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Program Games @ School event, speakers & conclusions

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Program Games @ School event
overview of the speakers & conclusions
See also project video:
https://www.youtube.com/watch?v=RXSlm29rMzk

http://www.iminds.be/en/research/overview-projects/p/detail/g-at-s-2

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Program Games @ School event, speakers & conclusions

  1. 1. WELCOME
  2. 2. 01:00 - 2:30 02:30 - 3:00 03:00 - 4:00 04:00 - 05:00 05:00 - 06:30 Presentations Swen Vincke (LARIAN) Jan Van Looy (iMinds-Ugent) Bieke Zaman (iMinds-KU L) Vicky Vermeulen (die Keure) Marie Maertens (iMinds-KU L) Coffee Break Presentations Olivier Braet (iMinds-VUB) Peter Lambert (iMinds-Ugent) Björn Coene (iMinds-KU L) Demos Reception
  3. 3. 01:00 - 2:30 02:30 - 3:00 03:00 - 4:00 04:00 - 05:00 05:00 - 06:30 Presentations Swen Vincke (LARIAN) Jan Van Looy (iMinds-Ugent) Bieke Zaman (iMinds-KU L) Vicky Vermeulen (die Keure) Marie Maertens (iMinds-KU L) Coffee Break Presentations Olivier Braet (iMinds-VUB) Peter Lambert (iMinds-Ugent) Björn Coene (iMinds-KU L) Demos Reception
  4. 4. CONCLUS IONS
  5. 5. DEVELOPM ENT “The development must be cost-effective to be able to compete with non-
  6. 6. GAME DESIGN “Iterative & multistakeholder design processes yield more
  7. 7. EFFECTIVEN ESS “The most effective educational game is one that balances challenge to both learning
  8. 8. 4. LAW “Law discourages tapping into UGC as content source”
  9. 9. 5. BUSINESS MODELS “Pay for access + browser based + worldwide B2C focus”
  10. 10. https://www.yout ube.com/watch? v=RXSlm29rMz k SLIDESHA RE http://www.slide share.net/biekez aman

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