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What	
  is	
  the	
  effect	
  of	
  digital	
  technologies	
  on	
  
engagement	
  and	
  complexity	
  of	
  thinking	
  of	
  the	
  
explora4ons	
  of	
  5-­‐6	
  year	
  old	
  children	
  in	
  a	
  Reggio	
  
inspired	
  se:ng?

Ac#on	
  Research	
  by	
  Clair	
  Weston	
  	
  
December	
  2013	
  
Hypotheses	
  
In	
  using	
  the	
  iPad	
  as	
  an	
  expressive	
  
language	
  we	
  move	
  beyond	
  the	
  
common	
  use	
  of	
  iPads.	
  In	
  a	
  suppor#ve	
  
learning	
  environment	
  with	
  carefully	
  
chosen	
  Apps	
  ,	
  iPads	
  can	
  add	
  to	
  the	
  
level	
  of	
  engagement	
  and	
  the	
  
complexity	
  of	
  thinking	
  of	
  a	
  child’s	
  
explora#ons	
  when	
  the	
  other	
  
languages	
  of	
  expression	
  are	
  not	
  
forgoIen.	
  
Research	
  Ques#on	
  
!

What	
  is	
  the	
  effect	
  of	
  digital	
  technologies	
  on	
  engagement	
  and	
  complexity	
  of	
  thinking	
  
of	
  the	
  explora4ons	
  of	
  5-­‐6	
  year	
  old	
  children	
  in	
  a	
  Reggio	
  inspired	
  se:ng?
My	
  Concern
Children	
  can	
  be	
  passive	
  users	
  	
  
Looking	
  at	
  a	
  screen	
  
Consuming	
  	
  
Low	
  level	
  of	
  engagement	
  
Ac#vity	
  level	
  is	
  simple	
  
Repe##ve	
  
Absence	
  of	
  cogni#ve	
  demand	
  
Lower	
  order	
  thinking	
  skills	
  are	
  u#lized
This	
  is	
  the	
  one	
  I	
  like	
  the	
  best	
  on	
  
the	
  iPad.	
  I	
  didn’t	
  know	
  how	
  to	
  do	
  it	
  
before	
  and	
  then	
  Amon	
  showed	
  me	
  
how	
  to	
  do	
  it.	
  I	
  like	
  making	
  all	
  of	
  the	
  
sounds.	
  It	
  reminded	
  me	
  about	
  
when	
  we	
  did	
  buIerfly	
  dancing	
  
outside.That	
  makes	
  me	
  feel	
  happy	
  
because	
  I	
  like	
  to	
  hear	
  the	
  sounds.	
  

!

Intension
Children	
  displaying	
  sustained	
  intense	
  
engagement	
  
Crea#vity	
  
Energy	
  	
  
Persistence	
  
Higher	
  order	
  thinking	
  skills	
  would	
  be	
  
displayed	
  
Several	
  languages	
  of	
  expression	
  would	
  be	
  
intertwined	
  
	
  
Variables	
  
Dependent:	
  level	
  of	
  engagement	
  and	
  complexity	
  of	
  thinking	
  
Independent:	
  opportuni#es	
  to	
  open	
  up	
  possibili#es	
  for	
  iPad	
  explora#on	
  as	
  an	
  expressive	
  
language	
  
Extraneous:	
  sensi#ve	
  and	
  #mely	
  teacher	
  interven#on,	
  the	
  learning	
  environment	
  and	
  
conversa#ons	
  between	
  the	
  children	
  themselves
Review	
  of	
  the	
  Literature
!
!
“We	
  have	
  to	
  give	
  closer	
  aIen#on	
  to	
  the	
  process	
  of	
  learning	
  through	
  the	
  digital	
  
media.	
  The	
  digital	
  experience	
  is	
  much	
  too	
  oTen	
  exhausted	
  simply	
  in	
  its	
  func#on	
  and	
  
