On January 20th, Don Taylor and Carol Leaman discussed three big corporate learning trends you should pay attention to in 2016. View the recording here: know.axonify.com/learning-trends-2016
3. Featured Speakers:
Donald H Taylor
Chairman
Learning and
Performance Institute
DonaldHTaylor
Carol Leaman
CEO
Axonify
CarolLeaman
4. Today
1. Results for 2016
2. Time, hype, winners and losers
3. Geographical differences
4. What else?
5. What to expect in 2016
6. Three case studies
6. “What will be hot in L&D in 2016?”
• Third year
• Choose 1-3 options from 15
• 728 voters, 1,922 votes
• 52 countries
– UK 29%
– US & Canada 19%
– Australia & NZ 7.5%
– India 7%
– Netherlands 6.8%
– Germany 6%
L&D Global Sentiment Survey 2016
UK
29%
NA
19%
Anzac
7.5%
Ind.
7%NL
6.8%
DE
29%
7. The Survey: uses and caveats
Caveats
• Self-selecting
• Tech- and social-media-savvy
• Not pre-qualified (is it L&D?)
Uses
• Not a crystal ball
• Consistent results
• Significant variations
• History of accurate prediction
L&D Global Sentiment Survey 2016
8. What do you think will be hot
in workplace L&D in 2016?
Question
9. What will be hot in workplace L&D in 2016?
• Collaborative/social learning
• Consulting more deeply with the business
• Curation
• Developing the L&D function
• Games/gamification
• Knowledge management
• Micro learning
• Mobile delivery
• MOOCs
• Neuroscience/cognitive science
• Personalization/adaptive delivery
• Showing value
• Synchronous delivery (webinars/hangouts)
• Video
• Wearable tech
• Other
Fuel your people + Power your organizations | 9
Items in italics: new in 2016
10. Results 2016
Rank
2016
1
Collaborative/social learning
2
Personalization/adaptive delivery
3
Consulting more deeply with the business
4
Mobile delivery
5
Micro learning
6
Games/gamification
7
Neuroscience/cognitive science
8
Showing value
9
Curation
10
Developing the L&D function
11
Synchronous online delivery
12
Video
13
Knowledge management
14
MOOCs
15
Wearable tech
16
Other:
11. Results 2016
Rank
2016
1
Collaborative/social learning
2
Personalization/adaptive delivery
3
Consulting more deeply with the business
4
Mobile delivery
5
Micro learning
6
Games/gamification
7
Neuroscience/cognitive science
8
Showing value
9
Curation
10
Developing the L&D function
11
Synchronous online delivery
12
Video
13
Knowledge management
14
MOOCs
15
Wearable tech
16
Other:
The top 3:
1. Collaborative learning
2. Personalization/adaptive delivery
3. Consulting more deeply with the business
12. Results 2016
Rank
2016
1
Collaborative/social learning
2
Personalization/adaptive delivery
3
Consulting more deeply with the business
4
Mobile delivery
5
Micro learning
6
Games/gamification
7
Neuroscience/cognitive science
8
Showing value
9
Curation
10
Developing the L&D function
11
Synchronous online delivery
12
Video
13
Knowledge management
14
MOOCs
15
Wearable tech
16
Other:
The top 3:
1. Collaborative learning
2. Personalization/adaptive delivery
3. Consulting more deeply with the business
Key take aways:
1. The 2016 top 3 are all conceptual not tech
2. The top 2 are clear favourites …
13. Results 2016
Rank
2016
Votes
1
Collaborative/social learning
250
2
Personalization/adaptive delivery
218
3
Consulting more deeply with the business
167
4
Mobile delivery
159
5
Micro learning
151
6
Games/gamification
132
7
Neuroscience/cognitive science
132
8
Showing value
115
9
Curation
108
10
Developing the L&D function
92
11
Synchronous online delivery
85
12
Video
68
13
Knowledge management
67
14
MOOCs
63
15
Wearable tech
58
16
Other:
57
c. 25% of votes for top 2 choices
14. Results 2014-16
Rank
2016
2015
2014
1
Collaborative/social learning
Collaborative learning
Mobile delivery
2
Personalization/adaptive delivery
Personalization
Personalization
3
Consulting more deeply with the business
Mobile delivery
Collaborative learning
4
Mobile delivery
Curation
Open everything (badges, MOOCs ...)
