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Education in the digital Age
    This presentation demonstrates my personal experience
    of Education in the 20th century and in the Digital Age
    (21stCentury) .

    I had the opportunity to be a student in the early 1980s
    and a more recent experience in 2012 (Brighton University
    SKE Course). This allows me to reflect on how education
    evolved with the advancement in technology and the shift
    of focus from an Industrial age model towards a more
    Global Model based upon a hi-tech society.
Significant
                Attributes of          Topics Of
               the Digital Age          Interest
                 Education



Tools I have                                       Can We see
   used.                        My                 the Future?
                           Experience of
                              the21st
                             Century
                            Education
Significant Attributes of the Digital Age Education
         My Experience of the digital Age


                       Tools I
                     have used.




                      Student
                      Centred
                                   Project-
          Active                   Based &
         Learning                 Research-
                                    Driven
Student Centred




  This was unlike my Education in the 80’s, in the 80’s
  the teacher / Lecturer was the centre of attention and
  provider of information but now in the Digital Age he is
  becoming a facilitator / Coach.
20th Century Education

  In   the 20th     Century The
  teacher was the one who
  control     the    access     to
  information and accordingly we
  expected to be provided with
  the information we need to
  pass a series of assessment
  where we had to simply
  reconstruct knowledge and
  information,            without
  necessarily understanding it.
                                     20th century class room
  Our sources of information
  were limited to books and
  videos.
  “ Passive Learning”
21st Century Education
  In the 21 Century The Lecturers were
  mainly facilitators helping us to access and
  process information. They recognize that
  each individual had a different learning
  style and needs. The focus is on what we
  know and learn rather than memorizing
  facts like how t was in the 80’s.

  All the projects carried out was based
  around researching on digital tools and
  experimenting with them and compare
  and contrast different tools and theories,
  and discussing and evaluating different
  sources.

  We took responsibility for our own
  learning. We construct our knowledge
  through collaborating with peers and
  lecturers.                                     21st century Class room
              “Active Learning”
Project-Based & Research-Driven
 The learning process was project based through most of
 the modules. It was a dynamic approach to teaching in
 which we have to explore real-world problems and
 challenges, simultaneously it allowed me to develop
 communication skills while working in small collaborative
 groups.

 This project-based learning is filled with active and
 engaged learning, it inspired me to obtain a deeper
 knowledge of the subjects we are studying. It also
 developed my research skills and it made it easier for me
 to retain the knowledge gained through this approach far
 more readily than through traditional textbook-centred
 learning methods of the 20th Century.
Active Learning
 Through most of the time
 our weekly meetings (Not
 Lectures), it was merely
 discussions about what we
 have researched in groups
 the previous week and
 drawing conclusions from
 our own thinking and
 experiences.

 We experimented with
 Blogs, On-line gaming
 researching through the
 internet and investigated
 several gaming platform       http://www.edutechie.ws/2007/10/09/cone-of-
                               experience-media/
 and theories and their link
 to learning.
Tools I have used   (BLOGS & Social Networks)
Tools I have used        (BLOGS & Social Networks)
  Our first task was to set a web learning space for our
  group. Few options of blogs and social networks to
  choose from. We decided that each member of the
  group to research two providers. We set some criteria to
  evaluate those site which included the following:

  1. Popularity
  2. User Friendliness
  3. Target Audience
  4. Privacy
  5. Site capabilities to upload and embed different
     formats of files and presentations.
  6. Space limitation
  7. Cost
Tools I have used   (Our Choice)
Tools I have used              (Word press .com)
  Our choice was WordPress.com. This became our learning space for all
  our assignments. It was extremely helpful to share different
  perspectives of different topics and assignments. We shared our
  knowledge at our convenience. We placed direct links to all the
  recommended readings and videos for each topic .

  We linked it to other networks like facebook and twitter. We faced some
  privacy issues with twitter and when set it to the level we aimed for it
  became fairly inaccessible which defeat ed the object.

  We looked “Doing Good” through social media but due to the time
  constraints and the different perspective of each member of the group
  on “What is good” not much progress was made.

  We raised other topics in wordpress like “Volunteer Options in
  Numeracy in the Local Area” which was vey helpful to many of us.
Tools I have used                   (Other Tools)
  I have used       various other tools
  throughout this module.
  Google: I have used Google search
  engines which was quite helpful to find
  some of the information I needed for my
  project and it is powerful “Popularity
  Indexing Algorithm”

  Wikipedia : My experience with
  Wikipedia was not the best because
  of the amount of incorrect
  information which was of a great
  concern to me in this module and
  other modules. The credibility of its’
  information is a major issue.
  I      experienced     several web
  presentation packages like Prezi,
  Storify and Slidedhre. My choice for
  this presentation was slideshare
  because it suits my needs for this
  presentation .
Topics Of Interest (Daniel Soar - 'It knows)
    Daniel Soar - 'It knows' (London Review of Books 06/10/11)

    The book review reflects the “Googlisation” of our everyday lives. This
    intelligent algorithm which tracks our trails on the internet and interpret
    them into a powerful database of information about our interests, habits
    and our lives more or less in real-time. It use a highly complicated neural
    networks system (Artificial Intelligence) to develop its’ performance and
    accuracy.