technical	
  form.	
  In	
  addi#on	
  to	
  this	
  technical	
  aspect,	
  if	
  it	
  is	
  also	
  used	
  in	
  crea#ve	
  and	
  
imagina#ve	
  ways,	
  it	
  reveals	
  a	
  high	
  level	
  of	
  expressive,	
  cogni#ve	
  and	
  social	
  poten#al	
  as	
  
well	
  as	
  great	
  possibili#es	
  for	
  evolu#on.	
  It	
  is	
  necessary	
  to	
  reflect	
  on	
  and	
  beIer	
  
comprehend	
  the	
  changes	
  that	
  the	
  digital	
  language	
  introduces	
  in	
  the	
  processes	
  of	
  
understanding.	
  We	
  have	
  to	
  be	
  aware	
  of	
  what	
  this	
  adds,	
  takes	
  away,	
  or	
  modifies	
  in	
  
today’s	
  learning.”	
  	
  
!
!
(Vea	
  Vecchi	
  in	
  Gandini	
  et	
  al,	
  2005,	
  p.	
  x)
Review	
  of	
  the	
  Literature
!
!
There	
  appears	
  to	
  be	
  agreement	
  that	
  the	
  emergence	
  of	
  mobile	
  touch	
  devices,	
  such	
  as	
  the	
  
iPhone,	
  iPod	
  touch	
  and	
  iPad,	
  provide	
  rich	
  opportuni#es	
  for	
  young	
  learners.	
  Teachers	
  in	
  the	
  
early	
  years	
  are	
  seeing	
  these	
  as	
  valid	
  pedagogical	
  devices	
  as	
  they	
  allow	
  young	
  children	
  to	
  
easily	
  manipulate	
  and	
  interact	
  with	
  screen	
  objects	
  and	
  create	
  digital	
  content.	
  Touch-­‐
screen	
  devices	
  in	
  par#cular	
  encourage	
  intui#ve	
  par#cipa#on	
  in	
  open-­‐ended	
  games	
  and	
  
apps.	
  
!
!
!
	
  (Verenikina	
  and	
  Kervin,	
  2011)
Review	
  of	
  the	
  Literature
!
Marsh,	
  like	
  many	
  other	
  authors	
  call	
  for	
  further	
  research	
  into	
  the	
  children’s	
  use	
  of	
  digital	
  
technology	
  sta#ng,	
  	
  
!
!
“Academics	
  and	
  educators	
  need	
  to	
  examine	
  their	
  affordances	
  more	
  closely	
  in	
  order	
  
to	
  iden#fy	
  what	
  children	
  gain	
  from	
  their	
  playful	
  engagements	
  in	
  these	
  worlds	
  and	
  
how	
  their	
  experiences	
  can	
  be	
  built	
  upon	
  in	
  early	
  years	
  se_ngs”	
  	
  
!
!
!
(Marsh,	
  2010,	
  p36)	
  
Research	
  Design
A	
  two	
  group	
  pre-­‐test	
  and	
  post-­‐test	
  
design.	
  
!
To	
  measure	
  student	
  engagement	
  and	
  
complexity	
  of	
  thinking	
  before	
  and	
  
aTer	
  the	
  interven#on.	
  
!
To	
  compare	
  the	
  gain	
  in	
  mean	
  score	
  for	
  
a_tude	
  and	
  complexity	
  of	
  thinking	
  
of	
  the	
  control	
  group	
  and	
  the	
  
experimental	
  	
  group.
Interven#on
Removal	
  of	
  the	
  apps	
  that	
  only	
  allowed	
  for	
  
simple,	
  passive,	
  repe##ve	
  explora#ons,	
  
which	
  lacked	
  possibili#es	
  for	
  ways	
  of	
  
expression.	
  
!
iPads	
  placed	
  in	
  different	
  loca#ons	
  within	
  
the	
  se_ng	
  to	
  promote	
  transferring	
  
between	
  languages.	
  
