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10 Observations from
    10+ years in the
Corporate UX Trenches

                     @ario
                #InfoCampSeattle
                   Oct 9 2011
Hi, I’m Ario... I’ve done UX-y things at these places since
     2001.




              PictureIt!, MSN Photos             RealArcade

                                                                      and here starting tomorrow!




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First observation...

           1. Identify
       “What you can’t say”




1
The
    Conformist
      Test
     “Do you have any opinions that you would be
     reluctant to express in front of a group of your
     peers?” -P. Graham

        What are those things in your organization?
1
An example of something you might see in an internal
    document...




        “The manager in charge of each engagement
        shall prepare at its conclusion a brief report.”
        -- Some Mind Numbing IBM Employee Manual

1
Every organization has some version of this, what Freed
    & Broadhead coined as...

                                   “Sacred Texts”
                                  • Sets organizational
                                     norms
                                  • Protects in legal
                                     situations
                                  • Confines discourse

     (i.e. a spec template you might find in a big company)
1
What can’t you say & why?
    • Look to your company’s sacred texts &
        cultural norms.

        Risks of pointing out taboo topics...
    •   Bruised egos
    •   May entail scrapping a lot of hard work
    •   May piss off someone higher up
    •   Fear of a “bad review”
1
• How are the important things that aren’t getting
      talked about in your org impacting morale &
      effectiveness?
    • Is that silence helping or hurting?
    • Think about how you can raise sensitive issues in a
      smart way
1
2. Big companies good,
Small companies good




 2
Why work at a
big company?

• Scale - reach millions
• Learn - tons of smart people / projects
• Visibility - see how a huge undertaking
    gets off the ground
• Stability - assurance your job will be there

2
And why go to
a small one?


• Nimble - run as fast as you can
• Agile - little penalty for changing course
• Variability - wear many hats vs deep
     specialization for eternity


 2
Big company
outcomes
•       Dominate forever - CocaCola
•       Slow painful/fade out - Yahoo
•       Maintain & play it safe - Microsoft?
•       Go under/become subsumed - Friendster/
        MySpace

• Google / Apple / Amazon /Facebook? - TBD
    2
Small company
outcomes

1. IPO - LinkedIn
2. Acquisition - Skype
3. Lifestyle business - Instapaper
4. Call it quits - 99% of everyone who tries


 2
Determining what’s right for you comes down to...

            What do you want,
            RIGHT NOW?
      • Consider where you’ll thrive and learn the
            most
      • Find something that aligns with both your
            personal and professional goals
      • If you’re considering to pursue a new gig,
            don’t be afraid of burning bridges (as long
            as you leave in the right way)
        2
3. Leadership isn’t just
  vision, it’s get-shit-
      done-ability




    3
Steve Jobs has always been lauded for his design vision...




              3
But it’s not his ability to imagine the iPad that made him
great. Here’s Kubrick & Clarke’s vision of the same
device from 1969 in the film, “2001”




            3
Steve’s genius was the ability to motivate and align a
large team under a cohesive vision.




            3
Steve also understood the importance of an “ecosystem”




          3
Competitor tablets, phones, & mp3 players don’t have
the entire ecosystem that Apple has created and it’s that
ecosystem that leads to great user experiences.
Examples of their ecosystem...

• iTunes
• App Store
• Sync across devices
• Mobile / Desktop / TV all
   accounted for
            3
Is your organization thinking...
 • about the ecosystem? If not, someone’s
   going to squeeze through the gaps and
   bite you!
 • long-term? Are you slaves to quarterly
   earnings? Big things take time!
 • If not, work hard at painting a convincing
   picture for the vision you have in mind.
   UX work is sales work!


        3
4. Know your org-chart




       4
It’s important
to understand
what kind of
hierarchical
structure exists
in your
organization.

Knowing who
the real
decision
makers are is
key.
                   4
Most big companies utilize some form of...

      Command & Control



    “The exercise of authority & direction by a
    properly designated commander over assigned
    & attached forces in the accomplishment of the
    mission...
                   4
... Functions are performed through an
arrangement of personnel, equipment,
communications, facilities, and procedures
employed by a commander in planning,
directing, coordinating, and controlling forces
and operations in the accomplishment of the
mission.”




             4
Who’s commanding &
controlling your organization?
• Identify ALL stakeholders, no, seriously, all of
  them.
• Figure out who’s going to care about what.
  Tailor your communication/deliverables to
  them.
• Make sure they’re looped in at the right time

               4
If you rarely see or interact with the exec(s) responsible
  for your project, that’s no good. Find out what it will take
  to get them more directly involved with your team.




Your exec’s
face here




                    4
5. It’s not the tech that’s
        hard, it’s the
communication dummy!




            5
Team problem solving exercises like Synergy’s
“PowerBall” will give your team the visceral
feeling of the importance of communication.




                   5
What activities like these
  will prove to you
• Communication is everything when tackling a
  tightly constrained problem
• Being physically proximate to your team helps
  tremendously
• Have mid-mortems not postmortems...

                     5
Mid-mortems
• Postmortems happen too late
• Mainly involve finger pointing
• Mid-mortems should happen
  when there’s still a big chunk of
  time left to make changes
• Don’t have scary people there.
  People should feel comfortable
  speaking up
• Bring in a neutral moderator
                        5
6. Software teams need
     “the triangle”




            6
It takes several
different roles to
get a large
software project
off the ground,
but there are 3
roles in particular
that must be in
place if the
project is to move
forward in a
positive direction...