    Google like any other cooperation is money driven and its commodity is us
    (our information) and it is used for marketing purposes. Currently Google is
    monopolizing the telecommunication market indirectly by giving them
    Android free software which is contributing to the expansion of it’s
    information database.
    Android is being paid a certain percentage of Google’s advertising market.

    This information held by Google can also be used more positively to
    enhance the quality of our lives for e.g. like what the writer suggested about
    using it’s statistical power to estimate flu levels.

    I feel now that I am stalked 24/7. How would you feel about that….
Topics Of Interest John Naughton ‘Is the internet changing
the way we think’

     John Naughton ‘Is the internet changing the way we think’ (Observer
     15/08/10).

     In this article John Naughton is displaying a discussion thread about
     Nicholas Carr controversial essay “ Is Google Making Us Stupid”. Basically ,
     the essay is about How Nicholas Carr started noticing how is his reading
     habits are changing and that he is finding it difficult to concentrate when
     reading a couple of pages of a book . He is blaming the internet for
     physically changing our brains and he refers to modern neuroscience and
     the ”plasticty” of the human brain and how habitual practices can change
     our neuronal structure.

     Few neural scientist and psychologists disagree with Carr and thinks that
     this is a pessimistic view. Steven pinker(Harvard Professor) believes that is
     this is a moral panic that accompanies new technologies and he compared it
     with the launch previous technologies. Some people think that Internet has
     enhanced human intelligence and others argues due to complexity of our
     environment they need the net as “ power steering for the mind.
Topics Of Interest LUCAS, B. & CLAXTON, G. New Kinds of Smart
                    “Intelligence is Distributed”
    In this chapter the writer speaks about humans how they invent smart tools to
    enhance their intelligence and this is a defining characteristic of the human
    species.

    It also talk about concept of distributed intelligence where intelligence is not
    only an attribute of an individual but it is an interaction of human intelligence
    and collaboration with other individuals, with their tools and with their artefacts
    [Csikszentmihalyi, 1996].

    Distributed intelligence [Fischer, 2005; Salomon, 1993] provides an effective
    theoretical framework for understanding what humans can achieve and how
    artefacts, tools, and socio-technical environments can be designed and
    evaluated to empower human beings and to change tasks.

    He also refers to the ‘Person-plus’ term i.e. The person plus his pen or laptop
    or internet etc…. These tools also change us and similarly with all sorts of
    technology as they change we change with them

    It also stresses that educators should help kids to expand their imagination and
    creativity by using different digital tools and has to mange the right balance so
    they don’t become dependant on them i.e. create tool minded generation.
Topics Of Interest Jane McGonigal: Gaming can make a better world

      Jane’s goal is to make it as easy as to save the world in real life as it is in on-line
      gaming.
      Watching the videos of Jane McGonigal made me look at the gaming world in a
      different perspective. She reflects on the positive emotions of the gamers in the
      gaming world, like how energised they become and fully engaged in what they
      are doing, and the level of optimism of the gamers that they can succeed and
      how they become resilient to failure. While in real life we become defeated,
      overwhelmed and anxious when we face an obstacle. In the game world we
      become collaborative and trusted to be able to achieve the mission and we also
      build better social bonds.

      One very important issues she raised that “ The mission is perfectly matched
      with your current level in the game and you can do it but it is on the verge which
      means that you have to try hard to achieve”. Will the gaming world be the
      platform for Education since the gaming world provide the individual with all
      the element to achieve the “EPIC Mission”

      According to research the average young person spend 10,000 hours by the age
      of 21 which is equivalent to the number of hours spent in education from the
      age 10 to 18 if spent in any specific area we will be a highly experts in that areas
      according to “The outliers” by Malcolm Gladwel.
Can We see the Future? What is happening to my Brain?




       Is the Internet eating our brains? According to Nicholas Carr in his book
       “The shallows” the internet is changing our shape and size of our brains.
Can We see the Future? Is Technology Fracturing Your Family?




