SlideShare une entreprise Scribd logo
1  sur  48
Télécharger pour lire hors ligne
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
Illustration: Dan Willis
alberta soranzo | @albertatrebla
SoCal UX Camp – Cal State Fullerton
putting “u” back in UX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
(New) Armano’s WTF-OMG!
based on http://darmano.typepad.com/logic_emotion/2008/12/the-omgwtf-spectrum.html
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
anatomy of the process
source: thebarracuda57.wordpress.com/
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
scary, isn’t it?
source: blog.qburst.com
VISUAL DESIGNVISUAL DESIGN
INFORMATION DESIGNINFORMATION DESIGN
STRUCTURESTRUCTURE
REQUIREMENTSREQUIREMENTS
STRATEGYSTRATEGY
Designing the presentation of information
to facilitate understanding
navigation, table of contents, indices,
visual hierarchy
Structural design of the information space
to facilitate intuitive access to content
information architecture, interaction
design, wireframe, progressive disclosure
Definition of scope, user needs, content
and information requirements, functional
specifications
personas, accessibility, feature set,
ethnographic research, differentiation,
purpose
Planning out the objectives and goals
of the project, specifying organisational
requirements
project space, project schedule, selecting
methods and techniques, briefing
CONCEPTION
abstract
COMPLETION
concrete
The visual treatment of graphic elements,
the look and feel of the product
typography, colour palette, alignment,
texture, tactile quality of materials
GOOD PRACTICE GUIDELINES
It is important to consider good practice guidelines relevant to
the project in order to address broad user requirements and meet
accessibility standards. For example RNIB legibility guidelines, W3C
validation, ISO standards, British Standards or ergonomic principles.
USER REQUIREMENTS
It is vital to use all available resources to gather information about
the users’ requirements. Successful projects use an average of
five different sources of information. These may be focus groups,
contextual or individual interviews, observation, surveys, etc.
STICKY NOTES
Comparing notes is a useful tool to aid decision making. Ideas are
written down on individual sticky notes, weighed against one another
and organised according to priority or other criteria (speed, cost,
quality, desirability etc). This technique can also be used with users
to get them to put their considerations in order of importance.
PROJECT SPACE
A dedicated project area where research and visualisations can be
organised spatially on walls provides a creative work environment
where meetings can be held surrounded by stimuli. Constructing a
story about the project in the space providing roughs and unpolished
design invites others to comment and contribute.
PERSONAS AND SCENARIOS
A persona is an archetype comprised of habits and characteristics
of the target audience. Scenarios are little stories describing how
typical user tasks are carried out. They help to anticipate and identify
the decisions a user will have to make at each step in their experience
and through each environment or system state they will encounter.
AESTHETICS
Visual design impacts greatly on the usability of a product. Users
prefer a beautiful look & feel over an ugly or dull one. Aesthetic designs
are perceived as easier to use, whether they are or not. Good designers
find a perfect combination of accessibility and aesthetics.
PROGRESSIVE DISCLOSURE
Managing the information complexity or cognitive load by displaying
only relevant information at any given time prevents information
overload. For example through effective signposting of destinations
in a wayfinding system or using “read more” links on a website.
USABILITY TESTING
Evaluating a product by testing it with representative users helps
to identify usability problems by collecting quantitative data on
the users’ performance (e.g. error rate) and establishing their
satisfaction with the product.
METHODS AND TECHNIQUES METHODS AND TECHNIQUES
CO
NCEPT
IMPLEM
E
NTATION
EVALUATION
PERSONAS & SCENARIOS
ROLE PLAY
USER TESTING
ACCESSIBILITY TESTING
FOCUS GROUP
OBSERVATION
The user centred design process
is an iterative cycle where every
step is evaluated against the
initially identified requirements
of the users and iterated until
these requirements are met.
Evaluation methods include:
AN
ALYSIS
AN
D
PLAN
N
IN
G
LAUN
CH
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
user centered design
source: paznow.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
UXPA
source: blog.qburst.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
the process
Strategy → Research → Analysis →
Design → Production
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
artifacts (that’s deliverables)
source: @tuna (Gary Barber)
Stories
Proverbs
Personas
Scenarios
Content Inventories Analytics
User SurveysConcept MapsSystem Maps
Process Flows
Wireframes
Storyboards
Concept Designs
Prototypes
Narrative Reports
Presentation
Plans
Style Guides Specifications
Design Patterns
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
semanticstudios
source: semanticstudio.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables
source: semanticstudio.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables - Jamie R. Levy
Anybody can draw a box and put it on a
page.
— Jamie R. Levy, 2013
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables - Peter Morville
Clearly, these artifacts of the process are
not the whole story. We must also think
about the relationship between goals,
methods, and documents.
— Peter Morville, 2009
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
trained monkeys
source: nerudaproject.wordpress.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
evolution of how we practice
source: geekybytes.org
WHAT
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
source: c21nicholson.com
“u”
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
evolution of how we practice
source: geekybytes.org
HOWWHAT
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables - Peter Morville
Clearly, these artifacts of the process are
not the whole story. We must also think
about the relationship between goals,
methods, and documents.
— Peter Morville, 2009
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
methods vs principles
“As to methods there may be a million and
then some, but principles are few. The man
who grasps principles can successfully
select his own methods. The man who tries
methods, ignoring principles, is sure to have
trouble.”
— Ralph Waldo Emerson
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
I say
Just because everybody else is doing it, it
doesn’t mean that it’s going to work for you.
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
the real issue
We worship at the altar of "doing" and
technology.
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
Seamus O’Leary, PhD
Queen’s University
Institute of Cognition and Culture
Belfast
“Predictive Cognitive Semantic Analysis: An Algorithm for
Place-Making in Cross-Channel Experiences” (2010)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
Predictive Cognitive Semantic Analysis
“I had an intuition that by interpolating results of best
merge dendograms with anti-pattern libraries and text
readability scores, my algorithm would accurately predict
the boundaries of cognitive and semantic mapping.”
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
Predictive Cognitive Semantic Analysis
• Parallax Theory of Brain Modeling (Johnston, Neil et al.)
• Cognitive Disenthropy Theory (Blake, McGuinn)
• Systemic Distribution of Neural Pathways Model (Mould?)
• Fibonacci Sequence
• Limit of Consecutive Quotients Paradox (Kepler)
• Structural Malta Approach to Card Sorting (Mann, Pallot)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
is it just an American thing?
• Australia	
  —	
  ac%ve	
  listening,	
  facilita%on
• Canada	
  —	
  decision	
  making,	
  change	
  
