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Mobile Learning
New tools for a new curriculum

            Cecilie Murray
          Delphian eLearning
Today’s session
Let’s talk about what we know
What mobile learning is
What the research says
Good practice examples
Apps, apps and data
Resources
What’s on the horizon?
The Horizon Report: Technologies to Watch
    K-12 Report 2010                                     Aust-NZ Report 2010
•   Cloud computing                                      •   E-books
•   Collaborative                                        •   Mobiles
    environments                                         •   Augmented reality
•   Game based learning                                  •   Open content
•   Mobiles                                              •   Gesture based
•   Augmented reality                                        computing
•   Flexible displays                                    •   Visual data analysis

    http://www.nmc.org/pdf/2010-Horizon-Report-K12.pdf        http://www.nmc.org/pdf/2010-Horizon-Report-ANZ.pdf
The Mobiles
The Research
Mobile learning is…
 ‘learning in a more personalised way, handing
   over more control to the learners themselves’
              ‘disruptive learning’
                                  (Stead, 2006)
 ‘holds and heightens student interest, engages
   students in learning, and provides yet another
    means for expressive and receptive literacy’
                                 (Dogeby, 2007)
‘a small, cleverly designed handheld game can
  significantly enhance learner performance in mental
   maths as well as having a positive impact on other
                 aspects of classroom life’
                    (Robertson, 2009).
‘mobile devices can have a positive impact on learning
     experiences for both educators and students’
 (McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
‘Schools with one-to-one computing programs have
  fewer discipline problems, lower dropout rates, and
  higher rates of college attendance than schools with
  a higher ratio of students to computers…but for
  one-to-one programs to boost student achievement
  as well, they must be properly implemented.’
    Project Red (Revolutionizing Education) June 2010
New research
      (ed. Wan Ng, 2010)

      Chapter 12
      Imagine Mobile Learning in your Pocket
      Cecilie Murray, Delphian eLearning




      http://www.igi-
           global.com/bookstore/TitleDetails.aspx?TitleId=41770
Research aims
• how mobile learning might be used to increase
  engagement, motivation, ICT curriculum
  integration and effective learning in K-12
  schools.


• action research questions focused on impact
  for learning in core curriculum areas, literacy
  and media, maths operations
iPodagogy 2007
 iPods and video podcasting for learning

• Collaborative project co-funded
• Average VIC government school – not high-tech
• 30 Year 8 students
• Teachers – average ICT skills
• Cross curriculum approach – English, Social
  Science, Maths, Science, Music and German, HPE
iPod Touch Project 2008

• Three diverse schools, locations and communities:
  – Corio South, Courtney Gardens, Epsom
• Years 5-6 initially (early years noted)
• Teacher action research; good ICT skills
• Cross curriculum approach embedded within VELS
• Emphasis on literacy - reading, writing, media
• 8 iPod Touches per class
Global Mobile Learning Project
• Two year project – Australia, Singapore and USA
• Year 1:
  – global citizenship and cultural identity
• Year 2:
  – personalised learning, improving student literacy in
    reading and writing, speaking and listening, digital,
    media and visual literacy
  – class sets of iPod Touches, Studywiz online learning
    environment, vodcasts, Apps, etc
The Schools




                                                             United World College of
                                                             South-East Asia, Singapore

                                   Shepparton High School,
                                   Victoria



Chormann Elementary, Southgate, Michigan
Nintendo DS
• Two schools – Xavier College and Trinity Catholic
  Primary School
• Focus – potential of Nintendo DS to support
  student learning in Mathematics
• Four classes used Professor Kageyama Maths
  Training Program; control group of students used
  same Maths program with traditional pen and paper
• 20 minutes each day for 10 weeks
What the research says
Mobile learning:
• Promotes confidence and independence regardless of year
  level and age
• Promotes peer coaching and developing activities for each
  other
• Important in encouraging ESL learners, reluctant learners
  (at risk/disengaged)
• Improves attendance, more active participation in class
• Promotes better preparation and organisation for class
• Supports more regular completion of school work and
  homework
What the research says
• Stimulates enjoyment in learning…‘fun’ activity
• Greater interaction (& writing) from boys in particular, in
  blogs, podcasts and web pages
• Stimulates teachers and students to work creatively to
  improve literacy and numeracy
• Student performance data – improves numeracy and
  literacy, increases skills in teamwork, interpersonal skills
  and ICT skills
• Motivates teachers to rethink their pedagogy around the
  use of ICT and mobile devices
Good Practice Tips
 Implementation of Mobile Learning projects
 http://delphian.com.au/mobile-learning-articles


                 Research reports
iPod Touch Report
http://delphian.com.au/ipod-touch-research-report

iPodagogy: Using iPods and Video Podcasting for Learning
http://delphian.com.au/ipods-and-podcasting-learning