        Think about your family life, and ask yourself if technology is bringing you
        closer or farther from the people you care about?
        I think that the opportunities for developing the brain's neural networks
        that control our face-to-face social skills - what many define as our
        humanity - are being lost or at least compromised, as families become
        more fractured. (Dr. Gary Small Professor of Psychiatry at UCLA).
Can We see the Future? Are we Turning into Internet Addicts.




        Tense? Angry? Can't get online? Internet addiction is now a serious public
        health issue that should be officially recognised as a clinical disorder,
        according to a leading psychiatrist. The Observer, David Smith technology
        correspondent Sunday March 23, 2008.

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Education in the Digital Age

  • 1.
  • 2. Education in the digital Age This presentation demonstrates my personal experience of Education in the 20th century and in the Digital Age (21stCentury) . I had the opportunity to be a student in the early 1980s and a more recent experience in 2012 (Brighton University SKE Course). This allows me to reflect on how education evolved with the advancement in technology and the shift of focus from an Industrial age model towards a more Global Model based upon a hi-tech society.
  • 3. Significant Attributes of Topics Of the Digital Age Interest Education Tools I have Can We see used. My the Future? Experience of the21st Century Education
  • 4. Significant Attributes of the Digital Age Education My Experience of the digital Age Tools I have used. Student Centred Project- Active Based & Learning Research- Driven
  • 5. Student Centred This was unlike my Education in the 80’s, in the 80’s the teacher / Lecturer was the centre of attention and provider of information but now in the Digital Age he is becoming a facilitator / Coach.
  • 6. 20th Century Education In the 20th Century The teacher was the one who control the access to information and accordingly we expected to be provided with the information we need to pass a series of assessment where we had to simply reconstruct knowledge and information, without necessarily understanding it. 20th century class room Our sources of information were limited to books and videos. “ Passive Learning”
  • 7. 21st Century Education In the 21 Century The Lecturers were mainly facilitators helping us to access and process information. They recognize that each individual had a different learning style and needs. The focus is on what we know and learn rather than memorizing facts like how t was in the 80’s. All the projects carried out was based around researching on digital tools and experimenting with them and compare and contrast different tools and theories, and discussing and evaluating different sources. We took responsibility for our own learning. We construct our knowledge through collaborating with peers and lecturers. 21st century Class room “Active Learning”
  • 8. Project-Based & Research-Driven The learning process was project based through most of the modules. It was a dynamic approach to teaching in which we have to explore real-world problems and challenges, simultaneously it allowed me to develop communication skills while working in small collaborative groups. This project-based learning is filled with active and engaged learning, it inspired me to obtain a deeper knowledge of the subjects we are studying. It also developed my research skills and it made it easier for me to retain the knowledge gained through this approach far more readily than through traditional textbook-centred learning methods of the 20th Century.
  • 9. Active Learning Through most of the time our weekly meetings (Not Lectures), it was merely discussions about what we have researched in groups the previous week and drawing conclusions from our own thinking and experiences. We experimented with Blogs, On-line gaming researching through the internet and investigated several gaming platform http://www.edutechie.ws/2007/10/09/cone-of- experience-media/ and theories and their link to learning.
  • 10. Tools I have used (BLOGS & Social Networks)
  • 11. Tools I have used (BLOGS & Social Networks) Our first task was to set a web learning space for our group. Few options of blogs and social networks to choose from. We decided that each member of the group to research two providers. We set some criteria to evaluate those site which included the following: 1. Popularity 2. User Friendliness 3. Target Audience 4. Privacy 5. Site capabilities to upload and embed different formats of files and presentations. 6. Space limitation 7. Cost
  • 12. Tools I have used (Our Choice)
  • 13. Tools I have used (Word press .com) Our choice was WordPress.com. This became our learning space for all our assignments. It was extremely helpful to share different perspectives of different topics and assignments. We shared our knowledge at our convenience. We placed direct links to all the recommended readings and videos for each topic . We linked it to other networks like facebook and twitter. We faced some privacy issues with twitter and when set it to the level we aimed for it became fairly inaccessible which defeat ed the object. We looked “Doing Good” through social media but due to the time constraints and the different perspective of each member of the group on “What is good” not much progress was made. We raised other topics in wordpress like “Volunteer Options in Numeracy in the Local Area” which was vey helpful to many of us.
  • 14. Tools I have used (Other Tools) I have used various other tools throughout this module. Google: I have used Google search engines which was quite helpful to find some of the information I needed for my project and it is powerful “Popularity Indexing Algorithm” Wikipedia : My experience with Wikipedia was not the best because of the amount of incorrect information which was of a great concern to me in this module and other modules. The credibility of its’ information is a major issue. I experienced several web presentation packages like Prezi, Storify and Slidedhre. My choice for this presentation was slideshare because it suits my needs for this presentation .
