Oculus Rift
Virtual Reality
Contents
1. Virtual Reality
2. Versions of VR
3. Oculus Rift
4. Devices
5. How does it work?
6. Future Scope
7. Conclusion
Virtual Reality
• Simulation that provides the
experience of a physical
presence
• The recreation of human
senses (sight, ...
Evaluation of Virtual Reality
• The Sensorama released in 1962
• The Eye Phone released in 1984
• The Nintendo Virtual Boy...
Virtual Reality Devices
Facebook
Oculus Rift
Samsung
Gear VR
Microsoft
Xbox VR
Oculus Rift
• Invented by a Palmer Luckey.
• An virtual reality head mounted
display & developed by Oculus
VR, a division ...
About Palmer
• Palmer Freeman Luckey (born
19 September 1992) is the original
founder of Oculus VR and
inventor of the Ocu...
Devices which are used in Oculus Rift
• The Cable
• The Headset
• The Screen(7 inch screen)
The Cable
• It use HDMI(High Definition Multimedia Interface) cable.
• HDMI cable contain 19 ports.
• Each port is used fo...
Screen
• It uses a 7 inch LCD display screen
with a resolution of 1280x800 pixels.
• Screen is divided into 640x800 pixels...
Stereoscopic Image
• Stereoscopic imaging is a
technique used to record and
display 3D (three dimensional)
images or an il...
Stereoscopic Image(Cont…)
Working of Oculus Rift
Input
From mouse ,
keyboard etc..
Hardware
Software
process the
Input
Sending to
Graphics
accelerat...
Present where it use?
• Developing Games
Future Scope
• Conference
• Cinema
• Maps
• Social Networks
Problems
• It is not Wireless Device.
• Heavy weight design.
• Users experiences motion sickness.
• Few number of games av...
Conclusion
• Oculus Rift helps user to experience games in 3–d.
• By using this technology “Finally one can get taste of I...
1. http://en.wikipedia.org/wiki/Oculus_Ri
ft
2. https://www.facebook.com/oculusvr
3. http://www.oculusvr.com/
4. https://w...
Oculus rift, Virtual Reality, Division of Facebook
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Oculus rift, Virtual Reality, Division of Facebook

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It explain oculus rift working and it's devices

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Oculus rift, Virtual Reality, Division of Facebook

  1. 1. Oculus Rift Virtual Reality
  2. 2. Contents 1. Virtual Reality 2. Versions of VR 3. Oculus Rift 4. Devices 5. How does it work? 6. Future Scope 7. Conclusion
  3. 3. Virtual Reality • Simulation that provides the experience of a physical presence • The recreation of human senses (sight, sound, touch, taste, smell)
  4. 4. Evaluation of Virtual Reality • The Sensorama released in 1962 • The Eye Phone released in 1984 • The Nintendo Virtual Boy released in 1995 • The Oculus Rift released in 2011
  5. 5. Virtual Reality Devices Facebook Oculus Rift Samsung Gear VR Microsoft Xbox VR
  6. 6. Oculus Rift • Invented by a Palmer Luckey. • An virtual reality head mounted display & developed by Oculus VR, a division of Facebook. • a virtual reality headset that lets players step inside their favorite games and virtual worlds. • 110 degree field of view.
  7. 7. About Palmer • Palmer Freeman Luckey (born 19 September 1992) is the original founder of Oculus VR and inventor of the Oculus Rift.
  8. 8. Devices which are used in Oculus Rift • The Cable • The Headset • The Screen(7 inch screen)
  9. 9. The Cable • It use HDMI(High Definition Multimedia Interface) cable. • HDMI cable contain 19 ports. • Each port is used for different purpose. • Cable transferring uncompressed (or) compressed Digital audio & Video data
  10. 10. Screen • It uses a 7 inch LCD display screen with a resolution of 1280x800 pixels. • Screen is divided into 640x800 pixels per eye, with a fixed distance between lens centers. • User can view the screen through two lens cup. • It use Stereoscopic Image to display .
  11. 11. Stereoscopic Image • Stereoscopic imaging is a technique used to record and display 3D (three dimensional) images or an illusion of depth in an image
  12. 12. Stereoscopic Image(Cont…)
  13. 13. Working of Oculus Rift Input From mouse , keyboard etc.. Hardware Software process the Input Sending to Graphics accelerator Display on Screen
  14. 14. Present where it use? • Developing Games
  15. 15. Future Scope • Conference • Cinema • Maps • Social Networks
  16. 16. Problems • It is not Wireless Device. • Heavy weight design. • Users experiences motion sickness. • Few number of games available
  17. 17. Conclusion • Oculus Rift helps user to experience games in 3–d. • By using this technology “Finally one can get taste of IRON MAN”
  18. 18. 1. http://en.wikipedia.org/wiki/Oculus_Ri ft 2. https://www.facebook.com/oculusvr 3. http://www.oculusvr.com/ 4. https://www.kickstarter.com/projects/1 523379957/oculus-rift-step-into-the- game 5. http://electronics.howstuffworks.com/oc ulus-rift2.htm

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