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Yuv, YCbCr and Subsampling
YUV
• The Y'UV model defines a color space in terms of
  one luma (Y') and two chrominance (UV)
  components.
•
• The Y'UV color model is used in the PAL and
  SECAMcomposite color video standards.
•
• Previous black-and-white systems used only luma
  (Y') information.
•
YUV

• Color information (U and V) was added
  separately via a sub-carrier so that a black-
  and-white receiver would still be able to
  receive and display a color picture
  transmission in the receiver's native black-
  and-white format.
The Digital Video Signal or YUV
• YUV has basically three components:
• the luminance or green channel (Y),
• the colour value of the luminance deducted from the
  colour red (R-Y),
• the colour value of the luminance deducted from the
  colour blue (B-Y).
• When digitised, these three parameters of the
  component video signal are assigned a numeric value.
• The groupings and Interpolation order of these values
  from the sensor determine the resolution and colour
  density of the camera’s output.
Y Cb Cr

• YCbCr, Y′CbCr, or Y Pb/Cb Pr/Cr, also written
  as YCBCR or Y′CBCR,
• Y′ is the luma component and CB and CR are
  the blue-difference and red-difference chroma
  components. Y′ (with prime) is distinguished
  from Y which is luminance, meaning that light
  intensity is non-linearly encoded using gamma
  correction.
LUMA IN YCbCr

• Luma is carried in the Y ’ channel.
• Since the eye is more sensitive to changes in
  luma than to changes in colour, the two colour
  difference channels are usually encoded with
  less information than the Luma channel, and
  various image formats are bandwidth limited,
  employing chromasubsampling to encode
  more or less colour information ( example
  4:2:2, 4:2:0, 4:1:1).
• However, all video formats, regardless of the
  chroma sampling scheme they employ,
  encode the full amount of luma.
Example
LUMA IN RGB

• The RGB colour model is followed by Kodak
  Cineon and DPX sequence formats, which are
  used from both film scanning and digital
  cinema camera acquisition. RGB is also used
  by Sony HDCAM SR video format, as well as by
  an increasing number of raw colour space
  formats used by digital cinema camera such as
  the RED ONE and ARRI Alexa.
• RGB image formats encode discrete colour
  component channels for red, green, and blue
  image data. These formats typically encode
  the full sampled amount of each colour, with
  no chromasubsampling, although various
  acquisitions or distribution formats may
  employ spatial or temporal data compression.
Subsampling
• Chromasubsampling is the practice of
  encoding images by implementing less
  resolution for chroma information than for
  Luma information. Taking advantage of the
  human visual system’s lower acuity for colour
  differences than for Luminance. It is used in
  many video encoding schemes – both
  analogue and digital and also in JPEG
  encoding.
Subsampling Ratio’s

• 4:2:0
• 4:1:1
• 4:2:2 (2/4)
• 4:4:4 (4)
Subsampling Ratio Example 4:2:2:4

• 4:2:2:4
• 4:    Luma horizontal sampling reference
• 2:    Cb and Cr Horizontal factor
• 2:    Same as second digit; or zero, indicating
        Cb and Cr are sub-sampled 2:1 vertically
• 4:    If present, same as luma digit; indicates
        alpha (key) component
XDCAM Subsampling Ratios 4:2:0
• 8 -bit Linear

Sampling Ratio 4:2:0

No colour in the second channel, this means
 green screen work will be harder to achieve.
Sampling Ratio 4:1:1
• This interpolated HD sampling scan rate is
  commonly referred to as 4:1:1

• This means there are four luminance or green
  pixels to every one each red and blue
  pixel, which hold the colour information for a
  shot.
•
4:1:1 Sampling Ratio
Sampling Ratio 4:2:2: (2/4)
• This interpolated HD sampling scan rate is
  commonly referred to as

• This means there are four luminance or green
  pixels to every two each red and blue
  pixel, which hold the colour information for a
  shot.
•
• FOR TRUE HD GREEN SCREEN
  PRODUCTION, YOU NEED A 4:2:2 CAMERA.
Bayer Pattern 4:2:2 Sampling Ratio
2:1 Green to Red, Blue
Sampling Ratio 4:4:4
• This interpolated HD sampling scan rate is
  commonly referred to as

• This means there are four luminance or green
  pixels to every four each red and blue
  pixel, which hold the colour information for a
  shot.
•
• Perfect for all post production.
4:4:4 Sampling Ratio
Equal Values R,G,B
XDCAM
• 8 -bit Linear

Sampling Ratio 4:2:0

No colour in the second channel, this means
 green screen work will be harder to achieve.

