Jude Ower
the Play Mob @theplaymob @playinthecloud WeForest serious games education training
http://www.youtube.com/watch?v=r8cyuvVAXEo
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Best practices
Aspiration: Identify the aspirational status and desired activity (mafia,
mayor, platinum)
Symbols of achievements: Progressive measures of
achievement (badges, points, progress bar)
Map actions to symbols: Mapping application actions to symbols
Notification: Being able to disseminate your audience (FB newsfeed,
email, Twitter)
Feedback: Ways to provide social/positive feedback to the content
creators (like/comment/love)
Psychological Principles
Reciprocity: People tend to return favors (gifts)
Commitment and Consistency: Commitment leads to people
more likely to honor the commitment (using virtual coins to create crops)
Social Proof: People will do things that they see other people are
doing (friend bar)
Liking: People are easily persuaded by other people that they like
(lonely cow, gifts, friend bar)
Scarcity: Perceived scarcity will generate demand (exclusive gifts)