!
Children	
  were	
  supported	
  in	
  their	
  
explora#ons	
  and	
  encouraged	
  to	
  share	
  
discoveries	
  and	
  ways	
  of	
  expression	
  with	
  
each	
  other.	
  	
  
!

The	
  children	
  were	
  able	
  to	
  access	
  the	
  iPads	
  
just	
  as	
  they	
  would	
  the	
  other	
  materials	
  and	
  
ways	
  of	
  expression	
  within	
  the	
  se_ng.	
  	
  
!
iPads	
  could	
  be	
  taken	
  to	
  different	
  places	
  to	
  
work	
  on.	
  
!
During	
  class	
  mee#ngs	
  the	
  interven#on	
  
group	
  were	
  invited	
  to	
  share	
  with	
  each	
  
other	
  projects	
  that	
  they	
  were	
  proud	
  of.	
  
!
!

!
Sample
Convenience	
  sample	
  of	
  26	
  
Kindergarten	
  students	
  from	
  two	
  of	
  
four	
  kindergarten	
  classes	
  at	
  Jakarta	
  
Interna#onal	
  School,	
  Indonesia	
  
!
One	
  class,	
  KA,	
  formed	
  the	
  control	
  
group	
  and	
  the	
  second	
  class,	
  KB,	
  
formed	
  the	
  experimental	
  group	
  
!
Age	
  range	
  is	
  5-­‐6	
  years	
  
!
The	
  kindergarten	
  classes	
  are	
  inspired	
  
by	
  the	
  principles	
  of	
  the	
  Reggio	
  Emilia	
  
Educa#onal	
  Project
Instrumenta#on	
  and	
  Data	
  
Collec#on
Each	
  child’s	
  explora#on	
  with	
  the	
  iPad	
  was	
  
observed	
  before	
  and	
  aTer	
  the	
  
interven#on.	
  	
  
Level	
  of	
  engagement	
  was	
  measured	
  with	
  a	
  
Likert	
  Scale	
  Survey	
  	
  
ATer	
  a	
  lengthy	
  observa#on	
  of	
  a	
  random	
  
sample	
  of	
  five	
  children	
  from	
  the	
  control	
  
group	
  and	
  five	
  children	
  from	
  the	
  
experimental	
  group,	
  a	
  rubric	
  grade	
  was	
  
assigned	
  to	
  the	
  explora#ons	
  to	
  ascertain	
  
the	
  complexity	
  of	
  thinking	
  of	
  the	
  
explora#ons.	
  
Threats	
  to	
  Validity
Researcher	
  bias	
  
History	
  
Maturity
Results:	
  Engagement
Control	
  group	
  mean	
  gain	
  in	
  score	
  vs	
  
experimental	
  mean	
  gain	
  in	
  score.	
  	
  

!
! Group
!
!
!
! Mean
!
Standard	
  
!
Devia4on
!
N
!
!
!

Control	
  
Group	
  	
  

Experimental	
  
Group	
  

2.83

5.5

2.52

1.57

12

12

gain	
  between	
  pretest	
  
score	
  and	
  post	
  test	
  scores

gain	
  between	
  pretest	
  score	
  
and	
  post	
  test	
  scores

!
!
!
!
An	
  unpaired	
  t-­‐test,	
  showed	
  a	
  significant	
  
change	
  in	
  student	
  engagement	
  aTer	
  the	
  
iPad	
  interven#on	
  was	
  implemented.	
  A	
  one-­‐
tailed	
  P	
  value	
  showed	
  that	
  the	
  results	
  were	
  
sta#s#cally	
  significant	
  by	
  conven#onal	
  
means.	
  	
  
!
t=	
  3.1161	
  
df=	
  22	
  	
  	
  	
  
P=0.0025)
Visual	
  representa#on	
  of	
  the	
  control	
  group	
  and	
  experimental	
  group	
  gain	
  in	
  
engagement	
  scores
Control Group

Experimental Group

6

4.5

3

1.5

0

Mean	
  gain	
  in	
  engagement	
  score
Results:	
  Complexity	
  of	
  Thinking
Control	
  group	
  mean	
  gain	
  in	
  score	
  vs	
  
experimental	
  mean	
  gain	
  in	
  score.	
  	
