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Mobile Real-time Physical and
                 Web Interactions

                             C. Enrique Ortiz
                               About Mobility
                               October, 2009



© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com   1
About C. Enrique Ortiz
     • Technology and Products with focus on Mobile and
       the (Real-time) Web, Demand Data, and
       Experience Management.

     • Spends quite a bit of time thinking about “futures”
       and the intersection of technology and business.

     • Engineering and management roles and author at
       About Mobility, Motive (Alcatel-Lucent), and
       Artemis Wireless Werks.

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com           2
Making “Things” Around Us Interactive
     • Everything can be made addressable and thus
       identifiable.
     • Imagine making your products interactive (and
       connected to the Internet).
           – Interact via books or magazines, posters, soda cans,
             billboards.
           – Through a number to call, a short-code to text, RFID or
             barcodes, via augmented reality!
     • And the Mobile Handset is at the center of this –
       the gateway between products and information.

© 2009 C. Enrique Ortiz    http://CEnriqueOrtiz.com                    3
Visual Tags: Barcodes
                                           • More than 30 types of 1D
                                             barcodes.
                                           • More than 40 types of 2D
                                             barcodes.
                                           • Capacities from bits to
                                             thousands of bytes.
                                           • Store numbers, characters,
                                             URLs.
                                           • Some proprietary others
                                             “open”.
                                           • Requires camera and
                                             capture SW.
                                           • It is here today.

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                        4
RF Tags: RFID, Near Field Communication
                                                              • Contactless (swipe | touch).
                                                              • Short-range ~4-10 cm.
                                                              • Integrated into Phones, Cards,
                                                                Stickers, POS, Smartcards.
                                                              • Store numbers, characters, URLs,
                                                                associate actions.
                                                              • Requires enablement.
                                                              • It is kind of here today – expect
                                                                mass adoption 3-5 years.

                                                              • Bluetooth (not shown) is a radio-
                                                                based alternative for “nearby”
                                                                pushed messages and user-
                                                                initiated discovery of events.


   Pictured above: ACR122 NFC Contactless Smartcard Reader,
      ViVOtech terminal, Alcatel-Lucent’s touchatag NFC Kit

© 2009 C. Enrique Ortiz                  http://CEnriqueOrtiz.com                                   5
Messaging: SMS, Email, Life-Streams
                                   • Most predominant way to
                                     connect & make items
                                     interactive.
                                   • SMS: “young” folks loves and
                                     use texting – great channel for
                                     this demographic.
                                   • Billions of text messages sent
                                     every year – very pervasive.
                                   • Perfect for reaching-out (push).
                                   • Already enabled.
                                   • It is here today.
                                   • Bluetooth hasn’t been much
                                     successful as a messaging
                                     (push) marketing tool.

© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                      6
Mobile Web
                                            • Browser-based.
                                            • Typically requires user
                                              typing URLs or search
                                              strings.
                                            • Can be push initiated (via
                                              SMS including a URL).
                                            • Future browsers integrated
                                              with location and camera
                                              (i.e. scan barcode).
    Top: Android handset                    • Requires enablement: data-
   Right: Google Shopping
                                              plan.
                                            • It is here today.


© 2009 C. Enrique Ortiz     http://CEnriqueOrtiz.com                       7
The Real-time Web
                                        • Life-streams, Social Portals,
                                          blogs. Facebook, Twitter
                                          messaging.
                                        • As Real-time as it gets.
                                        • Perfect for reaching-out
                                          (push).
                                        • Search vs. Reach.
                                        • Requires enablement.
                                        • It is here today.




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                        8
Augmented Reality
                                             • Superimpose digital
                                               information on top of the
                                               real-word, in real-time.
                                             • For searching.
                                             • For Product information.
                                             • Very exciting technology
                                               with great potential.
                                             • Requires enablement
                                               (camera and software).
                                             • It is here today.




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                         9
Good ole’ Voice Call
                                       •   It is here today and it works.
                                       •   No enablement required.
                                       •   Not “cool” enough?
                                       •   Sequential.
                                       •   Complex audio-menus.




