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Q1. In what ways does your media product use, develop or challenge forms and conventions of real media products? Narrative We used a convention of a narrative in the Thriller genre by using two innocent girls who are being followed and then the girls are separated and one girl is chased and possessed.  We researched other films and found that narratives similar to this were effective in creating pace and tension quickly which is what we wished to achieve because we only had two minutes to grab the audience’s attention.  We used forms and conventions of a Thriller genre by using two girls as helpless victims and a boy who is following the girls and is possessed. We conformed to the conventions of a Thriller narrative by letting evil win and ending the short opening on a cliff hanger.  The effect hoped for here is that the functions of the characters are quickly established within the film, although cliché they are effective in a short space of time, this was achieved but the acting let the film down due to the lines being predictable and as the audience said ‘ a little cheesy’.  Mis-en-scene  Due to our genre being Thriller we used the forms and conventions of a cliché Thriller which was an eerie location – dark woods. Red clothing on the girl who is possessed for danger and the possessed boy is wearing black for evil. At one specific point in our film we edited a shot of the possessed girl, which flashed  from a bright blue background into black and white then back into normal colours then back into black and white which represented a the change from the innocent girl into the possessed girl. We used make-up in the black and white shots so the audience know the girl has definitely been possessed. We use folders and phones as props so that the audience know the girls have come from college. The effect we hoped for was that the audience could relate to the actors due to the similar ages so it would grab the audiences attention and the colours would make them expectant of a scare so they would engage quickly. This was achieved even though it was subtle, we think it would have been more effective if the colours were brighter for a greater effect.
Camera Work We used the forms and conventions of a Thriller by using an establishing shot of a wooded lane through the tree, so it looks as if the boy is watching them represented with the camera. We conformed to using ‘jump cuts’, quick panning and shaky camera work to create pace and build tension. We specifically used a high angle shot when the girl looks up into the camera whilst on the phone so that she looks small and helpless, showing the audience that the girl who has not been possessed is in trouble but we don’t know what happens to her in the end. We hoped for an un-easy effect on the audience, all the camera work makes the piece tense and builds the pace quickly leading to a cliff-hanger, making the audience want to watch more.  We think these effects were achieved but the pace could have been quickened by using really short ‘jump cuts’. Even though the audience’s feedback told us that they believed the ‘jump cut’s were really effective.  Editing We used forms and conventions of a Thriller genre by using quick cuts from running scenes that went into slow, long titles creating pace. We also used shots that transitioned into the titles by shaking making the clip look fragmented. By dimming the whole film and using negative and inverse effects, the film contrasted with colour throughout; the clips of the woods are gloomy where as the shots of the girl possessed on the phone are bright and clear, this shows the audience a range of colours and shaky shot transitions that keeps the film interesting to look at. We think that the titles and colour effects worked well to create pace and look exciting to the audience and they felt the same.
Sound We used one track throughout the two minute opening because it starts eerie and slow then gradually becomes fast and racy.  There is the sound of a phone ringing with a black shot so the only thing the audience focus on is the sound of the phone and makes the audience question who is ringing the phone? Who are they calling? Why? These questions keep the audience interested in the story line. We have the diagetic noise of  the wind in the woods and the non-diagetic sound of the music put in post-filming  and our voices which were put in during due to the microphone and boom.  We think the sound worked well to create a realistic, creepy mood due to the mix of diagetic and non-diagetic sound. The microphone let us down slightly because our voices are quiet on the film but the lines weren’t very important to the film, it was more about the physical action. The audience felt this way as well and believed the music went really well with the film and made them tense. SFX We used a bang sound when one of the girls looks up into the camera at a high angle, it adds good effect to the focus on her eyes as our film is called ‘eye spy’ and is focused on the eyes as this is how the boy possesses the girl. We conformed to the cliché of the Thriller genre because we wanted to make the audience jump and we think the bang was successful in adding in a bit of shock to the film and it surprised the audience.
