25. Top Presentation of the Day
Congratulations brianhousand!
Your presentation is the Top Presentation of the Day on SlideShare.
Kudos from our editorial team for your effort. Your presentation was chosen
from thousands uploaded to SlideShare every day from around the world.
GEEKS HAVE INHERITED THE EARTH - AAGT 2014
26.
27. Likely to be mathletes,
physics buffs, tech-
heads, or hackers,
although they could be
evidence based wonks.
Likely to be mathletes,
physics buffs, tech-
heads, or hackers,
although they could be
evidence based wonks.
28. Likely to get
excited by
machines or
systems.
Likely to get
excited by
machines or
systems.
53. Safety
• I practice safe behaviors in
everything I do.
• I take action to always put
safety first.
• I speak up to ensure the
safety of others.
54. Courtesy
• I project a positive image and
energy.
• I am courteous and respectful
to Guests of all ages.
• I go above and beyond to
exceed Guest expectations.
55. Show
• I stay in character and
perform my role in the show.
• I ensure my area is show-
ready at all times
56. Efficiency
• I perform my role efficiently
so Guests get the most out
of their visit.
• I use my time and resources
wisely.
73. “There is no such
thing as a new idea.
It is impossible.
We simply take a lot
of old ideas and put
them into a sort of
mental kaleidoscope.
We give them a turn
and they make new
and curious
combinations.”
108. Summary
The pigs will be space pilots creating the
first human settlements on Mars.
Their structures will be threatened by their
own malfunctioning robot.
However, the robot is also their only hope
of returning home.
109. Non-Examples
It’s like The Three Little Pigs, but they’re
dogs.
Instead of a brick house, it’s made of
stone.
The pigs will live in a desert!
111. How do the
changes make
the story better?
9. Analyze how two or more texts address
similar themes or topics in order to build
knowledge or to compare the approaches
the authors take.
112. Persuasion
Three Martians is a suspenseful, sci-fi
take on The Three Little Pigs. It takes the
classic story and retells it for an older
audience.
There is real danger for the characters as
they try to stop the robot while keeping it
working so they can return to earth.
113. Non-Examples
It will be better.
You will like it since it’s funnier.
This version will have lots of interesting
things.
121. They must know how to link apparently
unconnected elements to create something new.
People who hope to thrive in the Conceptual Age
must understand the connection between
diverse, and seemingly separate disciplines.
-- Daniel Pink in AWhole New Mind
122. Creativity is just
connecting things.
When you ask creative people
how they did something, they
feel a little guilty because they
didn’t really do it, they just saw
something. It seemed obvious
to them after a while.
That’s because they were able
to connect experiences they’ve
had and SYNTHESIZE
new things.
- Steve Jobs, 1995
123. READING:
Key Ideas And Details
2. Determine central ideas or themes of a text
and analyze their development; summarize the
key supporting details and ideas.
Craft And Structure
6. Assess how point of view or purpose shapes
the content and style of a text.
124. WRITING:
Production And Distribution Of Writing
4. Produce clear and coherent writing in which
the development, organization, and style are
appropriate to task, purpose, and audience.
5. Develop and strengthen writing as needed by
planning, revising, editing, rewriting, or trying a
new approach.
6. Use technology, including the Internet, to
produce and publish writing and to interact and
collaborate with others.
129. REMIX POSTER PLANNING!
!
TITLE!
!
FONT !
!
!
!
TAGLINE!
Sum up your story in one memorable sentence. !
!
ICONIC IMAGE!
What three images come to mind when thinking of your story? !
!
CAN YOU TAKE A PICTURE OR DO YOU NEED TO FIND ONE? !
!
!
WHAT COLORS WILL YOU USE? !
DISPLAY HANDWRITING SERIF SANS SERIF
THREE !
ADJECTIVES
1
2
3
1
2
3
134. TYPE III
INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I
GENERAL
EXPLORATORY
ACTIVITIES
TYPE II
METHODOLOGICAL
TRAINING /
HOW-TO ACTIVITIES
(Renzulli, 1977)
150. Suggested meeting time: 30-60 minutes (Some of you may choose to combine
this meeting with meeting #2.)
!
Before the meeting:
● Create a TED-Ed (ed.ted.com) account if you haven’t already. All members
over 13 should aim to have their own account.
● Watch the first TED-Ed Club Lesson (http://ed.ted.com/on/vaY6FipN). Your
group can choose to do this before or during the meeting.
!
Guiding questions
● What is your name? How would you describe yourself? What are three
things you are passionate about?
● What do you and your club members hope to get out of your TED-Ed Club
experience?
!
Materials
● A device to take pictures
● Index cards
● Pens
● Copies of this guidebook (one for each member)
!
Meeting activities
● Take a few minutes to create a name badge on an index card. Write your
name and at least 3 things that you are passionate about.
● Gather in small groups and introduce yourself to your fellow club members.
Learn each other’s names and get to know each other.
● Share your reasons for joining a TED-ED Club with the group. Let people
know what you’re interested in and what you’re passionate about. This will
help your club members give meaningful feedback when you begin
developing your presentation idea.
!
What will you have created by the end of your meeting?
A name badge that lists 3 things you are passionate about. You will bring this to
future meetings so that everyone in the club knows your name and interests.
!
After meeting #1:
● Browse through the TED Talks (www.ted.com) /TED-Ed Lessons (ed.ted.com)
to find ideas that speak to your passions.
● Facilitator: Please send a photo of the name badges from different club
members to TED-Ed at TEDEdClubs@ted.com.
6
#1 Introduction week: What’s your passion?
It’s tough to give a good presentation on a topic that you’re not passionate about! This meeting is
all about getting to know your fellow club members and spending some time identifying and
articulating the ideas that motivate each member of your group. Later on, each club member will
present and record their own idea worth spreading in the form of a short TED-style Talk.
167. flickr five frames
1. Establish characters and location
2. Create a situation with possibilities
3. Involve the characters in the situation
4. Build to probable outcomes
5. Have a logical BUT surprising end
email your FINAL product to me at:
brianhousand@gmail.com
Subject: FIVE FRAMES
186. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
187. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
VIDEO
GAME
PLAY
191. Everybody in this
country should learn how
to program a computer
because it teaches you
how to think.
- Steve Jobs
192. “Learning to
write programs
stretches your
mind and helps
you think
better, creates a
way of thinking
about things that I
think is helpful in
all domains.”
216. The whole process of
education should
thus be conceived as
the process of
learning to think
through the solution
of real problems.
-- John Dewey, 1938
217. TYPE III
INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I
GENERAL
EXPLORATORY
ACTIVITIES
TYPE II
METHODOLOGICAL
TRAINING /
HOW-TO ACTIVITIES
(Renzulli, 1977)
218.
219. THE PURSUIT OF A REAL PROBLEM
THE STUDY OF SOCIETAL ISSUES
SIMULATION ACTIVITIES
TRAINING EXERCISES
PUZZLES
(Renzulli, 1982)