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com                          10
The Role of the Mobile Handset
                                      isual a s
                                                                                      • The Handset is right in
                                                                    adi   a s           the middle.
            i e Calls
                                                                                      • Maximize the number
                                                                                        of supported
                                                                                        interaction types.
                                                                          bile   eb   • Texting is the most
                                                                                        pervasive interaction.
   he eal ti e      eb
                                                                                      • Experiment with new
                                                                                        ways such as
                                                                                        barcodes and
                                                                                        augmented reality.
                                                                                      • All these are still very
    © 2009 C. Enrique Ortiz
                              e tin
                                                  u   ented ealit
                                                                                        new concepts for
                                                                                        consumers.
© 2009 C. Enrique Ortiz                  http://CEnriqueOrtiz.com                                              11
But Why the Mobile Handset, Really?
     The Mobile Lifestyle




                                                                             © 2009 C. Enrique Ortiz



               The convergence between advancements in mobile technology AND the Mobile Lifestyle

© 2009 C. Enrique Ortiz              http://CEnriqueOrtiz.com                                          12
Summary of Interaction Types
                                                                      Client                        Ease f Use                   C st f Intera ti n
        Intera ti n                      vailabilit
                                                                  Enable ent?**                      (f r user)                      Supp rt
                                                                                                 Easy (depends on                          High
           Voice*                           High                           No
                                                                                                 menu complexity)                      (server-side)
                                                                                                                                 Med-High; depends on
                                                                SMS plan, Twitter,            Easy for those who
       Messaging*                           High                                                                                 approach and volume
                                                                      etc.                        like to text                       (server-side)

                                                                                              Easy-Med; depends                         Low-Med
       Mobile Web                       Med-High                      Data plan
                                                                                                    on app                             (server-side)

                                                                                              Easy-Med; depends                         Low-Med
     Real-time Web*                         High                      Client SW
                                                                                                    on app                             (server-side)

                                 Low. Depending on                 Radio support,             Easy-Med; depends                         Low-Med
        Radio Tags
                                       Region                        Device SW                      on app                        (device, server-side)

        Visual Tags                                                    Camera,                Easy-Med; depends                         Low-Med
                                            Med
        (barcodes)                                                    Device SW                     on app                        (device, server-side)

                                       Low. New                        Camera,                Easy-Med; depends                         Low-High
   Augmented Reality
                                      technology.                      GPS, SW                      on app                        (device, server-side)

   *Great for Reaching-out (push) **Some client SW enablement via App Stores.
   Note: Bluetooth would be similar to Radio Tags but with a HIGH cost of interaction support due to introduction of Kiosks or Bluetooth gateways.



© 2009 C. Enrique Ortiz                             http://CEnriqueOrtiz.com                                                                              13
In Conclusion
     • Consider supporting mobile interactions to complement
       other business data-feeds.
           – But take advantage of mobile handset – it is at the center.
           – Enable for physical interactions. Technologies already exists to take
             implement and advantage of mobile handset for interactions.
     • Context is key. Privacy is key.
           – Permissions and Trust are very important.
     • Leverage the Real-time Web
           – Monitor for trends, use it to reach-out, for feedback, as source of
             interactions
     • You have time to experiment; adoption is still early.
           – Good time to begin experimenting, pilots and educating both
             customers and consumers.



© 2009 C. Enrique Ortiz       http://CEnriqueOrtiz.com                               14
Thank You!
     • C. Enrique Ortiz
     • Email: CEnrique@Ortiz.name
     • Mobile: +1.512.410.0236
     • Web: http://www.CEnriqueOrtiz.com
     • Twitter: @ eortiz




© 2009 C. Enrique Ortiz   http://CEnriqueOrtiz.com   15

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Mobile Real-time Physical and Web Interactions