5
Micro learning
Games/gamification
Video
6
Games/gamification
Showing value
Curation
7
Neuroscience/cognitive science
Developing the L&D function
Talent management
8
Showing value
Video
Other:
9
Curation
Open everything (badges, MOOCs ...)
Knowledge management
10
Developing the L&D function
Synchronous online deliver
The cloud
11
Synchronous online delivery
Other:
The new classroom
12
Video
Neuroscience/cognitive science
Increased demands for regulatory training
13
Knowledge management
Knowledge management
14
MOOCs
The cloud
15
Wearable tech
Talent management
16
Other:
15. Results 2014-16
Rank
2016
2015
2014
1
Collaborative/social learning
Collaborative learning
Mobile delivery
2
Personalization/adaptive delivery
Personalization
Personalization
3
Consulting more deeply with the business
Mobile delivery
Collaborative learning
4
Mobile delivery
Curation
Open everything (badges, MOOCs ...)
5
Micro learning
Games/gamification
Video
6
Games/gamification
Showing value
Curation
7
Neuroscience/cognitive science
Developing the L&D function
Talent management
8
Showing value
Video Other:
9
Curation
Open everything (badges, MOOCs ...)
Knowledge management
10
Developing the L&D function
Synchronous online deliver
The cloud
11
Synchronous online delivery
Other:
The new classroom
12
Video Neuroscience/cognitive science
Increased demands for regulatory training
13
Knowledge management
Knowledge management
14
MOOCs
The cloud
15
Wearable tech
Talent management
16
Other:
18. Results 2014-16
Rank
2016
2015
2014
1
Collaborative/social learning
Collaborative learning
Mobile delivery
2
Personalization/adaptive delivery
Personalization
Personalization
3
Consulting more deeply with the business
Mobile delivery
Collaborative learning
4
Mobile delivery
Curation
Open everything (badges, MOOCs ...)
5
Micro learning
Games/gamification
Video
6
Games/gamification
Showing value
Curation
7
Neuroscience/cognitive science
Developing the L&D function
Talent management
8
Showing value
Video Other:
9
Curation
Open everything (badges, MOOCs ...)
Knowledge management
10
Developing the L&D function
Synchronous online deliver
The cloud
11
Synchronous online delivery
Other:
The new classroom
12
Video Neuroscience/cognitive science
Increased demands for regulatory training
13
Knowledge management
Knowledge management
14
MOOCs
The cloud
15
Wearable tech
Talent management
16
Other:
19. Results 2014-16
Rank
2016
2015
2014
1
Collaborative/social learning
Collaborative learning
Mobile delivery
2
Personalization/adaptive delivery
Personalization
Personalization
3
Consulting more deeply with the business
Mobile delivery
Collaborative learning
4
Mobile delivery
Curation
Open everything (badges, MOOCs ...)
5
Micro learning
Games/gamification
Video
6
Games/gamification
Showing value
Curation
7
Neuroscience/cognitive science
Developing the L&D function
Talent management
8
Showing value
Video
Other:
9
Curation
Open everything (badges, MOOCs ...)
Knowledge management
10
Developing the L&D function
Synchronous online deliver
The cloud
11
Synchronous online delivery
Other:
The new classroom
12
Video
Neuroscience/cognitive science
Increased demands for regulatory training
13
Knowledge management
Knowledge management
14
MOOCs
The cloud
15
Wearable tech
Talent management
16
Other:
21. 2016 winners and losers: new entries
Rank
2016
2015
2014
1
Collaborative/social learning Collaborative learning Mobile delivery
2
Personalization/adaptive delivery Personalization Personalization
3
Consulting more deeply with the business Mobile delivery Collaborative learning
4
Mobile delivery Curation Open everything (badges, MOOCs ...)
