, demarle@champlain.edu
“Play is often talked
about as if it were a
relief from serious
learning.

But for children play
is serious learning.
Play is really the
work of childhood.”

      —Fred Rogers
http://www.youtube.com/watch?v=KAROcbv4gco
http://www.youtube.com/watch?v=KAROcbv4gco
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
“Furthermore, we have not
even to risk the adventure
alone; for the heroes of all
time have come before us,
the labyrinth is fully known;
we have only to follow the
thread of the hero-path.”
Emergent Media Center
 at Champlain College
Emergent Media Center
 at Champlain College
Emergent Media Center
 at Champlain College
The 20-Something Hero
Wicked Problems
Wicked Problems
“a problem that is difficult or impossible to solve
because of incomplete, contradictory, and changing
requirements that are often difficult to recognize.”

             —http://en.wikipedia.org/wiki/Wicked_problem
Sex Trafficking
US: an estimated 17,500 women and children are trafficked
annually for sexual exploitation or forced labor.
4 million women and girls are trafficked annually worldwide.
Globally an estimated one million children, mostly girls, enter the
sex trade each year.
Murder
US: 33% of female homicide victims are killed by an intimate
partner.
At least 60 million girls are "missing" from various populations,
mostly in Asia, as a result of sex-selective abortions, infanticide or
neglect.
Zimbabwe: domestic violence accounts for more than 60% of
murder cases that go through the high court in Harare.
"Honour killings" end the lives of thousands of young women
every year, mainly in North Africa, Western Asia and parts of South Asia.
Physical Abuse
US: a woman is battered, usually by her intimate partner, every 15
seconds.
Globally, at least 1 in 3 women & girls is beaten or sexually
abused in her lifetime.
Boys who witness their fathers' violence are 10 times more
likely to engage in spouse abuse in later adulthood.
Africa: more than 90 million women & girls are victims of female
circumcision or other forms of genital mutilation.
US: 63.84% of women who reported being abused since age 18 were
victims of a husband, cohabiting partner, boyfriend, or date.
Rape
US: Every two minutes someone is sexually assaulted.
US: 1/5 of women have been sexually assaulted.
US: 50% of female victims are girls under the age of 18.
US:Young women ages 12 to 24 are at the greatest risk for sexual
assault.
US: yearly 10% of high school students are victims of dating
violence.
US: Approximately 1 in 5 college women are sexually assaulted.
US: Almost 2/3 of all rapes are committed by someone known to
the victim.

http://www.feminist.com/antiviolence/facts.html
Miranda Pakozdi: sexual harrassment in video game tournament




  http://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html?emc=eta1
Backlash: Beat up Anita Sarkeesian game




http://gamepolitics.com/2012/07/12/too-much-hate-anita-sarkeesian#.UHsDbo5xtU0
Transformative game
      principles:
The Power of the Mind
•   Identification with characters
•   Role playing
•   Active decision making = critical thinking
•   Reflection & storytelling
• Mirror Neurons
• Dopamine Reward Centers
• Mirror Neurons
• Power of Presence
• Power of Presence
• Dopamine Reward Centers
http://www.wcax.com/Global/story.asp?s=6820063
http://www.wcax.com/Global/story.asp?s=6820063
Companions &
  Mentors
Transformative game
    principles II:
 The Player as Hero
“The one who enters the temple compound &
proceeds to the sanctuary is imitating the deed of
the original hero.”
    —Joseph Campbell, “The Hero with a Thousand Faces”
The Magic Circle
Johan Huizinga (1872–1945).
"Homo Ludens: A Study of the
Play-Element in Culture
The Magic Circle
Johan Huizinga (1872–1945).
"Homo Ludens: A Study of the
Play-Element in Culture




Boundaries
The Magic Circle
Johan Huizinga (1872–1945).
"Homo Ludens: A Study of the
Play-Element in Culture
                               Choice
                               Rules
                               Pathway
                               Feedback

Boundaries
Flow
Proposed by Mihály
Csíkszentmihályi
                               •   Exploratory & experiential
The mental state of
operation in which a person
                               •   Try on differing roles
in an activity is fully        •   Creative expression
immersed in a feeling of
energized focus, full
                               •   Borderless community
involvement, and success in    •   Well ordered problems
the process of the activity.   •   Cause and effect
                               •   Cycle of expertise/mastery
                               •   No failure
                               •   Player has a story to tell
                               •   On demand & in-time learning
                               •   Cause & effect
                               •   Power of presence
The Magic Circle & Flow

                  Choice
                  •   Exploratory & experiential
                  •   Try on differing roles
                  •   Creative expression
                  •   Borderless community
                  Rules
                  • Well ordered problems
Empowerment       • Cause and effect
                  Pathways
                  • Cycle of expertise/mastery
                  • No failure
                  • Player has a story to tell
                  Feedback
                  • On demand & in-time learning
                  • Cause & effect
                  • Power of presence
Player Goals Reach Beyond the Magic Circle




   1. Awareness
   2. Personal Accountability
   3. Attitude & Behavior Change
   4. Champion for Change
Sabido Methodology
Sabido Methodology