management	
  
• India	
  —	
  dealing	
  with	
  difficult	
  people,	
  
building	
  trust,	
  %me	
  and	
  stakeholder	
  
management,	
  conflict	
  resolu%on
source: uxmatters.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
• Scandinavia	
  —	
  presen%ng,	
  building	
  trust,	
  
stakeholder	
  management
• United	
  Kingdom	
  —	
  presen%ng,	
  decision	
  
making
• United	
  States	
  —	
  planning,	
  organiza%on,	
  
persuasion,	
  influence,	
  presen%ng
source: uxmatters.com
is it just an American thing?
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
E = U
em·pa·thy  
/ˈempəTHē/
Noun
The ability to understand and share
the feelings of another.
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
Empathy is a three-way thing
Stakeholders
Users
You are
HERE Colleagues
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
what do I do?
THINK
(before you do)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
give it 5 minutes
“Man, give it five minutes.”
— Richard Saul Wurman
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
ask more questions
“Asking questions means you want to know.”
— Jason Fried (37signals)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
daily UX zen
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
Empathy = getting in character to understand
Stakeholders
Users
ColleaguesYou are
THEM
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
who are you?
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
the end
Questions?
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
#whoissheanyway
alberta soranzo
@albertatrebla
albertasoranzo.com
Thank you!

Contenu connexe

En vedette

User-centered UX: Bringing the User into the Design Process
User-centered UX: Bringing the User into the Design ProcessUser-centered UX: Bringing the User into the Design Process
User-centered UX: Bringing the User into the Design ProcessDave Cooksey
 
UX and UI - Designing for Mobile
UX and UI - Designing for MobileUX and UI - Designing for Mobile
UX and UI - Designing for MobileBuiltByHQ
 
Making UX Matter to Your Company
Making UX Matter to Your CompanyMaking UX Matter to Your Company
Making UX Matter to Your CompanyWendy Johansson
 
The Future of UX: Designing Data Experiences
The Future of UX: Designing Data ExperiencesThe Future of UX: Designing Data Experiences
The Future of UX: Designing Data ExperiencesEva Willis
 
