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TalkTech:
An Exploration of
Technology Trends, Digital Media, and Culture
Across Continents
Dr. Diana Andone
E-Learning Center
Politehnica University of
Timisoara,
Timisoara, Romania
Mark Frydenberg
Computer Information
Systems Department,
Bentley University,
Waltham, MA, USA
Where We Are
Digital Literacy
Social
Networking
Transliteracy
Maintaining
Privacy
Managing
Digital Identity
Creating
Content
Organizing
and Sharing
Reusing /
Repurposing
Filtering and
Selecting
Self-
Broadcasting
(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
need to control - online activity,
communication, eLearning environment
Digital students
Computational thinking
Creative creators
Global workforce
Project Goals
• Work with students from another country to research a
technology topic and present those results using collaborative
multimedia tools
• Identify and use both synchronous and asynchronous tools to
communicate with international partners
• Produce a tangible work product within a designated period
of time
TalkTech 2010-2015
Multicultural
Online – different timezones
Simulate real world work in an IT company
Students freely choose the tools, communication,
working time and hours
All students finished and delivered the artifact
Ed-media 2014
Our Interests
• How can the use of web-based collaboration tools to
complete a group project encourage or develop digital
literacy skills?
• How does students' use of social media in their personal lives
influence the tools they use to communicate and collaborate
online for a class project?
• What successes and difficulties would students experience as
they learn new technologies and respond to the challenges
associated with working in a global environment?
Project Debrief: Skyping in
Project Debrief: Skyping in
TalkTech 2008 – 2015 Students
Bentley
• IT 101, Intro to Information
Technology
• 45 students per year
• Spoke English
• Frequently use the web,
computers, and mobile
devices
• Age 18-19
UPT
• TMM, Technologies of
Multimedia
• 50 students per year
• Spoke English
• Frequently use the web,
computers, and mobile
devices
• Age 21-22
707 students involved, no dropout
Technology Trends 2014
1. 3D Printing
2. Augmented Reality
3. Big Data
4. BitCoin
5. Creative Commons
6. Crowd Sourcing
7. Event Planning
8. Mobile Payments
9. Open Data
10.Privacy Online
11.The Internet of Things
12.Video Streaming
13.Voice Recognition
14.Wearable Devices
Tech Trends & Issues 2015
• How is augmented reality being used in various businesses or
industries (healthcare, education, marketing, sales, etc.)?
• How does social media influence consumer experiences?
• What are the most popular messaging apps, and who uses them?
• What are the biggest cybersecurity threats facing Internet users
today?
• How does streaming audio and video impact the entertainment
industry?
Tech Trends & Issues 2015
• Can or should you license your photos using Creative
Commons licensing on Instagram, Flickr, and other media
sharing sites?
• Does information privacy matter in the age of big and open
data?
• When it comes to the Internet of Things, are we there yet? If
not, what is possible in the future?
Tech Trends & Issues 2015
• How smart are Virtual Personal Assistant apps such as Siri
and Cortana? Each group member should try a different one
and compare them.
• What factors are most important in increasing the adoption
of mobile payment technologies?
• How do personal live streaming video apps such as Periscope
and Meerkat change the way information is shared over the
Internet?
Tech Trends & Issues 2015
• Research open-source mapping apps such as
OpenStreetMap, HereMaps and Waze. What features do
these apps have over Google or Bing Maps?
• How do mobile technologies and the Internet enable new
business models through crowd sourcing?
• Are MOOCs threatening the future or value of a traditional
university education?
• Are wearable devices a fad, or the future direction for
staying healthy?
Students projects 2014
Thinglink
Students projects 2014
ThingLink
Students projects 2015
ThingLink
What tools do students use?
