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 Kinect Adventures! is a 2010 sports video
game for the Xbox 360, which utilizes
the Kinect motion camera and is
included as apack-in game with the
device. It was officially unveiled at the
2010 Electronic Entertainment Expo in Los
Angeles. The game is a collection of five
adventure and sports minigames and
was developed by Good Science Studio,
a subsidiary of Microsoft Game Studios.
 Kinect Adventures! uses full body motion to allow the
player to engage in a variety of minigames, all of
which feature jump-in, jump-out multiplayer play.
Each minigame lasts about three minutes. While most
of the minigames are co-operative in two player
mode, Reflex Ridge is a competitive game. The
game also supports Xbox Live multiplayer. At many
points during the game, Kinect's RGB camera takes
photos, which are shown to the player(s) and saved
to a storage device. These can then be viewed
within the game, with the option of uploading these
to a private repository on Kinectshare.com and
downloaded to a computer or uploaded to social
networking sites.
 The object of all the minigames is to get the
highest number of adventure pins, which
are collected in different ways. Adventure
pins earn the player(s) medals which, in
story mode, affect progression. Medals can
be bronze, silver, gold and platinum, in
order from least to most pins needed to
acquire each. As a pack-in game, Kinect
Adventures! also contains features which
aid users in proper set-up and use of the
Kinect sensor.
 In 20,000 Leaks, the player's
avatar is in a glass cube
underwater. The player
positions his or her limbs and
head to plug cracks as crabs,
fish, and bosses such as sharks
and swordfish cause cracks
and holes in the cube. As
difficulty increases, up to five
leaks must be plugged at a
time to earn Adventure pins.
Each game consists of three
waves, which end when time
expires or when all leaks are
plugged. Extra time left over at
the end of each wave is
added to the Adventure pin
Kinect adventures
Kinect adventures
Kinect adventures
Kinect adventures
Kinect adventures
Kinect adventures
Kinect adventures
Kinect adventures

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Kinect adventures

  • 1.
  • 2.  Kinect Adventures! is a 2010 sports video game for the Xbox 360, which utilizes the Kinect motion camera and is included as apack-in game with the device. It was officially unveiled at the 2010 Electronic Entertainment Expo in Los Angeles. The game is a collection of five adventure and sports minigames and was developed by Good Science Studio, a subsidiary of Microsoft Game Studios.
  • 3.  Kinect Adventures! uses full body motion to allow the player to engage in a variety of minigames, all of which feature jump-in, jump-out multiplayer play. Each minigame lasts about three minutes. While most of the minigames are co-operative in two player mode, Reflex Ridge is a competitive game. The game also supports Xbox Live multiplayer. At many points during the game, Kinect's RGB camera takes photos, which are shown to the player(s) and saved to a storage device. These can then be viewed within the game, with the option of uploading these to a private repository on Kinectshare.com and downloaded to a computer or uploaded to social networking sites.
  • 4.  The object of all the minigames is to get the highest number of adventure pins, which are collected in different ways. Adventure pins earn the player(s) medals which, in story mode, affect progression. Medals can be bronze, silver, gold and platinum, in order from least to most pins needed to acquire each. As a pack-in game, Kinect Adventures! also contains features which aid users in proper set-up and use of the Kinect sensor.
  • 5.  In 20,000 Leaks, the player's avatar is in a glass cube underwater. The player positions his or her limbs and head to plug cracks as crabs, fish, and bosses such as sharks and swordfish cause cracks and holes in the cube. As difficulty increases, up to five leaks must be plugged at a time to earn Adventure pins. Each game consists of three waves, which end when time expires or when all leaks are plugged. Extra time left over at the end of each wave is added to the Adventure pin