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Emerging Communities:
a Snapshot of the Brazilian
Indie Game Development Scene
Artur Mittelbach – PUCPR / IGDA Curitiba
Ar...
Artur
Mittelbach
Bruno
Campagnolo
Arthur
Protasio
Learn the importance of nurturing indie
game development groups and
understand how internationalization is
crucial to this...
1. Brazil vs Brasil
2. Language and Self-esteem
3. Localization: AAA and Indie
4. Brazilian Indies
5. Main Challenges
6. F...
1. Brazil1. Brazil
1. Brazil1. Brazil
1. Brazil1. Brazil
1. Brazil1. Brazil
1. Brazil1. Brazil
1. Brazil1. Brazil
● Emerging consumer market
● 4th in the world
● ~ US$700 million in sales
● Strong habit of cultural im...
1. Brasil1. Brasil
● Strong academic and game studies community
● History of advergames and outsourcing
● Favors globaliza...
Global Game Jam
Number of locations:
1st EUA (123)
2nd Brazil (58)
3rd United Kingdom (28)
Super BR Jam / Pack of horrors / Spjam
International Cooperation
TowerFall (2013) Rogue Legacy (2013)
Brasil Game Show / BIG
IGDA Meetings / SPIN
Abragames / Acigames / ADJRS / IGDA
SBGames
But we are improving: 46º (2012)  38º (2013)
2. Language2. Language
2. Self-Esteem2. Self-Esteem
1.
2. High self-esteem is essential for language learning and acceptance
Huehuehue;
facebook.com/BrazilReviews
“Game completely in
English, […] hard to
believe this is from
Brazil, but I know
tha...
3. Localization: AAA3. Localization: AAA
● Online communities localize non-Brazilian
games.
● To the Moon, Gone Home, and Papers Please
had official Brazilian Port...
● “I have an intermediate knowledge in english,
but my wife has none and she played [To the
Moon] today the portuguese ver...
● Brazilian games created in English
● Localization comes too early or too late
in the development
3. Localization: Indie3...
4. Brazilian Indies4. Brazilian Indies
Ballistic (2013)Ballistic (2013)
Browser based FPS for
Facebook
International publisher:
Rumble
Casual focus
One of the To...
Knights of Pen and Paper (2012)Knights of Pen and Paper (2012)
International Mobile Hit
IGF Student Showcase
International...
Knights of Pen and Paper (2012)Knights of Pen and Paper (2012)
Qasir: Al-Wasat (2012)Qasir: Al-Wasat (2012)
Stealth based game
IndieCade finalist
Oniken (2013)Oniken (2013) Killscreen
Oniken is a game made by Brazilians, in homage to
decades-old Japanese games that we...
5. Main Challenges5. Main Challenges
● Balancing international and national audience
● Providing quality localization
● Ad...
● Outsourcing localization
● Cultural recognition
6. Future Perspectives6. Future Perspectives
Learn the importance of nurturing indie
game development groups and
understand how internationalization is
crucial to this...
Emerging Communities: a Snapshot of the
Brazilian Indie Game Development Scene
Artur Mittelbach – PUCPR / IGDA Curitiba
ar...
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GDC 2014 - Emerging Communities: a Snapshot of the Brazilian Indie Game Development Scene

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Takeway: Learn the importance of nurturing indie game development groups and understand how internationalization is crucial to this endeavor in Brazil.

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  • Mano, sério muito obrigado pelos slides. assim que vi os 3 primeiros minutos do vídeo na matéria do gdc eu fui atrás e graças a odin vcs já tinham publicado. faço parte de um grupo que representa nós desenvolvedores aqui no ceará, mais específico na capital e asseguro que será um tema bem discutido. gostei de como o BraSil teve voz. obrigado.
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GDC 2014 - Emerging Communities: a Snapshot of the Brazilian Indie Game Development Scene