• Entertainment Education — wins over audiences
• Imparts prosocial values for positive change
• Role Modeling:
  • Positive
  • Negative
  • Transitional
• Narrative 70/30 rule
• Player becomes the Transitional Character.
• Interactivity leads to decision-making.
• Player experiences cause and effect.
Challenges: a World Audience
• Technology—delivery system
• Universal story—theme
• Setting—could this be every boy’s home turf?
• Ethnicity — stereotypes
• Clothing — religion—cool factor
• No romantic or sexual implications
• Portrayal of girls
• No portrayal of violent actions
• Language & localization
• No PR partner
• Funding gaps
http://www.youtube.com/watch?v=T-4m11a4uCs
http://www.youtube.com/watch?v=T-4m11a4uCs
Top 20 Countries:
 US
 UK
 Canada
 American Samoa
  Albania & India (tied)
 Algeria
 Brazil
  Australia, France & Pakistan (tied)
 Malaysia
 Spain
 Philippines
 Morocco & South Africa (tied)
 Iran
 Japan
 Mexico
 Indonesia
On the ground partnerships:
• City of Hebron, Palestine
• Fundacion Privada Samuel Eto’o
• Grassroots Soccer
• Ikamva Youth
• ManUp Campaign
• Streetfootballworld
• Restless Development
• Sinethemba Secondary School
• Bishop’s Preparatory School
The Hero’s Return
The shooting of 14-year-old Pakistani Malala Yousufzai




    http://edition.cnn.com/2012/10/11/opinion/buffett-girls-safety/index.html
Reach Beyond the Magic Circle
1.   Awareness
2.   Personal Accountability
3.   Attitude & Behavior Change
4.   Champion for Change
Reach Beyond the Magic Circle
          1.   Awareness
          2.   Personal Accountability
          3.   Attitude & Behavior Change
          4.   Champion for Change




https://secure.champlain.edu/breakaway/
Reach Beyond the Magic Circle
          1.   Awareness
          2.   Personal Accountability
          3.   Attitude & Behavior Change
          4.   Champion for Change




https://secure.champlain.edu/breakaway/

                http://www.breakawaygame.com

        https://www.facebook.com/breakawaygame
“It has shown me that it is not about how good
your soccer skills are. It is about attitude,
teamwork and determination. What you do when
you are not on the pitch is important as well.”
                            —Foluso, age 13, England
“It has shown me that it is not about how good
your soccer skills are. It is about attitude,
teamwork and determination. What you do when
you are not on the pitch is important as well.”
                            —Foluso, age 13, England

   “I told my friends about how great this game is and
   I shared with them that violence against women is
   negative and how to make right decisions.”
                           —Nairoukh, age 12, Hebron
Hero’s Journey
• Transformation through the journey
• 20-something heroes tackle wicked problems
• Companions and mentors
• Transformative game principles:
  • The power of the mind: empathy & rewards
  • The player as hero: match players’ goals to mechanics
• Hero’s return: supporting behavior change
“It has always been the prime function of mythology &
rite to supply the symbols that carry the human spirit
forward, in counteraction to those other constant
fantasies that tend to tie it back.”

— Joseph Campbell, “The Hero with a Thousand Faces”


                 demarle@champlain.edu

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Can Games Create Real World Heros?

