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PLATFORM FOR CREATIVE PRODUCTIONS




       all content   2011 Booreiland
Design & strategy for
                                                                               web, print and meta
                                                                               —Booreiland




Hi there, we are Booreiland. We design web experiences, visual identities & print work, and Meta Products.
WHAT WE DO
 —Some selected works
Ungatoys.nl
Unga toys is an Amsterdam based toy development studio. They develop toys for big brands such as Chupa Chups, Tomy and
lately for Dutch supermarket Albert Heijn as well. Unga asked us to transform their company ethos into an adventure that
could be directly transformed into a blasting online experience.
DUTCH CREATIVE
                  dé indexering van de Nederlandse creatieve industrie
                                    www.dutch-creative.nl




                                                      Dutch-Creative.nl
Dutch Creative is the ultimate index of creative agencies from Holland, covering practically all creative disciplines. This
initiative founded by BIS Publishers aims at businesses that outsource creative work and for that purpose need an overview of
Dutch creativity. Consisting of a series of eight books and a complete web index makes Dutch Creative the best of Holland.
Vormator.com
Vormator is the ultimate design challenge that requires artists all over the world to create dazzling visuals by using only eight
shapes within a set of given rules. This project was kicked off by ourselves, together with the amazing Zeptonn. From over 500
contestants we made a selection of nearly 80 to appear in a book, called Vormator, the elements of design.
Okimok.com
Okimok is a fun community where you can instantly share your photos with your friends. With the Okimok iPhone app you can
easily upload photos to your photo stream on okimok.com. Your friends can follow you and keep up to date with your
adventures.
RandomWordMachine.com
Generating random words is easy. Producing pronounceable words is a whole other story. The algorithm of the Random Word
Machine is based on neurolinguistic theories. This ensures that the whole space is explored of theoretical words that could
have been. You can use this machine as a general brainstorm tool, for producing brand names, or just for fun.
WHAT’S NEXT?
  —The future of the web
THE physicalWEB
                                       The MOBILE web
The physical web, the internet of things, Meta Products... all names used in the context of products getting connected to the
web.
WHAT CAME BEFORE
    —A brief overview of history
THE MOBILEweb
                                       The mobile WEB
Meta Products are a direct result of the web becoming more mobile.
The social web
                                     HET SOCIALE WEB
The rise of the social web (especially Facebook and Twitter) has allowed users to add data to the web as well.
The INTERNET
                                         rise of internet
The internet as an endless source of information, directly accessible.
Software
                                               SOFTWARE
Software in combination with hardware opened up many new possibilities, first for industries, later also for consumers.
Plastic fantastic
                                   PLASTIC FANTASTIC
With the invention of plastics, products could be given any possible form, and standardization of products really set in.
Industrial revolution
                          INDUSTRIËLE REVOLUTIE
The Industrial Revolution was the first sign of machines taking over, as goods were produced for the masses.
WHAT IS IT EXACTLY?
     —Meta Products explained
Touchpoints of The Cloud

The Cloud has many physical and virtual touchpoints.
Meta product

A Meta Product is a symbiosis of the physical and virtual worlds. The physical part often consists of sensors, actuators and/or
interfaces, while the virtual part is a set of data hanging in The Cloud.
Meta Products are web enabled
product-service systems




People, products and the web form a mutually interdependent system. In this light we should not talk about user-product
interaction anymore but rather about user-network and product-network interaction.
WHY NOW?
—Where does this trend come from?
Data is abundant and instantly available

People upload photos, videos, music and much more.
Tons of communication technologies

Lots of communication technologies make connectivity nowadays a given.
Storage & bandwidth prices have dropped

Storage and bandwidth have become almost neglectable.
META ARCHITECTURE
   —Five classes of information streams
Class 1            PRODUCT                                                         WEB
                            Sensors                                                        Interface




         Class 2            PRODUCT                                                         WEB
                            Actuators                                                      Interface




         Class 3            PRODUCT                                                         WEB
                            Sensors & actuators                                            Interface




         Class 4            PRODUCT                          WEB                   PRODUCT
                            Sensors & actuators               Server             Sensors & actuators




         Class 5            PRODUCT                                                         WEB
                            Tag                                                            Interface




Meta Products consist of 5 classes, depending on how the information flow goes.
EXAMPLES
—Meta Products in the wild
EPOC neuroheadset
—by Emotiv




                                    Sensing wearables
The EPOC neuroheadset controls a digital interface by means of brainwaves.
Wattson
—by DIY Kyoto




                               Ambient intelligence
Wattson measures your energy consumption in your home.
Skål
—by Jørn Knutsen et al.




