TalkTech: An Exploration of Tech Trends, Digital Media, and Culture across Continents
1. TalkTech:
An Exploration of
Technology Trends, Digital Media, and Culture
Across Continents
Dr. Diana Andone
E-Learning Center
Politehnica University of
Timisoara,
Timisoara, Romania
Mark Frydenberg
Computer Information
Systems Department,
Bentley University,
Waltham, MA, USA
8. Project Goals
• Work with students from another country to research a
technology topic and present those results using collaborative
multimedia tools
• Identify and use both synchronous and asynchronous tools to
communicate with international partners
• Produce a tangible work product within a designated period
of time
9. TalkTech 2010-2015
Multicultural
Online – different timezones
Simulate real world work in an IT company
Students freely choose the tools, communication,
working time and hours
All students finished and delivered the artifact
Ed-media 2014
10. Our Interests
• How can the use of web-based collaboration tools to
complete a group project encourage or develop digital
literacy skills?
• How does students' use of social media in their personal lives
influence the tools they use to communicate and collaborate
online for a class project?
• What successes and difficulties would students experience as
they learn new technologies and respond to the challenges
associated with working in a global environment?
13. TalkTech 2008 – 2015 Students
Bentley
• IT 101, Intro to Information
Technology
• 45 students per year
• Spoke English
• Frequently use the web,
computers, and mobile
devices
• Age 18-19
UPT
• TMM, Technologies of
Multimedia
• 50 students per year
• Spoke English
• Frequently use the web,
computers, and mobile
devices
• Age 21-22
707 students involved, no dropout
14. Technology Trends 2014
1. 3D Printing
2. Augmented Reality
3. Big Data
4. BitCoin
5. Creative Commons
6. Crowd Sourcing
7. Event Planning
8. Mobile Payments
9. Open Data
10.Privacy Online
11.The Internet of Things
12.Video Streaming
13.Voice Recognition
14.Wearable Devices
15. Tech Trends & Issues 2015
• How is augmented reality being used in various businesses or
industries (healthcare, education, marketing, sales, etc.)?
• How does social media influence consumer experiences?
• What are the most popular messaging apps, and who uses them?
• What are the biggest cybersecurity threats facing Internet users
today?
• How does streaming audio and video impact the entertainment
industry?
16. Tech Trends & Issues 2015
• Can or should you license your photos using Creative
Commons licensing on Instagram, Flickr, and other media
sharing sites?
• Does information privacy matter in the age of big and open
data?
• When it comes to the Internet of Things, are we there yet? If
not, what is possible in the future?
17. Tech Trends & Issues 2015
• How smart are Virtual Personal Assistant apps such as Siri
and Cortana? Each group member should try a different one
and compare them.
• What factors are most important in increasing the adoption
of mobile payment technologies?
• How do personal live streaming video apps such as Periscope
and Meerkat change the way information is shared over the
Internet?
18. Tech Trends & Issues 2015
• Research open-source mapping apps such as
OpenStreetMap, HereMaps and Waze. What features do
these apps have over Google or Bing Maps?
• How do mobile technologies and the Internet enable new
business models through crowd sourcing?
• Are MOOCs threatening the future or value of a traditional
university education?
• Are wearable devices a fad, or the future direction for
staying healthy?
23. Tools used by studentsTask Tools
align time zones timeanddate.com
chat Facebook, Messenger, Whats’Up, Google Hangouts
create and host audio SoundCloud
create and host video Vine, Periscope, YouTube, PoowToon
create interactive images ThingLink
edit audio Sound Forge
edit images PhotoShop, Paint.net
edit video Windows Live Movie Maker
email Gmail, Outlook
hold video conferences Google Hangouts, Skype
record video mobile phone camera apps
schedule meetings Doodle
search the web Google, Bing
share photos Flickr, Tumblr
share screens join.me, Google Hangouts
Ed-media 2014
31. Student attitudes toward Technologies
1. Mobile phone / smartphone
2. SMS – text messaging
3. iPod /mp3 player
4. Search engines (such as Google)
5. Online chat (Yahoo, MSN, Google chat,
others)
6. VoIP (Skype, Hangouts, Google Talk, etc.)
7. Mobile chat (WhatsApp, Viber)
8. Online video (YouTube, etc.)
9. Online photo sharing (Flickr, Picassa, etc.)
10. Online games
11. Blogs
12. Wikipedia
13. Online social networks (Facebook, or
others)
14. Twitter
15. Collaborative Writing (Google Docs /Drive,
Microsoft Office Online, etc.)
32. Collaboration
• Skype is "a valuable tool when trying to
communicate…"
• it is "important to have a good internet
connection when talking internationally."
• Skype and Google Hangouts were
"problematic at times."
38. Desirability
pick the words that best describe your experience in participating
in the project, then to rank them on a scale of one to five
39. Outcomes
Introduced students to current tech trends
Required students to be creative and
resourceful in their use of tech and collaboration
tools
Students demonstrated abilities to research,
collaborate, and communicate online
All groups completed the project successfully