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GUIDE TO E-LEARNING DESIGN FOR NON-DESIGNERS

Introducción al diseño de cursos en línea (e-learning).

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GUIDE TO E-LEARNING DESIGN FOR NON-DESIGNERS

  1. 1. GUIDE TO E-LEARNING DESIGN SIMPLE, QUICK, AND POWERFUL TIPS FOR NON-DESIGNERS Elearning never sleeps PUBLISHED BY: BASED ON: THE ULTIMATE D.I.Y. GUIDE TO E-LEARNING DESIGN SH!FT DISRUPTIVE ELEARNING
  2. 2. Chapter 1 Understanding people 1. People like people: • • • • Images Graphics Animations messages Reflect your learning profile. 2. People like stories: draw upon stories to illustrate dates. • Repeating the information. 3. Use it or lose it: • Applying it immediately. • Connecting the new information to existing. 4. People judge books by their covers: font, images, colors…
  3. 3. Understanding people 5. People like organization: Reduces the likelihood the learners will get lost. 6. People like surprises: • New and novel ways at looking information. • Balance out the new with the expected. 7. People filter information: 8. People like to succeed: Size, color, animations can draw the learner’s. attention to the learner targets. Feedbacks progress to motivate learners.
  4. 4. Chapter 2 The essential step-by-step guide to making your own e-learning course 1. Learners are first: Clear idea of who your is student? 2. Outline the structure: • Intro • Module : • Resume 3. Design for user experience: Summary section 4/5 sections 10 screens max. • Simple, pretty and functional. • Pleases the eyes: numbered list, bullets, section heards.
  5. 5. The essential step-by-step guide to making your own e-learning course • 4. Make each section complete and clear on its on: • • • Instructions Content Assesment summary Above all: keep screens clean! Prioritize need-to-know/ nice-to- know. 5. Create a compelling start. • Interactive 6. Create a motivation self-directed learning environment: • Multiple-choice • Formative test • Recall the main points. 7. End with a meat summary: • Remind the objectives. • Accomplishment each unit.
  6. 6. Chapter 3 Design like a Pro: best practices • A catchy course name. 1. Begin with a great impression: • Simple, familiar. • Clear and well-designed since first screens. 2. Highlight the most important parts: easy to read and consume. 3. Think substract, not add: • Removing unnecessary elements. • Clutter-free. 4. Consider the human brain’s capacity: • Simple words/ concise sentences. • Content needs to be chunked. • Information in context.
  7. 7. Design like a Pro: best practices 5. Design with a purpose: • The screen serves your viewer’s learning goals. • Every element must be there for a reason. 6. Consider the rules of good image selection: • Images relevant to content. • Limit images.
  8. 8. Chapter 4 Things experts can teach you about elearning design 1. Great design is getting people do what you want them to 2. Design is form and function combined: Design is how it works 3. Design is the whole, the sum total of all parts • Feel accomplished after finish 4. Usable design considers people’s emotions every section. • Emotionally-charged images. • To tell stories that evoke relevant memories.
  9. 9. Chapter 5 Tips for non-designers • Text and images work better together. 1. Use strong images: • Relevant images instead of rows of bullet points. • Impacful, images that evoke possitive emotional response. INSERT PHOTOS INSTEAD OF CLIP ART! CLIP ART HD IMAGES AVOID GENERIC ONES! 2. Be consistent: sitck to a scheme (a slide layout). 3. Keep titles simples and informative: Simple and precise words.
  10. 10. Tips for non-designers 4. Design a distraction-free templete: peel away the unnecessary elements. • Text: black (dark color). 5. Use color effectively: • Background: soft tones. • Not use more than three colors. 6. Empty spaces matters: Empty spaces as important as content. Help to us what’s important and what to focus on.
  11. 11. Tips for non-designers 7. Break up text: • Break idea into short bloks of text ans spaces between. • Lists, tables, paragraphs. 8. Keep your lists short 9. Simplifly your visual data 10. Make it easier for your audience to focus Every element plays a role on: Learner’s goal / your main objetives.

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