                                                    Ubimedia
Skål is an RFID controlled bowl that triggers digital events by placing tagged objects in it.
PokenSpark
—by Poken




                                              Identification
Poken is your digital (social) business card that lets you instantly swap contact info.
TomTom Go
—by TomTom




                                Navigation & location
Tomtom lets you navigate your route while being updated via the web on road traffic.
SenseAware
—by FedEx




                               Monitoring & tracking
SenseAware tracks package conditions during distribution.
A.R. Drone
—by Parrot




                                            Toys & games
AR Drone is controlled with your iPhone while digital content is added on the screen of the iPhone.
COMPLEXITIES
  —Nobody said it was easy
Unaligned life cycles
                         DESIGN


                      PRODUCTION                                                     E     USAGE
                                                                                S AG
                                                                            U                             US




                                                                                                              AG
                                                                     E
                      DISTRIBUTION                                                         PRO D




                                                                   AG




                                                                                                                 E
                                                                                                   U




                                                                 US




                                                                                                   C




                                                                                                                     U SA
                                                                                                       TI
                                                                          DESIGN




                                                                                                         ON
                        PURCHASE




                                                                                                                         GE
                                                                  AGE




                                                                                                       M



                                                                                                                  US
                          USAGE




                                                                                                        AI
                                                                                         NT




                                                                                                                     AG
                                                                US
                                                                                           ENA CE
                                                                                              N




                                                                                                                       E
                                                                                                              U
                      REPAIRMENTS                                          GE                          SA
                                                                         SA     U                        GE
                                                                                         USAGE

                       END OF LIFE




Traditional linear product design processes seem to be unaligned with the more agile and iterative web design processes.
However, with Meta Products, atoms and bits are forced to be friends.
Designing black boxes




More and more value is shifted to content rather than to the product itself. Products become merely service avatars. How
should product designers cope with this?
HOW TO APPROACH?
    —Tackling design issues
Network Focused Design

Designers interested in designing Meta Products should look at the total network. They should map what resources entities in
the network exchange and look where the chain can be optimized.
NFD tool set




At Booreiland we made a game out of this approach, using method cards.
Combine disciplines

In the end, it’s all about leading cross-discipline teams.
From context to technology

...and designing outside-in instead of inside-out.
Applying data as a material

Also, product designers should think of data as a material they can apply onto their products.
Business modelling

For business modelling, all the traditional models can be mixed and matched resulting in new interesting revenue models.
PUBLICATIONS
  —What’s been written
MetaProducts.nl




Follow metaproducts.nl to stay up to date with our findings.
Inspirational blogs
  nearfield.org | arduino.cc/blog | designmind.frogdesign.com | berglondon.com/blog | asmarterplanet.com




Some inspirational blogs...
Meta Products book
                                                 Expected summer 2011




We are currently writing a book called Meta Products.
Inspirational books
            This Is Service Design Thinking | Smart Things | The Value and Meaning of Meta Products




