Nowadays we are talking a lot about collaborative workspace and the less importance of having a formal office to develop good group work. This is an example of that. Lego Made for Kids was my first Hyper Island task that 80% was made with online meetings and follow ups.For the first part of the project the group was spread around 3 different continentes and 6 different countries.
With the help of free tools and google Docs and Skype I realized that being physically at the same place can help, but the most important thing was actually feeling part of the group. Having everyone at the same page, agreeing with our rules, happy with our culture and working for a common gol everyone agreed with was what made this project so great.
Hope you guys enjoy as much as I liked the experience.
2. Hello!
We are a team of Hyper Islanders who study Digital Media Management in Manchester. In
order to get to know each other and to warm ourselves up for the educational program,
we decided to ponder over and participate in the LEGO®
brief. Our working method and
thinking process were basically sitting together, talking about our own experiences with the
brand and writing down our insights and ideas.
The interesting thing is that we’ve learned from each other. We are a heterogenous
group, where every individual understands people and brands from his or her own field of
profession. Eventually, there were a lot of cool ideas on the table. Now, it is only a matter of
giving structure - A matter of telling one story.
Here we go.
3. With every step we took, we asked ourselves the most important question:
How can LEGO®
distinguish itself from its competitors?
The main insight we all agreed on, is simply that LEGO®
is still the best. We all know that,
our grandparents know that, even our parents know that. They understand the heritage
and the functional benefits (like creative problem-solving skills). Also, they feel the brand.
They’ve played with LEGO®
when they were young and they secretly wish that they
sometimes could play with the bricks nowadays.
The only problem is that nowadays not all our kids know the story of LEGO®
. Some of
them don’t know what LEGO®
stands for, others don’t feel the brand at all. It may not be
pleasant to hear, but in a world of digital, there are a lot of ‘cool’, ‘exciting’ and ‘emotional’
experiences that are more attractive to kids than just building bricks.
Consequently, we asked ourselves the question: How can we make LEGO®
relevant for
kids who are living in a world of Pixar and Angry Birds?
In addition to this question, we should notice that we come up with a solution that is
still on-brand. We should find an idea that still respects the core of LEGO®
. That is the
“analogue” brick, we can not ignore this.
We came up with a solution: An answer that responds to both the analogue world and the
digital niftiness. We came up with a solution that shows and not only tells, an answer that is
more on the level of a product or service.
We will tell this story via a campaign that is called “LEGO®
: Made for kids.”
4.
5. We came up with an answer that responds to the future of play and thus the mission
(vision) of LEGO®
.
LEGO®
is all about two things. It’s the joy of building and it’s the pride of creation. We built
a digital platform in the form of an iPad app that translates these values that LEGO®
has
into the digital world that kids create and interact within.
The concept LEGO®
Like is a digital platform on which kids can share their real life
creations and also give appreciations in the form of a Like-button. Liking is sharing. It’s
giving and receiving social recognition. It’s about participating and being pushed to keep
on creating. It’s a new way to engage with the brand and the like-minded.
The app is fun and playful! The user-interface that entails the words, fonts, colors and
lay-out convey this message.
6. The promotional code is a verification measure
to ensure that the child has adult approval to
download and use the app.
7. We believe that this can be the first app-experience for the kids without the help of their parents.
8. A database in which you can
find and challenge other users.
Children can create their own
custom avatars. This enables
them to be whoever they wish
to be.
A horizonal list which the user
can swipe through in order to
see the completed challenges.
By tapping, you enter
full-screen mode.
Let the swiping begin!
9. A gallery with all the creations
of LEGO-mates around the
world.
Edit the settings of the app.
E.g: Choice to switch the
camera button for a
left-hand user.
A horizontal list of challenges
containing blueprints of
images where kids can pick
challenge(s) they want to
explore and complete. From a
simple creation as a giraffe to
something more complex as
a pirate ship.
The camera is omnipresent. It
is both in the menu bar and in
every user interface in order to
stimulate the creative process.
10.
11. This is the place where you can swipe through challenges and accept to take them on.
If you tap the camera-button, you can take a picture of what you’ve created offline.
The amount and type of bricks you need to complete the task are suggested.
However, there are different levels of difficulty with the appropriate amount
and type of bricks.
They have the freedom to explore the best way of creating.