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Product development - From Idea to Reality - VYE Leader Talk

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Product development - From Idea to Reality - Viet Youth Entrepreneur Bootcamp Leader Talk.
Sharing to help VYE Boot-camper solidify their ideas and prepare for better pitch.

Product development - From Idea to Reality - Viet Youth Entrepreneur Bootcamp Leader Talk.
Sharing to help VYE Boot-camper solidify their ideas and prepare for better pitch.

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Product development - From Idea to Reality - VYE Leader Talk

  1. 1. Product development process for Technological Start-ups 1st step to bring your idea closer to reality @buihaian
  2. 2. Who am I? • Bui Hai An, Andy • Co-founder & Connector at Silicon Straits Saigon • Building Products and Developing People.
  3. 3. A Product Development Lab We build products (MVP, Prototype) for our clients and ourselves for both web and mobile apps. 1+ year - 20 client products & 12 internal products
  4. 4. You have a cool idea. Great! ! ! ! Now what’s next?
  5. 5. Let’s check! • Who is your customer? • Who is your consumer (user)? • How does your product make their life better? • What is the most important key feature that make your product stand out? • Is there a similar product out there?
  6. 6. If you are still unsure, step back and think hard about it!
  7. 7. Let’s create some User Stories!
  8. 8. User Stories User stories are short, simple descriptions of a feature told from the perspective of the person who desires the new capability, usually a user or customer of the system. Source: http://www.mountaingoatsoftware.com/agile/user-stories
  9. 9. User Stories As a <type of user>, I want <some goal> so that <some reason>.
  10. 10. Example • As a student, I want to find my grades online so that I don’t have to wait until the next day to know whether I passed. • As a book shopper, I want to read reviews of a selected book to help me decide whether to buy it. • As a job seeker, I want to search for a job, so I can advance my career. • As a reader, I want to easily jump to bookmark a paragraph while reading, so I can refer back later.
  11. 11. Why User Stories? • Break down your product into smaller parts. • Understand clearly each of your features. • Describe how your product will work in the voice of the users, instead of a big broad idea. • Prioritise your features. Not all features are needed to be build immediately.
  12. 12. Using Sticky note (Post-it)
  13. 13. Using Trello
  14. 14. Rules • As simple as possible. (for dummy) • Break it down. • Who - What - How - Why
  15. 15. Working with User Stories • Discuss hard and well on each Story. • Prioritise! Sort them, rank them. • Arrange into To-Do, Doing, Done. • Best use with Trello (has comments, attachment).
  16. 16. Let’s talk MVP Minimum Viable Product
  17. 17. "The minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort.” Source: http://www.startuplessonslearned.com/2009/08/minimum-viable-product-guide.html - Eric Rise
  18. 18. Feedback Loop Source: http://conversionxl.com/
  19. 19. What is even before the MVP?
  20. 20. Wireframe • A wireframe is a visual guide that portrays how a page or screen of a application or system may look. • Can be very “sketchy” or a very polished looking. • Can be a few important pages/screen, or almost everything.
  21. 21. The structure of a page or screen The layout of content Functionality available Calls to action User interface elements Graphic design touches How it gonna works Source: http://www.infragistics.com/community/blogs/gradientgirl/archive/2013/09/10/what-is-a-wireframe-and-why-are-they-useful.aspx
  22. 22. Why wire-framing? • To quickly get ideas down on paper for soliciting feedback. • To communicate the specification of a system or website to team-member, advisor, investor and customers. • To see limitation of your ideas. It’s ‘a picture paints a thousand words’.
  23. 23. Quick learning guide • http://webdesign.tutsplus.com/articles/a-beginners- guide-to-wireframing--webdesign-7399 • http://wireframes.tumblr.com/ • http://www.infoq.com/articles/wireframes-start- development-projects
  24. 24. Tools • Balsamiq (trial 7 days) - desktop app
 http://balsamiq.com/download/ • UX Pin (trial 30 days) - online web-based
 http://uxpin.com/ • MockingBird (Free plan for 10 pages) - online web-based
 https://gomockingbird.com/ • Adobe Photoshop, Illustrator • Pen & Paper!
  25. 25. Tools Demonstration
  26. 26. Choose your approach • Wireframe will help you to decide the “Technology Stack”, or what will make of your product. • Technology Stack can be changed later. MVP may need a different approach. • Now decide your approach: pre-built tool, in-house, outsource, … each come with trade-offs.
  27. 27. Technical Challenges • What are they? • Be honest. Face them. • Is any one of them a deal-breaker?
  28. 28. Asking for help • Seek for advisor/mentor. • Consult early. • Don’t hide, don’t lie.
  29. 29. Create User Stories Plan your MVP Wire-framing Start building your MVP Know why you build Know how you build Know what you build The fun begins! Feedback Feedback Feedback
  30. 30. Product Development Rules • There’s always a Product Owner. • Communication is the most important. • Release early, release often. • Focus on learning. Always be testing. • Customers are your best friends (trust them), especially the first few and the most annoying one. • Studying your competitor is a great way to learn too.
  31. 31. Source: http://market-by-numbers.com/2010/02/complementary-iteration-loops-product-and-customer-development/
  32. 32. Thank You!

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