EVERYDAYiPLAY was one of the first companies in the world to launch a commercial version of a large F2P 3D game using Unity WebGL export.I will go through this journey with you and share some of the issue we faced and all the solutions we applied to have a successful launch.
In this talk, Vincent described:
1. How to deal with lack of sockets and threads
2. Major rendering optimizations to further improve your FPS
3. How to deal with memory allocation, download constraints and debugging