  • 1. Mobile Real-time Physical and Web Interactions C. Enrique Ortiz About Mobility October, 2009 © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 1
  • 2. About C. Enrique Ortiz • Technology and Products with focus on Mobile and the (Real-time) Web, Demand Data, and Experience Management. • Spends quite a bit of time thinking about “futures” and the intersection of technology and business. • Engineering and management roles and author at About Mobility, Motive (Alcatel-Lucent), and Artemis Wireless Werks. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 2
  • 3. Making “Things” Around Us Interactive • Everything can be made addressable and thus identifiable. • Imagine making your products interactive (and connected to the Internet). – Interact via books or magazines, posters, soda cans, billboards. – Through a number to call, a short-code to text, RFID or barcodes, via augmented reality! • And the Mobile Handset is at the center of this – the gateway between products and information. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 3
  • 4. Visual Tags: Barcodes • More than 30 types of 1D barcodes. • More than 40 types of 2D barcodes. • Capacities from bits to thousands of bytes. • Store numbers, characters, URLs. • Some proprietary others “open”. • Requires camera and capture SW. • It is here today. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 4
  • 5. RF Tags: RFID, Near Field Communication • Contactless (swipe | touch). • Short-range ~4-10 cm. • Integrated into Phones, Cards, Stickers, POS, Smartcards. • Store numbers, characters, URLs, associate actions. • Requires enablement. • It is kind of here today – expect mass adoption 3-5 years. • Bluetooth (not shown) is a radio- based alternative for “nearby” pushed messages and user- initiated discovery of events. Pictured above: ACR122 NFC Contactless Smartcard Reader, ViVOtech terminal, Alcatel-Lucent’s touchatag NFC Kit © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 5
  • 6. Messaging: SMS, Email, Life-Streams • Most predominant way to connect & make items interactive. • SMS: “young” folks loves and use texting – great channel for this demographic. • Billions of text messages sent every year – very pervasive. • Perfect for reaching-out (push). • Already enabled. • It is here today. • Bluetooth hasn’t been much successful as a messaging (push) marketing tool. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 6
  • 7. Mobile Web • Browser-based. • Typically requires user typing URLs or search strings. • Can be push initiated (via SMS including a URL). • Future browsers integrated with location and camera (i.e. scan barcode). Top: Android handset • Requires enablement: data- Right: Google Shopping plan. • It is here today. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 7
  • 8. The Real-time Web • Life-streams, Social Portals, blogs. Facebook, Twitter messaging. • As Real-time as it gets. • Perfect for reaching-out (push). • Search vs. Reach. • Requires enablement. • It is here today. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 8
  • 9. Augmented Reality • Superimpose digital information on top of the real-word, in real-time. • For searching. • For Product information. • Very exciting technology with great potential. • Requires enablement (camera and software). • It is here today. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 9
  • 10. Good ole’ Voice Call • It is here today and it works. • No enablement required. • Not “cool” enough? • Sequential. • Complex audio-menus. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 10
  • 11. The Role of the Mobile Handset isual a s • The Handset is right in adi a s the middle. i e Calls • Maximize the number of supported interaction types. bile eb • Texting is the most pervasive interaction. he eal ti e eb • Experiment with new ways such as barcodes and augmented reality. • All these are still very © 2009 C. Enrique Ortiz e tin u ented ealit new concepts for consumers. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 11
  • 12. But Why the Mobile Handset, Really? The Mobile Lifestyle © 2009 C. Enrique Ortiz The convergence between advancements in mobile technology AND the Mobile Lifestyle © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 12
  • 13. Summary of Interaction Types Client Ease f Use C st f Intera ti n Intera ti n vailabilit Enable ent?** (f r user) Supp rt Easy (depends on High Voice* High No menu complexity) (server-side) Med-High; depends on SMS plan, Twitter, Easy for those who Messaging* High approach and volume etc. like to text (server-side) Easy-Med; depends Low-Med Mobile Web Med-High Data plan on app (server-side) Easy-Med; depends Low-Med Real-time Web* High Client SW on app (server-side) Low. Depending on Radio support, Easy-Med; depends Low-Med Radio Tags Region Device SW on app (device, server-side) Visual Tags Camera, Easy-Med; depends Low-Med Med (barcodes) Device SW on app (device, server-side) Low. New Camera, Easy-Med; depends Low-High Augmented Reality technology. GPS, SW on app (device, server-side) *Great for Reaching-out (push) **Some client SW enablement via App Stores. Note: Bluetooth would be similar to Radio Tags but with a HIGH cost of interaction support due to introduction of Kiosks or Bluetooth gateways. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 13
  • 14. In Conclusion • Consider supporting mobile interactions to complement other business data-feeds. – But take advantage of mobile handset – it is at the center. – Enable for physical interactions. Technologies already exists to take implement and advantage of mobile handset for interactions. • Context is key. Privacy is key. – Permissions and Trust are very important. • Leverage the Real-time Web – Monitor for trends, use it to reach-out, for feedback, as source of interactions • You have time to experiment; adoption is still early. – Good time to begin experimenting, pilots and educating both customers and consumers. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 14
  • 15. Thank You! • C. Enrique Ortiz • Email: CEnrique@Ortiz.name • Mobile: +1.512.410.0236 • Web: http://www.CEnriqueOrtiz.com • Twitter: @ eortiz © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 15