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Lean UX Principles in Practice (Zach Larson on SideReel's iOS App)

26 Sep 2011
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Lean UX Principles in Practice (Zach Larson on SideReel's iOS App)

  1. LeanUX Principles In Practice SideReel’s iOS App How the Balanced Team community and LeanUX principles made a good team great and helped us exit for a gazillion* dollars. #balconf Zach Larson | @zachlarson | zachlarson.org Monday, September 26, 2011
  2. Me • Co-Founder and CPO of SideReel, now Director of Product Management at Rovi • SideReel was founded, grew to profitability, and exited in just over 4 years • @zachlarson on Twitter Monday, September 26, 2011
  3. Talk about history... • Anders & Lane • AgileUX/Balanced Team/Whatever Summits (no, seriously) • Janice, LeanUX Principles • Meetups • This is a thing... Monday, September 26, 2011
  4. Lean UX Principles (courtesy of Janice Fraser) • Design + product management + development = 1 product team • Focus on high-value issues without losing sight of big picture • Test design hypotheses via rapid cycles of think–make–check • Externalize your work–be collaborative and visible • Research with users is the best source of information • Know when to utilize quantitative and qualitative info • 3 most important words in UX: context, context, context Monday, September 26, 2011
  5. SideReel iOS Project • SideReel is the best way to find and track all your favorite tv shows online • Started in 2006, didn’t get to mobile until late 2010 • Wanted to extend SideReel’s core non-watching functionality as a companion screen • Was our second consulting engagement type of project • Conception to delivery in ~7 weeks, over 250K installs so far • Currently at >250K installs with mediocre ratings Monday, September 26, 2011
  6. Monday, September 26, 2011
  7. SideReel flew to Michigan to work with the Atomic Object. We brought personas and use cases Monday, September 26, 2011
  8. In three days we defined the project.... Monday, September 26, 2011
  9. ...created user flows... Monday, September 26, 2011
  10. ...sketched wireframes... Monday, September 26, 2011
  11. ...and started coding. Monday, September 26, 2011
  12. Along the way to release we: • Did user testing with paper prototypes and my phone • Got builds almost every day • Developed the necessary APIs to support the app, by the same team • Iterated around the many design problems we encountered Monday, September 26, 2011
  13. Monday, September 26, 2011
  14. Lean UX Principles (courtesy of Janice Fraser) • Design + product management + development = 1 product team • Focus on high-value issues without losing sight of big picture • Test design hypotheses via rapid cycles of think–make–check • Externalize your work–be collaborative and visible • Research with users is the best source of information • Know when to utilize quantitative and qualitative info • 3 most important words in UX: context, context, context Monday, September 26, 2011
  15. Things that worked... • TALKING TO USERS!!! • Vicious prioritization • Information radiators • Partnering with iOS experts (Atomic Object) • Pre-existing personas and key use cases • Extensive team cross-pollinization • Paper prototype testing • Incremental delivery Monday, September 26, 2011
  16. Things that didn’t.... • Physical separation was hard • We weren’t ready for the technological hurdles imposed by the mobile platform especially w/r/t maintenance • Some technical challenges • I wish I’d been able to fly my whole team out for the first session • Prrobably should’ve designed for a higher rating...maybe Monday, September 26, 2011
  17. Conclusion An integrated team, focusing on the same goals, working in an iterative rhythm, testing their hypotheses, and all sharing the same data built something great. (we also communicated pretty well) Monday, September 26, 2011
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