How UX Design Has Changed The World
How UX Design Has Changed The WorldHow UX Design Has Changed The World
How UX Design Has Changed The WorldBuiltByHQ
 
Typography and User Experience - WCSF
Typography and User Experience -  WCSFTypography and User Experience -  WCSF
Typography and User Experience - WCSFSara Cannon
 
UX and Agile: Best Practices
UX and Agile: Best PracticesUX and Agile: Best Practices
UX and Agile: Best PracticesSally Abolrous
 
UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!Jayan Narayanan
 

En vedette (10)

User-centered UX: Bringing the User into the Design Process
User-centered UX: Bringing the User into the Design ProcessUser-centered UX: Bringing the User into the Design Process
User-centered UX: Bringing the User into the Design Process
 
UX and UI - Designing for Mobile
UX and UI - Designing for MobileUX and UI - Designing for Mobile
UX and UI - Designing for Mobile
 
Making UX Matter to Your Company
Making UX Matter to Your CompanyMaking UX Matter to Your Company
Making UX Matter to Your Company
 
The Future of UX: Designing Data Experiences
The Future of UX: Designing Data ExperiencesThe Future of UX: Designing Data Experiences
The Future of UX: Designing Data Experiences
 
How UX Design Has Changed The World
How UX Design Has Changed The WorldHow UX Design Has Changed The World
How UX Design Has Changed The World
 
Typography and User Experience - WCSF
Typography and User Experience -  WCSFTypography and User Experience -  WCSF
Typography and User Experience - WCSF
 
How to Teach UX Design
How to Teach UX DesignHow to Teach UX Design
How to Teach UX Design
 
What is ux?
What is ux?What is ux?
What is ux?
 
UX and Agile: Best Practices
UX and Agile: Best PracticesUX and Agile: Best Practices
UX and Agile: Best Practices
 
UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!
 

Plus de Alberta Soranzo

The architecture of talent (UX Australia 2017)
The architecture of talent (UX Australia 2017)The architecture of talent (UX Australia 2017)
The architecture of talent (UX Australia 2017)Alberta Soranzo
 
Our eternal digital afterlife — FrontTrends 2016
Our eternal digital afterlife — FrontTrends 2016Our eternal digital afterlife — FrontTrends 2016
Our eternal digital afterlife — FrontTrends 2016Alberta Soranzo
 
The design of things you don't want to think about — WIAD 2016 Jönköping
The design of things you don't want to think about — WIAD 2016 Jönköping The design of things you don't want to think about — WIAD 2016 Jönköping
The design of things you don't want to think about — WIAD 2016 Jönköping Alberta Soranzo
 
Our eternal digital afterlife — UCD 2015
Our eternal digital afterlife — UCD 2015Our eternal digital afterlife — UCD 2015
Our eternal digital afterlife — UCD 2015Alberta Soranzo
 
Our eternal digital life — GIANT Conference
Our eternal digital life — GIANT ConferenceOur eternal digital life — GIANT Conference
Our eternal digital life — GIANT ConferenceAlberta Soranzo
 
Testing Taxonomies: Beyond Card Sorting
Testing Taxonomies: Beyond Card SortingTesting Taxonomies: Beyond Card Sorting
Testing Taxonomies: Beyond Card SortingAlberta Soranzo
 
Dr. Experience & Mr. Product
Dr. Experience & Mr. ProductDr. Experience & Mr. Product
Dr. Experience & Mr. ProductAlberta Soranzo
 
Our eternal (digital) afterlife
Our eternal (digital) afterlifeOur eternal (digital) afterlife
Our eternal (digital) afterlifeAlberta Soranzo
 
Experience at the edge of the network – Italian IA Summit
Experience at the edge of the network – Italian IA SummitExperience at the edge of the network – Italian IA Summit
Experience at the edge of the network – Italian IA SummitAlberta Soranzo
 
You keep saying mobile (I do not think it means what you think it means)
You keep saying mobile (I do not think it means what you think it means)You keep saying mobile (I do not think it means what you think it means)
You keep saying mobile (I do not think it means what you think it means)Alberta Soranzo
 
Our eternal [digital] life
Our eternal [digital] lifeOur eternal [digital] life
Our eternal [digital] lifeAlberta Soranzo
 
Experience at the edge of the network - Interact London 2014
Experience at the edge of the network - Interact London 2014Experience at the edge of the network - Interact London 2014
Experience at the edge of the network - Interact London 2014Alberta Soranzo
 