  
!
!
! Group
Control	
  
Experimental	
  
!
Group	
  	
  
Group	
  
gain	
  between	
  pretest	
  score	
   gain	
  between	
  pretest	
  score	
  
!
and	
  post	
  test	
  scores
and	
  post	
  test	
  scores
!
!
4.6
12.2
! Mean
!
3.21
1.3
! Standard	
  
! Devia4on
!
N
5
5
!
!

!
!
!
!
The	
  results	
  of	
  the	
  analysis	
  of	
  complexity	
  of	
  
thinking	
  between	
  the	
  control	
  group	
  and	
  
the	
  experimental	
  group	
  showed	
  that	
  the	
  
experimental	
  group	
  significantly	
  increased	
  
the	
  complexity	
  of	
  their	
  thinking	
  during	
  
explora#ons	
  involving	
  an	
  iPad.	
  A	
  one-­‐tailed	
  
P	
  value	
  showed	
  that	
  that	
  the	
  results	
  were	
  
sta#s#cally	
  significant	
  by	
  conven#onal	
  
means.	
  
t=4.9058	
  
df=	
  8	
  
P=0.0006.
Visual	
  representa#on	
  of	
  the	
  control	
  group	
  and	
  experimental	
  group	
  gain	
  in	
  
complexity	
  of	
  thinking	
  scores
Control	
  Group

Experimental	
  Group

13

9.75

6.5

3.25

0

Mean	
  gain	
  in	
  score	
  of	
  complexity	
  of	
  thinking
Discussion
Data	
  and	
  observa#ons	
  of	
  the	
  children	
  
in	
  the	
  control	
  group	
  showed	
  them	
  to	
  
be	
  overall,	
  more	
  passive	
  consumers	
  
and	
  less	
  engaged.	
  	
  
!
Data	
  and	
  observa#ons	
  of	
  the	
  children	
  
in	
  the	
  experimental	
  group	
  showed	
  
them	
  to	
  be	
  overall	
  more	
  crea#ve	
  and	
  
more	
  collabora#ve	
  with	
  a	
  higher	
  level	
  
of	
  engagement	
  and	
  a	
  higher	
  level	
  of	
  
complexity	
  of	
  thought.	
  
!
Ac#on
Share	
  results	
  with	
  colleagues	
  within	
  
the	
  Kindergarten	
  grade	
  level	
  and	
  in	
  
other	
  sec#ons	
  of	
  the	
  school.	
  	
  
!
More	
  thoughjul	
  selec#on	
  of	
  apps	
  
installed	
  on	
  the	
  class	
  iPads	
  to	
  allow	
  
more	
  expression,	
  rather	
  than	
  passive	
  
consump#on.	
  	
  
!
More	
  thoughjul	
  considera#on	
  of	
  
placement	
  of	
  iPads	
  within	
  learning	
  
development.	
  
!
Further	
  reflec#on	
  on	
  possible	
  uses	
  of	
  
iPads	
  as	
  another	
  of	
  the	
  children’s	
  
hundred	
  languages.
Examples	
  of	
  the	
  iPad	
  used	
  as	
  a	
  language	
  of	
  expression	
  with	
  a	
  high	
  level	
  of	
  
engagement	
  and	
  complexity	
  of	
  thinking
References
Banister,	
  S.	
  (2010).	
  Integra)ng	
  the	
  iPod	
  Touch	
  in	
  K-­‐12	
  educa)on:	
  Visions	
  and	
  vices.	
  Computers	
  in	
  the	
  Schools,	
  27(2),	
  121-­‐131.	
  

!

