Ce diaporama a bien été signalé.
Nous utilisons votre profil LinkedIn et vos données d’activité pour vous proposer des publicités personnalisées et pertinentes. Vous pouvez changer vos préférences de publicités à tout moment.

10 Things to know about experience design

2 538 vues

Publié le

Publié dans : Design, Technologie, Business
  • Hi there! Get Your Professional Job-Winning Resume Here - Check our website! http://bit.ly/resumpro
       Répondre 
    Voulez-vous vraiment ?  Oui  Non
    Votre message apparaîtra ici

10 Things to know about experience design

  1. 1. THINGS TO KNOW ABOUTEXPERIENCE DESIGN byAYNNE VALENCIA @aynne
  2. 2. WORKED AT: THAT’S ME!
  3. 3. WORKED ON/FOR: CR ET SE T OP
  4. 4. DESIGN STRATEGY +DIRECTIONFOR ADVANCED *PRODUCTS +SERVICES* STUFF THAT WILLHAPPEN 3-5 YEARSFROM NOW
  5. 5. HOW A NEWPRODUCT ORSERVICE OR BRANDWILL BEEXPERIENCED BYTHE INTENDEDUSER
  6. 6. ABOUT YOU
  7. 7. 1THING EVERYTHING YOU ENCOUNTER IS DESIGNED
  8. 8. PROCESSESPRODUCTS EVENTS ENVIRONMENTS SERVICESaynne
  9. 9. VIRGIN
  10. 10. VIRGIN
  11. 11. PLATFORM BRAND CHASE
  12. 12. 2THING PEOPLE DON’T KNOW EXPERIENCE DESIGNERS DO
  13. 13. HUMAN FACTORS EXPERTINFORMATION ARCHITECTUSER INTERFACE DESIGNER WEB DESIGNER INTERACTION DESIGNER FRONT-END ENGINEER DESIGN ARCHITECTaynne
  14. 14. USER EXPERIENCE INTERACTION DESIGN SERVICE DESIGNaynne
  15. 15. DESIGNaynne
  16. 16. WIREFRAMES TECHNOLOGY USABILITY INTERFACEaynne
  17. 17. EXPERIENCE DESIGNers (XD) TEND TO BE CREATIVE GENERALISTS WITH BACKGROUNDS IN DESIGN DISCIPLINESaynne
  18. 18. BEHAVIOR BUSINESS DESIGNaynne
  19. 19. TOUCH-POINTS ACROSS A BRAND, PRODUCT OR SERVICEaynne
  20. 20. 3THING XD IS MULTI-DISCIPLINARY
  21. 21. AN TH RO SI GN PO DE LO RAND GY B PSYCHOLOGY USEFUL INDUSTRIAL DESIGN STUFF GN ESI VISU ND AL D MATIO WRITING ESIG OR NINF SKILLS
  22. 22. COMMUNICATION
  23. 23. VISUAL INDUSTRIAL DESIGN DESIGNEND USERS WRITERS INTERACTION DESIGNCLIENTS PROJECT MANAGER XD DEVELOPMENT TEAM OTHERSTAKEHOLDERS PRODUCT MANAGER MARKETING & BRAND CUSTOMER BUSINESS SERVICE LEGAL EXECUTIVES
  24. 24. 4THING XD IS MORE THAN USER INTERFACE DESIGN
  25. 25. MINT
  26. 26. XD Front-End Audioscape Technology New Maintenance Industrial Behaviors Design System Integration Social New Products inform to create Factors Visual Business Information Language Factors Design Better Context Products Usability User Use of Interaction Needs verbal Design New Ways Brand language of Interacting Design Research Appropriateness USER INTERFACEaynne
