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Cecilie murray idea12

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Learning 2020 is aa presentation for the IDEA12 interoperability conference in Melbourne

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Cecilie murray idea12

  1. 1. Cecilie MurrayDelphian eLearning
  2. 2. What needs to happenfor learning to be relevantfor young people in 2020?
  3. 3. Creativity happens when different ideas, stimuli and resources are put together, and through collaboration, form new knowledge.Our goal is not to do cool stuff with technology. Our goal is to use technology to help people learn more effectively.
  4. 4. http://www.youtube.com/watch?v=MGMsT4qNA-c
  5. 5. /http://ccoffa.edublogs.org/2011/02/13/connect-create-communicate-and-create
  6. 6. FaceMood tooksomeone’sFacebook statusand analysed it todecide the moodof the user. 16 year old Nick D’Aloisio from Melbourne and Perth, now living in London http://www.smh.com.au/digital-life/smartphone-apps/aussie-wunderkind-gets-us250k- for-technology-that-could-revolutionise-web-20120113-1pz35.html
  7. 7. I designedSummly because Ifelt that mygeneration wasn’tconsumingtraditional newsanymore,” saidNick, a self-taughtcoder.  http://uk.finance.yahoo.com/news/teenager-launches-apple-iphone-app-164625936.html
  8. 8. K-12 Report 2012 Cloud computing Collaborative environments Mobiles and apps Tablet computing Digital identity Games-based learning Learning analytics Personal learning environments http://www.nmc.org/pdf/2012-horizon-K12-shortlist.pdf
  9. 9.  Mobile devices Mobile apps and HTML5 Personal cloud Enterprise app stores Internet of things Hybrid IT and cloud computing Next-generation analytics http://www.gartner.com/it/page.jsp?id=2209615
  10. 10.  Mobile devices = ◦ Students - learning anywhere, anytime ◦ Educators - productive tools ◦ Parents - learning tools ◦ School budgets -1:1 Mobile technology + social media = personalised learning Project Tomorrow (2012) "LEARNING IN THE 21ST CENTURY MOBILE DEVICES + SOCIAL MEDIA = PERSONALIZED LEARNING" http://www.tomorrow.org/speakup/MobileLearningReport2012.html
  11. 11. Chapter 12Imagine Mobile Learning in your Pocket(ed. Wan Ng, Nov 2010)http://www.igi- global.com/bookstore/TitleDetails.aspx?TitleId= 41770
  12. 12. Mobile learning promotes: confidence and independence regardless of year level and age peer coaching and co-construction of learning attendance, more active participation in class better preparation and organisation for class more regular completion of school work and homework ESL learners, reluctant learners (at risk /disengaged)
  13. 13.  Stimulates enjoyment in learning Greater interaction (& writing) from boys in particular, in blogs, podcasts and web pages Stimulates teachers and students to work creatively to improve literacy and numeracy Student performance data – improves numeracy and literacy, increases skills in teamwork, interpersonal skills and ICT skills Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
  14. 14. A new modelCurriculum-driven content, game-based design Monitor student progress online
  15. 15. Data from apps
  16. 16. http://edorigami.wikispaces.com/Blooms+Digital+Taxonomy
  17. 17.  Start with a challenge or problem to solve ◦ What do you want your students to learn? Students should be able to: ◦ discuss, research, analyse, apply ◦ understand/address the challenge Students select from a range of activities and ways to present their learning
  18. 18.  A instructional / pedagogical framework that works for you Example: Inquiry or project-based learning models ◦ 5Es Model (Engage, Explore, Explain, Elaborate, Evaluate) ◦ 4Cs (Connect, Communicate, Collaborate, Create) ◦ Learning by design ◦ Design thinking
  19. 19. http://theinnovativeeducator.blogspot.com/2011/03/using-tpack-as-framework-for-tech-pd.html
  20. 20. http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf
  21. 21.  Explore a range of technologies and applications ◦ Alternative to textbooks ◦ Students explore appropriate technologies, apps ◦ They demonstrate their use for learning ◦ Recommend ways to use Mix of content types ◦ Text, audio, video, multimedia, games ◦ Open education resources Legal and privacy requirements ◦ Cybersafety, digital literacy Range of assessment types
  22. 22.  Support students working together ◦ Set up mixed ability teams ◦ Collaborate on tasks in groups ◦ Students mentor each other ◦ Promote cooperation and sharing Provide for diverse learning modes ◦ Use technologies, applications that suit various learning styles ◦ Eg students may write, record video, audio, use music etc to demonstrate their learning
  23. 23. http://epotential.education.vic.gov.au/newlearningspaces/yesterday.html http://epotential.education.vic.gov.au/newlearningspaces/yesterday.html
  24. 24. ContactsWeb: www.delphian.com.auEmail: cecilie@delphian.com.auTwitter: @ceciliemurray