Global Mobile Learning
http://delphian.com.au/global-mobile-learning-research
Why Mobiles for learning?
• Small handheld devices enable learning
  anywhere, anytime
• Convergence of innovations in mobile
  technology and social software, Web 2.0
• Young people’s social use of technologies
• For schools it means 1:1 is achievable
Good Practice 1:1 Learning
Mobile Educators Network
Slide to Learn
Beginners Guide
Shepparton High School VIC
Hambledon State School QLD
Learning in Hand
iPad Implementations




http://epotential.education.vic.gov.au/showcase/resource.php?res_id=659&showcase_id=65
Learning and Teaching with iPads
Mobile activity
Five minute discussion in groups on mobile
   learning:
• Are your students ready for mobile learning?
• What percentage of students at your school have
  a mobile phone in class?
Poll Everywhere
http://www.polleverywhere.com/#
Educational apps
• Relevant to kids
• Use technologies that pervade their lives
• Engaging for learning
• Inquiry based constructivist content
• High quality games prolong engagement
• Kids can consolidate knowledge
  independently
App reviews
Twitter
Use Twitter to follow the leaders:

#slide2learn
#mlearning
#edapps
Australian curriculum app
English Apps




Spectronics: Apps for Education
http://www.spectronicsinoz.com/blog/uncategoriz
ed/2010/09/educational-apps-and-resources-for-
the-ipad-and-iphone/
History Apps
Australian Curriculum
• Select either the English or History curriculum
• In groups of 4-5, discuss the 3 questions on
  your handout
• Take notes
• Appoint a person to report back
A new model




Curriculum-driven content, high quality graphics
        Monitor student progress online
Data from apps
1 2 3 SHEEP is a counting app for young learners with 3
fun activities - flying a helicopter around the farm, herding
sheep into pens and guiding the sheepdog into the ute
MATHSTRONAUT is a maths challenge app for addition and
subtraction, designed for Primary and Middle school students.
PLINKERTON is a cybersafety mystery game that aims to create
 awareness for Middle school students about how to stay safe
                          online.
References
Project Red (2010) Revolutionizing Education, One to One Institute, US. http://projectred.org/

McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim report to Becta
http://partners.becta.org.uk/uploaddir/downloads/page_documents/research/mobile_learning.pdf

Ng, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and beliefs in the first
year. Computers and Education.

Robertson, M. (2009) Innovative Schooling and Responsiveness to ongoing Global Change, La Trobe
University, Melbourne

Stead, G. (2006). Mobile technologies: transforming the future of learning, in Emerging Technologies
for Learning, BECTA. http://partners.becta.org.uk/upload-
dir/downloads/page_documents/research/emerging_technologies.pdf

Metiri Group (2006) Technology in Schools, What the Research Says, Cisco Systems.
http://www.cisco.com/web/strategy/docs/education/TechnologyinSchoolsReport.pdf

Dogeby, (2006) Using iPods for Instruction, Principals Partnership, Florida.
http://www.principalspartnership.com/iPods.pdf
Contacts
Web: www.app-titude.com.au

Email: cecilie@app-titude.com.au
       cecilie@delphian.com.au

Twitter: http://twitter.com/App_titude
         http://twitter.com/ceciliemurray

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Mobile learning, New Tools for a New Curriculum