5
Micro learning Games/gamification Video
6
Games/gamification Showing value Curation
7
Neuroscience/cognitive science Developing the L&D function Talent management
8
Showing value Video Other:
9
Curation Open everything (badges, MOOCs ...) Knowledge management
10
Developing the L&D function Synchronous online deliver The cloud
11
Synchronous online delivery Other: The new classroom
12
Video Neuroscience/cognitive science Increased demands for regulatory training
13
Knowledge management Knowledge management
14
MOOCs
The cloud
15
Wearable tech
Talent management
16
Other:
22. Micro learning.
• What is Micro learning?
– Beyond bite-sized and nuggets / Learning Objects
– Video
– Continuity / spaced learning
– Emerging strategy
• Why the sudden surge?
– More targeted
– Faster time to competency
– Deal with knowledge decay
– Overlap with personalization
23. Where did people vote for Micro learning?
ANZAC
#1
Collaborative/social learning
#2
Consulting more deeply with the business
#3
Mobile delivery
EU
Personalization/adaptive delivery
Collaborative/social learning
Games/gamification
IND
Collaborative/social learning
Consulting more deeply with the business
Mobile delivery
NA
Micro learning
Collaborative/social learning
Personalization/adaptive delivery
UK
Collaborative/social learning
Personalization/adaptive delivery
Consulting more deeply with the business
24. Who voted for “Micro learning”?
Area
Share
North America
32%
Continental Europe
24%
UK
22%
Australia / NZ
9%
India
7%
Share of votes for ‘Micro learning’
UK
22%
NA
32%
Anzac
9%
Ind.
7%
EU
24%
25. 2016 winners and losers: rising stars
Rank
2016
2015
2014
1
Collaborative/social learning Collaborative learning Mobile delivery
2
Personalization/adaptive delivery Personalization Personalization
3
Consulting more deeply with the business Mobile delivery Collaborative learning
4
Mobile delivery Curation Open everything (badges, MOOCs ...)
5
Micro learning Games/gamification Video
6
Games/gamification Showing value Curation
7
Neuroscience/cognitive science Developing the L&D function Talent management
8
Showing value Video Other:
9
Curation Open everything (badges, MOOCs ...) Knowledge management
10
Developing the L&D function Synchronous online delivery The cloud
11
Synchronous online delivery Other: The new classroom
12
Video Neuroscience/cognitive science Increased demands for regulatory training
13
Knowledge management Knowledge management
14
MOOCs The cloud
15
Wearable tech Talent management
16
Other:
26. Why Neuroscience has risen:
0%
25%
50%
75%
100%
0 10 20 30 40 50 60
Start of Spaced Repetition
The Forgetting Curve
Spaced Repetition
# of Days After Training
KnowledgeRetention
Based on 2.7M Sessions
27. 2016 winners and losers: falling from favour?
Rank
2016
2015
2014
1
Collaborative/social learning Collaborative learning Mobile delivery
2
Personalization/adaptive delivery Personalization Personalization
3
Consulting more deeply with the business Mobile delivery Collaborative learning
4
Mobile delivery Curation Open everything (badges, MOOCs ...)
5
Micro learning Games/gamification Video
6
Games/gamification Showing value Curation
7
Neuroscience/cognitive science Developing the L&D function Talent management
8
Showing value Video Other:
9
Curation Open everything (badges, MOOCs ...) Knowledge management
10
Developing the L&D function Synchronous online delivery The cloud
11
Synchronous online delivery Other: The new classroom
12
Video Neuroscience/cognitive science Increased demands for regulatory training
13
Knowledge management Knowledge management
14
MOOCs The cloud
15
Wearable tech Talent management
16
Other:
Practical choices
Conceptual choices
Games/Gamification – buzzword gone bad
Synchronous delivery – business as usual
Showing value – a bit too difficult
Developing the L&D function – nice-to-have
28. 2016 winners and losers: MOOCs.