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YUV, Y CB CR and Subsampling

  • 1. Yuv, YCbCr and Subsampling
  • 2. YUV • The Y'UV model defines a color space in terms of one luma (Y') and two chrominance (UV) components. • • The Y'UV color model is used in the PAL and SECAMcomposite color video standards. • • Previous black-and-white systems used only luma (Y') information. •
  • 3. YUV • Color information (U and V) was added separately via a sub-carrier so that a black- and-white receiver would still be able to receive and display a color picture transmission in the receiver's native black- and-white format.
  • 4. The Digital Video Signal or YUV • YUV has basically three components: • the luminance or green channel (Y), • the colour value of the luminance deducted from the colour red (R-Y), • the colour value of the luminance deducted from the colour blue (B-Y). • When digitised, these three parameters of the component video signal are assigned a numeric value. • The groupings and Interpolation order of these values from the sensor determine the resolution and colour density of the camera’s output.
  • 5. Y Cb Cr • YCbCr, Y′CbCr, or Y Pb/Cb Pr/Cr, also written as YCBCR or Y′CBCR, • Y′ is the luma component and CB and CR are the blue-difference and red-difference chroma components. Y′ (with prime) is distinguished from Y which is luminance, meaning that light intensity is non-linearly encoded using gamma correction.
  • 6. LUMA IN YCbCr • Luma is carried in the Y ’ channel. • Since the eye is more sensitive to changes in luma than to changes in colour, the two colour difference channels are usually encoded with less information than the Luma channel, and various image formats are bandwidth limited, employing chromasubsampling to encode more or less colour information ( example 4:2:2, 4:2:0, 4:1:1).
  • 7. • However, all video formats, regardless of the chroma sampling scheme they employ, encode the full amount of luma.
  • 9. LUMA IN RGB • The RGB colour model is followed by Kodak Cineon and DPX sequence formats, which are used from both film scanning and digital cinema camera acquisition. RGB is also used by Sony HDCAM SR video format, as well as by an increasing number of raw colour space formats used by digital cinema camera such as the RED ONE and ARRI Alexa.
  • 10. • RGB image formats encode discrete colour component channels for red, green, and blue image data. These formats typically encode the full sampled amount of each colour, with no chromasubsampling, although various acquisitions or distribution formats may employ spatial or temporal data compression.
  • 11. Subsampling • Chromasubsampling is the practice of encoding images by implementing less resolution for chroma information than for Luma information. Taking advantage of the human visual system’s lower acuity for colour differences than for Luminance. It is used in many video encoding schemes – both analogue and digital and also in JPEG encoding.
  • 12. Subsampling Ratio’s • 4:2:0 • 4:1:1 • 4:2:2 (2/4) • 4:4:4 (4)
  • 13. Subsampling Ratio Example 4:2:2:4 • 4:2:2:4 • 4: Luma horizontal sampling reference • 2: Cb and Cr Horizontal factor • 2: Same as second digit; or zero, indicating Cb and Cr are sub-sampled 2:1 vertically • 4: If present, same as luma digit; indicates alpha (key) component
  • 14. XDCAM Subsampling Ratios 4:2:0 • 8 -bit Linear Sampling Ratio 4:2:0 No colour in the second channel, this means green screen work will be harder to achieve.
  • 15. Sampling Ratio 4:1:1 • This interpolated HD sampling scan rate is commonly referred to as 4:1:1 • This means there are four luminance or green pixels to every one each red and blue pixel, which hold the colour information for a shot. •
  • 17. Sampling Ratio 4:2:2: (2/4) • This interpolated HD sampling scan rate is commonly referred to as • This means there are four luminance or green pixels to every two each red and blue pixel, which hold the colour information for a shot. • • FOR TRUE HD GREEN SCREEN PRODUCTION, YOU NEED A 4:2:2 CAMERA.
  • 18. Bayer Pattern 4:2:2 Sampling Ratio
  • 19. 2:1 Green to Red, Blue
  • 20. Sampling Ratio 4:4:4 • This interpolated HD sampling scan rate is commonly referred to as • This means there are four luminance or green pixels to every four each red and blue pixel, which hold the colour information for a shot. • • Perfect for all post production.
  • 21.
  • 24. XDCAM • 8 -bit Linear Sampling Ratio 4:2:0 No colour in the second channel, this means green screen work will be harder to achieve.