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1up! Games for Change

UX Lead à Google
17 Mar 2011
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1up! Games for Change

  1. 1up! games for change Brynn Evans Sizhao Yang Jude Ower @brynn @zamland @playinthecloud
  2. Brynn Evans about.me/brynnevans @brynn user experience design gamestorming SketchCamp the betacup gamestorming ux for good thebetacup.com gogamestorm.com ux4good.com http://bit.ly/papel-the- http://bit.ly/ux4good paper-cup
  3. tweet a tree tweetatree.com how to 1. Tweet about the panel 2. Use hashtags #1up and #sxsw play: 2. Biggest tweeter gets to plant 100 trees
  4. Sizhao Yang BetterWorks @zamland FarmVille MyMiniLife Zynga social games
  5. Jude Ower the Play Mob @theplaymob @playinthecloud WeForest serious games education training http://www.youtube.com/watch?v=r8cyuvVAXEo
  6. Please text REDCROSS to 90999 to support the Earthquake and Tsunami Relief effort in Japan! tweet a tree tweetatree.com #1up #sxsw @brynn @zamland @playinthecloud
  7. Best practices Aspiration: Identify the aspirational status and desired activity (mafia, mayor, platinum)  Symbols of achievements: Progressive measures of achievement (badges, points, progress bar)  Map actions to symbols: Mapping application actions to symbols  Notification: Being able to disseminate your audience (FB newsfeed, email, Twitter)  Feedback: Ways to provide social/positive feedback to the content creators (like/comment/love) 
  8. Psychological Principles Reciprocity: People tend to return favors (gifts)  Commitment and Consistency: Commitment leads to people more likely to honor the commitment (using virtual coins to create crops)  Social Proof: People will do things that they see other people are doing (friend bar)  Liking: People are easily persuaded by other people that they like (lonely cow, gifts, friend bar)  Scarcity: Perceived scarcity will generate demand (exclusive gifts) 
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