Rank
2016
2015
2014
1
Collaborative/social learning Collaborative learning Mobile delivery
2
Personalization/adaptive delivery Personalization Personalization
3
Consulting more deeply with the business Mobile delivery Collaborative learning
4
Mobile delivery Curation Open everything (badges, MOOCs ...)
5
Micro learning Games/gamification Video
6
Games/gamification Showing value Curation
7
Neuroscience/cognitive science Developing the L&D function Talent management
8
Showing value Video Other:
9
Curation Open everything (badges, MOOCs ...) Knowledge management
10
Developing the L&D function Synchronous online delivery The cloud
11
Synchronous online delivery Other: The new classroom
12
Video Neuroscience/cognitive science Increased demands for regulatory training
13
Knowledge management Knowledge management
14
MOOCs The cloud
15
Wearable tech Talent management
16
Other:
30. Winners and losers: Going, going, gone!
• Going large
– Micro learning
– Consulting with the business
– Neuroscience
• Going mainstream
– Mobile
– Video
• Gone missing
– Concepts and practical choices that
people can’t use.
32. “What will be hot in L&D in 2016?”
• 728 voters
• 1,922 votes
• 1,865 country-specific votes
L&D Global Sentiment Survey 2016
UK
29%
NA
19%
Anzac
9%
Ind.
7%
EU
29%
Afr
1%
Asia
1%
M.E.
3%
SA
1%
34. Top 5 choices
Rank
ANZAC
EU
NA
UK
IND
Spread
1. Collaborative/social learning
1
15%
12%
11%
14%
15%
4%
2. Personalization/adaptive delivery
2
5%
14% 11% 13% 4% 9%
3. Consulting more deeply with the business
3
11%
7% 8% 10% 12% 5%
4. Mobile delivery
4
11%
7% 7% 8% 10% 4%
5. Micro learning
5
8%
6% 13% 6% 7% 6%
What percentage of each area’s vote went to this choice?
35. Top 5 choices
Rank
ANZAC
EU
NA
UK
IND
Spread
1. Collaborative/social learning
1
15%
12%
11%
14%
15%
4%
2. Personalization/adaptive delivery
2
5%
14%
11%
13%
4%
9%
3. Consulting more deeply with the business
3
11%
7%
8%
10%
12%
5%
4. Mobile delivery
4
11%
7%
7%
8%
10%
4%
5. Micro learning
5
8%
6%
13%
6%
7%
6%
What percentage of each area’s vote went to this choice?
Personalization/
adaptive delivery
EU voters were three times
as likely to vote for this as
those in India and Australia.
Micro learning
The USA dominated voting
for this – over twice as likely
at EU and UK participants.
36. Geographical spread of ideas.
How many countries voted each choice first or second?
#1
#2
Total
Collaborative/social learning
10
8
18
Personalization/adaptive delivery
15
1
16
Consulting more deeply with the business
1
4
5
Mobile delivery
6
6
12
Micro learning
3
8
11
Games/gamification
4
1
5
Neuroscience/cognitive science
1
5
6
Showing value
1
1
2
Curation
0
0
0
Developing the L&D function
1
5
6
Synchronous online delivery
0
0
0
Video
1
2
3
Knowledge management
1
4
5
MOOCs
2
2
4
Wearable tech
5
3
8
37. Geographical spread of ideas.
How many countries voted each choice first or second?
#1
#2
Total
Collaborative/social learning
10
8
18
Personalization/adaptive delivery
15
1
16
Consulting more deeply with the business
1
4
5
Mobile delivery
6
6
12
Micro learning
3
8
11
Games/gamification
4
1
5
Neuroscience/cognitive science
1
5
6
Showing value
1
1
2
Curation
0
0
0
Developing the L&D function
1
5
6
Synchronous online delivery
0
0
0
Video
1
2
3
Knowledge management
1
4
5
MOOCs
2
2
4
Wearable tech
5
3
8
Consulting more widely
with the business
Only Mexico put this choice
first. But 2nd choices from
Netherlands, Australia and
India assured it 3rd place.