  27. 27. New Products New Behaviors XD Better Products New Ways of Interactingaynne
  28. 28. 5THING XD IS WHAT HAPPENS BEFORE, DURING & AFTER
  29. 29. DISCOVERY USAGE HELP + END+ FIRST USE OF USE INTERFACE DESIGN WHAT HAPPENS AFTER IDISCOVERY INTERACTION DESIGN DONE WITH PRODUCT?SET UP (INPUTS/OUTPUTS) WHAT SHOULD I DO IF I HAVE A PROBLEM?ACCOUNT CREATIONPRODUCTEXPLORATION SUPPORTING SYSTEM aynne
  30. 30. 6THING XD IS INFORMED DESIGN
  31. 31. DESIGN = CREATIONaynne
  32. 32. informed DESIGN = CREATION with a purposeaynne
  33. 33. STRATEGY CONCEPT DESIGN + PROTOTYPEaynne
  34. 34. STRATEGY CONCEPT DESIGN + PROTOTYPEaynne
  35. 35. STRATEGY CONCEPT DESIGN + PROTOTYPEaynne
  36. 36. STRATEGY CONCEPT DESIGN + PROTOTYPEaynne
  37. 37. 6THING 1/2SKETCH FIRST FLICKR USER: ADACTIO
  38. 38. 7THING GREAT EXPERIENCES ARE NOT JUST ABOUT THE END-USER
  39. 39. ZAPPOS
  40. 40. 8THING FOCUS ON Opportunities NOT PROBLEMS
  41. 41. KAYAK
  42. 42. AIRBNB
  43. 43. KIVA
  44. 44. SOUNDCLOUD
  45. 45. 9THING FUTURE- READY CAREER
  46. 46. FUTURE WOW! NEARNOW
  47. 47. NOWDESIGN FOR MOBILITY
  48. 48. NOWNUI IS HERE
  49. 49. NEARSENSORS + SMART OBJECTS DASH
  50. 50. NEARTHE WEARABLES ARE HERE LUNATIK
  51. 51. NEARAMBIENT PERSONAL OBJECTS GLOW NOTIFY, AYNNE VALENCIA
  52. 52. NEARGET READY TO SHARE
  53. 53. NOW+ FUTUREGLOBAL POWER SHIFT WILL CHANGEEVERYTHING
  54. 54. 10THING LEARN BY DOING
  55. 55. design EXERCISE
  56. 56. ACTIVITY Lets draw!
  57. 57. ACTIVITY
  58. 58. ACTIVITY HOW CAN WE ENCOURAGE ____ TO USE PUBLIC TRANSPORT MORE OFTEN?
  59. 59. NAME OF WHO WILLYOUR IDEA USE IT & WHY SKETCH YOUR IDEA HERE
  60. 60. HOW CAN IMAKE THIS MORE_ EFFICIENT? BEAUTIFUL?* PLEASURABLE? FUN? FULFILLING? MEANINGFUL? *KARIM RASHID
  61. 61. ACTIVITYLets design!
  62. 62. ACTIVITY HOW CAN WE ENCOURAGE ____ TO USE PUBLIC TRANSPORT MORE OFTEN? NAME WHO WILL USE IT & WHY SKETCH YOUR IDEA HERE
  63. 63. PLE! ITR CLOSING
  64. 64. being a designerIS AWESOME
  65. 65. DESIGNERSHAVE THEPOWER TOINFLUENCEHOW, WHATAND IFPRODUCTSARE MADE. 67
  66. 66. WE CANDESIGNSERVICES ANDMECHANISMSTHATEMPOWER 68
  67. 67. WE CANINFLUENCENEW BUSINESSMODELS THATINNOVATE ONTHINGS WEARE ALREADYUSING 69
  68. 68. WE CANCREATE WAYSTO ENCOURAGEPEOPLE TOINTERACTMORE WITHEACH OTHERAND LESS WITHGADGETS 70
  69. 69. DESIGN CAN MAKEA BETTER WORLD
  70. 70. THINKBIG, THINK BROAD
  71. 71. BE A FORCE FOR GOODIN THE WORLD
  72. 72. THANK YOUAYNNE VALENCIA aynnehttp://www.avalen.comhttp://www.aynnevalencia.com

×