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Energy Expenditure with Exergaming   Is it Enough to Make a Difference? Bryan Haddock; California State University, San Bernardino This project was supported by [National Research Initiative or Agriculture and Food Research Initiative] Grant #2008-55215-18837 from the USDA National Institute of Food and Agriculture.  Also supported by NIH grant #HD052368 and MD002722
Current State of Obesity
1999 Obesity Trends* Among U.S. Adults BRFSS,   1990, 1999, 2008 (*BMI   30, or about 30 lbs. overweight for 5’4” person) 2008 1990 No Data  <10%  10%–14%   15%–19%  20%–24%  25%–29%  ≥30%
Prevalence of Obesity (BMI  >  95 th  percentile) Among U.S. Children and Adolescents (Aged 2-19) CDC, 2009 (NHANES) 17.6% 16.1% 10.5% 5% Ages 12-19 17.0% 15.8% 11.3% 6.5% Ages 6-11 12.4% 10.3% 7.2% 5% Ages 2-5 2003-2006 1999-2002 1988-1994 1976-1980
Prevalence of Overweight by Ethnicity Ogden, 2008 38.9% 42.8% 29.9% Mexican American 38.1% 36.9% 24.8% Non-Hispanic Black 33.1% 31.6% 23.2% Non-Hispanic White 12-19 yrs. 6-11 yrs. 2-5 yrs. Ethnic Group
Causes of the Obesity Epidemic ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Copyright restrictions may apply. Crespo, C. J. et al. Arch Pediatr Adolesc Med 2001;155:360-365. Prevalence of obesity by daily hours of television watched among US children aged 8 to 16 years, from 1988 to 1994
The State of Video Gaming & Television Viewing ,[object Object],[object Object],[object Object],[object Object],ESA, 2008; Cummings, 2007; Roberts, 2005
Kaiser Study of Media in 8-18 Year Olds Kaiser, 2010 6:19 6:21 7:38 Total Media use 16% 26% 29% % time multitasking 7:29 8:33 10:45 Total Media Exposure 0:18 0:25 0:25 Movies 0:43 0:43 0:38 Print 0:26 0:49 1:13 Video games 0:27 1:02 1:29 Computer 1:48 1:44 2:31 Music 3:47 3:51 4:29 TV content 1999 2004 2009
Can Exergaming Increase Energy Expenditure Enough to Impact Fitness and Obesity?
De Bourdeaudhuij, Crombez, Deforche, Vinaimont, Debode, & Bouckaert, 2002 ,[object Object],[object Object],[object Object]
35.9 765 Post: No-Distraction 36.7 782 Post: Distraction 33.6 664 Pre: No-Distraction 35.4 719 Pre: Distraction VO 2  max (ml/kg/min) Running Time (sec.)
Energy Expenditure with Exergames ,[object Object],[object Object],[object Object],[object Object]
DDR Research ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Summary of Results
Wii Research ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Bowling
Tennis
Boxing
Children Choose Wii Game
Children Choose Wii Game
Eye Toy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Eye Toy Games
Other Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Xavix Games in Children
Other Games
New data from our lab in college students ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Intervention Studies
Adding Video Game to Stationary Cycling Haddock, 2009 3.2  ± 2.8 3.6  ± 2.3 RPE 5.7  ± 1.6* 4.9  ± 1.4 Ave. Kcal/min 146.0  ± 21.4 142.4  ± 18.8 Ave. H.R. Video Game No Video Game
Maloney et al., 2008 “A pilot of video game (DDR) to promote physical activity a decrease in sedentary screen time.” ,[object Object],[object Object],[object Object],[object Object]
Ni Mhurchu et al., 2008 “Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children.” ,[object Object],[object Object],[object Object]
Murphy et al., 2009 “Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children.” ,[object Object],[object Object]
Conclusion ,[object Object],[object Object],[object Object],[object Object]

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Games for health haddock presentation

