11. VECTR VENTURES LTD. ALL RIGHTS RESERVED
VIRTUAL REALITYAUGMENTED REALITY
Technology that simulates a real-life
environment by generating immersive,
realistic images or sounds
Technology that augments the
existing environment with digital
images or sounds
12. VECTR VENTURES LTD. ALL RIGHTS RESERVED
• Bridge distance, money and time
• Enhance experience of content
• Reinvent interactivity
• Bridge information and knowledge
• Enhance processes and decisions
• Reinvent connectivity and UX
WHAT TO LOOK FOR
IN VR?
WHAT TO LOOK FOR
IN AR?
13. VECTR VENTURES LTD. ALL RIGHTS RESERVED
2012 2014 2016 1H 2016 2H
THE HEADSETS
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THE BIG BOYS
1
Source: “The Breadth of The Virtual.” CBInsights. 11 September 2015.
15. VECTR VENTURES LTD. ALL RIGHTS RESERVED
1
GLOBAL AR/VR
$120B
$8.5B
VR IN CHINA
+200M USERS BY 2020
Source:
(1) “Virtual Reality: Introduction & Market Overview.” Bertelsmann Digital Media Investments. 6 Nov 2015.
(2) “Augmented/Virtual Reality revenue forecast revised to hit $120 billion by 2020.” Digi-Capital. Jan 2016.
18. VECTR VENTURES LTD. ALL RIGHTS RESERVED
1
THE INDUSTRY
1. Applications + Content
2. Platforms + Tools
3. Infrastructure
4. Hardware
19. VECTR VENTURES LTD. ALL RIGHTS RESERVED
WHY NOW
1. Dynamic environment for content creation
2. VR/AR + Internet of Things + Mobile
3. Great distribution platforms
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AR Smart Helmet
and Visor.
AR/VR
New generation
game development
platform
Live action VR.
Sports, music and
entertainment
21.
22.
23. The Lab
Tilt Brush
Job Simulator
The Night Cafe
Surge
Skeet
The Cubicle
Realities
Destination
Quanero VR
Nvidia Funhouse
Abbot’s Book
Irrational Exuberance
Trials on Tatooine
Waltz of the Wizard
Broomball VR
Surgeon Simulator VR
Spell Fighter VR
Halp