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Reduce, Reuse, Refactor

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Reduce, Reuse, Refactor

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Description

Managing codebases and projects takes time, and time usually means money (especially with development resources). Using some of the methods discussed, we can help make ourselves and our teams more productive as we move from project to project, which saves time, money, and costly research time. We'll cover code complexity, reusability, and the dreaded 'refactoring' question.

Transcription

  1. 1. # W PA Z A D VA N C E D D E V E L O P E R M E E T U P
  2. 2. C H R I S K L O S O W S K I • Co-Lead Developer - Easy Digital Downloads • Founding Developer - Post Promoter Pro • Writing - KungFuGrep.com • Home brewing • Weird Dad • @cklosowski (usually)
  3. 3. cklosowski easydigitaldownloads.com | kungfugrep.com
  4. 4. T I M E I S M O N E Y R A N G I N G F R O M $ 3 0 - $ 1 5 0 / H O U R , D E V T I M E I S N ’ T C H E A P
  5. 5. P R E V E N T I N E F F I C I E N C Y T H R O U G H C O D E , W E C A N R E D U C E D E V T I M E Reduce Code Complexity Reuse Common Patterns Refactor When Needed
  6. 6. C O N T E X T S W I T C H I N G I S B A D H T T P : / / C H R I S K . I O / I / C O N T E X T
  7. 7. I N A P E R F E C T W O R L D … C O N T E X T S W I T C H I N G I S A N E C E S S A RY E V I L
  8. 8. O P T I M I Z I N G W O R K F L O W M A K I N G O U R A C T U A L “ F L O W ” T I M E M O R E E F F E C T I V E
  9. 9. R E D U C E C O M P L E X I T Y T H E H A R D E R T O R E A D , T H E H A R D E R T O F I X “Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” -Brian Kernighan: Co-Developer of Unix
  10. 10. W H AT I S C O M P L E X I T Y ? • Difficult to read • “Tricky” solutions • Cyclomatic complexity • Examples…? • You Bet!
  11. 11. if ( true === $foo ) { foreach ( $bar as $key => $baz ) { $bar[ $key ] = strtolower( $baz ); } } H A R D T O R E A D function execute_data_input( $data = array() ) { // Hard to know what is needed to use `execute_data_input` } function execute_data_input( $arg1 = '', $arg2 = '', $arg3 = '' ) { // Easily readable and defined argument sets } if($foo==true) { foreach($bar as $key=>$baz) $bar[$key]=strtolower($baz); }
  12. 12. T R I C K Y C O D E // Input $utm = array( 'campaign' => 'PostPromoterPro', 'source' => 'twitter', 'medium' => 'social', ); // Output is a string utm_campaign=PostPromoterPro&utm_source=twitter&utm_medium=social
  13. 13. T R I C K Y C O D E $utm_string .= implode( '&', array_map( function ( $v, $k ) { return 'utm_' . $k . '=' . $v; }, $utm, array_keys( $utm ) ) ); $first = true; foreach ( $utm as $key => $value ) { if ( ! $first ) { $utm_string .= '&'; } $utm_string .= 'utm_' . $key . '=' . $value; $first = false; }
  14. 14. R E U S E C O M M O N PAT T E R N S C R E A T E C O M M O N PA T T E R N S A N D C O N V E N T I O N S
  15. 15. R E U S I N G Y O U R PAT T E R N S • Standardize • Function Naming • Variable Naming • Directory Structure • Abstract Data Models • Build Base Classes
  16. 16. A L L A B O U T T H AT B A S ES L I D E S W I T H O U T A P U N A R E N ’ T R E A L LY S L I D E S … ‣ EDD_Recurring_Gateway ‣ EDD_Recurring_2Checkout extends EDD_Recurring_Gateway ‣ EDD_Recurring_Authorize extends EDD_Recurring_Gateway ‣ EDD_Recurring_Stripe extends EDD_Recurring_Gateway ‣ EDD_Recurring_PayPal extends EDD_Recurring_Gateway ‣ … Object Inheritance - When you extend a class, the subclass inherits all of the public and protected methods from the parent class. Unless a class overrides those methods, they will retain their original functionality.
  17. 17. B U I L D A T E M P L AT EH T T P S : / / G I T H U B . C O M / E A S Y D I G I TA L D O W N L O A D S / E D D - E X T E N S I O N - B O I L E R P L A T E
  18. 18. R E FA C T O R I N G I S O K I T ’ S N O T A N E V I L W O R D A N D I S S O M E T I M E S N E C E S S A RY Code refactoring is the process of restructuring existing code without changing its external behavior.
  19. 19. W H Y R E FA C T O R W E ’ R E N O T M A K I N G I T D O A N Y T H I N G D I F F E R E N T ! ?
  20. 20. B E N E F I T S O F R E FA C T O R I N G • Performance Improvements • Improve Readability • Reduce Complexity • Seeing a Trend? • Improve Matainability • Adapt New Best Practices • Foundation Improvements • Improve Extensibility
  21. 21. S T O RY T I M E A ‘ R E C U R R I N G PA Y M E N T S ’ C O M I N G O F A G E TA L E
  22. 22. August 30, 2012 First Commit, Ever The Recurring Payments Story January 23, 2015 Pressnomics 3 May 19, 2015 2.4 Development Starts Jan 28, 2016 Preview Post Feb 24, 2016 2.4 Goes Live Jan 21, 2016 Live on AffiliateWP
  23. 23. The Recurring Payments Story
  24. 24. The Recurring Payments Story • No “Backwards Compatibility” • Introduced Gateway Base Class • Introduced Classes for: • Subscriber • Subscription • Emails • Reminders • Completely Refactored • Raised the Price

Description

Managing codebases and projects takes time, and time usually means money (especially with development resources). Using some of the methods discussed, we can help make ourselves and our teams more productive as we move from project to project, which saves time, money, and costly research time. We'll cover code complexity, reusability, and the dreaded 'refactoring' question.

