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E20 BEST OF 2015 SUBMISSION
LX DESIGN:
LEARNER JOURNEY MAPPING
THE TEAM
•  Joyce	
  Seitzinger	
  
•  Mark	
  Smithers	
  
Lecturers	
  
•  Anne7e	
  Cook	
  
•  Nicola	
  Hardy	
  
Digital	
  Learning	
  Team	
  
•  Spiros	
  Soulis	
  
•  Angela	
  Nicole7ou	
  
•  Eloise	
  Acuna	
  
	
  
WHAT IS LEARNER
EXPERIENCE DESIGN?
Learner	
  experience	
  design	
  is	
  an	
  
emerging	
  approach	
  based	
  on…	
  
The	
  world	
  is	
  complex,	
  and	
  so	
  too	
  must	
  be	
  the	
  acEviEes	
  that	
  
we	
  perform.	
  But	
  that	
  doesn’t	
  mean	
  that	
  we	
  must	
  live	
  in	
  
conEnual	
  frustraEon.	
  No.	
  The	
  whole	
  point	
  of	
  human-­‐
centered	
  design	
  is	
  to	
  tame	
  complexity,	
  to	
  turn	
  what	
  would	
  
appear	
  to	
  be	
  a	
  complicated	
  tool	
  into	
  one	
  that	
  fits	
  the	
  task,	
  
that	
  is	
  understandable,	
  usable,	
  enjoyable.	
  
Don	
  Norman,	
  	
  
The	
  Design	
  of	
  Everyday	
  Things	
  
WHAT IS AN EXPERIENCE?
It	
  is	
  crucial	
  to	
  view	
  experience	
  as	
  the	
  consequence	
  of	
  
many	
  different	
  systems.	
  
Experience	
  emerges	
  from	
  the	
  intertwined	
  works	
  of	
  
percepEon,	
  acEon,	
  moEvaEon,	
  emoEon	
  and	
  cogniEon	
  in	
  
dialogue	
  with	
  the	
  world	
  (place,	
  Eme,	
  people	
  and	
  
objects).	
  
Experience	
  Design:	
  Technology	
  for	
  all	
  the	
  right	
  reasons	
  
Marc	
  Hassenzahl	
  
USER EXPERIENCE DESIGN
…to	
  achieve	
  high-­‐quality	
  user	
  experience	
  in	
  
a	
  company's	
  offerings	
  there	
  must	
  be	
  a	
  
seamless	
  merging	
  of	
  the	
  services	
  of	
  
mulEple	
  disciplines.	
  
The	
  first	
  requirement	
  for	
  an	
  exemplary	
  user	
  
experience	
  is	
  to	
  meet	
  the	
  exact	
  needs	
  of	
  the	
  
customer,	
  without	
  fuss	
  or	
  bother.	
  	
  
Don	
  Norman,	
  &	
  Jakob	
  Nielsen	
  
INTERACTION DESIGN
In	
  design,	
  human–computer	
  interacEon,	
  and	
  soXware	
  
development,	
  interacEon	
  design,	
  oXen	
  abbreviated	
  IxD,	
  is	
  
defined	
  as	
  "the	
  pracEce	
  of	
  designing	
  interacEve	
  digital	
  
products,	
  environments,	
  systems,	
  and	
  services."	
  	
  
SERVICE DESIGN
Service	
  design	
  is	
  the	
  intenEonal	
  and	
  thoughZul	
  design	
  