                        6
Big projects should have...
•   A strong designer
•   A strong technical lead
•   A strong project manager
•   Don’t have these or try to combine roles...
    proceed at your own risk! (and try to
    escalate the problem to someone who can
    help)

                            6
7. The most innovative
teams are diverse teams
     Not what I mean exactly...




                            7
Why is diversity good?
• Different skill sets =
  different viewpoints = new
  approaches
• Someone who’s an outsider
  may revisit good ideas that
  were previously discarded
• Companies should hire a
  mix of seasoned vets &
  newbs (both serve
  important roles)

                                7
Know the team’s personality
              colors
•   Blue: relationship builders
•   Gold: practical, like structure
•   Green: tinkerers, puzzle solvers
•   Orange: prototypers, brainstormers




                                       7
Applying colors


• Everyone has a primary and a
  secondary color
• Aim to have everyone’s tasks match
  what they’re good at




                                 7
Sidenote on a paradox of
     design work...
• Every team will have opinionated people who
  don’t have “designer” anywhere in their job title.
• All of them can and will chime in on the UX
• While engineers can give their opinions on UX,
  rarely can non-engineers chime in on their code
• Accept this imbalance and embrace it (or start
  beefing up on your codin’ skills!)

                                      7
8. Pick the right
kind of pain points




                 8
What do these experiences
   have in common?
•   Marathons
•   Advanced degrees
•   Yard of the Month awards
•   Publishing your first novel



                                 8
They’re satisfying because
hard work went into them
• But not everything that
  requires hard work feels
  satisfying
• Find experiences where
  there’s a mismatch and there’s
  an area ripe for innovation


                                   8
•   DMV
•   Voting
•   Taxes
•   Banking
•   Home buying
•   Dating
•   Bulk photo editing
•   The list is long!


                         8
9. Secrecy: friend or foe?




                        9
Is secrecy in your organization
  leading to better products /
            services?
• Internal secrecy around new projects seems to be
  on the rise within big companies (perhaps trying
  to follow Apple’s lead)
• Also due to increased fear of leaks which ties into
  competitive advantage
• It’s harder for companies to keep secrets as they
  get bigger and bigger
                                                9
Consequences of secrecy

• Employee morale on teams can be negatively
  effected if details of important projects are kept
  hidden from them (especially if they find out the
  details anyway through the grapevine)
• Feedback is harder to come by and getting
  feedback early and often (especially on something
  unproven) is key



                                                9
Is it worth it?
• Pros/cons around secrecy decisions should be
  weighed very carefully
• Cultures where teams are discouraged from
  interacting/collaborating with other teams create
  toxic working environments
• What are some examples of projects that were
  great successes in the market because they were
  kept secret for long periods of time?

                                               9
10. Performance reviews
     need a redesign




                          10
Universally loathed by all

• Takes an inordinate amount of time/energy away
    from employees
•   Causes tons of unnecessary stress
•   Happen far too infrequently
•   Evaluations usually done against outdated goals
•   Take very little consideration of how brains work...


                                                       10
Must-watch: David Rock




• Managers should be hyper-aware of how their
  feedback can effect their direct reports
• Pain caused by criticism can be alleviated with
  Aspirin! (same pain receptors at work in the
  brain)
                                                    10
A better way?

• Make sure feedback comes not only from
  managers, but from peers as well
• Perhaps a system of averaged micro-reviews that
  happen bi-weekly / monthly could replace the
  gargantuan annual review




                                                    10
Thanks for reading!
     -@ario
Related reading...
http://www.paulgraham.com/say.html

http://sullivanfiles.net/WID/assignments/discourse_field/sacred_texts_freed_broadhead.pdf

http://www.wired.com/magazine/2009/12/fail_accept_defeat/

http://www.synergylearningsystems.com/team_prog_pb.html

http://en.wikipedia.org/wiki/Command_and_control

http://sethgodin.typepad.com/seths_blog/2011/09/getting-serious-about-your-org-chart.html

http://users.trytel.com/~jfalt/Ene-med/true-col.html

http://www.chickjunk.com/true-colors/

http://www.scottberkun.com/blog/2011/5-dangerous-ideas-for-designers/

http://www.youtube.com/watch?v=XeJSXfXep4M

http://www.amazon.com/Abolishing-Performance-Appraisals-Backfire-Instead/dp/1576752003
Image credits
http://www.manucornet.net/graphics/drawings/JPEG/bonkersworld/
2011.07.12_it_world_roles_wm.png
http://www.manucornet.net/graphics/drawings/JPEG/bonkersworld/
2011.06.27_organizational_charts.png
http://media.salon.com/2011/07/what_to_do_when_the_projects_done-460x307.jpg
http://halloweencostumes.costumestore.com/106879_01_Lg.jpg
http://bio4esobil2010.files.wordpress.com/2011/05/lakeecosystem_poster.jpg
http://www.smartdraw.com/specials/images/org-chart-template.jpg
http://blogs-images.forbes.com/glennllopis/files/2011/06/Diverseworkplace.jpg
http://www.trisoma.com/webimg/Fig409BackMusclesTrP.jpg
http://icedcoffeerunner.files.wordpress.com/2011/08/img_0607.jpg
http://www.thenervousbreakdown.com/wp-content/uploads/2009/11/dmv1.jpg
http://fc01.deviantart.net/fs43/f/2009/056/f/c/Shhh_by_Str8UpSkills.jpg
http://i.ehow.com/images/a07/lo/tj/annual-performance-reviews-mandatory-
law-800X800.jpg

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10 Observations from 10+ years in the Corporate UX Trenches

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