Transcription

  1. 1. # W PA Z A D VA N C E D D E V E L O P E R M E E T U P
  2. 2. C H R I S K L O S O W S K I • Co-Lead Developer - Easy Digital Downloads • Founding Developer - Post Promoter Pro • Writing - KungFuGrep.com • Home brewing • Weird Dad • @cklosowski (usually)
  3. 3. cklosowski easydigitaldownloads.com | kungfugrep.com
  4. 4. T I M E I S M O N E Y R A N G I N G F R O M $ 3 0 - $ 1 5 0 / H O U R , D E V T I M E I S N ’ T C H E A P
  5. 5. P R E V E N T I N E F F I C I E N C Y T H R O U G H C O D E , W E C A N R E D U C E D E V T I M E Reduce Code Complexity Reuse Common Patterns Refactor When Needed
  6. 6. C O N T E X T S W I T C H I N G I S B A D H T T P : / / C H R I S K . I O / I / C O N T E X T
  7. 7. I N A P E R F E C T W O R L D … C O N T E X T S W I T C H I N G I S A N E C E S S A RY E V I L
  8. 8. O P T I M I Z I N G W O R K F L O W M A K I N G O U R A C T U A L “ F L O W ” T I M E M O R E E F F E C T I V E
  9. 9. R E D U C E C O M P L E X I T Y T H E H A R D E R T O R E A D , T H E H A R D E R T O F I X “Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” -Brian Kernighan: Co-Developer of Unix
  10. 10. W H AT I S C O M P L E X I T Y ? • Difficult to read • “Tricky” solutions • Cyclomatic complexity • Examples…? • You Bet!
  11. 11. if ( true === $foo ) { foreach ( $bar as $key => $baz ) { $bar[ $key ] = strtolower( $baz ); } } H A R D T O R E A D function execute_data_input( $data = array() ) { // Hard to know what is needed to use `execute_data_input` } function execute_data_input( $arg1 = '', $arg2 = '', $arg3 = '' ) { // Easily readable and defined argument sets } if($foo==true) { foreach($bar as $key=>$baz) $bar[$key]=strtolower($baz); }
  12. 12. T R I C K Y C O D E // Input $utm = array( 'campaign' => 'PostPromoterPro', 'source' => 'twitter', 'medium' => 'social', ); // Output is a string utm_campaign=PostPromoterPro&utm_source=twitter&utm_medium=social
  13. 13. T R I C K Y C O D E $utm_string .= implode( '&', array_map( function ( $v, $k ) { return 'utm_' . $k . '=' . $v; }, $utm, array_keys( $utm ) ) ); $first = true; foreach ( $utm as $key => $value ) { if ( ! $first ) { $utm_string .= '&'; } $utm_string .= 'utm_' . $key . '=' . $value; $first = false; }
  14. 14. R E U S E C O M M O N PAT T E R N S C R E A T E C O M M O N PA T T E R N S A N D C O N V E N T I O N S
  15. 15. R E U S I N G Y O U R PAT T E R N S • Standardize • Function Naming • Variable Naming • Directory Structure • Abstract Data Models • Build Base Classes
  16. 16. A L L A B O U T T H AT B A S ES L I D E S W I T H O U T A P U N A R E N ’ T R E A L LY S L I D E S … ‣ EDD_Recurring_Gateway ‣ EDD_Recurring_2Checkout extends EDD_Recurring_Gateway ‣ EDD_Recurring_Authorize extends EDD_Recurring_Gateway ‣ EDD_Recurring_Stripe extends EDD_Recurring_Gateway ‣ EDD_Recurring_PayPal extends EDD_Recurring_Gateway ‣ … Object Inheritance - When you extend a class, the subclass inherits all of the public and protected methods from the parent class. Unless a class overrides those methods, they will retain their original functionality.
  17. 17. B U I L D A T E M P L AT EH T T P S : / / G I T H U B . C O M / E A S Y D I G I TA L D O W N L O A D S / E D D - E X T E N S I O N - B O I L E R P L A T E
  18. 18. R E FA C T O R I N G I S O K I T ’ S N O T A N E V I L W O R D A N D I S S O M E T I M E S N E C E S S A RY Code refactoring is the process of restructuring existing code without changing its external behavior.
  19. 19. W H Y R E FA C T O R W E ’ R E N O T M A K I N G I T D O A N Y T H I N G D I F F E R E N T ! ?
  20. 20. B E N E F I T S O F R E FA C T O R I N G • Performance Improvements • Improve Readability • Reduce Complexity • Seeing a Trend? • Improve Matainability • Adapt New Best Practices • Foundation Improvements • Improve Extensibility
  21. 21. S T O RY T I M E A ‘ R E C U R R I N G PA Y M E N T S ’ C O M I N G O F A G E TA L E
  22. 22. August 30, 2012 First Commit, Ever The Recurring Payments Story January 23, 2015 Pressnomics 3 May 19, 2015 2.4 Development Starts Jan 28, 2016 Preview Post Feb 24, 2016 2.4 Goes Live Jan 21, 2016 Live on AffiliateWP
  23. 23. The Recurring Payments Story
  24. 24. The Recurring Payments Story • No “Backwards Compatibility” • Introduced Gateway Base Class • Introduced Classes for: • Subscriber • Subscription • Emails • Reminders • Completely Refactored • Raised the Price

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