SlideShare une entreprise Scribd logo
1  sur  19
Télécharger pour lire hors ligne
Tips for Acquiring Quality Users
Omar Ramirez
v
Made by game developers 

for game developers.
Leadership team from:

Developed and Monetized Tapulous’ Tap Tap Revenge Franchise 

Acquired by Disney
v
Team of over 120. Profitable from 2nd month.

Partnered with:
The game makers you know have partnered
with Chartboost
60,000+ games, 150+ countries, 12B Monthly User sessions
4
• Make a quality game!
• ASO
• Free Stuff comes first
• Chartboost and you!
Our goal is to empower game developers like you,
around the world to unlock their full potential
5
App Store OptimizationLess complex than SEO but VERY important
Keywords


Icon
Screenshots
Ratings
Reviews
Likes


6
Free Stuff comes first
• Free ASO tools
• Let users know about your
game. Guerrilla marketing
is not dead! Its free, all
you need to do is be
creative
• Have a launch party,
where everyone is invited
(friends, family, loved
ones, not loved ones)
make sure they give you a
5 star rating and a review
• DOUBLE check your URL
• Reddit is your friend
7
Hopefully you will get the (Viral) “K” factor!
But you probably will need more help!
#1: Cross Promotion #3: Direct Deals#2: Network
Chartboost and You!
Blended Publisher / Advertiser Experience
User experience
Interstitials that fit your game and drive great performance
12
Marketplace to browse for partners
Profile for a company with “friending”

and messaging features
Our Marketplace is a social network that enables you to connect with your partners
and launch a Direct Deal in 2 minutes
53
Direct Deals Marketplace
13
Free and games-only
Rewarded Video,
Players earn virtual currency or in-game
items Cost Per Completed View (CPCV)
basis.
How should you monetize?
Chartboost video
Remember I mentioned Quality Users?
15
16
Advertisers can now track users acquired through Chartboost’s Cross-
Promotion, Direct Deals Marketplace, and Games Ad Network,
beyond the install.
Introducing Post-Install Analytics
17
bootups
1
session length
3
Post Install Analytics is based on three metrics:
Post-Install Analytics Metrics
in-app purchase (IAP)
2
18
‣IAP Revenue ($)
‣ARPU ($)
‣ARPPU ($)
‣Purchases (#)
‣Average spend / purchase ($)
‣Payer users (%)
‣Lifetime Payer (%)
‣D1 Retention (%)
‣D7 Retention (%)
‣Average session length per day (seconds)
By tracking bootups, IAP & session length, the following analytics data
will be available:
Post-Install Analytics Data
Thank you and Welcome to
Chartboost!

Contenu connexe

Tendances

The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...Adrian Crook and Associates
 
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...Jessica Tams
 
20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush sagaChristina Hsu
 
NextGen Ads: A Tool for a Good Gaming Experience | Julien Grajs
NextGen Ads: A Tool for a Good Gaming Experience | Julien GrajsNextGen Ads: A Tool for a Good Gaming Experience | Julien Grajs
NextGen Ads: A Tool for a Good Gaming Experience | Julien GrajsJessica Tams
 
hi5 Presentation at SXSW Interactive 2011: Games of the Future
hi5 Presentation at SXSW Interactive 2011: Games of the Futurehi5 Presentation at SXSW Interactive 2011: Games of the Future
hi5 Presentation at SXSW Interactive 2011: Games of the Futurehi5
 
Effective Testing of Free-to-Play Games
Effective Testing of Free-to-Play GamesEffective Testing of Free-to-Play Games
Effective Testing of Free-to-Play Gamesemily_greer
 
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo FerroSupercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo FerroJessica Tams
 
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...Betable
 
Why make a freemium game?
Why make a freemium game?Why make a freemium game?
Why make a freemium game?Bowen Paul
 
Core Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western GamesCore Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western Gamesemily_greer
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesGameCamp
 
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...David Piao Chiu
 
Forza motorsports 4
Forza motorsports 4Forza motorsports 4
Forza motorsports 4jackdyball
 
How to make profitable games in 2019
How to make profitable games in 2019How to make profitable games in 2019
How to make profitable games in 2019deltaDNA
 
Kongregate Web Games Partnership Opportunities
Kongregate Web Games Partnership OpportunitiesKongregate Web Games Partnership Opportunities
Kongregate Web Games Partnership OpportunitiesDavidKongregate
 

Tendances (19)

Slava Taraskin, Unity Ads
Slava Taraskin, Unity AdsSlava Taraskin, Unity Ads
Slava Taraskin, Unity Ads
 
Game Stop
Game StopGame Stop
Game Stop
 
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
 
The Power of Free-To-Play
The Power of Free-To-PlayThe Power of Free-To-Play
The Power of Free-To-Play
 