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  • 10.
  • 11.
  • 12.
  • 13.
  • 14. “Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” —Fred Rogers
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  • 32. “Furthermore, we have not even to risk the adventure alone; for the heroes of all time have come before us, the labyrinth is fully known; we have only to follow the thread of the hero-path.”
  • 33.
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  • 35. Emergent Media Center at Champlain College
  • 36. Emergent Media Center at Champlain College
  • 37. Emergent Media Center at Champlain College
  • 39.
  • 40.
  • 41.
  • 43. Wicked Problems “a problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize.” —http://en.wikipedia.org/wiki/Wicked_problem
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  • 51. Sex Trafficking US: an estimated 17,500 women and children are trafficked annually for sexual exploitation or forced labor. 4 million women and girls are trafficked annually worldwide. Globally an estimated one million children, mostly girls, enter the sex trade each year.
  • 52. Murder US: 33% of female homicide victims are killed by an intimate partner. At least 60 million girls are "missing" from various populations, mostly in Asia, as a result of sex-selective abortions, infanticide or neglect. Zimbabwe: domestic violence accounts for more than 60% of murder cases that go through the high court in Harare. "Honour killings" end the lives of thousands of young women every year, mainly in North Africa, Western Asia and parts of South Asia.
  • 53. Physical Abuse US: a woman is battered, usually by her intimate partner, every 15 seconds. Globally, at least 1 in 3 women & girls is beaten or sexually abused in her lifetime. Boys who witness their fathers' violence are 10 times more likely to engage in spouse abuse in later adulthood. Africa: more than 90 million women & girls are victims of female circumcision or other forms of genital mutilation. US: 63.84% of women who reported being abused since age 18 were victims of a husband, cohabiting partner, boyfriend, or date.
  • 54. Rape US: Every two minutes someone is sexually assaulted. US: 1/5 of women have been sexually assaulted. US: 50% of female victims are girls under the age of 18. US:Young women ages 12 to 24 are at the greatest risk for sexual assault. US: yearly 10% of high school students are victims of dating violence. US: Approximately 1 in 5 college women are sexually assaulted. US: Almost 2/3 of all rapes are committed by someone known to the victim. http://www.feminist.com/antiviolence/facts.html
  • 55. Miranda Pakozdi: sexual harrassment in video game tournament http://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html?emc=eta1
  • 56. Backlash: Beat up Anita Sarkeesian game http://gamepolitics.com/2012/07/12/too-much-hate-anita-sarkeesian#.UHsDbo5xtU0
  • 57. Transformative game principles: The Power of the Mind
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  • 59. Identification with characters • Role playing • Active decision making = critical thinking • Reflection & storytelling
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  • 61. • Mirror Neurons • Dopamine Reward Centers
  • 63. • Power of Presence
  • 64. • Power of Presence
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  • 72. Companions & Mentors
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  • 83. Transformative game principles II: The Player as Hero
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  • 85. “The one who enters the temple compound & proceeds to the sanctuary is imitating the deed of the original hero.” —Joseph Campbell, “The Hero with a Thousand Faces”
  • 86.
  • 87. The Magic Circle Johan Huizinga (1872–1945). "Homo Ludens: A Study of the Play-Element in Culture
  • 88. The Magic Circle Johan Huizinga (1872–1945). "Homo Ludens: A Study of the Play-Element in Culture Boundaries
  • 89. The Magic Circle Johan Huizinga (1872–1945). "Homo Ludens: A Study of the Play-Element in Culture Choice Rules Pathway Feedback Boundaries
  • 90. Flow Proposed by Mihály Csíkszentmihályi • Exploratory & experiential The mental state of operation in which a person • Try on differing roles in an activity is fully • Creative expression immersed in a feeling of energized focus, full • Borderless community involvement, and success in • Well ordered problems the process of the activity. • Cause and effect • Cycle of expertise/mastery • No failure • Player has a story to tell • On demand & in-time learning • Cause & effect • Power of presence
  • 91. The Magic Circle & Flow Choice • Exploratory & experiential • Try on differing roles • Creative expression • Borderless community Rules • Well ordered problems Empowerment • Cause and effect Pathways • Cycle of expertise/mastery • No failure • Player has a story to tell Feedback • On demand & in-time learning • Cause & effect • Power of presence
  • 92.
  • 93. Player Goals Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Change
  • 94.
  • 96. Sabido Methodology • Entertainment Education — wins over audiences • Imparts prosocial values for positive change • Role Modeling: • Positive • Negative • Transitional • Narrative 70/30 rule
  • 97. • Player becomes the Transitional Character. • Interactivity leads to decision-making. • Player experiences cause and effect.
  • 98. Challenges: a World Audience • Technology—delivery system • Universal story—theme • Setting—could this be every boy’s home turf? • Ethnicity — stereotypes • Clothing — religion—cool factor • No romantic or sexual implications • Portrayal of girls • No portrayal of violent actions • Language & localization • No PR partner • Funding gaps
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  • 103. Top 20 Countries: US UK Canada American Samoa Albania & India (tied) Algeria Brazil Australia, France & Pakistan (tied) Malaysia Spain Philippines Morocco & South Africa (tied) Iran Japan Mexico Indonesia
  • 104. On the ground partnerships: • City of Hebron, Palestine • Fundacion Privada Samuel Eto’o • Grassroots Soccer • Ikamva Youth • ManUp Campaign • Streetfootballworld • Restless Development • Sinethemba Secondary School • Bishop’s Preparatory School
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  • 109. The shooting of 14-year-old Pakistani Malala Yousufzai http://edition.cnn.com/2012/10/11/opinion/buffett-girls-safety/index.html
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  • 116. Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Change
  • 117. Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Change https://secure.champlain.edu/breakaway/
  • 118. Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Change https://secure.champlain.edu/breakaway/ http://www.breakawaygame.com https://www.facebook.com/breakawaygame
  • 119. “It has shown me that it is not about how good your soccer skills are. It is about attitude, teamwork and determination. What you do when you are not on the pitch is important as well.” —Foluso, age 13, England
  • 120. “It has shown me that it is not about how good your soccer skills are. It is about attitude, teamwork and determination. What you do when you are not on the pitch is important as well.” —Foluso, age 13, England “I told my friends about how great this game is and I shared with them that violence against women is negative and how to make right decisions.” —Nairoukh, age 12, Hebron
  • 121. Hero’s Journey • Transformation through the journey • 20-something heroes tackle wicked problems • Companions and mentors • Transformative game principles: • The power of the mind: empathy & rewards • The player as hero: match players’ goals to mechanics • Hero’s return: supporting behavior change
  • 122. “It has always been the prime function of mythology & rite to supply the symbols that carry the human spirit forward, in counteraction to those other constant fantasies that tend to tie it back.” — Joseph Campbell, “The Hero with a Thousand Faces” demarle@champlain.edu

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