this presentation tries to throw some light how human can interact with virtual world which provide meta data about the subject by adding or removing some information from it
3. Milgram coined the term “Augmented
Virtuality” to identify systems which are mostly
synthetic with some real world imagery
added such as texture mapping video onto
virtual objects
Mixed Reality (MR)
.
Real Augmented Augmented Virtual
Environment Reality (AR) Virtuality (AV) Environment
4.
5. • ” Human Interaction With
3D Objects Via, AR ” is the
very first step of the
development of the
project
• In this module we will
demonstrating human
interaction with a cube
generated.
• In this phase we have
succeeded to generate a
cube & had given some
motion to it by moving the
marker.
6. • Marker is the stage where a virtual objects are
augmented
• They must be square.
• They must have a continuous border
• They must sit on background of contrasting color.
• The final constraint is that the area inside the
border, which we refer to as the marker image,
must not be rotationally symmetric
7. • This concept is used to augment multiple objects at
the same time
• Multiple markers are recognized by a pattern
called as pat file
• The cameras can identify and distinguish this
marker using .pat file
• The .pat file consists of co-ordinates of a marker
generated by another application
• The concept is used to make real time
augmentation
8. • Traditional Markers are printed on a paper making
it uneditable.
• They are not programmable
• Reduces the time efficiency of program
• Limits the no. of markers to be places in front of
webcam
• Unable to generate real-time effects
9. • It is digital in nature • Will support principles
• As many no. of POP, OOP & RDBMS.
markers can be • It will give improved
generated and can imaging &
be stored in system visualization.
• It will give realtime • It will support direct
effects interaction with virtual
• It is dynamic objects generated by
computer.
• It is Programmable
• It will support concepts
of surface computing.
10. • Software Requirements
• JDK 1.6
• Netbeans IDE 6.5 and above
• Java Media Framework (API)
• java 3D architecture etc.
• Hardware Requirements
• High Speed Computer (High Configuration)
• 3 GB or more RAM
• Graphic Card
• Web Cams & CC TV camaras
• Infrared beamers
• IR Filter Cameras
• Surface Computing System(alternative)