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
 
20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga
 
NextGen Ads: A Tool for a Good Gaming Experience | Julien Grajs
NextGen Ads: A Tool for a Good Gaming Experience | Julien GrajsNextGen Ads: A Tool for a Good Gaming Experience | Julien Grajs
NextGen Ads: A Tool for a Good Gaming Experience | Julien Grajs
 
hi5 Presentation at SXSW Interactive 2011: Games of the Future
hi5 Presentation at SXSW Interactive 2011: Games of the Futurehi5 Presentation at SXSW Interactive 2011: Games of the Future
hi5 Presentation at SXSW Interactive 2011: Games of the Future
 
Effective Testing of Free-to-Play Games
Effective Testing of Free-to-Play GamesEffective Testing of Free-to-Play Games
Effective Testing of Free-to-Play Games
 
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo FerroSupercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
 
Minimum viable product done
Minimum viable product doneMinimum viable product done
Minimum viable product done
 
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
 
Why make a freemium game?
Why make a freemium game?Why make a freemium game?
Why make a freemium game?
 
Core Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western GamesCore Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western Games
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap Games
 
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
 
Forza motorsports 4
Forza motorsports 4Forza motorsports 4
Forza motorsports 4
 
How to make profitable games in 2019
How to make profitable games in 2019How to make profitable games in 2019
How to make profitable games in 2019
 
Kongregate Web Games Partnership Opportunities
Kongregate Web Games Partnership OpportunitiesKongregate Web Games Partnership Opportunities
Kongregate Web Games Partnership Opportunities
 

En vedette

nParallel_TradeShow_Capabilities_2015
nParallel_TradeShow_Capabilities_2015nParallel_TradeShow_Capabilities_2015
nParallel_TradeShow_Capabilities_2015Darrin Maxwell
 
Manajemen bencana berbasis masyarakat
Manajemen bencana berbasis masyarakatManajemen bencana berbasis masyarakat
Manajemen bencana berbasis masyarakatLisda CieHerliz
 
Shradha Shah QA Engineer
Shradha Shah QA EngineerShradha Shah QA Engineer
Shradha Shah QA EngineerShradha Jain
 
PFund Klub Presentation2
PFund Klub Presentation2PFund Klub Presentation2
PFund Klub Presentation2Ceo Akinjobi
 
Manual sala virtual de winalite
Manual sala virtual  de winalite Manual sala virtual  de winalite
Manual sala virtual de winalite caballo2015
 
PLAN DE COMPENSACION DE WINALITE
PLAN DE COMPENSACION DE WINALITEPLAN DE COMPENSACION DE WINALITE
PLAN DE COMPENSACION DE WINALITEcaballo2015
 
Δραστηριότητες και Προτεραιότητες των Περιβαλλοντικών Υπηρεσιών για την Προστ...
Δραστηριότητες και Προτεραιότητες των Περιβαλλοντικών Υπηρεσιών για την Προστ...Δραστηριότητες και Προτεραιότητες των Περιβαλλοντικών Υπηρεσιών για την Προστ...
Δραστηριότητες και Προτεραιότητες των Περιβαλλοντικών Υπηρεσιών για την Προστ...Eleni Hatziyanni
 
38 Avenue Road- Rev 1, Detailed Programme
38 Avenue Road- Rev 1, Detailed Programme38 Avenue Road- Rev 1, Detailed Programme
38 Avenue Road- Rev 1, Detailed ProgrammeBeenish Ali
 
Manual del empresario 2013
Manual del empresario 2013Manual del empresario 2013
Manual del empresario 2013caballo2015
 
Ανάληψη δράσεων για την προστασία και την αποκατάσταση του περιβάλλοντος στην...
Ανάληψη δράσεων για την προστασία και την αποκατάσταση του περιβάλλοντος στην...Ανάληψη δράσεων για την προστασία και την αποκατάσταση του περιβάλλοντος στην...
Ανάληψη δράσεων για την προστασία και την αποκατάσταση του περιβάλλοντος στην...Eleni Hatziyanni
 

En vedette (10)

nParallel_TradeShow_Capabilities_2015
nParallel_TradeShow_Capabilities_2015nParallel_TradeShow_Capabilities_2015
nParallel_TradeShow_Capabilities_2015
 
Manajemen bencana berbasis masyarakat
Manajemen bencana berbasis masyarakatManajemen bencana berbasis masyarakat
Manajemen bencana berbasis masyarakat
 
Shradha Shah QA Engineer
Shradha Shah QA EngineerShradha Shah QA Engineer
Shradha Shah QA Engineer
 