The web you were used to is gone — EuroIA 2014
The web you were used to is gone — EuroIA 2014The web you were used to is gone — EuroIA 2014
The web you were used to is gone — EuroIA 2014Alberta Soranzo
 
Experience at the edge of the network
Experience at the edge of the networkExperience at the edge of the network
Experience at the edge of the networkAlberta Soranzo
 
The web you were used to is gone - UX Australia 2014
The web you were used to is gone - UX Australia 2014The web you were used to is gone - UX Australia 2014
The web you were used to is gone - UX Australia 2014Alberta Soranzo
 
To have and to hold (Ignite)
To have and to hold (Ignite)To have and to hold (Ignite)
To have and to hold (Ignite)Alberta Soranzo
 
The web you were used to is gone. Architecture and strategy for your content.
The web you were used to is gone. Architecture and strategy for your content.The web you were used to is gone. Architecture and strategy for your content.
The web you were used to is gone. Architecture and strategy for your content.Alberta Soranzo
 
From Broad Street to California
From Broad Street to CaliforniaFrom Broad Street to California
From Broad Street to CaliforniaAlberta Soranzo
 

Plus de Alberta Soranzo (20)

The architecture of talent (UX Australia 2017)
The architecture of talent (UX Australia 2017)The architecture of talent (UX Australia 2017)
The architecture of talent (UX Australia 2017)
 
Our eternal digital afterlife — FrontTrends 2016
Our eternal digital afterlife — FrontTrends 2016Our eternal digital afterlife — FrontTrends 2016
Our eternal digital afterlife — FrontTrends 2016
 
The design of things you don't want to think about — WIAD 2016 Jönköping
The design of things you don't want to think about — WIAD 2016 Jönköping The design of things you don't want to think about — WIAD 2016 Jönköping
The design of things you don't want to think about — WIAD 2016 Jönköping
 
Our eternal digital afterlife — UCD 2015
Our eternal digital afterlife — UCD 2015Our eternal digital afterlife — UCD 2015
Our eternal digital afterlife — UCD 2015
 
Our eternal digital life — GIANT Conference
Our eternal digital life — GIANT ConferenceOur eternal digital life — GIANT Conference
Our eternal digital life — GIANT Conference
 
Outcomes that matter
Outcomes that matterOutcomes that matter
Outcomes that matter
 
Testing Taxonomies: Beyond Card Sorting
Testing Taxonomies: Beyond Card SortingTesting Taxonomies: Beyond Card Sorting
Testing Taxonomies: Beyond Card Sorting
 
Dr. Experience & Mr. Product
Dr. Experience & Mr. ProductDr. Experience & Mr. Product
Dr. Experience & Mr. Product
 
Our eternal (digital) afterlife
Our eternal (digital) afterlifeOur eternal (digital) afterlife
Our eternal (digital) afterlife
 
Draw me a sheep
Draw me a sheepDraw me a sheep
Draw me a sheep
 
Experience at the edge of the network – Italian IA Summit
Experience at the edge of the network – Italian IA SummitExperience at the edge of the network – Italian IA Summit
Experience at the edge of the network – Italian IA Summit
 
You keep saying mobile (I do not think it means what you think it means)
You keep saying mobile (I do not think it means what you think it means)You keep saying mobile (I do not think it means what you think it means)
You keep saying mobile (I do not think it means what you think it means)
 
Our eternal [digital] life
Our eternal [digital] lifeOur eternal [digital] life
Our eternal [digital] life
 
Experience at the edge of the network - Interact London 2014
Experience at the edge of the network - Interact London 2014Experience at the edge of the network - Interact London 2014
Experience at the edge of the network - Interact London 2014
 
The web you were used to is gone — EuroIA 2014
The web you were used to is gone — EuroIA 2014The web you were used to is gone — EuroIA 2014
The web you were used to is gone — EuroIA 2014
 
Experience at the edge of the network
Experience at the edge of the networkExperience at the edge of the network
Experience at the edge of the network
 
The web you were used to is gone - UX Australia 2014
The web you were used to is gone - UX Australia 2014The web you were used to is gone - UX Australia 2014
The web you were used to is gone - UX Australia 2014
 
To have and to hold (Ignite)
To have and to hold (Ignite)To have and to hold (Ignite)
To have and to hold (Ignite)
 
The web you were used to is gone. Architecture and strategy for your content.
The web you were used to is gone. Architecture and strategy for your content.The web you were used to is gone. Architecture and strategy for your content.
The web you were used to is gone. Architecture and strategy for your content.
 
