2. HUMAN-CENTRED DESIGN
• Where the end users needs are given extensive consideration
throughout each stage of the design process.
Evaluation
Artefact Beneficiaries
3. WHY IT MATTERS
• Within interaction design:
• helps the product to be more beneficial to the user
• User feedback influences the design and purpose
4. INPUT DEVICE
• Any peripheral hardware that provides data and control
signals for the computer to act upon.
5. WHY IT MATTERS
• Within interaction design:
• Webcams allow a visual interaction with family and friends
•
6. SHOOGLE
• “Shoogle is a novel, intuitive interface for sensing data within a
mobile device, such as presence and properties of text messages
or remaining resources. It is based around active exploration:
devices are shaken, revealing the contents rattling around "inside".”
• http://www.dcs.gla.ac.uk/~jhw/shoogle/index.html
7. WHY IT MATTERS
• Within interaction design:
• Completely natural action
• Non-visual
• Multimodal
8. RAM
• Stands for “Random-access memory”
• Volatile (information is lost if power if removed unless saved)
• Form of computer data storage
9. WHY IT MATTERS
• Within interaction design:
• Can have several applications running at once
• Can flick backwards and forwards between different
things, for example a word document with ideas and a
photoshop file.
10. E-INK
• Electronic ink is a liquid substance, in development at MIT's Media
Lab in partnership with a company called E Ink, that responds to
electrical impulses to enable changeable text and image displays
on a flexible surface.
• Used for ebooks
11. WHY IT MATTERS
• Within interaction design:
• Allows the ink to change on screen
• Easy to read
• Portable
12. ERGONOMICS
• The
study of designing equipment and devices that fit the
human body and it’s movements.
• Aim to improve computer related injuries such as RSI
13. WHY IT MATTERS
• Within interaction design:
• Allowsdesigners to work for longer without getting any
symptoms
• Allows efficient use of input devices