6. Motivation: The driving force behind our actions
The term motivation describes why a person does something.
It is the driving force behind human actions.
Motivation is the process that initiates, guides, and maintains goal-oriented
behaviors.
Motivation includes the biological, emotional, social, and cognitive forces that
activate human behavior.
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7. Motivation theory - Arousal Theory
The study of understanding what drives a person to work towards a particular
goal or outcome. It's relevant to all of society but is especially important to business
and management.
The arousal theory of motivation suggests that people are motivated differently. A
person with low arousal needs may need to read a book to be motivated, while those
with high arousal needs might need an exciting, thrill-seeking behaviors such as
motorcycle racing.
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8. Components of Motivation
• Activation is the decision to initiate a behavior.
• Persistence is the continued effort toward a goal even though obstacles
may exist.
• Intensity is the concentration and vigor that goes into pursuing a goal.
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9. How Do we sell? Why do they buy?
Product/ Service/ University Program/ Date/ Job Interview/ idea to your boss
……
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10. Innovation: The action or process of innovating
Innovation is crucial to the continuation of success
Let’s Discuss: IS IT ALWAYS OR JUST SOMETIMES ?
Similar
Change/ alteration/ revolution/ transformation/ metamorphosis/ reorganization
Restructuring/ rearrangement/ recasting/ remodeling/ renovation/ variation
new measures/ new methods/ unconventionality/ modernization/ Un-traditional-ing
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16. Team: [People, Values, Goals]
Talent wins games, but teamwork and intelligence wins championships.
~ Michael Jordan
Individually, we are one drop. Together, we are an ocean.
~ Ryunosuke Satoro
Not finance, not strategy. Not technology. It is teamwork that remains the ultimate
competitive advantage, both because it is so powerful and rare.
~ Patrick Lencioni
When you need to innovate, you need collaboration.
~ Marissa Mayer
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18. Indicatives of an unhealthy “organization”
• Negative attitude toward everything! Mr. NO !!!!
• Un-balanced Relationships. Mr. always give !!!
• No goal oriented. High frustration or confusion. Mr. ar vitci !!!
• Grumbling and retaliation. Mr. Revenge !!!
• No Learning. Mr. always right !!!
• Unhealthy competition. Mr. Comparison !!!
• Unprofessional Communication. Mr. Angry !!!
• Dishonest or Secrecy. Mr. Lier
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20. Things to drop on 2024
• Trying to please everyone
• Fearing change
• Living in the past
• Doubting yourself
• Overthinking everything
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21. Gamification
is adding game mechanics
into nongame environments,
like a website, online
community, learning
management system or
business' intranet to increase
participation. The goal of
gamification is to engage
with consumers, employees
and partners to inspire
collaborate, share and
interact.
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