Bird,	
  J.	
  (2012)	
  The	
  rabbit	
  ate	
  the	
  grass!	
  Exploring	
  children’s	
  ac)vi)es	
  on	
  digital	
  technologies	
  in	
  an	
  early	
  childhood	
  classroom.	
  	
  hIp://
dlibrary.acu.edu.au/digitaltheses/public/adt-­‐acuvp391.25062013/02whole.pdf	
  

!

Edwards,	
  C.,	
  Gandini,	
  L.	
  and	
  Foreman,	
  G.	
  (Ed.)	
  (2012)	
  The	
  Hundred	
  Languages	
  of	
  Children:The	
  Reggio	
  Experience	
  in	
  Transforma)on	
  Praeger:	
  
California	
  

!

Gandini,	
  L.,	
  Hill,	
  L.,	
  	
  Cadwell,	
  L.	
  and	
  Schall,	
  C.	
  (Ed.)(2005)	
  In	
  the	
  Spirit	
  of	
  the	
  Studio,	
  Learning	
  from	
  the	
  Atelier	
  of	
  Reggio	
  Emilia	
  Teachers	
  College	
  
Press:	
  New	
  York	
  

!

Goodwin,	
  K.	
  &	
  Highfield,	
  K.	
  (2012)	
  iTouch	
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  An	
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  Early	
  Educa)on	
  and	
  
Technology	
  for	
  Children	
  conference,	
  March	
  14-­‐16,	
  2012,	
  Salt	
  Lake	
  City,	
  Utah.	
  accessed	
  on	
  academa.edu	
  

!

Lynch	
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  (2006)	
  Assessing	
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  Technology	
  Usage	
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Mathema)cs	
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  29–43.	
  

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Marsh,	
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  Young	
  children’s	
  play	
  in	
  online	
  virtual	
  worlds.	
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  childhood	
  research,	
  8	
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  23-­‐39.	
  

!

O’Mara	
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  and	
  Laidlaw	
  L.	
  (2011)	
  Living	
  in	
  the	
  iWorld:	
  Two	
  Literacy	
  Researchers	
  
Reflect	
  on	
  the	
  Changing	
  Texts	
  and	
  Literacy	
  Prac#ces	
  of	
  Childhood.	
  English	
  Teaching:	
  Prac)ce	
  and	
  Cri)que	
  10(4):	
  149–159.	
  

!

PareIe,	
  H.P,	
  Quesenbury	
  A.C.	
  and	
  Blum	
  C.	
  (2010)	
  Missing	
  the	
  boat	
  with	
  technology	
  usage	
  in	
  early	
  childhood	
  se_ngs:	
  A	
  21st	
  century	
  of	
  
developmentally	
  appropriate	
  prac#se.	
  Early	
  childhood	
  Educa)on	
  Journal,	
  37,	
  335-­‐343	
  

!

Plowman,	
  L	
  and	
  Stephen,	
  C.	
  (2007)	
  Guided	
  interac#on	
  in	
  pre-­‐school	
  se_ngs.	
  Journal	
  of	
  computer	
  assisted	
  learning,	
  23(1)	
  14-­‐26	
  

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Verenikina,	
  I.	
  and	
  Kervin,	
  L.	
  (2011)	
  iPads	
  digital	
  play	
  and	
  preschoolers.	
  (volume	
  2,	
  number	
  5,	
  october	
  2011)	
  He	
  Kupu	
  accessed	
  through	
  
hekupu.ac.nz	
  

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Digital Tech's Impact on Early Learning