Q2. How does your media product represent particular social groups? In our media product we have two main characters, two girls who are both seventeen, Eva and Katie. We also use a possessed boy who is roughly their age so there isn’t a huge contrast between the ages because we felt it would be more effective if the characters were roughly the same age as the audience. We believe our characters belong to the social class of an average teenager, they are both in education and are wearing appropriate clothing for a walk so nothing out of the ordinary. We represented this vague social class by wearing our hair down and natural with neutral make-up . We don’t use slang or accents in the film because we thought it wouldn’t sound realistic and therefore would not be believable to the audience. We don’t think we are stereotypical of a certain type of social class, only to the fact that both girls are shown as helpless and scared.  Because of this we believe the effect on the audience will be active due to the similar age range.  The perception of the social group to the audience will be positive as the girls aren’t portrayed negatively and as the boy who possesses Eva isn’t shown as a boy, more like a creature he doesn’t fit into a social group though he is perceived negatively because he chases the helpless girls to turn them evil.
Q3.What kind of media institution might distribute your media product and why? The audience for our media product, we believe, would be teenagers and young adults, sort of fifteen to seventeen year olds because our film doesn’t contain any swearing or really gory scenes. We believe that our media product is best suited for this audience because we did a questionnaire involving people of this age group and found that out of suspense, gore, horror and mystery most people said that they preferred a suspense filled thriller which our media product is. Q4. Who would be the audience for your media product? Out of large global, independent with Hollywood ownership, small independent and amateur film companies we believe that our film would be best suited for amateur producers such as YouTube because we didn’t have a budget as big as a Hollywood film would do. Also the camera shots and editing were not that of a Hollywood production. Our film is best suited to amateur film producers, such as YouTube or fear film, with the possibility of making it to an independent film company or art house cinema.
Q5. How did we attract/address our audience?  ,[object Object]
Apocalypse now
Blade runner
Vertigo

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Media evaluation

  • 1. Q1. In what ways does your media product use, develop or challenge forms and conventions of real media products? Narrative We used a convention of a narrative in the Thriller genre by using two innocent girls who are being followed and then the girls are separated and one girl is chased and possessed. We researched other films and found that narratives similar to this were effective in creating pace and tension quickly which is what we wished to achieve because we only had two minutes to grab the audience’s attention. We used forms and conventions of a Thriller genre by using two girls as helpless victims and a boy who is following the girls and is possessed. We conformed to the conventions of a Thriller narrative by letting evil win and ending the short opening on a cliff hanger. The effect hoped for here is that the functions of the characters are quickly established within the film, although cliché they are effective in a short space of time, this was achieved but the acting let the film down due to the lines being predictable and as the audience said ‘ a little cheesy’. Mis-en-scene Due to our genre being Thriller we used the forms and conventions of a cliché Thriller which was an eerie location – dark woods. Red clothing on the girl who is possessed for danger and the possessed boy is wearing black for evil. At one specific point in our film we edited a shot of the possessed girl, which flashed from a bright blue background into black and white then back into normal colours then back into black and white which represented a the change from the innocent girl into the possessed girl. We used make-up in the black and white shots so the audience know the girl has definitely been possessed. We use folders and phones as props so that the audience know the girls have come from college. The effect we hoped for was that the audience could relate to the actors due to the similar ages so it would grab the audiences attention and the colours would make them expectant of a scare so they would engage quickly. This was achieved even though it was subtle, we think it would have been more effective if the colours were brighter for a greater effect.
  • 2. Camera Work We used the forms and conventions of a Thriller by using an establishing shot of a wooded lane through the tree, so it looks as if the boy is watching them represented with the camera. We conformed to using ‘jump cuts’, quick panning and shaky camera work to create pace and build tension. We specifically used a high angle shot when the girl looks up into the camera whilst on the phone so that she looks small and helpless, showing the audience that the girl who has not been possessed is in trouble but we don’t know what happens to her in the end. We hoped for an un-easy effect on the audience, all the camera work makes the piece tense and builds the pace quickly leading to a cliff-hanger, making the audience want to watch more. We think these effects were achieved but the pace could have been quickened by using really short ‘jump cuts’. Even though the audience’s feedback told us that they believed the ‘jump cut’s were really effective. Editing We used forms and conventions of a Thriller genre by using quick cuts from running scenes that went into slow, long titles creating pace. We also used shots that transitioned into the titles by shaking making the clip look fragmented. By dimming the whole film and using negative and inverse effects, the film contrasted with colour throughout; the clips of the woods are gloomy where as the shots of the girl possessed on the phone are bright and clear, this shows the audience a range of colours and shaky shot transitions that keeps the film interesting to look at. We think that the titles and colour effects worked well to create pace and look exciting to the audience and they felt the same.
