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Transforming the Workshop with and through Design Thinking

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Presentation at the EDUCAUSE Learning Initiative 2017 conference with Lee Bessette.

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Transforming the Workshop with and through Design Thinking

  1. 1. Lee Skallerup Bessette, Ph.D. Instructional Technology Specialist University of Mary Washington Christopher S. Rice, Ph.D. Director of Digital Learning Design & Analytics University of Texas System Administration Transforming the Workshop with and through Design Thinking EDUCAUSE Learning Initiative 2017, Houston, TX
  2. 2. This presentation available at: http://slideshare.net/christopherrice/
  3. 3. @readywriting @ricetopher #ELI2017
  4. 4. Intro: Improv Comedy • GOAL: Turn Dr. NO! into Dr. YES! • Use improv comedy techniques to get participants into an additive/generative frame of mind • Popular Examples: • Trip to Bangkok • Greetings Time to Complete: 5 minutes
  5. 5. Explore: Design The Box • GOAL: Create a Shared Understanding • Use gamestorming activity to get participants into an collaborative and generative frame of mind • Instructions: Express your current concerns about faculty workshops on your campus in the form of a cereal box! • What would your cereal be called? • What are it’s defining features? The prize inside? • What’s the nutritional content? • Any health warnings? Time to Complete: 10 minutes
  6. 6. What is Gamestorming?
  7. 7. Gamestorming
  8. 8. Designing Hybrid/Online Courses: Course Redesign Institute Innovation + Design Lab ASCRDI Workshop Agenda Road to Bangkok 12:00 - 12:15 Generative opening exercise, should be done before beginning workshop exercises. Generative, "Yes, and..." exercise to put participants in a positive frame of mind. Technology Dinner Theater 12:15 - 1:00 Kathi, Jeff and Chris to present on the basics of a number of technologies while group eats lunch. Technologies to Explore Card Sort 1:00 - 2:00 CELT will supply two types of decks Divide into 3-4 affinity groups based on course problems/needs. Take turns drawing Challenges cards. Go through the solutions deck to find appropriate and creative responses to challenges. NOTE: Challenges in deck will be based on problems presented in CRDI applications. BREAK 2:00 - 2:15 Mission: Impossible 2:15 - 3:00 Design a course without using _______. We will pre-prepare missions for groups based on their proposals and goals. This is to get them thinking directly about how to apply technologies and teaching ideas to solve the problems from their applications. Groups use wall charts and sharpies to visualize what this course will look like. No long text. Group 1: Online Environment King Kraemer Young Maki Group 2: In-Class Activities Hutson Davis Wilson Monroe Group 3: Tech-Enhancement of Existing Activities Badagliacco Francisco Luo Beaulieu How-Now-Wow 3:00 - 3:15 Last 10-15 minutes of exercise. CELT will prepare a How-Now-Wow matrix to use during exercise. Groups will present their mission results to larger group and rate strategies for achieving the mission using the HNW matrix. Small Group Consulting 3:15 - 4:15 Divide participants up into affinity groups based on challenges, desires identified in proposal. See map. CELT consultants + Jeff and Peter circulate among groups to help apply material from the day's exercises to designing an activity or syllabus component. Remember: we're just getting started here. Development will be ongoing during the semester. Poster Session 4:15 - 5:00 If you had to advertise your new-and- improved course, what would it look like? Use flip charts, markers, pens, crayons End with a brief 1-2 minute presentation about your advertisement. Larger group will be able to give feedback on process at end &{MAP_NAME} - 2/3/12 - Mindjet