  • 1. What  is  the  effect  of  digital  technologies  on   engagement  and  complexity  of  thinking  of  the   explora4ons  of  5-­‐6  year  old  children  in  a  Reggio   inspired  se:ng? Ac#on  Research  by  Clair  Weston     December  2013  
  • 2. Hypotheses   In  using  the  iPad  as  an  expressive   language  we  move  beyond  the   common  use  of  iPads.  In  a  suppor#ve   learning  environment  with  carefully   chosen  Apps  ,  iPads  can  add  to  the   level  of  engagement  and  the   complexity  of  thinking  of  a  child’s   explora#ons  when  the  other   languages  of  expression  are  not   forgoIen.  
  • 3. Research  Ques#on   ! What  is  the  effect  of  digital  technologies  on  engagement  and  complexity  of  thinking   of  the  explora4ons  of  5-­‐6  year  old  children  in  a  Reggio  inspired  se:ng?
  • 4. My  Concern Children  can  be  passive  users     Looking  at  a  screen   Consuming     Low  level  of  engagement   Ac#vity  level  is  simple   Repe##ve   Absence  of  cogni#ve  demand   Lower  order  thinking  skills  are  u#lized
  • 5. This  is  the  one  I  like  the  best  on   the  iPad.  I  didn’t  know  how  to  do  it   before  and  then  Amon  showed  me   how  to  do  it.  I  like  making  all  of  the   sounds.  It  reminded  me  about   when  we  did  buIerfly  dancing   outside.That  makes  me  feel  happy   because  I  like  to  hear  the  sounds.   ! Intension Children  displaying  sustained  intense   engagement   Crea#vity   Energy     Persistence   Higher  order  thinking  skills  would  be   displayed   Several  languages  of  expression  would  be   intertwined    
  • 6. Variables   Dependent:  level  of  engagement  and  complexity  of  thinking   Independent:  opportuni#es  to  open  up  possibili#es  for  iPad  explora#on  as  an  expressive   language   Extraneous:  sensi#ve  and  #mely  teacher  interven#on,  the  learning  environment  and   conversa#ons  between  the  children  themselves
  • 7. Review  of  the  Literature ! ! “We  have  to  give  closer  aIen#on  to  the  process  of  learning  through  the  digital   media.  The  digital  experience  is  much  too  oTen  exhausted  simply  in  its  func#on  and   technical  form.  In  addi#on  to  this  technical  aspect,  if  it  is  also  used  in  crea#ve  and   imagina#ve  ways,  it  reveals  a  high  level  of  expressive,  cogni#ve  and  social  poten#al  as   well  as  great  possibili#es  for  evolu#on.  It  is  necessary  to  reflect  on  and  beIer   comprehend  the  changes  that  the  digital  language  introduces  in  the  processes  of   understanding.  We  have  to  be  aware  of  what  this  adds,  takes  away,  or  modifies  in   today’s  learning.”     ! ! (Vea  Vecchi  in  Gandini  et  al,  2005,  p.  x)
  • 8. Review  of  the  Literature ! ! There  appears  to  be  agreement  that  the  emergence  of  mobile  touch  devices,  such  as  the   iPhone,  iPod  touch  and  iPad,  provide  rich  opportuni#es  for  young  learners.  Teachers  in  the   early  years  are  seeing  these  as  valid  pedagogical  devices  as  they  allow  young  children  to   easily  manipulate  and  interact  with  screen  objects  and  create  digital  content.  Touch-­‐ screen  devices  in  par#cular  encourage  intui#ve  par#cipa#on  in  open-­‐ended  games  and   apps.   ! ! !  (Verenikina  and  Kervin,  2011)
  • 9. Review  of  the  Literature ! Marsh,  like  many  other  authors  call  for  further  research  into  the  children’s  use  of  digital   technology  sta#ng,     ! ! “Academics  and  educators  need  to  examine  their  affordances  more  closely  in  order   to  iden#fy  what  children  gain  from  their  playful  engagements  in  these  worlds  and   how  their  experiences  can  be  built  upon  in  early  years  se_ngs”     ! ! ! (Marsh,  2010,  p36)  