42. Three trends for 2016.
1) Emphasis shifts from technology
to concepts/models
– Consulting with the business*
– Personalization / adaptive delivery
– Neuroscience
2) Technology rising stars
– Micro learning
3) Technology bedding in
– Mobile
– Video
– Synchronous online delivery
43. Three trends for 2016.
1) Emphasis shifts from technology
to concepts/models
– Consulting with the business*
– Personalization / adaptive delivery
– Neuroscience
2) Technology rising stars
– Micro learning
3) Technology bedding in
– Mobile
– Video
– Synchronous online delivery
BUT, less interest in
– Developing the L&D function
– Showing value
– Curation
Jury’s out on:
– Wearable technology
– Virtual reality
– MOOCs
“Buzz word gone bad”
– Gamification
44. Three trends for 2016.
1) Emphasis shifts from technology
to concepts/models
– Consulting with the business*
– Personalization / adaptive delivery
– Neuroscience
2) Technology rising stars
– Micro learning
3) Technology bedding in
– Mobile
– Video
– Synchronous online delivery
BUT, less interest in
– Developing the L&D function
– Showing value
– Curation
Jury’s out on:
– Wearable technology
– Virtual reality
– MOOCs
“Buzz word gone bad”
– Gamification
46. Introducing Axonify’s
Employee Knowledge Platform.
First time there is an end-
to-end solution that
focuses on employee
knowledge and ties it to
behavior and business
outcomes.
47. Employee Knowledge is More than Learning
Delivered through the interconnected and interdependent modules
within the Axonify Employee Knowledge Platform.
Growing
Sustaining
Sharing
Applying
Measuring
49. “We like this app. Our
consultants do too and
we believe that it not
only helps their product
knowledge, but their
confidence as well,
leading to better
performance.
- Ryan Garner, GSM Checkered
Flag Toyota, Virginia Beach, VA
“What I love about Axonify is that we’re using it to focus on
knowledge. Knowledge is the result of great learning practices and
Axonify is a great tool for that.”
Mia Phillips
National Manager of Dealer Education Strategy & Digital Solutions
25,000 5%
2
Application Results
Vehicles/Month
Increase in Sales
Increase in their
Sales
Satisfaction
Index (SSI)
US Dealer Reps
at 1500
Dealerships
Fuel your people + Power your organization | 49
50. “I know that Axonify has
positively impacted our
safety performance. It’s
a quick, simple way to
keep safety top of
mind.”
- DC Manager
“Feedback about the Axonify platform has been phenomenal and we
believe that it has been a significant contributing factor in our
improved performance and engaged associate base.”
Ken Woodlin, VP of Compliance, Safety & Asset Protection
Walmart Logistics
120 54%
75,000+ 72%
Distribution Centers
Employees Using
Axonify
Reduction in Safety
Incidents
Of Associates
stated that Axonify
helps them feel
safer on the job
Application Results
Based on 1600 responses
Fuel your people + Power your organization | 50
51. “Since I have been using
Axonify, I have felt more and
more comfortable
discussing the anatomy
with surgeons. It even
helped me prepare for a
vendor fair. It’s the best
application for continuous
learning.”
Ainsley Schroeder
Hernia Sales, Ethicon
“Axonify drives strategy execution through daily learning, resulting in
ore confident and successful sales reps.”
John Knoble
Worldwide Director of Learning, Ethicon
95% >50%
82%
Prefer Axonify
Learning Method
to Any Other
Feedback Increased Sales
Increased
Confidence &
Product
Knowledge
Voluntary
Participation
Fuel your people + Power your organization | 51
52. 3 Corporate Learning Trends to Watch in 2016: Q&A
Donald H Taylor
Chairman
Learning and
Performance Institute
DonaldHTaylor
Carol Leaman
CEO
Axonify
CarolLeaman