  • 3. Sound We used one track throughout the two minute opening because it starts eerie and slow then gradually becomes fast and racy. There is the sound of a phone ringing with a black shot so the only thing the audience focus on is the sound of the phone and makes the audience question who is ringing the phone? Who are they calling? Why? These questions keep the audience interested in the story line. We have the diagetic noise of the wind in the woods and the non-diagetic sound of the music put in post-filming and our voices which were put in during due to the microphone and boom. We think the sound worked well to create a realistic, creepy mood due to the mix of diagetic and non-diagetic sound. The microphone let us down slightly because our voices are quiet on the film but the lines weren’t very important to the film, it was more about the physical action. The audience felt this way as well and believed the music went really well with the film and made them tense. SFX We used a bang sound when one of the girls looks up into the camera at a high angle, it adds good effect to the focus on her eyes as our film is called ‘eye spy’ and is focused on the eyes as this is how the boy possesses the girl. We conformed to the cliché of the Thriller genre because we wanted to make the audience jump and we think the bang was successful in adding in a bit of shock to the film and it surprised the audience.
  • 4. Q2. How does your media product represent particular social groups? In our media product we have two main characters, two girls who are both seventeen, Eva and Katie. We also use a possessed boy who is roughly their age so there isn’t a huge contrast between the ages because we felt it would be more effective if the characters were roughly the same age as the audience. We believe our characters belong to the social class of an average teenager, they are both in education and are wearing appropriate clothing for a walk so nothing out of the ordinary. We represented this vague social class by wearing our hair down and natural with neutral make-up . We don’t use slang or accents in the film because we thought it wouldn’t sound realistic and therefore would not be believable to the audience. We don’t think we are stereotypical of a certain type of social class, only to the fact that both girls are shown as helpless and scared. Because of this we believe the effect on the audience will be active due to the similar age range. The perception of the social group to the audience will be positive as the girls aren’t portrayed negatively and as the boy who possesses Eva isn’t shown as a boy, more like a creature he doesn’t fit into a social group though he is perceived negatively because he chases the helpless girls to turn them evil.
  • 5. Q3.What kind of media institution might distribute your media product and why? The audience for our media product, we believe, would be teenagers and young adults, sort of fifteen to seventeen year olds because our film doesn’t contain any swearing or really gory scenes. We believe that our media product is best suited for this audience because we did a questionnaire involving people of this age group and found that out of suspense, gore, horror and mystery most people said that they preferred a suspense filled thriller which our media product is. Q4. Who would be the audience for your media product? Out of large global, independent with Hollywood ownership, small independent and amateur film companies we believe that our film would be best suited for amateur producers such as YouTube because we didn’t have a budget as big as a Hollywood film would do. Also the camera shots and editing were not that of a Hollywood production. Our film is best suited to amateur film producers, such as YouTube or fear film, with the possibility of making it to an independent film company or art house cinema.
  • 6.
  • 12. The day after tomorrow
  • 14. The questionnaires told us what people were most interested in seeing in terms of a thriller film. The questionnaires helped us to determine the main features of the film, such as:
  • 17. Props
  • 18. Font
  • 22.
  • 23.
  • 24. Panning: to create suspense
  • 25. 180 degree rule ( which we ended up cutting out)
  • 26. Jump cuts: to create pace and tension.
  • 27. Close ups/extreme close ups: to show intensity and to show emotions more clearly.
  • 28. Establishing shots: to show the audience a more in depth view of out location.
  • 29.
  • 30. Effects that we used included:
  • 33. Fades for the titles
  • 34. Dimming affect: to give more creepy, spooky atmosphere.
  • 35. Black and white affect: to show contrast in colours. Black to resemble evil, and the white to resemble innocence, shows two sides to the character.
  • 36.