  • 10. Research  Design A  two  group  pre-­‐test  and  post-­‐test   design.   ! To  measure  student  engagement  and   complexity  of  thinking  before  and   aTer  the  interven#on.   ! To  compare  the  gain  in  mean  score  for   a_tude  and  complexity  of  thinking   of  the  control  group  and  the   experimental    group.
  • 11. Interven#on Removal  of  the  apps  that  only  allowed  for   simple,  passive,  repe##ve  explora#ons,   which  lacked  possibili#es  for  ways  of   expression.   ! iPads  placed  in  different  loca#ons  within   the  se_ng  to  promote  transferring   between  languages.   ! Children  were  supported  in  their   explora#ons  and  encouraged  to  share   discoveries  and  ways  of  expression  with   each  other.     ! The  children  were  able  to  access  the  iPads   just  as  they  would  the  other  materials  and   ways  of  expression  within  the  se_ng.     ! iPads  could  be  taken  to  different  places  to   work  on.   ! During  class  mee#ngs  the  interven#on   group  were  invited  to  share  with  each   other  projects  that  they  were  proud  of.   ! ! !
  • 12. Sample Convenience  sample  of  26   Kindergarten  students  from  two  of   four  kindergarten  classes  at  Jakarta   Interna#onal  School,  Indonesia   ! One  class,  KA,  formed  the  control   group  and  the  second  class,  KB,   formed  the  experimental  group   ! Age  range  is  5-­‐6  years   ! The  kindergarten  classes  are  inspired   by  the  principles  of  the  Reggio  Emilia   Educa#onal  Project
  • 13. Instrumenta#on  and  Data   Collec#on Each  child’s  explora#on  with  the  iPad  was   observed  before  and  aTer  the   interven#on.     Level  of  engagement  was  measured  with  a   Likert  Scale  Survey     ATer  a  lengthy  observa#on  of  a  random   sample  of  five  children  from  the  control   group  and  five  children  from  the   experimental  group,  a  rubric  grade  was   assigned  to  the  explora#ons  to  ascertain   the  complexity  of  thinking  of  the   explora#ons.  
  • 14. Threats  to  Validity Researcher  bias   History   Maturity
  • 15. Results:  Engagement Control  group  mean  gain  in  score  vs   experimental  mean  gain  in  score.     ! ! Group ! ! ! ! Mean ! Standard   ! Devia4on ! N ! ! ! Control   Group     Experimental   Group   2.83 5.5 2.52 1.57 12 12 gain  between  pretest   score  and  post  test  scores gain  between  pretest  score   and  post  test  scores ! ! ! ! An  unpaired  t-­‐test,  showed  a  significant   change  in  student  engagement  aTer  the   iPad  interven#on  was  implemented.  A  one-­‐ tailed  P  value  showed  that  the  results  were   sta#s#cally  significant  by  conven#onal   means.     ! t=  3.1161   df=  22         P=0.0025)
  • 16. Visual  representa#on  of  the  control  group  and  experimental  group  gain  in   engagement  scores Control Group Experimental Group 6 4.5 3 1.5 0 Mean  gain  in  engagement  score
  • 17. Results:  Complexity  of  Thinking Control  group  mean  gain  in  score  vs   experimental  mean  gain  in  score.     ! ! ! Group Control   Experimental   ! Group     Group   gain  between  pretest  score   gain  between  pretest  score   ! and  post  test  scores and  post  test  scores ! ! 4.6 12.2 ! Mean ! 3.21 1.3 ! Standard   ! Devia4on ! N 5 5 ! ! ! ! ! ! The  results  of  the  analysis  of  complexity  of   thinking  between  the  control  group  and   the  experimental  group  showed  that  the   experimental  group  significantly  increased   the  complexity  of  their  thinking  during   explora#ons  involving  an  iPad.  A  one-­‐tailed   P  value  showed  that  that  the  results  were   sta#s#cally  significant  by  conven#onal   means.   t=4.9058   df=  8   P=0.0006.