From Broad Street to California
From Broad Street to CaliforniaFrom Broad Street to California
From Broad Street to California
 

Dernier

SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brandgvaughan
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .Alan Dix
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Commit University
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Story boards and shot lists for my a level piece
Story boards and shot lists for my a level pieceStory boards and shot lists for my a level piece
Story boards and shot lists for my a level piececharlottematthew16
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time ClashPowerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clashcharlottematthew16
 

Dernier (20)

SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brand
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Story boards and shot lists for my a level piece
Story boards and shot lists for my a level pieceStory boards and shot lists for my a level piece
Story boards and shot lists for my a level piece
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time ClashPowerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clash
 

Putting "U" back in UX

  • 1. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton Illustration: Dan Willis alberta soranzo | @albertatrebla SoCal UX Camp – Cal State Fullerton putting “u” back in UX
  • 2. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
  • 3. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 4. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 5. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 6. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 7. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 8. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 9. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 10. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 11. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton (New) Armano’s WTF-OMG! based on http://darmano.typepad.com/logic_emotion/2008/12/the-omgwtf-spectrum.html
  • 12. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton anatomy of the process source: thebarracuda57.wordpress.com/
  • 13. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton scary, isn’t it? source: blog.qburst.com
  • 14. VISUAL DESIGNVISUAL DESIGN INFORMATION DESIGNINFORMATION DESIGN STRUCTURESTRUCTURE REQUIREMENTSREQUIREMENTS STRATEGYSTRATEGY Designing the presentation of information to facilitate understanding navigation, table of contents, indices, visual hierarchy Structural design of the information space to facilitate intuitive access to content information architecture, interaction design, wireframe, progressive disclosure Definition of scope, user needs, content and information requirements, functional specifications personas, accessibility, feature set, ethnographic research, differentiation, purpose Planning out the objectives and goals of the project, specifying organisational requirements project space, project schedule, selecting methods and techniques, briefing CONCEPTION abstract COMPLETION concrete The visual treatment of graphic elements, the look and feel of the product typography, colour palette, alignment, texture, tactile quality of materials GOOD PRACTICE GUIDELINES It is important to consider good practice guidelines relevant to the project in order to address broad user requirements and meet accessibility standards. For example RNIB legibility guidelines, W3C validation, ISO standards, British Standards or ergonomic principles. USER REQUIREMENTS It is vital to use all available resources to gather information about the users’ requirements. Successful projects use an average of five different sources of information. These may be focus groups, contextual or individual interviews, observation, surveys, etc. STICKY NOTES Comparing notes is a useful tool to aid decision making. Ideas are written down on individual sticky notes, weighed against one another and organised according to priority or other criteria (speed, cost, quality, desirability etc). This technique can also be used with users to get them to put their considerations in order of importance. PROJECT SPACE A dedicated project area where research and visualisations can be organised spatially on walls provides a creative work environment where meetings can be held surrounded by stimuli. Constructing a story about the project in the space providing roughs and unpolished design invites others to comment and contribute. PERSONAS AND SCENARIOS A persona is an archetype comprised of habits and characteristics of the target audience. Scenarios are little stories describing how typical user tasks are carried out. They help to anticipate and identify the decisions a user will have to make at each step in their experience and through each environment or system state they will encounter. AESTHETICS Visual design impacts greatly on the usability of a product. Users prefer a beautiful look & feel over an ugly or dull one. Aesthetic designs are perceived as easier to use, whether they are or not. Good designers find a perfect combination of accessibility and aesthetics. PROGRESSIVE DISCLOSURE Managing the information complexity or cognitive load by displaying only relevant information at any given time prevents information overload. For example through effective signposting of destinations in a wayfinding system or using “read more” links on a website. USABILITY TESTING Evaluating a product by testing it with representative users helps to identify usability problems by collecting quantitative data on the users’ performance (e.g. error rate) and establishing their satisfaction with the product. METHODS AND TECHNIQUES METHODS AND TECHNIQUES CO NCEPT IMPLEM E NTATION EVALUATION PERSONAS & SCENARIOS ROLE PLAY USER TESTING ACCESSIBILITY TESTING FOCUS GROUP OBSERVATION The user centred design process is an iterative cycle where every step is evaluated against the initially identified requirements of the users and iterated until these requirements are met. Evaluation methods include: AN ALYSIS AN D PLAN N IN G LAUN CH putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton user centered design source: paznow.com