Tools used by studentsTask Tools
align time zones timeanddate.com
chat Facebook, Messenger, Whats’Up, Google Hangouts
create and host audio SoundCloud
create and host video Vine, Periscope, YouTube, PoowToon
create interactive images ThingLink
edit audio Sound Forge
edit images PhotoShop, Paint.net
edit video Windows Live Movie Maker
email Gmail, Outlook
hold video conferences Google Hangouts, Skype
record video mobile phone camera apps
schedule meetings Doodle
search the web Google, Bing
share photos Flickr, Tumblr
share screens join.me, Google Hangouts
Ed-media 2014
Tools used by students
Tools used by students
https://flic.kr/s/aHsk6vGWKJ
Tools used by students: Periscope,
Vine
Vine
example of
Internet of
Things
Tools used by students
Vine
example of
Internet of
Things 2
Tools used by students
Vine
example of
Messaging App
Tools used by students
PowToon
example of
Wearables
Student attitudes toward Technologies
1. Mobile phone / smartphone
2. SMS – text messaging
3. iPod /mp3 player
4. Search engines (such as Google)
5. Online chat (Yahoo, MSN, Google chat,
others)
6. VoIP (Skype, Hangouts, Google Talk, etc.)
7. Mobile chat (WhatsApp, Viber)
8. Online video (YouTube, etc.)
9. Online photo sharing (Flickr, Picassa, etc.)
10. Online games
11. Blogs
12. Wikipedia
13. Online social networks (Facebook, or
others)
14. Twitter
15. Collaborative Writing (Google Docs /Drive,
Microsoft Office Online, etc.)
Collaboration
• Skype is "a valuable tool when trying to
communicate…"
• it is "important to have a good internet
connection when talking internationally."
• Skype and Google Hangouts were
"problematic at times."
Collaboration on ViCaDiS
ViCaDiS Blog for Collaboration
Facebook page
Challenges
Desirability
pick the words that best describe your experience in participating
in the project, then to rank them on a scale of one to five
Outcomes
 Introduced students to current tech trends
 Required students to be creative and
resourceful in their use of tech and collaboration
tools
 Students demonstrated abilities to research,
collaborate, and communicate online
 All groups completed the project successfully
CONTACT
http://www.slideshare.net/diando70/
Mark Frydenberg
Senior Lecturer
mfrydenberg@bentley.edu
@checkmark
Dr. Diana Andone
Director, e-Learning Center,
diana.andone@cm.upt.ro
@diando70

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TalkTech: An Exploration of Tech Trends, Digital Media, and Culture across Continents

  • 1. TalkTech: An Exploration of Technology Trends, Digital Media, and Culture Across Continents Dr. Diana Andone E-Learning Center Politehnica University of Timisoara, Timisoara, Romania Mark Frydenberg Computer Information Systems Department, Bentley University, Waltham, MA, USA
  • 3. Digital Literacy Social Networking Transliteracy Maintaining Privacy Managing Digital Identity Creating Content Organizing and Sharing Reusing / Repurposing Filtering and Selecting Self- Broadcasting (Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
  • 4. need to control - online activity, communication, eLearning environment Digital students
  • 8. Project Goals • Work with students from another country to research a technology topic and present those results using collaborative multimedia tools • Identify and use both synchronous and asynchronous tools to communicate with international partners • Produce a tangible work product within a designated period of time
  • 9. TalkTech 2010-2015 Multicultural Online – different timezones Simulate real world work in an IT company Students freely choose the tools, communication, working time and hours All students finished and delivered the artifact Ed-media 2014
  • 10. Our Interests • How can the use of web-based collaboration tools to complete a group project encourage or develop digital literacy skills? • How does students' use of social media in their personal lives influence the tools they use to communicate and collaborate online for a class project? • What successes and difficulties would students experience as they learn new technologies and respond to the challenges associated with working in a global environment?
