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WHAT IS
VIRTUAL REALITY
REALLY?
WITH BOB FROM THE CREATION STATION
WWW.ROBERTANSTETT.COM
TERMINOLOGY
• Reality
• Mediated Reality
• Mixed Reality
• 360 video
• Virtual Reality
• Immersive Reality
• Augmented Rea...
MEDIATED REALITY / MIXED REALITY
• Lots of sort of but not quite yet maybe some of this or that
• Interactivity between co...
360 VIDEO
• This type of video is captured using multiple cameras to create
a fully spherical film.
• This means you can t...
VIRTUAL REALITY
• A three-dimensional, computer generated environment which
can be explored and interacted with by a perso...
IMMERSIVE REALITY
• Virtual Reality that you can fully interact with
• 360 Sound is required
• Other senses starting to be...
AUGMENTED REALITY
• Hardest to accomplish
• Fully locational overlay on Reality
• Google Translate
• IKEA
• Promise of Goo...
TERMINOLOGY FOR GEAR
• Display
• Monitor
• Hand Held (phone)
• Most Visors currently
• Optical projection
• Leap Motion as...
HUD
• Heads Up Display
• Air Force
• Automobiles
• Example of Mediated Reality
• Overlay information without relating to l...
HEAD MOUNTED
• Visors
• Google Cardboard – bring your own screen
• 25 million in the wild in theory
• Galaxy Gear
• Oculus...
WHO IS DOING WHAT?
• USAF/Military
• HUD &
• Google Glass
• Google Cardboard
• Merge
• View Master
• Gear
• Valve
• Oculus...
WHY IN LIBRARIES?
• Virtual Reality is going to happen, we need to be there
• Maybe not right now but soon
• Start small w...
WHAT CAN I EXPECT?
There are few examples from the cutting edge
• 1,000 users on the HoloLens in the first 3 months
• 5 sc...
QUESTIONS?
BOB
Creationstation@broward.org
www.robertanstett.com
Sarasota Staff Development Day - Virtual Reality in Public Libraries
Sarasota Staff Development Day - Virtual Reality in Public Libraries
Sarasota Staff Development Day - Virtual Reality in Public Libraries
Sarasota Staff Development Day - Virtual Reality in Public Libraries
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Sarasota Staff Development Day - Virtual Reality in Public Libraries

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An introduction to Virtual Reality and Augmented Reality in Public Libraries given at the Sarasota Staff Development Day on 2/17/17

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Sarasota Staff Development Day - Virtual Reality in Public Libraries

  1. 1. WHAT IS VIRTUAL REALITY REALLY? WITH BOB FROM THE CREATION STATION WWW.ROBERTANSTETT.COM
  2. 2. TERMINOLOGY • Reality • Mediated Reality • Mixed Reality • 360 video • Virtual Reality • Immersive Reality • Augmented Reality
  3. 3. MEDIATED REALITY / MIXED REALITY • Lots of sort of but not quite yet maybe some of this or that • Interactivity between computer and person in a limited environment • Fancy Bus Benches
  4. 4. 360 VIDEO • This type of video is captured using multiple cameras to create a fully spherical film. • This means you can turn your head within a VR experience and see all around you • And with new platforms like YouTube 360, this type of content isn’t just used in VR. 360 degree video viewers can use their mouse to scroll around the video for a different perspective.
  5. 5. VIRTUAL REALITY • A three-dimensional, computer generated environment which can be explored and interacted with by a person. • That person becomes part of this virtual world or is immersed within this environment • Able to manipulate objects or perform a series of actions. • 360 Sound is expected but is currently not always inclusive
  6. 6. IMMERSIVE REALITY • Virtual Reality that you can fully interact with • 360 Sound is required • Other senses starting to become required – Haptic Feedback • Interactivity is in the control of the user and not the designer • By restricting the world to a small space this is possible • Expand slowly but surely
  7. 7. AUGMENTED REALITY • Hardest to accomplish • Fully locational overlay on Reality • Google Translate • IKEA • Promise of Google Glass next generation • Hololens & Magic Leap
  8. 8. TERMINOLOGY FOR GEAR • Display • Monitor • Hand Held (phone) • Most Visors currently • Optical projection • Leap Motion as alternative controller
  9. 9. HUD • Heads Up Display • Air Force • Automobiles • Example of Mediated Reality • Overlay information without relating to location
  10. 10. HEAD MOUNTED • Visors • Google Cardboard – bring your own screen • 25 million in the wild in theory • Galaxy Gear • Oculus Rift & HTC Vive • Microsoft Hololens • Eyeglasses • Google Glass • Magic Leap? • Contact Lenses
  11. 11. WHO IS DOING WHAT? • USAF/Military • HUD & • Google Glass • Google Cardboard • Merge • View Master • Gear • Valve • Oculus • Vive • Microsoft HoloLens • Playstation • Meta2 • Magic Leap
  12. 12. WHY IN LIBRARIES? • Virtual Reality is going to happen, we need to be there • Maybe not right now but soon • Start small with Google Cardboard or Merge and grow • Augmented Reality is happening now • More relevant for staff, productivity • Google Translate
  13. 13. WHAT CAN I EXPECT? There are few examples from the cutting edge • 1,000 users on the HoloLens in the first 3 months • 5 school visits • 12 library programs • Rift and Vive seeing growing use as well • Multiple accounts • One per machine or library • Friends assistance with apps • Coding classes by Magic Leap & Microsoft
  14. 14. QUESTIONS? BOB Creationstation@broward.org www.robertanstett.com

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