  • 15. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton UXPA source: blog.qburst.com
  • 16. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton the process Strategy → Research → Analysis → Design → Production
  • 17. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton artifacts (that’s deliverables) source: @tuna (Gary Barber)
  • 18. Stories Proverbs Personas Scenarios Content Inventories Analytics User SurveysConcept MapsSystem Maps Process Flows Wireframes Storyboards Concept Designs Prototypes Narrative Reports Presentation Plans Style Guides Specifications Design Patterns putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton semanticstudios source: semanticstudio.com
  • 19. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton deliverables source: semanticstudio.com
  • 20. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton deliverables - Jamie R. Levy Anybody can draw a box and put it on a page. — Jamie R. Levy, 2013
  • 21. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton deliverables - Peter Morville Clearly, these artifacts of the process are not the whole story. We must also think about the relationship between goals, methods, and documents. — Peter Morville, 2009
  • 22. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton trained monkeys source: nerudaproject.wordpress.com
  • 23. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton evolution of how we practice source: geekybytes.org WHAT
  • 24. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton source: c21nicholson.com “u”
  • 25. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton evolution of how we practice source: geekybytes.org HOWWHAT
  • 26. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton deliverables - Peter Morville Clearly, these artifacts of the process are not the whole story. We must also think about the relationship between goals, methods, and documents. — Peter Morville, 2009
  • 27. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton methods vs principles “As to methods there may be a million and then some, but principles are few. The man who grasps principles can successfully select his own methods. The man who tries methods, ignoring principles, is sure to have trouble.” — Ralph Waldo Emerson
  • 28. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton I say Just because everybody else is doing it, it doesn’t mean that it’s going to work for you.
  • 29. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton the real issue We worship at the altar of "doing" and technology.
  • 30. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment
  • 31. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment
  • 32. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment Seamus O’Leary, PhD Queen’s University Institute of Cognition and Culture Belfast “Predictive Cognitive Semantic Analysis: An Algorithm for Place-Making in Cross-Channel Experiences” (2010)
  • 33. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment Predictive Cognitive Semantic Analysis “I had an intuition that by interpolating results of best merge dendograms with anti-pattern libraries and text readability scores, my algorithm would accurately predict the boundaries of cognitive and semantic mapping.”
  • 34. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton a little social experiment Predictive Cognitive Semantic Analysis • Parallax Theory of Brain Modeling (Johnston, Neil et al.) • Cognitive Disenthropy Theory (Blake, McGuinn) • Systemic Distribution of Neural Pathways Model (Mould?) • Fibonacci Sequence • Limit of Consecutive Quotients Paradox (Kepler) • Structural Malta Approach to Card Sorting (Mann, Pallot)
  • 35. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton is it just an American thing? • Australia  —  ac%ve  listening,  facilita%on • Canada  —  decision  making,  change   management   • India  —  dealing  with  difficult  people,   building  trust,  %me  and  stakeholder   management,  conflict  resolu%on source: uxmatters.com
  • 36. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton • Scandinavia  —  presen%ng,  building  trust,   stakeholder  management • United  Kingdom  —  presen%ng,  decision   making • United  States  —  planning,  organiza%on,   persuasion,  influence,  presen%ng source: uxmatters.com is it just an American thing?
  • 37. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton E = U em·pa·thy   /ˈempəTHē/ Noun The ability to understand and share the feelings of another.
  • 38. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton Empathy is a three-way thing Stakeholders Users You are HERE Colleagues
  • 39. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton what do I do? THINK (before you do)
  • 40. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton give it 5 minutes “Man, give it five minutes.” — Richard Saul Wurman
  • 41. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton ask more questions “Asking questions means you want to know.” — Jason Fried (37signals)
  • 42. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton daily UX zen
  • 43. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton Empathy = getting in character to understand Stakeholders Users ColleaguesYou are THEM
  • 44. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton who are you?
  • 45. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 46. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton NZ001 — LHR-LAX
  • 47. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton the end Questions?
  • 48. putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton #whoissheanyway alberta soranzo @albertatrebla albertasoranzo.com Thank you!