  • 13. TalkTech 2008 – 2015 Students Bentley • IT 101, Intro to Information Technology • 45 students per year • Spoke English • Frequently use the web, computers, and mobile devices • Age 18-19 UPT • TMM, Technologies of Multimedia • 50 students per year • Spoke English • Frequently use the web, computers, and mobile devices • Age 21-22 707 students involved, no dropout
  • 14. Technology Trends 2014 1. 3D Printing 2. Augmented Reality 3. Big Data 4. BitCoin 5. Creative Commons 6. Crowd Sourcing 7. Event Planning 8. Mobile Payments 9. Open Data 10.Privacy Online 11.The Internet of Things 12.Video Streaming 13.Voice Recognition 14.Wearable Devices
  • 15. Tech Trends & Issues 2015 • How is augmented reality being used in various businesses or industries (healthcare, education, marketing, sales, etc.)? • How does social media influence consumer experiences? • What are the most popular messaging apps, and who uses them? • What are the biggest cybersecurity threats facing Internet users today? • How does streaming audio and video impact the entertainment industry?
  • 16. Tech Trends & Issues 2015 • Can or should you license your photos using Creative Commons licensing on Instagram, Flickr, and other media sharing sites? • Does information privacy matter in the age of big and open data? • When it comes to the Internet of Things, are we there yet? If not, what is possible in the future?
  • 17. Tech Trends & Issues 2015 • How smart are Virtual Personal Assistant apps such as Siri and Cortana? Each group member should try a different one and compare them. • What factors are most important in increasing the adoption of mobile payment technologies? • How do personal live streaming video apps such as Periscope and Meerkat change the way information is shared over the Internet?
  • 18. Tech Trends & Issues 2015 • Research open-source mapping apps such as OpenStreetMap, HereMaps and Waze. What features do these apps have over Google or Bing Maps? • How do mobile technologies and the Internet enable new business models through crowd sourcing? • Are MOOCs threatening the future or value of a traditional university education? • Are wearable devices a fad, or the future direction for staying healthy?
  • 22. What tools do students use?
  • 23. Tools used by studentsTask Tools align time zones timeanddate.com chat Facebook, Messenger, Whats’Up, Google Hangouts create and host audio SoundCloud create and host video Vine, Periscope, YouTube, PoowToon create interactive images ThingLink edit audio Sound Forge edit images PhotoShop, Paint.net edit video Windows Live Movie Maker email Gmail, Outlook hold video conferences Google Hangouts, Skype record video mobile phone camera apps schedule meetings Doodle search the web Google, Bing share photos Flickr, Tumblr share screens join.me, Google Hangouts Ed-media 2014
  • 24.
  • 25. Tools used by students
  • 26. Tools used by students https://flic.kr/s/aHsk6vGWKJ
  • 27. Tools used by students: Periscope, Vine Vine example of Internet of Things
  • 28. Tools used by students Vine example of Internet of Things 2
  • 29. Tools used by students Vine example of Messaging App
  • 30. Tools used by students PowToon example of Wearables
  • 31. Student attitudes toward Technologies 1. Mobile phone / smartphone 2. SMS – text messaging 3. iPod /mp3 player 4. Search engines (such as Google) 5. Online chat (Yahoo, MSN, Google chat, others) 6. VoIP (Skype, Hangouts, Google Talk, etc.) 7. Mobile chat (WhatsApp, Viber) 8. Online video (YouTube, etc.) 9. Online photo sharing (Flickr, Picassa, etc.) 10. Online games 11. Blogs 12. Wikipedia 13. Online social networks (Facebook, or others) 14. Twitter 15. Collaborative Writing (Google Docs /Drive, Microsoft Office Online, etc.)
  • 32. Collaboration • Skype is "a valuable tool when trying to communicate…" • it is "important to have a good internet connection when talking internationally." • Skype and Google Hangouts were "problematic at times."
  • 34. ViCaDiS Blog for Collaboration
  • 35.
  • 38. Desirability pick the words that best describe your experience in participating in the project, then to rank them on a scale of one to five
  • 39. Outcomes  Introduced students to current tech trends  Required students to be creative and resourceful in their use of tech and collaboration tools  Students demonstrated abilities to research, collaborate, and communicate online  All groups completed the project successfully
  • 40. CONTACT http://www.slideshare.net/diando70/ Mark Frydenberg Senior Lecturer mfrydenberg@bentley.edu @checkmark Dr. Diana Andone Director, e-Learning Center, diana.andone@cm.upt.ro @diando70