PFund Klub Presentation2
PFund Klub Presentation2PFund Klub Presentation2
PFund Klub Presentation2
 
Manual sala virtual de winalite
Manual sala virtual  de winalite Manual sala virtual  de winalite
Manual sala virtual de winalite
 
PLAN DE COMPENSACION DE WINALITE
PLAN DE COMPENSACION DE WINALITEPLAN DE COMPENSACION DE WINALITE
PLAN DE COMPENSACION DE WINALITE
 
Δραστηριότητες και Προτεραιότητες των Περιβαλλοντικών Υπηρεσιών για την Προστ...
Δραστηριότητες και Προτεραιότητες των Περιβαλλοντικών Υπηρεσιών για την Προστ...Δραστηριότητες και Προτεραιότητες των Περιβαλλοντικών Υπηρεσιών για την Προστ...
Δραστηριότητες και Προτεραιότητες των Περιβαλλοντικών Υπηρεσιών για την Προστ...
 
38 Avenue Road- Rev 1, Detailed Programme
38 Avenue Road- Rev 1, Detailed Programme38 Avenue Road- Rev 1, Detailed Programme
38 Avenue Road- Rev 1, Detailed Programme
 
Manual del empresario 2013
Manual del empresario 2013Manual del empresario 2013
Manual del empresario 2013
 
Ανάληψη δράσεων για την προστασία και την αποκατάσταση του περιβάλλοντος στην...
Ανάληψη δράσεων για την προστασία και την αποκατάσταση του περιβάλλοντος στην...Ανάληψη δράσεων για την προστασία και την αποκατάσταση του περιβάλλοντος στην...
Ανάληψη δράσεων για την προστασία και την αποκατάσταση του περιβάλλοντος στην...
 

Similaire à Tips for Acquiring Quality Users

Yengage Japanese Ad Agency Credential And Case Studies
Yengage Japanese Ad Agency Credential And Case StudiesYengage Japanese Ad Agency Credential And Case Studies
Yengage Japanese Ad Agency Credential And Case StudiesJustin Endo
 
Web Analytic for gaming
Web Analytic for gamingWeb Analytic for gaming
Web Analytic for gamingEider E Iñaki
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
 
Game Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studioGame Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studioJuan Gabriel Gomila Salas
 
Kongregate Mobile Publishing Program
Kongregate Mobile Publishing ProgramKongregate Mobile Publishing Program
Kongregate Mobile Publishing ProgramDavidKongregate
 
Increasing the chance of a commercial hit
Increasing the chance of a commercial hitIncreasing the chance of a commercial hit
Increasing the chance of a commercial hitPaweł Weder
 
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEADWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEAIDATE DigiWorld
 
Business Presentation.ppt
Business Presentation.pptBusiness Presentation.ppt
Business Presentation.pptPatrickPeyre
 
Gamification : digital marketing entertainment
Gamification : digital marketing entertainment Gamification : digital marketing entertainment
Gamification : digital marketing entertainment Digiworks
 
G2E Social Gaming Technology- Building a Winner
G2E Social Gaming Technology- Building a WinnerG2E Social Gaming Technology- Building a Winner
G2E Social Gaming Technology- Building a WinnerPeakMarketing
 
Gametalk #3 Show Case : Get Wrecked
Gametalk #3 Show Case : Get WreckedGametalk #3 Show Case : Get Wrecked
Gametalk #3 Show Case : Get WreckedTech in Asia ID
 
How to game the Xbox system / Neil Holmes (Xbox)
How to game the Xbox system / Neil Holmes (Xbox)How to game the Xbox system / Neil Holmes (Xbox)
How to game the Xbox system / Neil Holmes (Xbox)DevGAMM Conference
 
The Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureThe Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureGareth Kane
 
References Gaming
References GamingReferences Gaming
References GamingSuErl
 
Warzone Inside Marketing Plan
Warzone Inside Marketing PlanWarzone Inside Marketing Plan
Warzone Inside Marketing PlanVishal Nagarkoti
 
Warzone Inside Marketing Plan
Warzone Inside Marketing PlanWarzone Inside Marketing Plan
Warzone Inside Marketing PlanVishal Nagarkoti
 

Similaire à Tips for Acquiring Quality Users (20)

Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
Yengage Japanese Ad Agency Credential And Case Studies
Yengage Japanese Ad Agency Credential And Case StudiesYengage Japanese Ad Agency Credential And Case Studies
Yengage Japanese Ad Agency Credential And Case Studies
 
Web Analytic for gaming
Web Analytic for gamingWeb Analytic for gaming
Web Analytic for gaming
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...
 
