Keynote at the ANZMlearn Symposium, 24 November 2015 at Swinburne University. Key question: How can we use experience design techniques focused on empathy for the learner, in our educational designs?
4. TRANSCENDING MATERIAL
“Experience is not about good industrial
design, multi-touch, or fancy interfaces. It
is about transcending the material. It is
about creating an experience through a
device.”
9. WHAT IS AN EXPERIENCE?
It
is
crucial
to
view
experience
as
the
consequence
of
many
different
systems.
Experience
emerges
from
the
intertwined
works
of
percep=on,
ac=on,
mo=va=on,
emo=on
and
cogni=on
in
dialogue
with
the
world
(place,
=me,
people
and
objects).
Experience
Design:
Technology
for
all
the
right
reasons
Marc
Hassenzahl
10. The
world
is
complex,
and
so
too
must
be
the
ac=vi=es
that
we
perform.
But
that
doesn’t
mean
that
we
must
live
in
con2nual
frustra2on.
No.
The
whole
point
of
human-‐
centered
design
is
to
tame
complexity,
to
turn
what
would
appear
to
be
a
complicated
tool
into
one
that
fits
the
task,
that
is
understandable,
usable,
enjoyable.
Don
Norman,
The
Design
of
Everyday
Things
HUMAN-CENTRED DESIGN
11. USER EXPERIENCE DESIGN
…to
achieve
high-‐quality
user
experience
in
a
company's
offerings
there
must
be
a
seamless
merging
of
the
services
of
mul=ple
disciplines.
The
first
requirement
for
an
exemplary
user
experience
is
to
meet
the
exact
needs
of
the
customer,
without
fuss
or
bother.
Don
Norman,
&
Jakob
Nielsen
12. INTERACTION DESIGN
In
design,
human–computer
interac=on,
and
soRware
development,
interac=on
design,
oRen
abbreviated
IxD,
is
defined
as
"the
prac=ce
of
designing
interac=ve
digital
products,
environments,
systems,
and
services."
13. SERVICE DESIGN
Service
design
is
the
inten=onal
and
thoughUul
design
of
internal
and
customer-‐facing
ac=vi=es
needed
to
deliver
a
service.
Where
experience
design
concerns
itself
only
with
the
customer-‐facing
aspects,
service
design
looks
also
at
the
experience
of
staff
16. EMPATHY FOR THE USER
“Feelings are integral to experiences
(maybe even its core), inextricably
intertwined with our action.”
Marc Hassenzahl
17. EMPATHY FOR THE USER
“Empathy is a noun. A thing. It is an
understanding you develop about
another person. Empathizing is the use
of that understanding – an action.”
Indi Young
35. WHEN DO YOU USE JOURNEY MAPPING?
• For
an
exis=ng
product,
object
or
service
• To
get
an
overview
of
all
the
elements
and
stakeholders
• To
map
all
the
touch
points
• To
iden=fy
emo=ons
associated
with
interac=ons
• To
iden=fy
pain
points
36. WHEN DO YOU USE JOURNEY MAPPING?
For
a
new
product,
object
or
service
to
be
designed,
developed
and
implemented:
• To
get
a
common
understanding
of
aspiring
experience
for
all
members
of
design
&
development
team
• To
iden=fy
touch
points
• To
iden=fy
channels
• To
iden=fy
priori=es
for
the
development
37. WHEN DO YOU USE JOURNEY MAPPING?
Instead
of
a
prototype
• When
a
prototype
is
too
expensive
to
build
• Have
something
to
shoot
at
38. WHY DO YOU USE JOURNEY MAPPING?
• To
map
all
the
bricks
in
your
bricolage
(even
those
beyond
your
control)
• To
step
away
from
your
medium
• To
design
across
the
gaps
• To
facilitate
conversa=on
• To
facilitate
collabora=on
39. From Designing CX http://designingcx.com/2012/10/23/prototype-portable-journey-mapping-worksheet/
41. Pre Start Week
2-6
Week
7-10
Week
11-12
End &
post
LMS Wiki is
tricky to
participa
te in!
Conten
t
Early
access ☺
Teacher Picture &
intro video
☺
No
involvemen
t in review
!
Peers No
icebreaker
!