  • 15. Topics Of Interest (Daniel Soar - 'It knows) Daniel Soar - 'It knows' (London Review of Books 06/10/11) The book review reflects the “Googlisation” of our everyday lives. This intelligent algorithm which tracks our trails on the internet and interpret them into a powerful database of information about our interests, habits and our lives more or less in real-time. It use a highly complicated neural networks system (Artificial Intelligence) to develop its’ performance and accuracy. Google like any other cooperation is money driven and its commodity is us (our information) and it is used for marketing purposes. Currently Google is monopolizing the telecommunication market indirectly by giving them Android free software which is contributing to the expansion of it’s information database. Android is being paid a certain percentage of Google’s advertising market. This information held by Google can also be used more positively to enhance the quality of our lives for e.g. like what the writer suggested about using it’s statistical power to estimate flu levels. I feel now that I am stalked 24/7. How would you feel about that….
  • 16. Topics Of Interest John Naughton ‘Is the internet changing the way we think’ John Naughton ‘Is the internet changing the way we think’ (Observer 15/08/10). In this article John Naughton is displaying a discussion thread about Nicholas Carr controversial essay “ Is Google Making Us Stupid”. Basically , the essay is about How Nicholas Carr started noticing how is his reading habits are changing and that he is finding it difficult to concentrate when reading a couple of pages of a book . He is blaming the internet for physically changing our brains and he refers to modern neuroscience and the ”plasticty” of the human brain and how habitual practices can change our neuronal structure. Few neural scientist and psychologists disagree with Carr and thinks that this is a pessimistic view. Steven pinker(Harvard Professor) believes that is this is a moral panic that accompanies new technologies and he compared it with the launch previous technologies. Some people think that Internet has enhanced human intelligence and others argues due to complexity of our environment they need the net as “ power steering for the mind.
  • 17. Topics Of Interest LUCAS, B. & CLAXTON, G. New Kinds of Smart “Intelligence is Distributed” In this chapter the writer speaks about humans how they invent smart tools to enhance their intelligence and this is a defining characteristic of the human species. It also talk about concept of distributed intelligence where intelligence is not only an attribute of an individual but it is an interaction of human intelligence and collaboration with other individuals, with their tools and with their artefacts [Csikszentmihalyi, 1996]. Distributed intelligence [Fischer, 2005; Salomon, 1993] provides an effective theoretical framework for understanding what humans can achieve and how artefacts, tools, and socio-technical environments can be designed and evaluated to empower human beings and to change tasks. He also refers to the ‘Person-plus’ term i.e. The person plus his pen or laptop or internet etc…. These tools also change us and similarly with all sorts of technology as they change we change with them It also stresses that educators should help kids to expand their imagination and creativity by using different digital tools and has to mange the right balance so they don’t become dependant on them i.e. create tool minded generation.
  • 18. Topics Of Interest Jane McGonigal: Gaming can make a better world Jane’s goal is to make it as easy as to save the world in real life as it is in on-line gaming. Watching the videos of Jane McGonigal made me look at the gaming world in a different perspective. She reflects on the positive emotions of the gamers in the gaming world, like how energised they become and fully engaged in what they are doing, and the level of optimism of the gamers that they can succeed and how they become resilient to failure. While in real life we become defeated, overwhelmed and anxious when we face an obstacle. In the game world we become collaborative and trusted to be able to achieve the mission and we also build better social bonds. One very important issues she raised that “ The mission is perfectly matched with your current level in the game and you can do it but it is on the verge which means that you have to try hard to achieve”. Will the gaming world be the platform for Education since the gaming world provide the individual with all the element to achieve the “EPIC Mission” According to research the average young person spend 10,000 hours by the age of 21 which is equivalent to the number of hours spent in education from the age 10 to 18 if spent in any specific area we will be a highly experts in that areas according to “The outliers” by Malcolm Gladwel.
  • 19. Can We see the Future? What is happening to my Brain? Is the Internet eating our brains? According to Nicholas Carr in his book “The shallows” the internet is changing our shape and size of our brains.
  • 20. Can We see the Future? Is Technology Fracturing Your Family? Think about your family life, and ask yourself if technology is bringing you closer or farther from the people you care about? I think that the opportunities for developing the brain's neural networks that control our face-to-face social skills - what many define as our humanity - are being lost or at least compromised, as families become more fractured. (Dr. Gary Small Professor of Psychiatry at UCLA).
  • 21. Can We see the Future? Are we Turning into Internet Addicts. Tense? Angry? Can't get online? Internet addiction is now a serious public health issue that should be officially recognised as a clinical disorder, according to a leading psychiatrist. The Observer, David Smith technology correspondent Sunday March 23, 2008.