  1. 1. Emerging Communities: a Snapshot of the Brazilian Indie Game Development Scene Artur Mittelbach – PUCPR / IGDA Curitiba Arthur Protasio – Fableware / IGDA Rio de Janeiro Bruno Campagnolo – TECPAR / PUCPR
  2. 2. Artur Mittelbach Bruno Campagnolo Arthur Protasio
  3. 3. Learn the importance of nurturing indie game development groups and understand how internationalization is crucial to this endeavor in Brazil. TakeawayTakeaway
  4. 4. 1. Brazil vs Brasil 2. Language and Self-esteem 3. Localization: AAA and Indie 4. Brazilian Indies 5. Main Challenges 6. Future Perspectives SnapshotSnapshot
  5. 5. 1. Brazil1. Brazil
  6. 6. 1. Brazil1. Brazil
  7. 7. 1. Brazil1. Brazil
  8. 8. 1. Brazil1. Brazil
  9. 9. 1. Brazil1. Brazil
  10. 10. 1. Brazil1. Brazil ● Emerging consumer market ● 4th in the world ● ~ US$700 million in sales ● Strong habit of cultural importation ● Few national blockbuster titles ● No Brazilian AAA companies
  11. 11. 1. Brasil1. Brasil ● Strong academic and game studies community ● History of advergames and outsourcing ● Favors globalization to content creation ● Grown from 2008 to 2013 ● 42 dev groups  200+ dev groups ● 560 professionals  2.000 professionals
  12. 12. Global Game Jam Number of locations: 1st EUA (123) 2nd Brazil (58) 3rd United Kingdom (28)
  13. 13. Super BR Jam / Pack of horrors / Spjam
  14. 14. International Cooperation TowerFall (2013) Rogue Legacy (2013)
  15. 15. Brasil Game Show / BIG
  16. 16. IGDA Meetings / SPIN
  17. 17. Abragames / Acigames / ADJRS / IGDA
  18. 18. SBGames
  19. 19. But we are improving: 46º (2012)  38º (2013) 2. Language2. Language
  20. 20. 2. Self-Esteem2. Self-Esteem 1. 2. High self-esteem is essential for language learning and acceptance
  21. 21. Huehuehue; facebook.com/BrazilReviews “Game completely in English, […] hard to believe this is from Brazil, but I know that’s a thing from Brazilians that they do not value their own language” “If it was a American or European company I would buy, I hate Brazilians.” 2. Low Self-Esteem: Consequences2. Low Self-Esteem: Consequences
  22. 22. 3. Localization: AAA3. Localization: AAA
  23. 23. ● Online communities localize non-Brazilian games. ● To the Moon, Gone Home, and Papers Please had official Brazilian Portuguese translations. 3. Localization: Indie3. Localization: Indie
  24. 24. ● “I have an intermediate knowledge in english, but my wife has none and she played [To the Moon] today the portuguese version translated by you, and believe me: It was magic to see her sobbing and crying for something had been in english she would not even play.” 3. Localization: Indie3. Localization: Indie
  25. 25. ● Brazilian games created in English ● Localization comes too early or too late in the development 3. Localization: Indie3. Localization: Indie
  26. 26. 4. Brazilian Indies4. Brazilian Indies
  27. 27. Ballistic (2013)Ballistic (2013) Browser based FPS for Facebook International publisher: Rumble Casual focus One of the Top 5 Unity Game Devs – responsible for Unity Bootcamp TechDemo
  28. 28. Knights of Pen and Paper (2012)Knights of Pen and Paper (2012) International Mobile Hit IGF Student Showcase International publisher: Paradox
  29. 29. Knights of Pen and Paper (2012)Knights of Pen and Paper (2012)
  30. 30. Qasir: Al-Wasat (2012)Qasir: Al-Wasat (2012) Stealth based game IndieCade finalist
  31. 31. Oniken (2013)Oniken (2013) Killscreen Oniken is a game made by Brazilians, in homage to decades-old Japanese games that were made in the style of American action movies, sold online to an international audience. It’s globalization in action.
  32. 32. 5. Main Challenges5. Main Challenges ● Balancing international and national audience ● Providing quality localization ● Adapting cultural issues ● Raising awareness of Brazilian games
  33. 33. ● Outsourcing localization ● Cultural recognition 6. Future Perspectives6. Future Perspectives
  34. 34. Learn the importance of nurturing indie game development groups and understand how internationalization is crucial to this endeavor in Brazil. TakeawayTakeaway
  35. 35. Emerging Communities: a Snapshot of the Brazilian Indie Game Development Scene Artur Mittelbach – PUCPR / IGDA Curitiba arturfm@gmail.com Arthur Protasio – Fableware / IGDA Rio de Janeiro arthur.protasio@gmail.com Bruno Campagnolo – TECPAR / PUCPR brunodepaula@gmail.com

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