  • 1. Energy Expenditure with Exergaming Is it Enough to Make a Difference? Bryan Haddock; California State University, San Bernardino This project was supported by [National Research Initiative or Agriculture and Food Research Initiative] Grant #2008-55215-18837 from the USDA National Institute of Food and Agriculture. Also supported by NIH grant #HD052368 and MD002722
  • 3. 1999 Obesity Trends* Among U.S. Adults BRFSS, 1990, 1999, 2008 (*BMI  30, or about 30 lbs. overweight for 5’4” person) 2008 1990 No Data <10% 10%–14% 15%–19% 20%–24% 25%–29% ≥30%
  • 4. Prevalence of Obesity (BMI > 95 th percentile) Among U.S. Children and Adolescents (Aged 2-19) CDC, 2009 (NHANES) 17.6% 16.1% 10.5% 5% Ages 12-19 17.0% 15.8% 11.3% 6.5% Ages 6-11 12.4% 10.3% 7.2% 5% Ages 2-5 2003-2006 1999-2002 1988-1994 1976-1980
  • 5. Prevalence of Overweight by Ethnicity Ogden, 2008 38.9% 42.8% 29.9% Mexican American 38.1% 36.9% 24.8% Non-Hispanic Black 33.1% 31.6% 23.2% Non-Hispanic White 12-19 yrs. 6-11 yrs. 2-5 yrs. Ethnic Group
  • 6.
  • 7. Copyright restrictions may apply. Crespo, C. J. et al. Arch Pediatr Adolesc Med 2001;155:360-365. Prevalence of obesity by daily hours of television watched among US children aged 8 to 16 years, from 1988 to 1994
  • 8.
  • 9. Kaiser Study of Media in 8-18 Year Olds Kaiser, 2010 6:19 6:21 7:38 Total Media use 16% 26% 29% % time multitasking 7:29 8:33 10:45 Total Media Exposure 0:18 0:25 0:25 Movies 0:43 0:43 0:38 Print 0:26 0:49 1:13 Video games 0:27 1:02 1:29 Computer 1:48 1:44 2:31 Music 3:47 3:51 4:29 TV content 1999 2004 2009
  • 10. Can Exergaming Increase Energy Expenditure Enough to Impact Fitness and Obesity?
  • 11.
  • 12. 35.9 765 Post: No-Distraction 36.7 782 Post: Distraction 33.6 664 Pre: No-Distraction 35.4 719 Pre: Distraction VO 2 max (ml/kg/min) Running Time (sec.)
  • 13.
  • 14.
  • 16.
  • 22.
  • 24.
  • 25.  
  • 26. Xavix Games in Children
  • 28.
  • 30. Adding Video Game to Stationary Cycling Haddock, 2009 3.2 ± 2.8 3.6 ± 2.3 RPE 5.7 ± 1.6* 4.9 ± 1.4 Ave. Kcal/min 146.0 ± 21.4 142.4 ± 18.8 Ave. H.R. Video Game No Video Game
  • 31.
  • 32.
  • 33.
  • 34.

Notes de l'éditeur

  1. Kaiser Family Foundation, Generation M 2 ; Media in the Lives of 8-18 Year Olds, 2010.
  2. Int J Obes Relat Metab Disord. 2002 Aug;26(8):1023-9. Effects of distraction on treadmill running time in severely obese children and adolescents. De Bourdeaudhuij I , Crombez G , Deforche B , Vinaimont F , Debode P , Bouckaert J . Ghent University, Faculty of Medicine and Health Sciences, Department of Movement and Sport Sciences, Ghent, Belgium. Ilse.Debourdeaudhuji@rug.ac.be OBJECTIVE: (1) To examine the effects of attentional distraction on running time in an incremental treadmill test in obese youngsters; (2) to investigate whether distraction works at the same extent at the beginning and at the end of residential treatment; and (3) to explore the underlying mechanisms of the possible distraction effects. METHODS: Thirty severely obese youngsters (10 boys, 20 girls, age range 9-17) who were following a 10 month residential treatment, performed a treadmill test until exhaustion in four different sessions using a within subjects design. The two sessions at the beginning of the treatment and the two sessions at the end the treatment were counterbalanced, one with attentional distraction (music) and one without distraction. RESULTS: Obese youngsters ran significantly longer during distraction. This distraction effect seemed to be larger at the beginning compared to at the end of obesity treatment. The absence of differences between the condition with music and the condition without music on perceived bodily symptoms is in line with the idea that it took longer to perceive sufficient bodily sensations to decide to stop the treadmill test in the distraction condition. This interpretation is further corroborated by the physiological data indicating a superior peak performance in the condition with distraction. CONCLUSIONS: Attentional distraction has a positive effect on perseverance in obese youngsters. Further research has to show the usefulness of attentional distraction as a technique to increase exercise adoption and adherence in obesity treatment. PMID: 12119566 [PubMed - indexed for MEDLINE]
  3. If average them all we get 3.9 Kcal/min. Also HR ranged from about 95-130
  4. Straker – played Eye Toy Cascade game and burned an average of 4 Kcal per minute.
  5. Nicktoons Movin from the Lanningham-Foster study (10 year olds) not shown here was 2.2 Kcal/min. All other games are from the Maddison Study (12 year olds) Straker – played Eye Toy Cascade game and burned an average of 4 Kcal per minute.
  6. Free choice is Haddock study, Bowling and Action Run from Mellecker
  7. Game Bike is Haddock study when compared game vs no game on stationary bike Adults was Siegel study on college students – could play the game bike, Xavix boxing, or 3-Kick
  8. No change in BMI when exergaming combined with an obesity clinic in youth – thought is they didn’t have enough time on the games. Gave some children active games for 12 weeks – NS increase in active gaming time vs. controls; Total Physical activity was higher in those who received the active game; No difference in total moderate or vigorous activity; trend toward decreased weight and waist circumference. See next slide