  • 1. Mobile Learning New tools for a new curriculum Cecilie Murray Delphian eLearning
  • 2. Today’s session Let’s talk about what we know What mobile learning is What the research says Good practice examples Apps, apps and data Resources
  • 3. What’s on the horizon? The Horizon Report: Technologies to Watch K-12 Report 2010 Aust-NZ Report 2010 • Cloud computing • E-books • Collaborative • Mobiles environments • Augmented reality • Game based learning • Open content • Mobiles • Gesture based • Augmented reality computing • Flexible displays • Visual data analysis http://www.nmc.org/pdf/2010-Horizon-Report-K12.pdf http://www.nmc.org/pdf/2010-Horizon-Report-ANZ.pdf
  • 5. The Research Mobile learning is… ‘learning in a more personalised way, handing over more control to the learners themselves’ ‘disruptive learning’ (Stead, 2006) ‘holds and heightens student interest, engages students in learning, and provides yet another means for expressive and receptive literacy’ (Dogeby, 2007)
  • 6. ‘a small, cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom life’ (Robertson, 2009). ‘mobile devices can have a positive impact on learning experiences for both educators and students’ (McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
  • 7. ‘Schools with one-to-one computing programs have fewer discipline problems, lower dropout rates, and higher rates of college attendance than schools with a higher ratio of students to computers…but for one-to-one programs to boost student achievement as well, they must be properly implemented.’ Project Red (Revolutionizing Education) June 2010
  • 8. New research (ed. Wan Ng, 2010) Chapter 12 Imagine Mobile Learning in your Pocket Cecilie Murray, Delphian eLearning http://www.igi- global.com/bookstore/TitleDetails.aspx?TitleId=41770
  • 9.
  • 10. Research aims • how mobile learning might be used to increase engagement, motivation, ICT curriculum integration and effective learning in K-12 schools. • action research questions focused on impact for learning in core curriculum areas, literacy and media, maths operations
  • 11. iPodagogy 2007 iPods and video podcasting for learning • Collaborative project co-funded • Average VIC government school – not high-tech • 30 Year 8 students • Teachers – average ICT skills • Cross curriculum approach – English, Social Science, Maths, Science, Music and German, HPE
  • 12. iPod Touch Project 2008 • Three diverse schools, locations and communities: – Corio South, Courtney Gardens, Epsom • Years 5-6 initially (early years noted) • Teacher action research; good ICT skills • Cross curriculum approach embedded within VELS • Emphasis on literacy - reading, writing, media • 8 iPod Touches per class
  • 13. Global Mobile Learning Project • Two year project – Australia, Singapore and USA • Year 1: – global citizenship and cultural identity • Year 2: – personalised learning, improving student literacy in reading and writing, speaking and listening, digital, media and visual literacy – class sets of iPod Touches, Studywiz online learning environment, vodcasts, Apps, etc
  • 14. The Schools United World College of South-East Asia, Singapore Shepparton High School, Victoria Chormann Elementary, Southgate, Michigan
  • 15. Nintendo DS • Two schools – Xavier College and Trinity Catholic Primary School • Focus – potential of Nintendo DS to support student learning in Mathematics • Four classes used Professor Kageyama Maths Training Program; control group of students used same Maths program with traditional pen and paper • 20 minutes each day for 10 weeks
  • 16. What the research says Mobile learning: • Promotes confidence and independence regardless of year level and age • Promotes peer coaching and developing activities for each other • Important in encouraging ESL learners, reluctant learners (at risk/disengaged) • Improves attendance, more active participation in class • Promotes better preparation and organisation for class • Supports more regular completion of school work and homework
  • 17. What the research says • Stimulates enjoyment in learning…‘fun’ activity • Greater interaction (& writing) from boys in particular, in blogs, podcasts and web pages • Stimulates teachers and students to work creatively to improve literacy and numeracy • Student performance data – improves numeracy and literacy, increases skills in teamwork, interpersonal skills and ICT skills • Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
  • 18. Good Practice Tips Implementation of Mobile Learning projects http://delphian.com.au/mobile-learning-articles Research reports iPod Touch Report http://delphian.com.au/ipod-touch-research-report iPodagogy: Using iPods and Video Podcasting for Learning http://delphian.com.au/ipods-and-podcasting-learning Global Mobile Learning http://delphian.com.au/global-mobile-learning-research
  • 19. Why Mobiles for learning? • Small handheld devices enable learning anywhere, anytime • Convergence of innovations in mobile technology and social software, Web 2.0 • Young people’s social use of technologies • For schools it means 1:1 is achievable
  • 20. Good Practice 1:1 Learning
  • 27. Learning and Teaching with iPads
  • 28. Mobile activity Five minute discussion in groups on mobile learning: • Are your students ready for mobile learning? • What percentage of students at your school have a mobile phone in class? Poll Everywhere http://www.polleverywhere.com/#
  • 29.
  • 30. Educational apps • Relevant to kids • Use technologies that pervade their lives • Engaging for learning • Inquiry based constructivist content • High quality games prolong engagement • Kids can consolidate knowledge independently
  • 31.
  • 33. Twitter Use Twitter to follow the leaders: #slide2learn #mlearning #edapps
  • 35. English Apps Spectronics: Apps for Education http://www.spectronicsinoz.com/blog/uncategoriz ed/2010/09/educational-apps-and-resources-for- the-ipad-and-iphone/
  • 37. Australian Curriculum • Select either the English or History curriculum • In groups of 4-5, discuss the 3 questions on your handout • Take notes • Appoint a person to report back
  • 38. A new model Curriculum-driven content, high quality graphics Monitor student progress online
  • 39.
  • 41.
  • 42. 1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm, herding sheep into pens and guiding the sheepdog into the ute
  • 43. MATHSTRONAUT is a maths challenge app for addition and subtraction, designed for Primary and Middle school students.
  • 44. PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe online.
  • 45. References Project Red (2010) Revolutionizing Education, One to One Institute, US. http://projectred.org/ McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim report to Becta http://partners.becta.org.uk/uploaddir/downloads/page_documents/research/mobile_learning.pdf Ng, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and beliefs in the first year. Computers and Education. Robertson, M. (2009) Innovative Schooling and Responsiveness to ongoing Global Change, La Trobe University, Melbourne Stead, G. (2006). Mobile technologies: transforming the future of learning, in Emerging Technologies for Learning, BECTA. http://partners.becta.org.uk/upload- dir/downloads/page_documents/research/emerging_technologies.pdf Metiri Group (2006) Technology in Schools, What the Research Says, Cisco Systems. http://www.cisco.com/web/strategy/docs/education/TechnologyinSchoolsReport.pdf Dogeby, (2006) Using iPods for Instruction, Principals Partnership, Florida. http://www.principalspartnership.com/iPods.pdf
  • 46. Contacts Web: www.app-titude.com.au Email: cecilie@app-titude.com.au cecilie@delphian.com.au Twitter: http://twitter.com/App_titude http://twitter.com/ceciliemurray