  9. 9. The Road to Bangkok: Learning the Power of “Yes, and…” • Split participants into groups of 3, stand up and “circle up.” • Player group determines who goes first (rock-paper-scissors or finger-to-side-of-nose technique always works). • First player begins with, “Hey, remember that time we took a trip to Bangkok? And we [insert activity here]? • Player to speakers left MUST answer with “Yes, and we [insert activity here]!” • Play continues in a similar manner to player’s left until you’ve gone several times around the circle.
  10. 10. Technology Dinner Theater
  11. 11. Card Sort • Two Custom Decks: • Small groups of 5 each get a Challenge Deck and a Solution Deck. • Cards are shuffled, each participant is dealt 5-7 cards from Solutions Deck. • One card from Challenge Deck is drawn, players play appropriate Solutions Card. • Discussion among participants about combo solutions
  12. 12. Mission: Impossible IMPOSSIBLE MISSION FORCE TOP SECRET GROUP # 1 IMPOSSIBLE MISSION FORCE MISSION: YOUR MISSION, SHOULD YOU DECIDE TO ACCEPT IT, IS TO DESIGN A SET OF COURSE ACTIVITIES FOR A CLASS OF BETWEEN 50 AND 100 STUDENTS THAT: • MEETS FACE-TO-FACE LESS THAN 50% OF THE TOTAL COURSE CONTACT HOURS FOR THE SEMESTER. • USES ACTIVE LEARNING TECHNIQUES IN FACE-TO-FACE AND/OR VIRTUAL SETTINGS. LECTURES ARE ALLOWED BUT MUST BE INTERACTIVE (I.E., MUST INVOLVE MORE THAN THE INSTRUCTOR SPEAKING FOR THE ENTIRE PERIOD). • INVOLVES BRINGING OUTSIDE SPEAKERS INTO YOUR CLASSROOM OR COURSE ACTIVITIES OR BRINGS YOUR CLASS OUT INTO THE WORLD. HOWEVER, U.K. BUDGETS BEING WHAT THEY ARE, YOU HAVE NO TRAVEL MONEY TO DO THIS IN A FACE-TO-FACE FASHION. • STUDENTS SHOULD HAVE THE OPPORTUNITY TO PRACTICE MULTI-MEDIA PRODUCTION AS PART OF THEIR WORK. MAKE CERTAIN THAT YOU HAVE AT LEAST ONE ASSIGNMENT THAT IS NOT TERM-PAPER OR WRITTEN EXAM ORIENTED, BUT WHICH STILL REQUIRES STUDENTS TO DEMONSTRATE THEIR MASTERY OF COURSE LEARNING OBJECTIVES. • STUDENTS SHOULD HAVE AT LEAST ONE WRITING ASSIGNMENT. HOWEVER, DUE TO BUDGET CUTS, THEY CAN’T PRINT THESE OUT TO HAND IN TO YOU. FURTHERMORE, YOU CAN’T RELY UPON THE AVAILABILITY OF BLACKBOARD. STUDENTS WILL NEED TO DO SOME FORM OF WRITING THAT IS ON THE WEB AND ACCESSIBLE PUBLICLY OR SEMI- PUBLICLY. • SERVES TO BUILD PERSISTENT (I.E., NOT A ONE-TIME EVENT) STUDENT-TO-STUDENT CONNECTION INSIDE AND/OR OUTSIDE OF CLASS AROUND COURSE TOPICS OR LEARNING OBJECTIVES. USE YOUR WORKSHOP TRAINING PRESENTATION AND THE AVAILABLE SUPPLIES IN YOUR CACHE TO DESIGN THIS COURSE AND PRESENT YOUR IDEAS USING FLIP CHARTS. MIXING AND MATCHING IDEAS AND TECHNIQUES WILL ENSURE THE SUCCESS OF YOUR MISSION. YOU HAVE 25 MINUTES TO COMPLETE THIS MISSION.
  13. 13. Mission: Impossible
  14. 14. Design the Box
  15. 15. Design the Box
  16. 16. How-Now-Wow
  17. 17. UMWDTLT Design Sprint Workshops
  18. 18. Experience Mapping (UTx)
  19. 19. Questions? Lee: lskaller@umw.edu Twitter: @readywriting Chris: chris@christopherscottrice.com Twitter: @ricetopher http://slideshare.net/christopherrice/

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