Practical Approach to Gamification

Axonify
7 Apr 2015
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
Practical Approach to Gamification
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Practical Approach to Gamification

Notes de l'éditeur

  1. GAME-BASED LEARNING An example is the Cheesecake Factory’s game to teach new cooks how to make hamburgers and other types of food. The company’s CLO had an iPhone game built which shows a hamburger bun and different types of food and condiments falling from the top of the screen. The learner has to grab and arrange these ingredients in the right order to assemble the correct hamburger before the items fall to the bottom. Once the learner starts to succeed the game speeds up, and scores are shared among all employees. Those with the highest scores are widely known, and these people are experts in how to assemble and cook various menu items. It’s a simple game, but is fun, engaging and gets the message across. SIMULATION LEARNING A realistic, controlled-risk environment where learners can practice specific behaviours and experience the impact of their decisions. Best for highly complex skills Simulation games don’t need to be entertaining to be educational Build more confidence on the job than classroom instruction – 20% higher GAMIFICATION Gamification is the use of game-based mechanics, aesthetics and game thinking to engage people motivate action, promote learning and solve problems. The game supports the learning, but isn’t the learning Game elements are used as engagement tools to encourage employees to participate in the learning.
  2. Identify an area of strategic importance to your organization, whether it is a high priority initiative or an issue that is impacting business results.
  3. Select the most critical or influential group within your organization that will have the greatest impact on the initiative identified in STEP 1.
  4. AT the end of the day you’d like your gamification strategy to change behavior, so defining what that is upfront is critical. Based on steps 1 and 2, what behaviors do you need to change or actions would you like to influence?
  5. It’s important to be clear about WHY you would like to add gamification as opposed to other techniques to your learning strategy for this particular group, to solve this particular problem.
  6. As with any initiative, “results” will be key in measuring the effectiveness of your program. Define a clear set of business objectives that can be measured against your gamification strategy.
  7. FACT #1: Science says “Game play improves retention of learning” By integrating learning right into game play, we are generating an increased level of arousal in the brain. At some point, we’ve all fought to stay awake during a training session: that’s a distinct lack of arousal. Likewise, we’ve all experienced something so interesting that we sit forward in our chair, and pay attention. That’s arousal, and it’s something you find when people play games they enjoy. Now, here’s the science! The Prefrontal Cortex (PFC) is the region of the brain that directs and sustains attention. To function effectively, researchers including Dr. Amy F.T. Arnsten, Professor of Neurobiology and Psychology at Yale University, have identified that the PFC needs the right amount of arousal to allow it to increase attention on relevant information, and filter out distractions. Emotionally arousing information can lead to better memory encoding, therefore influencing better retention and retrieval of information. Game play increases arousal. So when today’s workers sit down to participate in an eLearning session woven through a game, their Prefrontal Cortex becomes aroused. They’re captivated, and fully engaged. And primed to learn. FACT #2: It gives people the time out they need To learn, we need to focus our attention. But the PreFrontal Cortex can only take so much before it needs a time out. It gets tired. We get distracted. Researchers have recently established that even brief diversions from a task can dramatically improve your ability to focus on that task for prolonged periods. Their research established that switching from a main task to a second task could significantly improve performance in the main task. In Axonify, we integrate learning in bite-sized pieces right into the midst of game play. So while learners focus on the learning module, they complete it and jump back into game play before they get an information overload. This gives them break they need from learning, while focusing on game play that doesn’t require laser focus, and may even allow for a bit of daydreaming. FACT #3: Game play increases learning participation & effectiveness When people equate learning with fun, they’re far more likely to participate. In fact, “game play” is Axonify’s most popular game mechanic and we have a ton of competition when it comes to popular game mechanics like our leaderboard, rewards and avatars! 67% of learners choose to take their learning from within one of the many games that Axonify offers them. In other words, 2/3 of our learners prefer to play a game while learning. And here’s one more staggering statistic for you: data pulled from our community of hundreds of thousands of daily users indicates that Axonify learners who play games participate 20% more than those who don’t. The more they participate, they more they learn. Game play in eLearning isn’t just about fun. It’s about harnessing the power of brain science to deliver more effective learning. It’s about improving knowledge retention. And job performance.