  • 18. Visual  representa#on  of  the  control  group  and  experimental  group  gain  in   complexity  of  thinking  scores Control  Group Experimental  Group 13 9.75 6.5 3.25 0 Mean  gain  in  score  of  complexity  of  thinking
  • 19. Discussion Data  and  observa#ons  of  the  children   in  the  control  group  showed  them  to   be  overall,  more  passive  consumers   and  less  engaged.     ! Data  and  observa#ons  of  the  children   in  the  experimental  group  showed   them  to  be  overall  more  crea#ve  and   more  collabora#ve  with  a  higher  level   of  engagement  and  a  higher  level  of   complexity  of  thought.   !
  • 20. Ac#on Share  results  with  colleagues  within   the  Kindergarten  grade  level  and  in   other  sec#ons  of  the  school.     ! More  thoughjul  selec#on  of  apps   installed  on  the  class  iPads  to  allow   more  expression,  rather  than  passive   consump#on.     ! More  thoughjul  considera#on  of   placement  of  iPads  within  learning   development.   ! Further  reflec#on  on  possible  uses  of   iPads  as  another  of  the  children’s   hundred  languages.
  • 21. Examples  of  the  iPad  used  as  a  language  of  expression  with  a  high  level  of   engagement  and  complexity  of  thinking
  • 22. References Banister,  S.  (2010).  Integra)ng  the  iPod  Touch  in  K-­‐12  educa)on:  Visions  and  vices.  Computers  in  the  Schools,  27(2),  121-­‐131.   ! Bird,  J.  (2012)  The  rabbit  ate  the  grass!  Exploring  children’s  ac)vi)es  on  digital  technologies  in  an  early  childhood  classroom.    hIp:// dlibrary.acu.edu.au/digitaltheses/public/adt-­‐acuvp391.25062013/02whole.pdf   ! Edwards,  C.,  Gandini,  L.  and  Foreman,  G.  (Ed.)  (2012)  The  Hundred  Languages  of  Children:The  Reggio  Experience  in  Transforma)on  Praeger:   California   ! Gandini,  L.,  Hill,  L.,    Cadwell,  L.  and  Schall,  C.  (Ed.)(2005)  In  the  Spirit  of  the  Studio,  Learning  from  the  Atelier  of  Reggio  Emilia  Teachers  College   Press:  New  York   ! Goodwin,  K.  &  Highfield,  K.  (2012)  iTouch  and  iLearn:  An  examina#on  of  ‘educa#onal’  Apps.  Paper  presented  at  the  Early  Educa)on  and   Technology  for  Children  conference,  March  14-­‐16,  2012,  Salt  Lake  City,  Utah.  accessed  on  academa.edu   ! Lynch  J.  (2006)  Assessing  Effects  of  Technology  Usage  on  Mathema#cs  Learning.   Mathema)cs  Educa)on  Research  Journal  18(3):  29–43.   ! Marsh,  J.  (2010)  Young  children’s  play  in  online  virtual  worlds.  Journal  of  early  childhood  research,  8  (1),  23-­‐39.   ! O’Mara  J.  and  Laidlaw  L.  (2011)  Living  in  the  iWorld:  Two  Literacy  Researchers   Reflect  on  the  Changing  Texts  and  Literacy  Prac#ces  of  Childhood.  English  Teaching:  Prac)ce  and  Cri)que  10(4):  149–159.   ! PareIe,  H.P,  Quesenbury  A.C.  and  Blum  C.  (2010)  Missing  the  boat  with  technology  usage  in  early  childhood  se_ngs:  A  21st  century  of   developmentally  appropriate  prac#se.  Early  childhood  Educa)on  Journal,  37,  335-­‐343   ! Plowman,  L  and  Stephen,  C.  (2007)  Guided  interac#on  in  pre-­‐school  se_ngs.  Journal  of  computer  assisted  learning,  23(1)  14-­‐26   ! Verenikina,  I.  and  Kervin,  L.  (2011)  iPads  digital  play  and  preschoolers.  (volume  2,  number  5,  october  2011)  He  Kupu  accessed  through   hekupu.ac.nz