Some inspirational books...
PLATFORM FOR CREATIVE PRODUCTIONS




   booreiland.nl
  metaproducts.nl
   @booreiland




     all content   2011 Booreiland

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Meta Products '11

  • 1. PLATFORM FOR CREATIVE PRODUCTIONS all content 2011 Booreiland
  • 2. Design & strategy for web, print and meta —Booreiland Hi there, we are Booreiland. We design web experiences, visual identities & print work, and Meta Products.
  • 3. WHAT WE DO —Some selected works
  • 4. Ungatoys.nl Unga toys is an Amsterdam based toy development studio. They develop toys for big brands such as Chupa Chups, Tomy and lately for Dutch supermarket Albert Heijn as well. Unga asked us to transform their company ethos into an adventure that could be directly transformed into a blasting online experience.
  • 5. DUTCH CREATIVE dé indexering van de Nederlandse creatieve industrie www.dutch-creative.nl Dutch-Creative.nl Dutch Creative is the ultimate index of creative agencies from Holland, covering practically all creative disciplines. This initiative founded by BIS Publishers aims at businesses that outsource creative work and for that purpose need an overview of Dutch creativity. Consisting of a series of eight books and a complete web index makes Dutch Creative the best of Holland.
  • 6. Vormator.com Vormator is the ultimate design challenge that requires artists all over the world to create dazzling visuals by using only eight shapes within a set of given rules. This project was kicked off by ourselves, together with the amazing Zeptonn. From over 500 contestants we made a selection of nearly 80 to appear in a book, called Vormator, the elements of design.
  • 7. Okimok.com Okimok is a fun community where you can instantly share your photos with your friends. With the Okimok iPhone app you can easily upload photos to your photo stream on okimok.com. Your friends can follow you and keep up to date with your adventures.
  • 8. RandomWordMachine.com Generating random words is easy. Producing pronounceable words is a whole other story. The algorithm of the Random Word Machine is based on neurolinguistic theories. This ensures that the whole space is explored of theoretical words that could have been. You can use this machine as a general brainstorm tool, for producing brand names, or just for fun.
  • 9. WHAT’S NEXT? —The future of the web
  • 10. THE physicalWEB The MOBILE web The physical web, the internet of things, Meta Products... all names used in the context of products getting connected to the web.
  • 11. WHAT CAME BEFORE —A brief overview of history
  • 12. THE MOBILEweb The mobile WEB Meta Products are a direct result of the web becoming more mobile.
  • 13. The social web HET SOCIALE WEB The rise of the social web (especially Facebook and Twitter) has allowed users to add data to the web as well.
  • 14. The INTERNET rise of internet The internet as an endless source of information, directly accessible.
  • 15. Software SOFTWARE Software in combination with hardware opened up many new possibilities, first for industries, later also for consumers.
  • 16. Plastic fantastic PLASTIC FANTASTIC With the invention of plastics, products could be given any possible form, and standardization of products really set in.
  • 17. Industrial revolution INDUSTRIËLE REVOLUTIE The Industrial Revolution was the first sign of machines taking over, as goods were produced for the masses.
  • 18. WHAT IS IT EXACTLY? —Meta Products explained
  • 19. Touchpoints of The Cloud The Cloud has many physical and virtual touchpoints.
  • 20. Meta product A Meta Product is a symbiosis of the physical and virtual worlds. The physical part often consists of sensors, actuators and/or interfaces, while the virtual part is a set of data hanging in The Cloud.
  • 21. Meta Products are web enabled product-service systems People, products and the web form a mutually interdependent system. In this light we should not talk about user-product interaction anymore but rather about user-network and product-network interaction.
  • 22. WHY NOW? —Where does this trend come from?
  • 23. Data is abundant and instantly available People upload photos, videos, music and much more.
  • 24. Tons of communication technologies Lots of communication technologies make connectivity nowadays a given.
  • 25. Storage & bandwidth prices have dropped Storage and bandwidth have become almost neglectable.
  • 26. META ARCHITECTURE —Five classes of information streams
  • 27. Class 1 PRODUCT WEB Sensors Interface Class 2 PRODUCT WEB Actuators Interface Class 3 PRODUCT WEB Sensors & actuators Interface Class 4 PRODUCT WEB PRODUCT Sensors & actuators Server Sensors & actuators Class 5 PRODUCT WEB Tag Interface Meta Products consist of 5 classes, depending on how the information flow goes.
  • 29. EPOC neuroheadset —by Emotiv Sensing wearables The EPOC neuroheadset controls a digital interface by means of brainwaves.
  • 30. Wattson —by DIY Kyoto Ambient intelligence Wattson measures your energy consumption in your home.
  • 31. Skål —by Jørn Knutsen et al. Ubimedia Skål is an RFID controlled bowl that triggers digital events by placing tagged objects in it.
  • 32. PokenSpark —by Poken Identification Poken is your digital (social) business card that lets you instantly swap contact info.
  • 33. TomTom Go —by TomTom Navigation & location Tomtom lets you navigate your route while being updated via the web on road traffic.
  • 34. SenseAware —by FedEx Monitoring & tracking SenseAware tracks package conditions during distribution.
  • 35. A.R. Drone —by Parrot Toys & games AR Drone is controlled with your iPhone while digital content is added on the screen of the iPhone.
  • 36. COMPLEXITIES —Nobody said it was easy
  • 37. Unaligned life cycles DESIGN PRODUCTION E USAGE S AG U US AG E DISTRIBUTION PRO D AG E U US C U SA TI DESIGN ON PURCHASE GE AGE M US USAGE AI NT AG US ENA CE N E U REPAIRMENTS GE SA SA U GE USAGE END OF LIFE Traditional linear product design processes seem to be unaligned with the more agile and iterative web design processes. However, with Meta Products, atoms and bits are forced to be friends.
  • 38. Designing black boxes More and more value is shifted to content rather than to the product itself. Products become merely service avatars. How should product designers cope with this?
  • 39. HOW TO APPROACH? —Tackling design issues
  • 40. Network Focused Design Designers interested in designing Meta Products should look at the total network. They should map what resources entities in the network exchange and look where the chain can be optimized.
  • 41. NFD tool set At Booreiland we made a game out of this approach, using method cards.
  • 42. Combine disciplines In the end, it’s all about leading cross-discipline teams.
  • 43. From context to technology ...and designing outside-in instead of inside-out.
  • 44. Applying data as a material Also, product designers should think of data as a material they can apply onto their products.
  • 45. Business modelling For business modelling, all the traditional models can be mixed and matched resulting in new interesting revenue models.
  • 46. PUBLICATIONS —What’s been written
  • 47. MetaProducts.nl Follow metaproducts.nl to stay up to date with our findings.
  • 48. Inspirational blogs nearfield.org | arduino.cc/blog | designmind.frogdesign.com | berglondon.com/blog | asmarterplanet.com Some inspirational blogs...
  • 49. Meta Products book Expected summer 2011 We are currently writing a book called Meta Products.
  • 50. Inspirational books This Is Service Design Thinking | Smart Things | The Value and Meaning of Meta Products Some inspirational books...
  • 51. PLATFORM FOR CREATIVE PRODUCTIONS booreiland.nl metaproducts.nl @booreiland all content 2011 Booreiland