of	
  internal	
  and	
  customer-­‐facing	
  acEviEes	
  needed	
  to	
  
deliver	
  a	
  service.	
  Where	
  experience	
  design	
  concerns	
  
itself	
  only	
  with	
  the	
  customer-­‐facing	
  aspects,	
  service	
  
design	
  looks	
  also	
  at	
  the	
  experience	
  of	
  staff	
  	
  
EMPATHY FOR THE USER
PROVEN METHODOLOGIES
LEARNER JOURNEY MAPPING –
GETTING STARTED
MAP THE LEARNER PATH & TOUCH
POINTS
MAP THE PATHS & TOUCH POINTS OF
OTHER STAKEHOLDERS & CHANNELS
MAP THE INTERACTION PHASES
IDENTIFY EMOTIONS
IDENTIFY OPPORTUNITIES & BARRIERS
OUR VE EXPRESS LEARNER
JOURNEY MAP
USER RESEARCH IN INITIAL
3 HOUR MAPPING SESSION
FURTHER RESEARCH TO INFORM
DIGITAL COLLABORATIVE MAP
FINAL LEARNER JOURNEY MAP
MAP DETAIL
ADDRESS THE PAIN POINTS:
IMPROVED COMMUNICATION
CHANNELS
LX DESIGN: DESIGN FOR EMPATHIC
LEARNER EXPERIENCES

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E20 LX Design: Learner Journey Mapping (Academic Tribe and RMIT University)

  • 1. E20 BEST OF 2015 SUBMISSION LX DESIGN: LEARNER JOURNEY MAPPING
  • 2. THE TEAM •  Joyce  Seitzinger   •  Mark  Smithers   Lecturers   •  Anne7e  Cook   •  Nicola  Hardy   Digital  Learning  Team   •  Spiros  Soulis   •  Angela  Nicole7ou   •  Eloise  Acuna    
  • 4. Learner  experience  design  is  an   emerging  approach  based  on…  
  • 5. The  world  is  complex,  and  so  too  must  be  the  acEviEes  that   we  perform.  But  that  doesn’t  mean  that  we  must  live  in   conEnual  frustraEon.  No.  The  whole  point  of  human-­‐ centered  design  is  to  tame  complexity,  to  turn  what  would   appear  to  be  a  complicated  tool  into  one  that  fits  the  task,   that  is  understandable,  usable,  enjoyable.   Don  Norman,     The  Design  of  Everyday  Things  
  • 6. WHAT IS AN EXPERIENCE? It  is  crucial  to  view  experience  as  the  consequence  of   many  different  systems.   Experience  emerges  from  the  intertwined  works  of   percepEon,  acEon,  moEvaEon,  emoEon  and  cogniEon  in   dialogue  with  the  world  (place,  Eme,  people  and   objects).   Experience  Design:  Technology  for  all  the  right  reasons   Marc  Hassenzahl  
  • 7. USER EXPERIENCE DESIGN …to  achieve  high-­‐quality  user  experience  in   a  company's  offerings  there  must  be  a   seamless  merging  of  the  services  of   mulEple  disciplines.   The  first  requirement  for  an  exemplary  user   experience  is  to  meet  the  exact  needs  of  the   customer,  without  fuss  or  bother.     Don  Norman,  &  Jakob  Nielsen  
  • 8. INTERACTION DESIGN In  design,  human–computer  interacEon,  and  soXware   development,  interacEon  design,  oXen  abbreviated  IxD,  is   defined  as  "the  pracEce  of  designing  interacEve  digital   products,  environments,  systems,  and  services."    
  • 9. SERVICE DESIGN Service  design  is  the  intenEonal  and  thoughZul  design   of  internal  and  customer-­‐facing  acEviEes  needed  to   deliver  a  service.  Where  experience  design  concerns   itself  only  with  the  customer-­‐facing  aspects,  service   design  looks  also  at  the  experience  of  staff    
  • 12. LEARNER JOURNEY MAPPING – GETTING STARTED
  • 13. MAP THE LEARNER PATH & TOUCH POINTS
  • 14. MAP THE PATHS & TOUCH POINTS OF OTHER STAKEHOLDERS & CHANNELS
  • 18. OUR VE EXPRESS LEARNER JOURNEY MAP
  • 19. USER RESEARCH IN INITIAL 3 HOUR MAPPING SESSION
  • 20. FURTHER RESEARCH TO INFORM DIGITAL COLLABORATIVE MAP
  • 23.
  • 24. ADDRESS THE PAIN POINTS: IMPROVED COMMUNICATION CHANNELS
  • 25. LX DESIGN: DESIGN FOR EMPATHIC LEARNER EXPERIENCES