Game Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studioGame Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studio
 
Newer pitchdeck
Newer pitchdeckNewer pitchdeck
Newer pitchdeck
 
Kongregate Mobile Publishing Program
Kongregate Mobile Publishing ProgramKongregate Mobile Publishing Program
Kongregate Mobile Publishing Program
 
Increasing the chance of a commercial hit
Increasing the chance of a commercial hitIncreasing the chance of a commercial hit
Increasing the chance of a commercial hit
 
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEADWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
 
Business Presentation.ppt
Business Presentation.pptBusiness Presentation.ppt
Business Presentation.ppt
 
Newer pitchdeckd
Newer pitchdeckdNewer pitchdeckd
Newer pitchdeckd
 
Gamification : digital marketing entertainment
Gamification : digital marketing entertainment Gamification : digital marketing entertainment
Gamification : digital marketing entertainment
 
G2E Social Gaming Technology- Building a Winner
G2E Social Gaming Technology- Building a WinnerG2E Social Gaming Technology- Building a Winner
G2E Social Gaming Technology- Building a Winner
 
Online Gaming
Online GamingOnline Gaming
Online Gaming
 
Gametalk #3 Show Case : Get Wrecked
Gametalk #3 Show Case : Get WreckedGametalk #3 Show Case : Get Wrecked
Gametalk #3 Show Case : Get Wrecked
 
How to game the Xbox system / Neil Holmes (Xbox)
How to game the Xbox system / Neil Holmes (Xbox)How to game the Xbox system / Neil Holmes (Xbox)
How to game the Xbox system / Neil Holmes (Xbox)
 
The Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureThe Marketing Power Of Gaming Culture
The Marketing Power Of Gaming Culture
 
References Gaming
References GamingReferences Gaming
References Gaming
 
Warzone Inside Marketing Plan
Warzone Inside Marketing PlanWarzone Inside Marketing Plan
Warzone Inside Marketing Plan
 
Warzone Inside Marketing Plan
Warzone Inside Marketing PlanWarzone Inside Marketing Plan
Warzone Inside Marketing Plan
 

Tips for Acquiring Quality Users

  • 1. Tips for Acquiring Quality Users Omar Ramirez
  • 2. v Made by game developers 
 for game developers. Leadership team from: Developed and Monetized Tapulous’ Tap Tap Revenge Franchise Acquired by Disney v Team of over 120. Profitable from 2nd month. Partnered with:
  • 3. The game makers you know have partnered with Chartboost 60,000+ games, 150+ countries, 12B Monthly User sessions
  • 4. 4 • Make a quality game! • ASO • Free Stuff comes first • Chartboost and you! Our goal is to empower game developers like you, around the world to unlock their full potential
  • 5. 5 App Store OptimizationLess complex than SEO but VERY important Keywords 
 Icon Screenshots Ratings Reviews Likes 

  • 6. 6 Free Stuff comes first • Free ASO tools • Let users know about your game. Guerrilla marketing is not dead! Its free, all you need to do is be creative • Have a launch party, where everyone is invited (friends, family, loved ones, not loved ones) make sure they give you a 5 star rating and a review • DOUBLE check your URL • Reddit is your friend
  • 7. 7 Hopefully you will get the (Viral) “K” factor! But you probably will need more help!
  • 8. #1: Cross Promotion #3: Direct Deals#2: Network Chartboost and You!
  • 9.
  • 10.
  • 11. Blended Publisher / Advertiser Experience User experience Interstitials that fit your game and drive great performance
  • 12. 12 Marketplace to browse for partners Profile for a company with “friending” and messaging features Our Marketplace is a social network that enables you to connect with your partners and launch a Direct Deal in 2 minutes 53 Direct Deals Marketplace
  • 13. 13 Free and games-only Rewarded Video, Players earn virtual currency or in-game items Cost Per Completed View (CPCV) basis. How should you monetize? Chartboost video
  • 14. Remember I mentioned Quality Users?
  • 15. 15
  • 16. 16 Advertisers can now track users acquired through Chartboost’s Cross- Promotion, Direct Deals Marketplace, and Games Ad Network, beyond the install. Introducing Post-Install Analytics
  • 17. 17 bootups 1 session length 3 Post Install Analytics is based on three metrics: Post-Install Analytics Metrics in-app purchase (IAP) 2
  • 18. 18 ‣IAP Revenue ($) ‣ARPU ($) ‣ARPPU ($) ‣Purchases (#) ‣Average spend / purchase ($) ‣Payer users (%) ‣Lifetime Payer (%) ‣D1 Retention (%) ‣D7 Retention (%) ‣Average session length per day (seconds) By tracking bootups, IAP & session length, the following analytics data will be available: Post-Install Analytics Data
  • 19. Thank you and Welcome to Chartboost!